History VideoGame / AgeOfWonders

14th Jun '16 11:26:08 PM Doug86
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* ArtificialStupidity: You can negotiate with rival wizards and trade them spells, resources or locations - and they will trade for a watchtower in your territory ''right next to a stack of dragons that can retake it at a moment's notice''. Even better, you can give them a magic item with a serious drawback (like [[Literature/LordOfTheRings The Halfling's Ring]] which gives invisibility (which many high-level units can see through) but increases physical damage by 50%) and the wizard will always equip it.

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* ArtificialStupidity: You can negotiate with rival wizards and trade them spells, resources or locations - and they will trade for a watchtower in your territory ''right next to a stack of dragons that can retake it at a moment's notice''. Even better, you can give them a magic item with a serious drawback (like [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings The Halfling's Ring]] which gives invisibility (which many high-level units can see through) but increases physical damage by 50%) and the wizard will always equip it.



* ShoutOut: There's an artifact giving the wearer invisibility for the cost of raised vulnerability to attacks. [[DoesThisRemindYouOfAnything Does This Remind You Of]] [[Literature/LordOfTheRings anything?]] Hint: its name includes the words "ring" and "halfling".

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* ShoutOut: There's an artifact giving the wearer invisibility for the cost of raised vulnerability to attacks. [[DoesThisRemindYouOfAnything Does This Remind You Of]] [[Literature/LordOfTheRings [[Literature/TheLordOfTheRings anything?]] Hint: its name includes the words "ring" and "halfling".
31st Oct '15 4:14:51 PM wrm5
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Added DiffLines:

* FallenAngel: The High Men, called Archons in later games, are (or believe they are) descended from angels who lost their wings and divinity due to some past crime, and now serve the gods in hopes of redemption.
29th Jun '15 6:52:37 AM BigLenny
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* DeadlyUpgrade: The Martyr enchantment doubles one unit's HP, but this unit dies once the battle ends.

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* DeadlyUpgrade: The Martyr enchantment doubles one unit's HP, but this unit dies once the battle ends. ends.
* DeathWorld: [[spoiler: According to the archons in the final scenario of the Shadow Magic campaign, the world started out as this until they found it and made it habitable.]]
17th Dec '14 12:01:57 PM wrm5
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Added DiffLines:

* BreastPlate: Julia's form-fitting armor, seen in the page image, is basically her trademark at this point.
7th Nov '14 3:29:28 PM CaptainCrawdad
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* OurElvesAreBetter: The regular (good) elves are Wood Elves and their subterranean, green-skinned evil cousins are Dark Elves both in name and in fitting the trope to the tee. The role of High Elves is (somewhat) filled by the "Pure Good" [[spoiler: but ultimately creepy and of [[BlueAndOrangeMorality questionable morality]]]] High Men.Goblin Rush".

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* OurElvesAreBetter: The regular (good) elves are Wood Elves and their subterranean, green-skinned evil cousins are Dark Elves both in name and in fitting the trope to the tee. The role of High Elves is (somewhat) filled by the "Pure Good" [[spoiler: but ultimately creepy and of [[BlueAndOrangeMorality questionable morality]]]] morality]] High Men.Goblin Rush".
23rd Aug '14 6:52:53 PM NeKoeNMa
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The setting is a classical HighFantasy one, there were initially twelve races divided by alignment, the follow-ups replaced some and added three more:
* '''Good''': Elves, dwarves, halflings, high men (renamed archons in [=AoW2=]), and syrons ([=AoW:SM=]).
* '''Neutral''': Azracs (replaced by tigrans), humans, frostlings, lizardmen (replaced by draconians [=AoW2=]), and nomads ([=AoW:SM=]).
* '''Evil''': Dark elves, goblins, orcs, shadow demons ([=AoW:SM=]), and undead.



A list of races, characters and their tropes can be found at the [[Characters/AgeOfWonders character sheet]].



* ActionBomb: Goblin Bombers.



* AllTrollsAreDifferent: Like in many other settings and games, the trolls in this series have allied with the goblins. They are very strong and can regenerate.
* AlwaysLawfulGood: The high men/archons.



* BodySurf: Dark Elf [[http://aow.heavengames.com/units/unitstats_dark_elf_ts.shtml#Incarnate Incarnate]] unit.
* ButtMonkey: The Goblins. Every other race disses them.



* CameBackWrong: [[spoiler: Inioch, thanks to Meandor's fumbling with black magic he didn't understand.]]
* ChainmailBikini: Julia's armor covers most of her body, but it's shape is rather fitting. It's most likely meant to be comfortable though. This is lampshaded twice during her storyline in ''Shadow Magic'', once by TheBigGuy and then by TheVamp.



* DungeonBypass: Lizardfolk's innate swimming ability give them a powerful advantage on some maps, which is why they didn't appear in the sequels.
** Particularly since there's a water spell that flooded the map, giving them even more water to have an advantage with.
** Subverted in the mission which requires you to go through an underground tunnel under some mountains. If you try to go over the mountains instead, you'll run into a very aggressive red dragon. Also, even if you somehow managed to defeat the dragon, it actually takes longer then going the normal way because mountains give you a movement penalty.

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* DungeonBypass: Lizardfolk's innate swimming ability give them a powerful advantage on some maps, which is why they didn't appear in the sequels.
** Particularly since there's a water spell that flooded the map, giving them even more water to have an advantage with.
**
Subverted in the mission which requires you to go through an underground tunnel under some mountains. If you try to go over the mountains instead, you'll run into a very aggressive red dragon. Also, even if you somehow managed to defeat the dragon, it actually takes longer then going the normal way because mountains give you a movement penalty.



* EverythingsBetterWithPenguins: One of the units of the Frostlings are ''Dire'' [[http://aow.heavengames.com/units/unitstats_frostling_ts.shtml#Dire-Penguin Penguins]].



* FantasyCounterpartCulture: Azracs are basically a mix of Arabic and Ancient Egyptian themes.



* ForHappiness: The FlavorText for the halfling cleric says that this is at the core of the halfling's faith, noting that halfling clerics have been known to travel hundreds of miles just to learn a really good joke that they can bring back to their friends.
* FrogsAndToads: [[http://aow.heavengames.com/units/unitstats_other_neutral_ts.shtml#Giant-Frog Giant Frog]] unit.



* GrimReaper: [[http://aow.heavengames.com/units/unitstats_undead_ts.shtml#Undead-Reaper One of the undead units]].



* HiveCasteSystem: The differences between units of the same species sometimes is obviously biological, at least for Draconians and Shadow Demons.



* HumansAreAverage: Most races have special characteristics, but human units are [[JackOfAllStats Jacks of All Stats]].
* HumansAreTheRealMonsters: Well, humans are very expansionist, ambitious, and refuse to let anything like, say, the elven empire stand in their way. Most Undead leaders and Doom Priests are ex-humans. However the angelic Highmen (lead by Gabriel) claim that humans are just the first TrueNeutral race who can choose good or evil.



* KillItWithFire: Used quite a bit. Numerous units enjoy the Fire Strike ability, letting them deal fire damage to foes, while the fire school of magic does exactly what you'd expect. The first game also featured flamethrower siege engines, originally invented by the dwarves but buildable by anyone.
* {{Leprechaun}}: The most powerful unit of the Halflings, which are actually rate the status-they're naturally invisible on the world map, have respectable melee abilities and a ranged attack, and are exceedingly frustrating to attack due to their superior defensive abilities. Oh, and they do magical damage, which is the hardest damage type to get protection against.
* LizardFolk

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* KillItWithFire: Used quite a bit. Numerous units enjoy the Fire Strike ability, letting them deal fire damage to foes, while the fire school of magic does exactly what you'd expect. The first game also featured flamethrower siege engines, originally invented by the dwarves but buildable by anyone. \n* {{Leprechaun}}: The most powerful unit of the Halflings, which are actually rate the status-they're naturally invisible on the world map, have respectable melee abilities and a ranged attack, and are exceedingly frustrating to attack due to their superior defensive abilities. Oh, and they do magical damage, which is the hardest damage type to get protection against. \n* LizardFolk



* OurAngelsAreDifferent: The astra is High Men' fourth tier unit - a winged female with a flaming sword.
* OurDwarvesAreAllTheSame: Vanilla Tolkien-style dwarves.
* OurElvesAreBetter: The regular (good) elves are Wood Elves and their subterranean, green-skinned evil cousins are Dark Elves both in name and in fitting the trope to the tee. The role of High Elves is (somewhat) filled by the "Pure Good" [[spoiler: but ultimately creepy and of [[BlueAndOrangeMorality questionable morality]]]] High Men.
* OurGeniesAreDifferent: Azrak can employ [[http://aow.heavengames.com/units/unitstats_azrac_ts.shtml#Djinn Djinn]] as an unit.
* OurGiantsAreBigger: Boulder-thrusting good giants.
* OurGoblinsAreDifferent: They're good underground and favor ZergRush tactics. The latter gets lampshaded in the name of of the first Keepers scenario, "Goblin Rush".
* OurOrcsAreDifferent: They have strong melee attacks and make excellent {{mooks}} for any aspiring EvilOverlord. The sequels make them AffablyEvil.
* PaletteSwap: Very few fabric units (Larva-Maggot, Gold-Black Dragon) and [[http://wiki.heavengames.com/aow/ReColoring_Units most modded units]].
* PlaceOfPower: The magic nodes. A given node might not provide you any benefit if it's not a school of magic you control.
* ReptilesAreAbhorrent: Both the Lizard Men and the Draconians are portrayed as savage and believing in survival of the fittest, though their alignment is [[NatureIsNotNice neutral rather than evil]].
* {{Sandworm}}: An Azrac third-tier unit.

to:

* OurAngelsAreDifferent: The astra is High Men' fourth tier unit - a winged female with a flaming sword.
* OurDwarvesAreAllTheSame: Vanilla Tolkien-style dwarves.
* OurElvesAreBetter: The regular (good) elves are Wood Elves and their subterranean, green-skinned evil cousins are Dark Elves both in name and in fitting the trope to the tee. The role of High Elves is (somewhat) filled by the "Pure Good" [[spoiler: but ultimately creepy and of [[BlueAndOrangeMorality questionable morality]]]] High Men.
* OurGeniesAreDifferent: Azrak can employ [[http://aow.heavengames.com/units/unitstats_azrac_ts.shtml#Djinn Djinn]] as an unit.
* OurGiantsAreBigger: Boulder-thrusting good giants.
* OurGoblinsAreDifferent: They're good underground and favor ZergRush tactics. The latter gets lampshaded in the name of of the first Keepers scenario, "Goblin
Men.Goblin Rush".
* OurOrcsAreDifferent: They have strong melee attacks and make excellent {{mooks}} for any aspiring EvilOverlord. The sequels make them AffablyEvil.
* PaletteSwap: Very few fabric units (Larva-Maggot, Gold-Black Dragon) and [[http://wiki.heavengames.com/aow/ReColoring_Units most modded units]].
* PlaceOfPower: The magic nodes. A given node might not provide you any benefit if it's not a school of magic you control.
* ReptilesAreAbhorrent: Both the Lizard Men and the Draconians are portrayed as savage and believing in survival of the fittest, though their alignment is [[NatureIsNotNice neutral rather than evil]].
* {{Sandworm}}: An Azrac third-tier unit.
control.



* TheUndead
* TheVamp: [[http://aow.heavengames.com/units/unitstats_dark_elf_ts.shtml#Lady-of-Pain the Lady of Pain]] can seduce enemy units. [[http://aow.heavengames.com/units/unitstats_elf_ts.shtml#Nymph The Nymph]] can also seduce enemies, but since she is Good, this is thanks to ThePowerOfLove.



* {{Valkyries}}: Work for the High Men. In-story it is said that they used to perform their standard function, but with the mass appearance of the Undead, so many souls of fallen warriors became trapped that they took to direct action to set them free. In game they're mounted on flying horses and have a Holy Strike ability.
* WalkingWasteland: The Reaper, an avatar of death (also present in the successor).
** Inverted by the Nature Elemental who turns terrain around her into green fields and forests (FertileFeet); the Ice Queen also changed everything to snow and ice.



* AlienInvasion: Shadow Demons are this, Legions of Hell and a Bug War at the same time. It is unknown where the Shadow Demons came from, and for how much time they have been invading worlds, but they are hinted to be doing it for a long time.



* BugWar: ''Shadow Magic'' combines with with LegionsOfHell to produce the shadow demons.
* CatFolk: Tigrans.



* DeadAllAlong: [[spoiler: Merlin realizes that he can master the death sphere of magic without Gabriel's guidance because he had drowned before Gabriel "rescued" him in the beginning of the campaign.]]



* DiscOneNuke: Courtesy of the DesignItYourselfEquipment. In a campaign game you can bring equipment and heroes across scenarioes. Lingering on the first level to build superior equipment for later scenarios.
* EverythingsBetterWithPenguins: Now Frostlings don't have Dire Penguins. They became [[http://aow2.heavengames.com/aowsm/gameinfo/units/summoned.shtml#dire_penguin summonable unit]].
* {{Expy}}: The Orc Glutton has a strong resemblance to [[Film/ReturnOfTheJedi Jabba the Hut]]. Also, the Nomad Pit Guard is basically [[MortalKombat Goro]] with a whip.
* FaceHeelTurn: Meandor, the leader of the Dark Elves, is now dead, but his ghost has reconciled with his sister Queen Julia, leader of the ''good'' elves. Technically still evil, but the goal is now restoring the BalanceBetweenGoodAndEvil and simple survival, not Good vs. Evil.

to:

* DiscOneNuke: Courtesy of the DesignItYourselfEquipment. In a campaign game you can bring equipment and heroes across scenarioes.scenarios. Lingering on the first level to build superior equipment for later scenarios. \n* EverythingsBetterWithPenguins: Now Frostlings don't have Dire Penguins. They became [[http://aow2.heavengames.com/aowsm/gameinfo/units/summoned.shtml#dire_penguin summonable unit]].\n* {{Expy}}: The Orc Glutton has a strong resemblance to [[Film/ReturnOfTheJedi Jabba the Hut]]. Also, the Nomad Pit Guard is basically [[MortalKombat Goro]] with a whip.\n* FaceHeelTurn: Meandor, the leader of the Dark Elves, is now dead, but his ghost has reconciled with his sister Queen Julia, leader of the ''good'' elves. Technically still evil, but the goal is now restoring the BalanceBetweenGoodAndEvil and simple survival, not Good vs. Evil.



* FrogsAndToads: [[http://aow2.heavengames.com/aowsm/gameinfo/units/summoned.shtml#lurker Lurker]]. The same [[GlassCannon squishy]] frog, but now with poison spitting and SilentRunningMode.



* IShallTauntYou: Human Swashbucklers can taunt enemy units, forcing them to attack the Swashbuckler, ideally wasting their turn trying to reach him and collecting attacks of opportunity from units they must pass by. Heroes can get the skill as well. In ''Shadow Magic'' Bomber (Goblins), Glutton (Orcs) and Leprechaun (Halflings) got this ability as well.

to:

* IShallTauntYou: Human Swashbucklers can taunt enemy units, forcing them to attack the Swashbuckler, ideally wasting their turn trying to reach him and collecting attacks of opportunity from units they must pass by. Heroes can get the skill as well. In ''Shadow Magic'' Bomber (Goblins), Glutton (Orcs) and Leprechaun (Halflings) got this ability as well. a skill.



* Ice Queen: Artica, one of the wizards in the circle of Evermore. She is the leader of frostlings and she masters the sphere of air.
* JavelinThrower: "Throw Spear" ability allows a single rather strong ranged attack. Nomad basic infantry unit [[http://aow2.heavengames.com/aowsm/gameinfo/units/nomads.shtml#spearman Spearman]], has this.
* OurGeniesAreDifferent: Nomads (scions of Azrak) has [[http://aow2.heavengames.com/aowsm/gameinfo/units/nomads.shtml#djinn Djinn]] unit. Fire Wizards can summon an [[http://aow2.heavengames.com/aowsm/gameinfo/units/summoned.shtml#efreet Efreet]].
* HumansAreTheRealMonsters: while a neutral faction, they are the main enemies of the expansion, both regular and nomads. Their respective leaders are both allied with the Shadow Demons. On the other hand, in the Wizard's Throne, Merlin, the player Character, is human and the one who brings balance to the world.
* LoveAtFirstSight: [[spoiler: Merlin spent maybe half a day with Julia before she was kidnapped, and there's no indication that she showed any interest in him, but Merlin repeatedly states that he can't stop thinking about her and tries his best to rescue her.]]

to:

* Ice Queen: Artica, one of the wizards in the circle of Evermore. She is the leader of frostlings and she masters the sphere of air.
* JavelinThrower: "Throw Spear" ability allows a single rather strong ranged attack. Nomad basic infantry unit [[http://aow2.heavengames.com/aowsm/gameinfo/units/nomads.shtml#spearman Spearman]], has this.
attack.
* OurGeniesAreDifferent: Nomads (scions of Azrak) has [[http://aow2.heavengames.com/aowsm/gameinfo/units/nomads.shtml#djinn Djinn]] unit. Fire Wizards can summon an [[http://aow2.heavengames.com/aowsm/gameinfo/units/summoned.shtml#efreet Efreet]].
* HumansAreTheRealMonsters: while a neutral faction, they are the main enemies of the expansion, both regular and nomads. Their respective leaders are both allied with the Shadow Demons. On the other hand, in the Wizard's Throne, Merlin, the player Character, is human and the one who brings balance to the world.
* LoveAtFirstSight: [[spoiler: Merlin spent maybe half a day with Julia before she was kidnapped, and there's no indication that she showed any interest in him, but Merlin repeatedly states that he can't stop thinking about her and tries his best to rescue her.]]
Efreet]].



* ProudMerchantRace: Halflings and Tigrans are skilled traders and their cities contribute more gold.



* SanitySlippage: Vorsar, right-hand of Phobius, slowly but surely become more and more agressive and desperate as he loses battles. When he is sent on a suicide mission by Phobius, he convinced himself that he is still in the good graces of the emperor and continue to belittle the huge menace that the shadow demons represent. He is still sane enough to realize that it would be in his best interests to [[CombatPragmatist agree to an uneasy alliance with Ke-han in order to repel the shadow demons]] - only to [[YouHaveOutlivedYourUsefulness turn his back on him]] as soon as this enemy has been dealt with. [[ReliableTraitor Not that you couldn't guess his intentions from the start]]. After his defeat, he disappears from the radar, with Merlin commenting that he has been taken by the shadow creatures. The next time you see him, he's... not quite himself anymore, and has gone completly ''cuckoo'', spouting gibberish, [[LaughingMad laughing like a maniac]] and calling out for his mother.
* ShoutOut: Arthurian myth - Merlin, who finds a Sword in the Stone in an optional quest "that may be of use to me in some future age", and Nimue the Lady of the Lake.
** To Shakespeare: Mab, the Queen of the Goblins. And more tenuously, Tempest, the air wizard.
** There's an artifact giving the wearer invisibility for the cost of raised vulnerability to attacks. [[DoesThisRemindYouOfAnything Does This Remind You Of]] [[Literature/LordOfTheRings anything?]] Hint: its name includes the words "ring" and "halfling".
* ShovelStrike: Frostling basic unit [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#snowscaper Snowscaper]].

to:

* SanitySlippage: Vorsar, right-hand of Phobius, slowly but surely become more and more agressive and desperate as he loses battles. When he is sent on a suicide mission by Phobius, he convinced himself that he is still in the good graces of the emperor and continue to belittle the huge menace that the shadow demons represent. He is still sane enough to realize that it would be in his best interests to [[CombatPragmatist agree to an uneasy alliance with Ke-han in order to repel the shadow demons]] - only to [[YouHaveOutlivedYourUsefulness turn his back on him]] as soon as this enemy has been dealt with. [[ReliableTraitor Not that you couldn't guess his intentions from the start]]. After his defeat, he disappears from the radar, with Merlin commenting that he has been taken by the shadow creatures. The next time you see him, he's... not quite himself anymore, and has gone completly ''cuckoo'', spouting gibberish, [[LaughingMad laughing like a maniac]] and calling out for his mother.
* ShoutOut: Arthurian myth - Merlin, who finds a Sword in the Stone in an optional quest "that may be of use to me in some future age", and Nimue the Lady of the Lake.
** To Shakespeare: Mab, the Queen of the Goblins. And more tenuously, Tempest, the air wizard.
**
There's an artifact giving the wearer invisibility for the cost of raised vulnerability to attacks. [[DoesThisRemindYouOfAnything Does This Remind You Of]] [[Literature/LordOfTheRings anything?]] Hint: its name includes the words "ring" and "halfling".
* ShovelStrike: Frostling basic unit [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#snowscaper Snowscaper]].
"halfling".



* WarElephants: A buildable unit in both games. Frostlings get [[http://aow2.heavengames.com/gameinfo/units/frostlings.shtml#mammoth_rider Mammoth Riders]] in the sequel.
* WhenTreesAttack: Elves got a [[http://aow2.heavengames.com/aowsm/gameinfo/units/elves.shtml#treeman Treeman]]. "Concealment" means that if this wall-crushing behemoth stands in a forest, foes will not see it until it's one step away.
7th Jul '14 8:53:07 PM KD
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* WreathedInFlames: [[http://aow2.heavengames.com/aowsm/gameinfo/unitabilities/general.shtml#Ignition Ignition]] ability and Fire Halo enchantment. Anyone who isn't immune to fire is set aflame upon striking such an unit.
[[AC: Age of Wonders 3]]:
----

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* WreathedInFlames: [[http://aow2.heavengames.com/aowsm/gameinfo/unitabilities/general.shtml#Ignition Ignition]] ability and Fire Halo enchantment. Anyone who isn't immune to fire is set aflame upon striking such an unit.
[[AC: Age of Wonders 3]]:
----
unit.
7th Jul '14 8:12:04 PM KD
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''AgeOfWonders3'' was released 11 years after ''Shadow Magic'' on March 31, 2014, and has its own TV Tropes page.

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''AgeOfWonders3'' ''VideoGame/AgeOfWonders3'' was released 11 years after ''Shadow Magic'' on March 31, 2014, and has its own TV Tropes page.
7th Jul '14 7:05:36 PM KD
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''Age of Wonders 3'' has been [[http://www.strategyinformer.com/news/21696/triumph-studios-working-on-age-of-wonders-iii-for-pc formally announced]], and will be developed by Triumph. The game was released on March 31, 2014

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''Age of Wonders 3'' has been [[http://www.strategyinformer.com/news/21696/triumph-studios-working-on-age-of-wonders-iii-for-pc formally announced]], and will be developed by Triumph. The game ''AgeOfWonders3'' was released 11 years after ''Shadow Magic'' on March 31, 2014
2014, and has its own TV Tropes page.
9th Apr '14 8:32:41 AM Oconway
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''Age of Wonders 3'' has been [[http://www.strategyinformer.com/news/21696/triumph-studios-working-on-age-of-wonders-iii-for-pc formally announced]], and will be developed by Triumph. The game has a March 31, 2014 release date.

to:

''Age of Wonders 3'' has been [[http://www.strategyinformer.com/news/21696/triumph-studios-working-on-age-of-wonders-iii-for-pc formally announced]], and will be developed by Triumph. The game has a was released on March 31, 2014 release date.
2014




to:

[[AC: Age of Wonders 3]]:
This list shows the last 10 events of 37. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AgeOfWonders