History VideoGame / Aisle

28th Nov '14 6:38:28 PM GhostOfAGeek
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Removed old index thing, some minor tweaks
''Aisle'' is an InteractiveFiction game by Sam Barlow. The setting and conceit are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between [[AlternateUniverse Alternate Universes]] on each reload. Can be [[http://wurb.com/if/game/431 downloaded]] or played [[http://www.ifiction.org/games/play.php?cat=40&game=232&mode=html in-browser]]. Not to be confused with ''VideoGame/PickUpThePhoneBoothAndAisle'', which parodies this game's one-move mechanic.
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''Aisle'' is an InteractiveFiction game by Sam Barlow. The setting and conceit concept are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between [[AlternateUniverse Alternate Universes]] on each reload. Can be [[http://wurb.com/if/game/431 downloaded]] or played [[http://www.ifiction.org/games/play.php?cat=40&game=232&mode=html in-browser]]. Not to be confused with ''VideoGame/PickUpThePhoneBoothAndAisle'', which parodies this game's one-move mechanic.

Aisle contains examples of:
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Aisle !!''Aisle'' contains examples of:

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13th Apr '13 3:38:19 PM JIKTV
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''Aisle'' is an InteractiveFiction game by Sam Barlow. The setting and conceit are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between [[AlternateUniverse Alternate Universes]] on each reload. Can be [[http://wurb.com/if/game/431 downloaded]] or played [[http://www.ifiction.org/games/play.php?cat=40&game=232&mode=html in-browser]]. Not to be confused with PickUpThePhoneBoothAndAisle, which parodies this game's one-move mechanic.
to:
''Aisle'' is an InteractiveFiction game by Sam Barlow. The setting and conceit are simple: you control a character standing in an aisle of the supermarket. In each play-through, you may type one and only one command; the game responds with a short snippet of story about the main character. But as the opening narration implies, many of the stories are mutually contradictory, which gives the sense of hopping between [[AlternateUniverse Alternate Universes]] on each reload. Can be [[http://wurb.com/if/game/431 downloaded]] or played [[http://www.ifiction.org/games/play.php?cat=40&game=232&mode=html in-browser]]. Not to be confused with PickUpThePhoneBoothAndAisle, ''VideoGame/PickUpThePhoneBoothAndAisle'', which parodies this game's one-move mechanic.
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