History VideoGame / AceCombatJointAssault

1st Mar '16 5:42:31 AM SwordsageRagnar
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* NGOSuperpower: The enemy, Valahia, is supposedly a terrorist group. Nevertheless they have access to flying battleships, a massive railgun and lots of conventional forces in all three mediums.

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* NGOSuperpower: The enemy, Valahia, is supposedly a terrorist group. Nevertheless they have access to flying battleships, a massive railgun and lots of conventional forces in all three mediums. [[spoiler:Justified, as they're being funded and supported by Andrei Olivieri, via his life insurance company and Golden Axe PMC for technology. The railgun is also specified as having been captured by them, rather than built.]]
11th Oct '15 2:10:25 PM HashiriyaR32
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* ReverseEscortMission: "Grand Flight" has you pilot a personal Boeing 747-200B of Olivieri Life Insurance CEO [[CorruptCorporateExecutive Andre Olivieri]] so he can get through the Turkish region of Mora, which is filled to the brim with Valahian forces. The 747 is slow with average armor, you need to fly through a ravine to avoid instakill SAM network there, gunboats and choppers are everywhere, and after the ravine is a jet fighter ambush. [[HarderThanHard Ace difficulty]] cranks this UpToEleven. [[spoiler: You will later kill Olivieri at the end of the game ''while he's on foot, with man-size anti-vehicle weapons''.]]

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* ReverseEscortMission: "Grand Flight" has you pilot a personal Boeing 747-200B of Olivieri Life Insurance CEO [[CorruptCorporateExecutive Andre Olivieri]] so he can get through the Turkish region of Mora, which is filled to the brim with Valahian forces. The 747 is slow with average armor, you need to fly through a ravine to avoid instakill SAM network there, gunboats and choppers are everywhere, and after the ravine is a jet fighter ambush. [[HarderThanHard Ace difficulty]] cranks this UpToEleven. [[spoiler: You will later kill Olivieri at the end of the game ''while he's on foot, with man-size anti-vehicle weapons''.foot and wielding an anti-tank missile launcher''.]]
11th Sep '15 6:38:37 PM Berrenta
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* ObviouslyEvil: Played straight with [[spoiler: Olivieri. Hint: the guy that's profiting from war? he's a ''bad'' guy.]]

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* ObviouslyEvil: Played straight with [[spoiler: Olivieri. Hint: the guy that's profiting from war? he's He's a ''bad'' guy.]]


Added DiffLines:

* ReverseEscortMission: "Grand Flight" has you pilot a personal Boeing 747-200B of Olivieri Life Insurance CEO [[CorruptCorporateExecutive Andre Olivieri]] so he can get through the Turkish region of Mora, which is filled to the brim with Valahian forces. The 747 is slow with average armor, you need to fly through a ravine to avoid instakill SAM network there, gunboats and choppers are everywhere, and after the ravine is a jet fighter ambush. [[HarderThanHard Ace difficulty]] cranks this UpToEleven. [[spoiler: You will later kill Olivieri at the end of the game ''while he's on foot, with man-size anti-vehicle weapons''.]]
8th Jun '15 6:25:59 AM Prfnoff
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Also known as ''Ace Combat X2'' prior to its release, ''Ace Combat: Joint Assault'' is the eleventh game in the ''VideoGame/AceCombat'' series and the first one to be set on our familiar Earth, rather than the ConstructedWorld of Strangereal. Released in 2010.

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Also known as ''Ace Combat X2'' prior to its release, ''Ace Combat: Joint Assault'' (also known as ''Ace Combat X2'' in Japan) is the eleventh game in the ''VideoGame/AceCombat'' series and the first one to be set on our familiar Earth, rather than the ConstructedWorld of Strangereal. Released in 2010.
8th Jun '15 6:21:43 AM Prfnoff
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Also known as ''AceCombatX2'' prior to its release, ''Joint Assault'' is the eleventh game in the ''AceCombat'' series and the first one to be set on our familiar Earth, rather than the ConstructedWorld of Strangereal. Released in 2010.

The year is some unspecified number in 20XX, some years after the 2007-2008 Global Financial Crisis. It is your first day on the job as Antares One, a rookie pilot in the private military company, Martinez Security. The company is hired to participate in a joint exercise between the American 7th Fleet and the Japanese Self-Defense Force but is waylaid by fighter planes from a terrorist group calling themselves the Valahia.

to:

Also known as ''AceCombatX2'' ''Ace Combat X2'' prior to its release, ''Joint ''Ace Combat: Joint Assault'' is the eleventh game in the ''AceCombat'' ''VideoGame/AceCombat'' series and the first one to be set on our familiar Earth, rather than the ConstructedWorld of Strangereal. Released in 2010.

The year is some unspecified number in 20XX, [[YearX 20XX]], some years after the 2007-2008 Global Financial Crisis. It is your first day on the job as Antares One, a rookie pilot in the private military company, Martinez Security. The company is hired to participate in a joint exercise between the American 7th Fleet and the Japanese Self-Defense Force but is waylaid by fighter planes from a terrorist group calling themselves the Valahia.
16th Apr '15 11:20:56 PM Kadorhal
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Added DiffLines:

* AscendedGlitch: The Orgoi, an AirborneAircraftCarrier that nevertheless manages to have maneuverability comparable to a fighter jet, was apparently inspired by a very rare glitch in ''VideoGame/{{Ace Combat 5|TheUnsungWar}}'' where the Arkbird, normally as slow and ungainly as its massive size would suggest, would suddenly be able to move and turn like a regular fighter once only one of its engines was still active on the higher difficulties.
16th Apr '15 10:54:39 PM Kadorhal
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* AmericaSavesTheDay: Played with. Even though game info hints that Martinez is a US-based [=PMC=], and your immediate superior, Burford, is an American citizen as well as hinted to be former U.S. military, the staff is a combination of American and foreign [=PMC=] members. You also have allied [=PMC=] soldiers with you from other countries.

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* AmericaSavesTheDay: Played with. Even though game info hints that Martinez is a US-based [=PMC=], PMC, and your immediate superior, Burford, is an American citizen as well as hinted to be former U.S. military, the staff is a combination of American and foreign [=PMC=] PMC members. You also have allied [=PMC=] PMC soldiers with you from other countries.



* BossRush[=/=]BonusBoss: This title ups the series' ante by sending multiple previous player characters/notable enemies at you in reverse-chronological order - [[spoiler:Strigon Leader from ''[=AC6=]'', Gryphus One from ''ACX'', Galm One from ''ACZ'', Blaze and Zipang from ''[=AC5=]'', Yellow 13 and then Mobius One from ''[=AC04=]'', Dision from ''[=AC3=]'', the ZOE Commander from ''[=AC2=]'', and finally Scarface One from the original ''Air Combat''.]]

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* BossRush[=/=]BonusBoss: This title ups the series' ante by sending multiple previous player characters/notable characters and notable enemies at you in reverse-chronological order - [[spoiler:Strigon Leader from ''[=AC6=]'', Gryphus One from ''ACX'', Galm One from ''ACZ'', Blaze and Zipang from ''[=AC5=]'', Yellow 13 and then Mobius One from ''[=AC04=]'', Dision from ''[=AC3=]'', the ZOE Commander from ''[=AC2=]'', and finally Scarface One from the original ''Air Combat''.]]



* GuideDangIt: Wondering why [[spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [=CIWS=] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.

to:

* GuideDangIt: Wondering why [[spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [=CIWS=] CIWS and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.



* RealLife

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* RealLifeRealLife: The first game set in the real world since the arcade games, the last of which was released in 1995.
1st Dec '14 6:28:26 AM HashiriyaR32
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* GuideDangIt: Wondering why [[spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [[=CIWS=]] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.

to:

* GuideDangIt: Wondering why [[spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [[=CIWS=]] [=CIWS=] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.
1st Dec '14 6:28:05 AM HashiriyaR32
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* GuideDangIt: Wondering why [[Spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [[=CIWS=]] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.

to:

* GuideDangIt: Wondering why [[Spoiler: [[spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [[=CIWS=]] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.
1st Dec '14 6:27:56 AM HashiriyaR32
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* GuideDangIt: Wondering why [[final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [[=CIWS=]] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.

to:

* GuideDangIt: Wondering why [[final [[Spoiler: final Sulemanji]] seems to take no damage during your showdown against him? That's because when he turns off his rear-mounted [[=CIWS=]] and starts doing his physics-sodomizing flips, he's actually INVINCIBLE until he finishes rattling off his entire back-story. As with [[VideoGame/AceCombatAssaultHorizon Markov]], you don't get an indication as to the fact he's invincible.
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