History VideoGame / AceCombat5TheUnsungWar

17th Apr '16 9:41:04 PM Eyeshield
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[[caption-width-right:350:''"The Demon soars through dark skies,\\
Fear and death trail in its shadow beneath,\\
Until men united wield a hallowed sabre.\\
In final reckoning, the beast is slain."'']]

to:

[[caption-width-right:350:''"The Demon soars through dark skies,\\
Fear and death trail in its shadow beneath,\\
Until men united wield a hallowed sabre.\\
In final reckoning, the beast is slain.
[[caption-width-right:350:''"Hrimfaxi... It looks like you're up against Razgriz itself up there."'']]
15th Apr '16 3:50:44 AM morenohijazo
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Added DiffLines:



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* SpyShip: The second mission has the player character and his squadron investigating a reconnaissance vessel that had launched [=UAVs=] near the Osean shoreline. Later in the game, the ''Andromeda'''s signal intercept capabilities play a key role in the plot.
17th Mar '16 7:36:45 PM Eyeshield
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11th Feb '16 11:55:09 PM Koveras
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** After Wardog sinks the second of the two ''Scinfaxi''-class subs, the ''Hrimfaxi", this time without the aid of an Orbital Laser, and in the partially frozen waters of the Razgriz straight (named after the story of Razgriz), the Yuktobanians' take to calling your squadron "The Demons of Razgriz"
** After Wardog Squadron [[spoiler: are declared traitors by the war mongers and Gray Men spys, ande "[[FakingTheDead shot down]]" by Swordsman, they vanish from the main conflict. Then people suddenly see a mysterious new squadron, in raven black aircraft. After seeing how they fight, and seeming to be nearly invincible, they begin calling your squadron over the radio "Ghosts of Razgriz". And just like "Demons of Razgriz", its also a mission name were it becomes official.]]

to:

** After Wardog sinks the second of the two ''Scinfaxi''-class subs, the ''Hrimfaxi", this time without the aid of an Orbital Laser, and in the partially frozen waters of the Razgriz straight (named after the story of Razgriz), the Yuktobanians' take to calling your squadron "The Demons of Razgriz"
Razgriz".
** After Wardog Squadron [[spoiler: are [[spoiler:are declared traitors by the war mongers and Gray Men spys, ande spies, and "[[FakingTheDead shot down]]" by Swordsman, they vanish from the main conflict. Then people suddenly see a mysterious new squadron, in raven black aircraft. After seeing how they fight, and seeming to be nearly invincible, they begin calling your squadron over the radio "Ghosts of Razgriz". And just like "Demons of Razgriz", its it's also a mission name were it becomes official.]]



** Mission 13: "Demons of Razgriez". A mission taking place in the Razgriz Straits. As Wardog Squadron deal ever increasing damage to the ''Hrimfaxi'', a Scinfaxi-Class submarine, this time without the aid of the Arkbird's Orbital Laser, the crew and Yuktobanian Command suddenly realize just how screwed the Hrimfaxi is. By the end, Yuktobanian bestows the name of [[spoiler: "Demons of Razgriz" to Wardog, named after mythological Razgriz from a popular legend in Osea and Yuktobanian.]]
---> '''Hrimfaxi Commander:''' All this damage from four planes!? How is this possible!? What the hell's going on!? Are the Oseans using some kind of black magic!?"
---> '''Yuktobanian Command":''' "Hrimfaxi, [[spoiler:it appears you're up against Razgriz itself out there.]]"

to:

** Mission 13: "Demons of Razgriez".Razgriz". A mission taking place in the Razgriz Straits. As Wardog Squadron deal ever increasing damage to the ''Hrimfaxi'', a Scinfaxi-Class submarine, this time without the aid of the Arkbird's Orbital Laser, the crew and Yuktobanian Command suddenly realize just how screwed the Hrimfaxi is. By the end, Yuktobanian bestows the name of [[spoiler: "Demons of Razgriz" to Wardog, named after mythological Razgriz from a popular legend in Osea and Yuktobanian.]]
---> '''Hrimfaxi Commander:''' All this damage from four planes!? How is this possible!? What the hell's going on!? Are the Oseans using some kind of black magic!?"
--->
magic!?"\\
'''Yuktobanian Command":''' "Hrimfaxi, [[spoiler:it appears you're up against Razgriz itself out there.]]"
11th Feb '16 1:57:57 PM SwordsageRagnar
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** After Wardog Squadron [[spoiler: are declared traitors by the war mongers and Gray Men spys, and "shot down" and rescued by the crew of the Kestrel, then rescuing the captured President of Osea, Vincent Harling, became his personal Black Ops squadron to end the war, becoming the Razgriz Air Command Squadron. Upon enemies seeing the new squadron and how they fight, seeming to be nearly invincible, they begin calling your squadron over the radio "Ghosts of Razgriz", and name dropped as mission name.]]

to:

** After Wardog Squadron [[spoiler: are declared traitors by the war mongers and Gray Men spys, and "shot down" and rescued ande "[[FakingTheDead shot down]]" by Swordsman, they vanish from the crew of the Kestrel, then rescuing the captured President of Osea, Vincent Harling, became his personal Black Ops squadron to end the war, becoming the Razgriz Air Command Squadron. Upon enemies main conflict. Then people suddenly see a mysterious new squadron, in raven black aircraft. After seeing the new squadron and how they fight, and seeming to be nearly invincible, they begin calling your squadron over the radio "Ghosts of Razgriz". And just like "Demons of Razgriz", and name dropped as its also a mission name.name were it becomes official.]]
11th Feb '16 1:41:51 PM SwordsageRagnar
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Added DiffLines:

** After Wardog sinks the second of the two ''Scinfaxi''-class subs, the ''Hrimfaxi", this time without the aid of an Orbital Laser, and in the partially frozen waters of the Razgriz straight (named after the story of Razgriz), the Yuktobanians' take to calling your squadron "The Demons of Razgriz"
** After Wardog Squadron [[spoiler: are declared traitors by the war mongers and Gray Men spys, and "shot down" and rescued by the crew of the Kestrel, then rescuing the captured President of Osea, Vincent Harling, became his personal Black Ops squadron to end the war, becoming the Razgriz Air Command Squadron. Upon enemies seeing the new squadron and how they fight, seeming to be nearly invincible, they begin calling your squadron over the radio "Ghosts of Razgriz", and name dropped as mission name.]]


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* OhCrap: As is standard in ''Ace Combat'', you and your squadron become respected/feared by the enemy forces as the story progresses. Upon learning that your flying in the combat area, expect enemy radio chatter to begin to get really worried.
** Mission 13: "Demons of Razgriez". A mission taking place in the Razgriz Straits. As Wardog Squadron deal ever increasing damage to the ''Hrimfaxi'', a Scinfaxi-Class submarine, this time without the aid of the Arkbird's Orbital Laser, the crew and Yuktobanian Command suddenly realize just how screwed the Hrimfaxi is. By the end, Yuktobanian bestows the name of [[spoiler: "Demons of Razgriz" to Wardog, named after mythological Razgriz from a popular legend in Osea and Yuktobanian.]]
---> '''Hrimfaxi Commander:''' All this damage from four planes!? How is this possible!? What the hell's going on!? Are the Oseans using some kind of black magic!?"
---> '''Yuktobanian Command":''' "Hrimfaxi, [[spoiler:it appears you're up against Razgriz itself out there.]]"
9th Dec '15 1:34:33 AM Killerweinerdog
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* TheNeidermeyer: Lieutenant Colonel Ford, the man sent from the Osean mainland to take over for [[spoiler:Bartlett after he is shot down and captured]] comes off at this. Instead of helping Wardog Squadron mop up the Yuktobonian aircraft attacking Sand Island, he opts to try and land instead. You know, while planes are ''actively bombing'' the runway. Granted, he was low on fuel, but the way he blatantly ''ignores'' the ATC denying him clearance to land due to the attack shows how full of himself he was. [[spoiler: Fortunately for Wardog, though unfortunately for him, he ends up getting shot while arguing with Chopper, leaving Blaze to take over.]]
28th Nov '15 5:13:00 PM Kadorhal
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* LargeHam: AWACS Thunderhead is much louder and more passionate about his job than [=SkyEye=] was. [[spoiler:Allen Hamilton, Ashley Bernitz, and Michael Heimeroth quickly become this in the last missions.]]



* LevelGrinding: Planes are divided into "families" that, in RealLife are generally upgrades or variants of each other, and later planes in the family are unlocked by killing enemies with the previous model.

to:

* LevelGrinding: Planes are divided into "families" that, that in RealLife are generally upgrades or variants of each other, and later planes in the family are unlocked by killing enemies with the previous model.



* MagikarpPower: Thanks to the "kill rate" system through which planes unlock variants, some rather lackluster planes, like the [=MiG=]-21bis (basically equivalent to the starter F-5E with an arguably worse SP weapon) and the F-4E Phantom II (a large fighter with sub-par handling and arguably the worst SP weapon in the game and then forces you to go through the even less maneuverable F-4G Phantom II Wild Weasel) can eventually unlock the [=MiG=]-21-93, which carries [=QAAMs=] and fights at a similar level to the F-14D, and the F-4X, which uses [=XMAAs=] and operates on about the same level as the F-15C and Su-27. Other aircraft trees also get better with newer variants, but few increase in performance so dramatically.

to:

* MagikarpPower: Thanks to the "kill rate" system through which planes unlock variants, some rather lackluster planes, like the [=MiG=]-21bis (basically equivalent to the starter F-5E with an arguably worse SP weapon) and the F-4E Phantom II (a large fighter with sub-par handling and arguably the worst SP weapon in the game and then game, which also forces you to go through the even less maneuverable F-4G Phantom II Wild Weasel) can eventually unlock the [=MiG=]-21-93, which carries [=QAAMs=] and fights at a similar level to the F-14D, and the F-4X, which uses [=XMAAs=] and operates on about the same level as the F-15C and Su-27. Other aircraft trees also get better with newer variants, but few increase in performance so dramatically.



* MookMaker: The Scinfaxi, Hrimfaxi [[spoiler:and Arkbird]] will produce an endless supply of [=UAVs=] until the source is destroyed and cut off.

to:

* MookMaker: The Scinfaxi, Hrimfaxi [[spoiler:and Arkbird]] will produce an endless supply of carrier jets or [=UAVs=] until the source is destroyed and cut off.
23rd Nov '15 6:36:07 PM Kadorhal
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* DevelopersForesight:
** On mission 12A, enemy Stingers in the jungle will engage you if you fly too low, as warned in the briefing. They do not show on radar or the HUD, but you can trace where the missile comes from and destroy the SAM sites with your guns. That's not the dev part; enemy soldiers will report casualties, and be shocked that hiding in the jungle won't work. On the other hand, your allies will tell you to stop taking unnecessary risks and focus on the mission.
** On mission 18+, when you're ambushed by the [[spoiler:Belkan Squadron]], you're told to head east and leave the area to complete the mission. However, you can stay behind and shoot down all enemy planes to complete the mission.



* JokeCharacter: The Hawk T.1, a mere training aircraft for rookies. Subsonic with no afterburner. Add insult to injury in that there's a painfully long mission where you HAVE to fly that thing... and can't fight back because you're unarmed.
* JustFollowingOrders: One of the main themes of the game's rather Anvilicious criticism of war.

to:

* JokeCharacter: The Hawk T.1, a mere training aircraft for rookies. Subsonic with no afterburner. Add insult to injury in that there's a painfully long mission where you HAVE ''have'' to fly that thing... and can't fight back because you're unarmed.
unarmed. [[LethalJokeCharacter Once you get regular access to it, though, it gets QAAMs]].
* JustFollowingOrders: One of the main themes of the game's rather Anvilicious anvilicious criticism of war.



* KillSat: The Arkbird, and later [[spoiler: the SOLG]].
* LampshadeHanging: When Bartlett is introducing his squadron to his old girlfriend. When she guesses the identity of the HeroicMime, Bartlett's response is "That goes without saying."

to:

* KillSat: The Arkbird, and later [[spoiler: the [[spoiler:the SOLG]].
* LampshadeHanging: When Bartlett is introducing his squadron to his old girlfriend. When girlfriend, and she guesses the identity of the HeroicMime, Bartlett's response is "That goes without saying."



* LaserGuidedAmnesia: Despite being grounded and hauled up for an inquest during which the 8492nd squadron is mentioned ''repeatedly'' and only allowed to fly again due to a handily-timed terrorist attack, everyone barely remembers the event at all by the time ''Fortress'' rolls along.
** Wardog, at least, hadn't forgotten, but it did take a few seconds for them to make the connection. And to be fair, they ''were'' rather tired at the time.

to:

* LaserGuidedAmnesia: Despite being grounded and hauled up for an inquest during which the 8492nd squadron is mentioned ''repeatedly'' and only allowed to fly again due to a handily-timed terrorist attack, everyone barely remembers the event at all by the time ''Fortress'' rolls along.
**
along. Wardog, at the very least, hadn't forgotten, but does remember it did take after a few seconds for them to make seconds, but everyone else not only forgets the connection. And to be fair, they ''were'' rather tired at event in question, but goes along with everything the time.8492nd says regarding [[spoiler:the Wardog squadron supposedly being traitors]].



* MagikarpPower: Thanks to the "kill rate" system through which planes unlock variants, some rather lackluster planes, like the [=MiG=]-21 bis (basically equivalent to the starter F-5E with an arguably worse SP weapon) and the F-4E Phantom II (a large fighter with sub-par handling and arguably the worst SP weapon in the game and then forces you to go through the even less maneuverable F-4G Phantom II Wild Weasel) can eventually unlock the [=MiG=]-21-93, which carries [=QAAMs=] and fights at a similar level to the F-14D, and the F-4X, which uses [=XMAAs=] and operates on about the same level as the F-15C and Su-27. Other aircraft trees also get better with newer variants, but few increase in performance so dramatically.

to:

* MagikarpPower: Thanks to the "kill rate" system through which planes unlock variants, some rather lackluster planes, like the [=MiG=]-21 bis [=MiG=]-21bis (basically equivalent to the starter F-5E with an arguably worse SP weapon) and the F-4E Phantom II (a large fighter with sub-par handling and arguably the worst SP weapon in the game and then forces you to go through the even less maneuverable F-4G Phantom II Wild Weasel) can eventually unlock the [=MiG=]-21-93, which carries [=QAAMs=] and fights at a similar level to the F-14D, and the F-4X, which uses [=XMAAs=] and operates on about the same level as the F-15C and Su-27. Other aircraft trees also get better with newer variants, but few increase in performance so dramatically.



* MookMaker: The Hrimfaxi [[spoiler: and Arkbird]] will produce an endless supply of [=UAVs=] until the source is destroyed and cut off.
* MoralEventHorizon: InUniverse: a major part of the backstory is that Belka detonated seven nuclear warheads on their own territory (in ''Zero'', [[spoiler: you get to witness it firsthand]]). That was pretty much the point where everybody realized just how savage the war had become, and a cease fire was negotiated shortly afterward. The fact that Strangereal doesn't seem to have nuclear proliferation makes it even worse; nukes are very exotic and far more terrifying than they are to us in the real world. That's saying a lot.
* MyCountryRightOrWrong: Averted, as your wingmen don't believe the war with Yuktobania is justified at all. Either because the writing is very obtuse or because it's just too subtle, they get [[{{Flanderization}} flanderized]] by players who view them as unrealistically pacifist. Their extreme viewpoint actually has a basis in the plot, as they listen to their own president personally tell them that he doesn't want a war and is doing everything he can to make peace, only for them to be invading Yuktobania barely more than a week later. [[spoiler: When it comes out that the entire thing is engineered by a third party and the president ''wasn't'' lying, they're just as eager as anyone to fight the real enemy.]]

to:

* MookMaker: The Scinfaxi, Hrimfaxi [[spoiler: and [[spoiler:and Arkbird]] will produce an endless supply of [=UAVs=] until the source is destroyed and cut off.
* MoralEventHorizon: InUniverse: a major part of the backstory is that Belka detonated seven nuclear warheads on their own territory (in ''Zero'', [[spoiler: you get to witness it firsthand]]). That was pretty much the point where everybody realized just how savage the war had become, and a cease fire was negotiated shortly afterward. The fact that Strangereal doesn't seem to have nuclear proliferation makes it even worse; nukes are very exotic and far more terrifying than they are to us in the real world. That's saying a lot.
world.
* MyCountryRightOrWrong: Averted, as your wingmen don't believe the war with Yuktobania is justified at all. Either because the writing is very obtuse or because it's just too subtle, they get [[{{Flanderization}} flanderized]] by players who view them as unrealistically pacifist. Their extreme viewpoint actually has a basis in the plot, as they listen to their own president President personally tell them that he doesn't want a war and is doing everything he can to make peace, only for them to be invading Yuktobania barely more than a week later. [[spoiler: When [[spoiler:When it comes out that the entire thing is engineered by a third party and the president President ''wasn't'' lying, they're just as eager as anyone to fight the real enemy.]]



* NoGearLevel: One particularly difficult level has you escaping pursuers... in unarmed Hawk [=T1A=] trainers. To make matters worse, the Hawks aren't particularly fast, though they are very maneuverable. On the other hand, your pursuers keep a fairly reasonable distance between you and them, so the only way to risk getting shot is to deliberately letting them approach.

to:

* NoGearLevel: Two of them. One particularly difficult level has you escaping pursuers... in unarmed Hawk [=T1A=] trainers. To make matters worse, the Hawks aren't particularly fast, though they are very maneuverable. On the other hand, your pursuers keep a fairly reasonable distance between you and them, so the only way to risk getting shot is to deliberately letting them approach. A little while later you have a StealthBasedMission where you can choose whatever plane you want, but your weapons are replaced with camera equipment to photograph an enemy meet-up.



* DevelopersForesight:
** On mission 12A, enemy Stingers in the jungle will engage you if you fly too low, as warned in the briefing. They do not show on radar or the HUD, but you can trace where the missile comes from and destroy the SAM sites with your guns. That's not the dev part; enemy soldiers will report casualties, and be shocked that hiding in the jungle won't work. On the other hand, your allies will tell you to stop taking unnecessary risks and focus on the mission.
** On mission 18+, when you're ambushed by the [[spoiler:Belkan Squadron]], you're told to head east and leave the area to complete the mission. However, you can stay behind and shoot down all enemy planes to complete the mission.
23rd Nov '15 3:48:12 AM DRCEQ
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* JokeCharacter: The Hawk T.1, a mere training aircraft for rookies. Subsonic with no afterburner. Add insult to injury in that there's a painfully long mission where you HAVE to fly that thing... and can't fight back because you're unarmed. You later unlock it after finishing one of the very last missions in the game, at the same time you also unlock the much more capable [=MiG-1.44=]... [[LethalJokeCharacter and it's armed with QAAMs]], and actually has good maneuverability and handling characteristics.[[note]]Explains why the Red Arrows, the RAF's aerobatic team, fly it IRL. Also, the RAF had plans to use its Hawk T.1s as short-range fighters in the event of invasion, equipped with Sidewinders and [=ASRAAMs=].[[/note]]

to:

* JokeCharacter: The Hawk T.1, a mere training aircraft for rookies. Subsonic with no afterburner. Add insult to injury in that there's a painfully long mission where you HAVE to fly that thing... and can't fight back because you're unarmed. You later unlock it after finishing one of the very last missions in the game, at the same time you also unlock the much more capable [=MiG-1.44=]... [[LethalJokeCharacter and it's armed with QAAMs]], and actually has good maneuverability and handling characteristics.[[note]]Explains why the Red Arrows, the RAF's aerobatic team, fly it IRL. Also, the RAF had plans to use its Hawk T.1s as short-range fighters in the event of invasion, equipped with Sidewinders and [=ASRAAMs=].[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AceCombat5TheUnsungWar