History VideoGame / AceCombat3Electrosphere

3rd Jul '16 2:14:45 PM universalperson
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* GiantSpaceFleaFromNowhere: The eight Geopelias that just show up out of nowhere as the FinalBoss of the General Resource route after both Dision and the Night Raven have already been defeated, seemingly with no purpose but to provide another hint at the [[spoiler:true nature of the PlayerCharacter]]. Even in-story, the ending video has a reporter wonder where these new planes came from, since neither Neucom, nor the remains of Ouroboros claimed responsibility (though they are definitely of Neucom make). Amusingly, the English version's plot actually explains they were [[DragonTheirFeet programmed to go berserk if the BigBad was defeated]].

to:

* GiantSpaceFleaFromNowhere: The eight Geopelias that just show up out of nowhere as the FinalBoss of the General Resource route after both Dision and the Night Raven have already been defeated, seemingly with no purpose but to provide another hint at the [[spoiler:true nature of the PlayerCharacter]]. Even in-story, the ending video has a reporter wonder where these new planes came from, since neither Neucom, nor the remains of Ouroboros claimed responsibility (though they are definitely of Neucom make). Amusingly, the English version's plot actually explains they were [[DragonTheirFeet programmed to go berserk if the the]] BigBad [[DragonTheirFeet was defeated]].
3rd Jul '16 2:03:35 PM universalperson
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* GiantSpaceFleaFromNowhere: The eight Geopelias that just show up out of nowhere as the FinalBoss of the General Resource route after both Dision and the Night Raven have already been defeated, seemingly with no purpose but to provide another hint at the [[spoiler:true nature of the PlayerCharacter]]. Even in-story, the ending video has a reporter wonder where these new planes came from, since neither Neucom, nor the remains of Ouroboros claimed responsibility (though they are definitely of Neucom make).

to:

* GiantSpaceFleaFromNowhere: The eight Geopelias that just show up out of nowhere as the FinalBoss of the General Resource route after both Dision and the Night Raven have already been defeated, seemingly with no purpose but to provide another hint at the [[spoiler:true nature of the PlayerCharacter]]. Even in-story, the ending video has a reporter wonder where these new planes came from, since neither Neucom, nor the remains of Ouroboros claimed responsibility (though they are definitely of Neucom make). Amusingly, the English version's plot actually explains they were [[DragonTheirFeet programmed to go berserk if the BigBad was defeated]].



* TheEndingChangesEverything: The Omega ending, revealed by completing all the routes. [[spoiler: Simon contacts you and explains that you're an AI...and that ''all the routes you played through'' were actually a simulation he programmed into you. It turns out that he blames Dision from stealing Yoko from him, and was using you and the simulation to figure out how to erase Dision's AI-copy. Having seen every possible outcome, Simon decides that Dision's death is a ForegoneConclusion (since you do kill him on each route) and releases you to the real world to make one of the routes reality. He then deletes the simulation entirely.]]

to:

* TheEndingChangesEverything: The Omega ending, OmegaEnding, revealed by completing all the routes. [[spoiler: Simon contacts you and explains that you're an AI...and that ''all the routes you played through'' were actually a simulation he programmed into you. It turns out that he blames Dision from stealing Yoko from him, and was using you and the simulation to figure out how to erase Dision's AI-copy. Having seen every possible outcome, Simon decides that Dision's death is a ForegoneConclusion (since you do kill him on each route) and releases you to the real world to make one of the routes reality. He then deletes the simulation entirely.]]
30th May '16 6:30:50 PM Eyeshield
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* AmazingTechnicolorBattlefield: Your FinalBoss fight against Dision - well, one of them - takes place within the Electrosphere itself.
Specifically, both of you cut off visual input to the outside world and fight in a three-dimensional grid space within an infinite-length cybertunnel. There is a catch however: the real world outside the visual overload still exists and the altimeter reflects that; go to zero and you will "crash".

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* AmazingTechnicolorBattlefield: Your FinalBoss fight against Dision - well, one of them - takes place within the Electrosphere itself. \n Specifically, both of you cut off visual input to the outside world and fight in a three-dimensional grid space within an infinite-length cybertunnel. There is a catch however: the real world outside the visual overload still exists and the altimeter reflects that; go to zero and you will "crash".
29th May '16 2:53:08 PM Eyeshield
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* AmazingTechnicolorBattlefield: Your FinalBoss fight against Dision - well, one of them - takes place within the Electrosphere itself. Specifically, both of you cut off visual input to the outside world and fight in a three-dimensional grid space within an infinite-length cybertunnel. There is a catch however: the real world outside the visual overload still exists and the altimeter reflects that; go to zero and you will "crash".

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* AKA47: Justified. You're using fictional futuristic variants of real planes, which are modded and upgraded to have a BrainComputerInterface called the [[ArmoredCoffin COFFIN]] system. [[spoiler: Considering that you're actually an AI simulating all your battles, this is necessary]].
* AmazingTechnicolorBattlefield: Your FinalBoss fight against Dision - well, one of them - takes place within the Electrosphere itself.
Specifically, both of you cut off visual input to the outside world and fight in a three-dimensional grid space within an infinite-length cybertunnel. There is a catch however: the real world outside the visual overload still exists and the altimeter reflects that; go to zero and you will "crash".



* FactionSpecificEndings: The game has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and a Lone Wolf ending.

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* FactionSpecificEndings: The game has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and a Lone Wolf ending. Of course, there's an OmegaEnding for seeing all of them.
28th May '16 1:04:26 AM Koveras
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You fly as Nemo, a nameless ([[MeaningfulName Well, in more than just callsign]]) and [[FromNobodyToNightmare initially unknown]] UPEO pilot, and become entangled in a complex plot that borrows heavily from the {{Cyberpunk}} genre and stars a diverse cast of pilots, scientists, and politicians. With [[StoryBranching frequently branching storylines]], [[MultipleEndings five distinct endings]], and [[TwistEnding one massive wham]] in [[OmegaEnding the epilogue]], ''Electrosphere'' is a tale of loyalty, betrayal, revenge, transhumanism, scientific ethics, FamilyDrama, and social critique, fondly remembered as the definitive highpoint of the ''VideoGame/AceCombat'' series. All with top-notch animated cutscenes and interludes courtesy of Creator/ProductionIG.

to:

You fly as Nemo, a nameless ([[MeaningfulName Well, in more than just callsign]]) and [[FromNobodyToNightmare initially unknown]] UPEO pilot, and become entangled in a complex plot that borrows heavily from the {{Cyberpunk}} genre and stars a diverse cast of pilots, scientists, and politicians. With [[StoryBranching frequently branching storylines]], [[MultipleEndings five distinct endings]], and [[TwistEnding one massive wham]] in [[OmegaEnding the epilogue]], ''Electrosphere'' is a tale of loyalty, betrayal, revenge, transhumanism, scientific ethics, FamilyDrama, and social critique, fondly remembered as the definitive highpoint of the ''VideoGame/AceCombat'' series. All with top-notch animated cutscenes and interludes courtesy of Creator/ProductionIG.
27th May '16 8:13:02 PM universalperson
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Added DiffLines:

* MurderSimulator: [[spoiler: The OmegaEnding reveals that the game is literally one; a simulation one man makes to plot another's murder.]]
27th May '16 8:08:13 PM universalperson
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* AmazingTechnicolorBattlefield: Your FinalBoss fight against Dision takes place within the Electrosphere itself. Specifically, both of you cut off visual input to the outside world and fight in a three-dimensional grid space within an infinite-length cybertunnel. There is a catch however: the real world outside the visual overload still exists and the altimeter reflects that; go to zero and you will "crash".

to:

* AmazingTechnicolorBattlefield: Your FinalBoss fight against Dision - well, one of them - takes place within the Electrosphere itself. Specifically, both of you cut off visual input to the outside world and fight in a three-dimensional grid space within an infinite-length cybertunnel. There is a catch however: the real world outside the visual overload still exists and the altimeter reflects that; go to zero and you will "crash".



** The grand winner is [[spoiler: Simon]], as revealed in the game's secret ending. [[spoiler: The events of the entire game was basically him trying to figure out a plan to kill Dision. He is happy to find out his victory is guaranteed.]]



* DiabolusExMachina: An odd variation. During one of the Ouroboros routes [[spoiler: Rena starts complaining that someone's inside her head, and Dision immediately blames the player character. This isn't helped when Keith suddenly appears and attacks Dision.]] It's not at all clear what's actually going on [[spoiler: although the OmegaEnding reveals that you're entire existence revolves around killing Dision.]]



** According to translations of the Secret Ending [[spoiler: Simon hates Dision for stealing Yoko from him - so much that he wants to erase Dision's AI-copy and runs multiple simulations just to make sure it happens.]]



* GainaxEnding: The OmegaEnding of the game, [[spoiler:where Simon reveals that you are a program he created and does... ''something'' to you]], has been interpreted in a number of different ways (the lack of an official translation is certainly not helping its understanding). Various interpretations include: [[spoiler:Simon purges Nemo because he [[YouHaveOutlivedYourUsefulness outlived his usefulness]]; Simon transfers Nemo into another simulation ("game"); Simon lets Nemo loose into the Electrosphere (as opposed to an isolated mainframe where he has been running the whole time) to hunt down Dision; Simon releases Nemo into the real world (somehow); and so on]].

to:

* GainaxEnding: The OmegaEnding of the game, [[spoiler:where Simon reveals that you are game caused a program he created and does... ''something'' lot of this mostly due to you]], has been interpreted in a number of different ways (the lack of an official translation is certainly not helping its understanding). Various interpretations include: [[spoiler:Simon purges Nemo because he [[YouHaveOutlivedYourUsefulness outlived his usefulness]]; Simon transfers Nemo into another simulation ("game"); Simon lets Nemo loose into the Electrosphere (as opposed to an isolated mainframe where he has been running the and ''a whole time) to hunt down Dision; Simon releases Nemo into the real world (somehow); and so on]].lot of misinformation''. See TheEndingChangesEverything for what actually happened.



* TomatoInTheMirror: The final ending, obtained by completing all five story paths, [[spoiler:reveals that the player was an AI taking part in a fully simulated war to determine whether a single pilot could change the course of a war. It is decided that they couldn't, and the plug is pulled; you achieved nothing, and never could have]]. This ending is somewhat unpopular among series fans (in Japan - [[NoExportForYou no one else got to see it]]), and subsequent entries reverted to the player being a [[OneManArmy One Man Air Force]].

to:

* TheEndingChangesEverything: The Omega ending, revealed by completing all the routes. [[spoiler: Simon contacts you and explains that you're an AI...and that ''all the routes you played through'' were actually a simulation he programmed into you. It turns out that he blames Dision from stealing Yoko from him, and was using you and the simulation to figure out how to erase Dision's AI-copy. Having seen every possible outcome, Simon decides that Dision's death is a ForegoneConclusion (since you do kill him on each route) and releases you to the real world to make one of the routes reality. He then deletes the simulation entirely.]]
* TomatoInTheMirror: The final ending, obtained by completing all five story paths, [[spoiler:reveals that the player was an AI taking part in a fully simulated war to determine whether a single pilot could change the course of a war. It is decided that they couldn't, and the plug is pulled; you achieved nothing, and never could have]]. This ending is somewhat unpopular among series fans (in Japan - [[NoExportForYou no one else got to see it]]), and subsequent entries reverted to the player being a [[OneManArmy One Man Air Force]].this. See TheEndingChangesEverything above.


Added DiffLines:

** In fact many characters seem to vanish when not on a certain route or two. For example, Park, or Cynthia.
1st May '16 11:22:04 AM TheOneWhoTropes
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* CutSong: The Japanese version does not use the Briefing theme specifically composed for this game. Only the US version does.
31st Mar '16 1:33:06 AM Eyeshield
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You fly as Nemo, a nameless and [[FromNobodyToNightmare initially unknown]] UPEO pilot, and become entangled in a complex plot that borrows heavily from the {{Cyberpunk}} genre and stars a diverse cast of pilots, scientists, and politicians. With [[StoryBranching frequently branching storylines]], [[MultipleEndings five distinct endings]], and [[TwistEnding one massive wham]] in [[OmegaEnding the epilogue]], ''Electrosphere'' is a tale of loyalty, betrayal, revenge, transhumanism, scientific ethics, FamilyDrama, and social critique, fondly remembered as the definitive highpoint of the ''VideoGame/AceCombat'' series. All with top-notch animated cutscenes and interludes courtesy of Creator/ProductionIG.

to:

You fly as Nemo, a nameless ([[MeaningfulName Well, in more than just callsign]]) and [[FromNobodyToNightmare initially unknown]] UPEO pilot, and become entangled in a complex plot that borrows heavily from the {{Cyberpunk}} genre and stars a diverse cast of pilots, scientists, and politicians. With [[StoryBranching frequently branching storylines]], [[MultipleEndings five distinct endings]], and [[TwistEnding one massive wham]] in [[OmegaEnding the epilogue]], ''Electrosphere'' is a tale of loyalty, betrayal, revenge, transhumanism, scientific ethics, FamilyDrama, and social critique, fondly remembered as the definitive highpoint of the ''VideoGame/AceCombat'' series. All with top-notch animated cutscenes and interludes courtesy of Creator/ProductionIG.


Added DiffLines:

* MeaningfulName: Nemo means "Nameless". [[spoiler: Consider that in the end he's actually an AI]].
9th Feb '16 8:57:43 PM Kadorhal
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* AirborneAircraftCarrier: The first in the franchise to have this, is the UI-4053 Sphyrna. A futuristic ''blimp'', it is surprisingly very dangerous, with you requiring to destroy its multiple engines before moving on to the main one. While it doesn't carry many airplanes due to its size, it carries the ones that are important: The island-sinking X-49 Night Raven and Dision's personal AceCustom aircraft, the UI-4054 Aurora.

to:

* AirborneAircraftCarrier: The first in the franchise to have this, is the UI-4053 Sphyrna. A futuristic ''blimp'', it is surprisingly very dangerous, with you requiring to destroy its multiple engines before moving on to the main one. While it doesn't carry many airplanes due to its size, it carries the ones that are important: The island-sinking X-49 Night Raven and Dision's personal AceCustom aircraft, the UI-4054 Aurora.



* TheBlank: Jets that use the COFFIN system typically have no outwardly-visible cockpit.

to:

* TheBlank: Jets that use the COFFIN system typically have no outwardly-visible cockpit. It's not as disturbing as a faceless human, for obvious reasons, but if you're used to the regular modern-day jets of the other games, noticing it for the first time here can still be pretty jarring.



* CloudCuckooLander: Rena Hirose seems to go off on her own whenever she is flying with you and sends you various video messages. [[spoiler: Apparently Dision has been messing with her mind.]]

to:

* CloudCuckooLander: Rena Hirose seems to go off on her own whenever she is flying with you and sends you various various, increasingly-odd video messages. [[spoiler: Apparently Dision has been messing with her mind.]]



* CuttingOffTheBranches: Subverted, as Namco never confirmed which ending (if any) was canon. After jumping from 2040 back to 2004 in ''VideoGame/AceCombat04ShatteredSkies'' (and even to 1995 in ''VideoGame/AceCombatZeroTheBelkanWar''), the series took TheSlowPath back, slowly approaching the ''Electrosphere'' times... and then, just before running out of options and making a canon sequel to ''[=AC3=]'' (the [[VideoGame/AceCombatAdvance most (in-universe) recent Strangereal game]] was set in 2032), Namco instead relaunched the series on Earth with ''VideoGame/AceCombatAssaultHorizon''. The only games set in Strangereal released since then are [[VideoGame/AceCombatAssaultHorizonLegacy a remake]], and then [[UpdatedRerelease a remake of that remake]].

to:

* CuttingOffTheBranches: Subverted, as Namco never confirmed which ending (if any) was canon. After jumping from 2040 back to 2004 in ''VideoGame/AceCombat04ShatteredSkies'' (and even to 1995 in ''VideoGame/AceCombatZeroTheBelkanWar''), the series took TheSlowPath back, slowly approaching the ''Electrosphere'' times... and then, just before running out of options and making a canon sequel to ''[=AC3=]'' (the [[VideoGame/AceCombatAdvance most (in-universe) recent Strangereal game]] was set in 2032), Namco instead relaunched the series on Earth with ''VideoGame/AceCombatAssaultHorizon''. The the real world - between ''Skies of Incursion'' in 2007 and the announcement of ''Ace Combat 7'' in late 2015, the only games game set in Strangereal released since then are has been [[VideoGame/AceCombatAssaultHorizonLegacy a remake]], and then [[UpdatedRerelease a remake of that remake]].



** On UPEO route, [[spoiler: Rena herself does this]]. Apparently Dision's plans did not expect this particular thing to happen...

to:

** On the UPEO route, [[spoiler: Rena herself does this]]. Apparently Dision's plans did not expect this particular thing to happen...happen.



* FactionSpecificEndings: The game has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and Lone Wolf ending.

to:

* FactionSpecificEndings: The game has three faction endings (UPEO, General Resource, and Neucom) plus two Ouroboros endings, which are both a mix of faction ending and a Lone Wolf ending.



* KillSat: General Resource's satellites. In Neucom route, you get to destroy them, and in a subroute, you need to protect a fallen one in order to capture it and prove that GR really was up to no good.
** Beat all missions with S-Rank and ''you'' get to use it. It's a one-hit kill against everything, provided you are outdoors ([[ItMakesSenseInContext some missions take place inside undersea colonies and such]]}

to:

* KillSat: General Resource's satellites. In the Neucom route, you get to destroy them, and in a subroute, you need to protect a fallen one in order to capture it and prove that GR really was up to no good.
** Beat all missions with an S-Rank and ''you'' get to use it. It's a one-hit kill against everything, provided you are outdoors ([[ItMakesSenseInContext some missions take place inside undersea colonies and such]]}such]]).



* NonStandardGameOver: This game has quite a few of them. Some honourable mentions include Zero Gravity, which shows your R-352 getting toasted by one of the satellite lasers if you run out of time, Guardian Angel, which shows the R-808 going down and crashing (with Cynthia's complaining included in the original version of the game), and the UI-4053 getting blown out of the sky by a submarine cruise missile.

to:

* NonStandardGameOver: This game has quite a few of them. Some honourable mentions include Zero Gravity, which shows your R-352 getting toasted by one of the satellite lasers if you run out of time, time; Guardian Angel, which shows the R-808 going down and crashing (with Cynthia's complaining included in the original version of the game), game); and the UI-4053 getting blown out of the sky by a submarine cruise missile.



* OptionalStealth: The mission "Utopian Dreams" ("Plumber" in the export version) advises you to stay under the radar net as you proceed to the enemy base. It doesn't matter if you are spotted or not, it only determines ''when'' you end up fighting more enemy planes.

to:

* OptionalStealth: The mission "Utopian Dreams" ("Plumber" in the export version) advises you to stay under the radar net as you proceed to the enemy base. It doesn't matter if you are spotted or not, it only determines ''when'' you end up fighting more enemy planes. "Pawns in the Game" (or "ECM") is similar, where you're advised to bomb the facilities under cover of a jamming aircraft and flying up to a specific altitude when it's not doing its thing, but the only difference whether you get detected or not is whether your on-board computer says "mission ''accomplished''" or just "mission ''over''" when you're done.



** A lesser example is in GR's route, where you must shoot down Neucom strato-transports carrying mini-fighters. Halfway through, Keith sends a distress signal as apparently, an enemy ace has him on the ropes. The mission that proceeds afterwards depends on whether you continue your mission as ordered or destroy the ace that plagued Keith.

to:

** A lesser example is in GR's route, where you must shoot down Neucom strato-transports carrying mini-fighters. Halfway through, Keith sends a distress signal as apparently, an enemy ace has him on the ropes. The mission that proceeds afterwards depends on whether you continue your mission as ordered or destroy the ace that plagued Keith.Keith and let a few of your targets slip through.



* SuperPrototype: Many General Resource planes are actually born from real-life prototypes of otherwise abandoned or shelved projects. Discounting the F-15S/MTD which appears all over the series, the RF-12A2 is not actually a variant of the SR-71, but of an earlier prototype interceptor called the [[http://en.wikipedia.org/wiki/Lockheed_A-12 A-12 Oxcart]]. This is the same case with the F/A-32C Erne being the finalized product of the [[http://en.wikipedia.org/wiki/X-32 Boeing X-32]], and the XFA-36A Game derived from the otherwise proof-of-concept plane [[http://en.wikipedia.org/wiki/X-36 McDonnell Douglas X-36]]. Others include the F-16XF Gyrfalcon, based on the [[http://www.f-16.net/f-16_versions_article13.html F-16 AFTI]], and F-16XA Sakerfalcon, based on the [[http://en.wikipedia.org/wiki/General_Dynamics_F-16XL F-16XL Cranked Arrow]] concept.

to:

* SuperPrototype: Many General Resource planes are actually born from real-life prototypes of otherwise abandoned or shelved projects. Discounting the F-15S/MTD F-15 S/MTD which appears all over the series, the RF-12A2 is not actually a variant of the SR-71, but of an earlier prototype interceptor called the [[http://en.wikipedia.org/wiki/Lockheed_A-12 A-12 Oxcart]]. This is the same case with the F/A-32C Erne being the finalized product of the [[http://en.wikipedia.org/wiki/X-32 Boeing X-32]], and the XFA-36A Game derived from the otherwise proof-of-concept plane [[http://en.wikipedia.org/wiki/X-36 McDonnell Douglas X-36]]. Others include the F-16XF Gyrfalcon, based on the [[http://www.f-16.net/f-16_versions_article13.html F-16 AFTI]], and F-16XA Sakerfalcon, based on the [[http://en.wikipedia.org/wiki/General_Dynamics_F-16XL F-16XL Cranked Arrow]] concept.
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