History VideoGame / AceCombat3Electrosphere

1st May '16 11:22:04 AM TheOneWhoTropes
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* CutSong: The Japanese version does not use the Briefing theme specifically composed for this game. Only the US version does.
31st Mar '16 1:33:06 AM Eyeshield
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You fly as Nemo, a nameless and [[FromNobodyToNightmare initially unknown]] UPEO pilot, and become entangled in a complex plot that borrows heavily from the {{Cyberpunk}} genre and stars a diverse cast of pilots, scientists, and politicians. With [[StoryBranching frequently branching storylines]], [[MultipleEndings five distinct endings]], and [[TwistEnding one massive wham]] in [[OmegaEnding the epilogue]], ''Electrosphere'' is a tale of loyalty, betrayal, revenge, transhumanism, scientific ethics, FamilyDrama, and social critique, fondly remembered as the definitive highpoint of the ''VideoGame/AceCombat'' series. All with top-notch animated cutscenes and interludes courtesy of Creator/ProductionIG.

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You fly as Nemo, a nameless ([[MeaningfulName Well, in more than just callsign]]) and [[FromNobodyToNightmare initially unknown]] UPEO pilot, and become entangled in a complex plot that borrows heavily from the {{Cyberpunk}} genre and stars a diverse cast of pilots, scientists, and politicians. With [[StoryBranching frequently branching storylines]], [[MultipleEndings five distinct endings]], and [[TwistEnding one massive wham]] in [[OmegaEnding the epilogue]], ''Electrosphere'' is a tale of loyalty, betrayal, revenge, transhumanism, scientific ethics, FamilyDrama, and social critique, fondly remembered as the definitive highpoint of the ''VideoGame/AceCombat'' series. All with top-notch animated cutscenes and interludes courtesy of Creator/ProductionIG.


Added DiffLines:

* MeaningfulName: Nemo means "Nameless". [[spoiler: Consider that in the end he's actually an AI]].
9th Feb '16 8:57:43 PM Kadorhal
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* AirborneAircraftCarrier: The first in the franchise to have this, is the UI-4053 Sphyrna. A futuristic ''blimp'', it is surprisingly very dangerous, with you requiring to destroy its multiple engines before moving on to the main one. While it doesn't carry many airplanes due to its size, it carries the ones that are important: The island-sinking X-49 Night Raven and Dision's personal AceCustom aircraft, the UI-4054 Aurora.

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* AirborneAircraftCarrier: The first in the franchise to have this, is the UI-4053 Sphyrna. A futuristic ''blimp'', it is surprisingly very dangerous, with you requiring to destroy its multiple engines before moving on to the main one. While it doesn't carry many airplanes due to its size, it carries the ones that are important: The island-sinking X-49 Night Raven and Dision's personal AceCustom aircraft, the UI-4054 Aurora.



* TheBlank: Jets that use the COFFIN system typically have no outwardly-visible cockpit.

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* TheBlank: Jets that use the COFFIN system typically have no outwardly-visible cockpit. It's not as disturbing as a faceless human, for obvious reasons, but if you're used to the regular modern-day jets of the other games, noticing it for the first time here can still be pretty jarring.



* CloudCuckooLander: Rena Hirose seems to go off on her own whenever she is flying with you and sends you various video messages. [[spoiler: Apparently Dision has been messing with her mind.]]

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* CloudCuckooLander: Rena Hirose seems to go off on her own whenever she is flying with you and sends you various various, increasingly-odd video messages. [[spoiler: Apparently Dision has been messing with her mind.]]



* CuttingOffTheBranches: Subverted, as Namco never confirmed which ending (if any) was canon. After jumping from 2040 back to 2004 in ''VideoGame/AceCombat04ShatteredSkies'' (and even to 1995 in ''VideoGame/AceCombatZeroTheBelkanWar''), the series took TheSlowPath back, slowly approaching the ''Electrosphere'' times... and then, just before running out of options and making a canon sequel to ''[=AC3=]'' (the [[VideoGame/AceCombatAdvance most (in-universe) recent Strangereal game]] was set in 2032), Namco instead relaunched the series on Earth with ''VideoGame/AceCombatAssaultHorizon''. The only games set in Strangereal released since then are [[VideoGame/AceCombatAssaultHorizonLegacy a remake]], and then [[UpdatedRerelease a remake of that remake]].

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* CuttingOffTheBranches: Subverted, as Namco never confirmed which ending (if any) was canon. After jumping from 2040 back to 2004 in ''VideoGame/AceCombat04ShatteredSkies'' (and even to 1995 in ''VideoGame/AceCombatZeroTheBelkanWar''), the series took TheSlowPath back, slowly approaching the ''Electrosphere'' times... and then, just before running out of options and making a canon sequel to ''[=AC3=]'' (the [[VideoGame/AceCombatAdvance most (in-universe) recent Strangereal game]] was set in 2032), Namco instead relaunched the series on Earth with ''VideoGame/AceCombatAssaultHorizon''. The the real world - between ''Skies of Incursion'' in 2007 and the announcement of ''Ace Combat 7'' in late 2015, the only games game set in Strangereal released since then are has been [[VideoGame/AceCombatAssaultHorizonLegacy a remake]], and then [[UpdatedRerelease a remake of that remake]].



** On UPEO route, [[spoiler: Rena herself does this]]. Apparently Dision's plans did not expect this particular thing to happen...

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** On the UPEO route, [[spoiler: Rena herself does this]]. Apparently Dision's plans did not expect this particular thing to happen...happen.



* FactionSpecificEndings: The game has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and Lone Wolf ending.

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* FactionSpecificEndings: The game has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and a Lone Wolf ending.



* KillSat: General Resource's satellites. In Neucom route, you get to destroy them, and in a subroute, you need to protect a fallen one in order to capture it and prove that GR really was up to no good.
** Beat all missions with S-Rank and ''you'' get to use it. It's a one-hit kill against everything, provided you are outdoors ([[ItMakesSenseInContext some missions take place inside undersea colonies and such]]}

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* KillSat: General Resource's satellites. In the Neucom route, you get to destroy them, and in a subroute, you need to protect a fallen one in order to capture it and prove that GR really was up to no good.
** Beat all missions with an S-Rank and ''you'' get to use it. It's a one-hit kill against everything, provided you are outdoors ([[ItMakesSenseInContext some missions take place inside undersea colonies and such]]}such]]).



* NonStandardGameOver: This game has quite a few of them. Some honourable mentions include Zero Gravity, which shows your R-352 getting toasted by one of the satellite lasers if you run out of time, Guardian Angel, which shows the R-808 going down and crashing (with Cynthia's complaining included in the original version of the game), and the UI-4053 getting blown out of the sky by a submarine cruise missile.

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* NonStandardGameOver: This game has quite a few of them. Some honourable mentions include Zero Gravity, which shows your R-352 getting toasted by one of the satellite lasers if you run out of time, time; Guardian Angel, which shows the R-808 going down and crashing (with Cynthia's complaining included in the original version of the game), game); and the UI-4053 getting blown out of the sky by a submarine cruise missile.



* OptionalStealth: The mission "Utopian Dreams" ("Plumber" in the export version) advises you to stay under the radar net as you proceed to the enemy base. It doesn't matter if you are spotted or not, it only determines ''when'' you end up fighting more enemy planes.

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* OptionalStealth: The mission "Utopian Dreams" ("Plumber" in the export version) advises you to stay under the radar net as you proceed to the enemy base. It doesn't matter if you are spotted or not, it only determines ''when'' you end up fighting more enemy planes. "Pawns in the Game" (or "ECM") is similar, where you're advised to bomb the facilities under cover of a jamming aircraft and flying up to a specific altitude when it's not doing its thing, but the only difference whether you get detected or not is whether your on-board computer says "mission ''accomplished''" or just "mission ''over''" when you're done.



** A lesser example is in GR's route, where you must shoot down Neucom strato-transports carrying mini-fighters. Halfway through, Keith sends a distress signal as apparently, an enemy ace has him on the ropes. The mission that proceeds afterwards depends on whether you continue your mission as ordered or destroy the ace that plagued Keith.

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** A lesser example is in GR's route, where you must shoot down Neucom strato-transports carrying mini-fighters. Halfway through, Keith sends a distress signal as apparently, an enemy ace has him on the ropes. The mission that proceeds afterwards depends on whether you continue your mission as ordered or destroy the ace that plagued Keith.Keith and let a few of your targets slip through.



* SuperPrototype: Many General Resource planes are actually born from real-life prototypes of otherwise abandoned or shelved projects. Discounting the F-15S/MTD which appears all over the series, the RF-12A2 is not actually a variant of the SR-71, but of an earlier prototype interceptor called the [[http://en.wikipedia.org/wiki/Lockheed_A-12 A-12 Oxcart]]. This is the same case with the F/A-32C Erne being the finalized product of the [[http://en.wikipedia.org/wiki/X-32 Boeing X-32]], and the XFA-36A Game derived from the otherwise proof-of-concept plane [[http://en.wikipedia.org/wiki/X-36 McDonnell Douglas X-36]]. Others include the F-16XF Gyrfalcon, based on the [[http://www.f-16.net/f-16_versions_article13.html F-16 AFTI]], and F-16XA Sakerfalcon, based on the [[http://en.wikipedia.org/wiki/General_Dynamics_F-16XL F-16XL Cranked Arrow]] concept.

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* SuperPrototype: Many General Resource planes are actually born from real-life prototypes of otherwise abandoned or shelved projects. Discounting the F-15S/MTD F-15 S/MTD which appears all over the series, the RF-12A2 is not actually a variant of the SR-71, but of an earlier prototype interceptor called the [[http://en.wikipedia.org/wiki/Lockheed_A-12 A-12 Oxcart]]. This is the same case with the F/A-32C Erne being the finalized product of the [[http://en.wikipedia.org/wiki/X-32 Boeing X-32]], and the XFA-36A Game derived from the otherwise proof-of-concept plane [[http://en.wikipedia.org/wiki/X-36 McDonnell Douglas X-36]]. Others include the F-16XF Gyrfalcon, based on the [[http://www.f-16.net/f-16_versions_article13.html F-16 AFTI]], and F-16XA Sakerfalcon, based on the [[http://en.wikipedia.org/wiki/General_Dynamics_F-16XL F-16XL Cranked Arrow]] concept.
2nd Feb '16 6:40:58 PM nombretomado
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The third game in the ''VideoGame/AceCombat'' series, released in 1999, and the last to have been developed for the original PlayStation.

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The third game in the ''VideoGame/AceCombat'' series, released in 1999, and the last to have been developed for the original PlayStation.
UsefulNotes/PlayStation.
15th Dec '15 3:43:06 PM Discar
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The world is Strangereal, a [[ConstructedWorld not-Earth]] from the previous games that was first [[WorldBuilding fleshed out]] in this installment. The year is [[TwentyMinutesIntoTheFuture 2040]]. In the past few decades, the national governments of Strangereal have decayed beyond repair and were replaced by a global rule of {{Mega Corp}}s, chief among whom are [[GermanicEfficiency General Resource Limited]] and Neucom Incorporated. Naturally, the two companies' [[CorporateWarfare competition for power is far from friendly]], and the only thing standing between them and an all-out war is the [[UnitedNationsIsASuperPower Universal Peace Enforcement Organization]]. Further upsetting the fragile balance of power are: the GR's latest SuperPrototype fighter jet, the Night Raven, and its [[MacGuffinGirl groomed pilot]], the [[IllGirl sickly]] Rena Hirose; the Neucom scientists' questionable experiments on the recently discovered {{Cyberspace}} and BrainUploading; an overzealous military commander's schemes; and a NebulousCriminalConspiracy lurking in the background and pulling every string.

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The world is Strangereal, a [[ConstructedWorld not-Earth]] from the previous games that was first [[WorldBuilding fleshed out]] in this installment. The year is [[TwentyMinutesIntoTheFuture 2040]]. In the past few decades, the national governments of Strangereal have decayed beyond repair and were replaced by a global rule of {{Mega Corp}}s, chief among whom are [[GermanicEfficiency General Resource Limited]] and Neucom Incorporated. Naturally, the two companies' [[CorporateWarfare competition for power is far from friendly]], and the only thing standing between them and an all-out war is the [[UnitedNationsIsASuperPower Universal Peace Enforcement Organization]]. Further upsetting the fragile balance of power are: the GR's latest SuperPrototype fighter jet, the Night Raven, and its [[MacGuffinGirl groomed pilot]], pilot, the [[IllGirl sickly]] Rena Hirose; the Neucom scientists' questionable experiments on the recently discovered {{Cyberspace}} and BrainUploading; an overzealous military commander's schemes; and a NebulousCriminalConspiracy lurking in the background and pulling every string.
3rd Nov '15 8:51:47 AM xxbiasonxxx
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* TheChessmaster: [[spoiler:Park]]. This shouldn't come as ''too'' much of a surprise, though, considering how fishy he acts in general and the fact that [[TrailersAlwaysSpoil he's playing chess of all things in the Japanese intro video]], but other than those dead giveaways, it's supposed to be revealed slowly.

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* TheChessmaster: [[spoiler:Park]]. This shouldn't come as ''too'' much of a surprise, though, considering how fishy he acts in general and the fact that [[TrailersAlwaysSpoil [[SpoilerOpening he's playing chess of all things in the Japanese intro video]], but other than those dead giveaways, it's supposed to be revealed slowly.
23rd Oct '15 7:25:26 AM Morgenthaler
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* WideEyedIdealist: Erich firmly believes in protecting peace with UPEO. He's quite GenreSavvy about everything though, and when he has been used as a pawn too far, he flies with you and initiates a two-plane rebellion.

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* WideEyedIdealist: Erich firmly believes in protecting peace with UPEO. He's quite GenreSavvy about attuned to everything though, and when he has been used as a pawn too far, he flies with you and initiates a two-plane rebellion.
31st Aug '15 8:19:17 PM Josef5678
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* SpaceBattle: The only example in the entire series has you controlling Neucom's R-352 Sepia manned starfighter, killing orbital satellites. In a moment of TheDevTeamThinksOfEverything, the controls of a spacecraft in zero-G feels ''entirely'' different than in atmosphere, throwing players out of the loop and forcing them to unlearn everything and adapt in one minute or else. [[DoingItForTheArt All this for one mission]].

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* SpaceBattle: The only example in the entire series has you controlling Neucom's R-352 Sepia manned starfighter, killing orbital satellites. In a moment of TheDevTeamThinksOfEverything, the The controls of a spacecraft in zero-G feels ''entirely'' different than in atmosphere, throwing players out of the loop and forcing them to unlearn everything and adapt in one minute or else. [[DoingItForTheArt All this for one mission]].
7th Aug '15 12:22:45 AM Koveras
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...unless, of course, you live in the insignificantly tiny portion of the world that is not Japan, for which the story was remade into a lone pilot working for the UPEO, protecting the world from Neucom's increasingly desperate attacks. {{Creator/Namco|Bandai}} currently has no plans to deliver the original ''Electrosphere'' to the outside world, but the release of [[VideoGame/AceCombatAssaultHorizonLegacy a remake]] of ''VideoGame/AceCombat2'' for [=N3DS=] gives us a faint glimmer of hope. Don't hold your breath, though. In the meantime, a fan-driven [[http://projectnemo.net/ Project]] [[http://useatoday.blogspot.com/ Nemo]] is working on an unofficial English translation.

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...unless, of course, you live in the insignificantly tiny portion of the world that is not Japan, for which the story was remade into a lone pilot working for the UPEO, protecting the world from Neucom's increasingly desperate attacks. {{Creator/Namco|Bandai}} currently has no plans to deliver the original ''Electrosphere'' to the outside world, but the release of [[VideoGame/AceCombatAssaultHorizonLegacy a remake]] of ''VideoGame/AceCombat2'' for [=N3DS=] gives us a faint glimmer of hope. Don't hold your breath, though. In the meantime, a fan-driven [[http://projectnemo.net/ Project]] [[http://useatoday.blogspot.com/ Nemo]] is working on has released an unofficial English translation.
translation patch for Disc 1, with the fate of Disc 2 translation still up in the air.
29th Jul '15 4:27:57 PM youngbond007
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[[caption-width-right:350:It's Ace Combat, but ''[[RecycledInSpace in the future]]'']]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AceCombat3Electrosphere