History VideoGame / AceCombat

31st Aug '17 3:16:53 PM HalcyonDayz
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** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (e.g. the production model of the Raptor was used in AC4, and in trailers for [=AC7=] Raptors were shown using external weapon pods, which were in testing for the FA-18C.)

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** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (e.g. the production model of the Raptor was used in AC4, [=AC4=], and in trailers for [=AC7=] Raptors were shown using external weapon pods, which were in testing for the FA-18C.)
25th Aug '17 9:58:33 AM Smeagol17
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''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 on Playstation 4, UsefulNotes/XboxOne and PC; it will be the first entry since ''Assault Horizon'' to both go multiplatform and see a PC release, and the first in the series to see the latter at the same time as the console versions.

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''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 2018 on Playstation 4, UsefulNotes/XboxOne and PC; it will be the first entry since ''Assault Horizon'' to both go multiplatform and see a PC release, and the first in the series to see the latter at the same time as the console versions.
15th Aug '17 1:09:54 PM Kadorhal
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** ''[[VideoGame/AceCombatAssaultHorizonLegacy Ace Combat: Assault Horizon Legacy]]'' - Despite the name, ''Assault Horizon Legacy'' (called ''Ace Combat 3D: Cross Rumble'' in Japan) returns to Strangereal. It's a remake and retelling of ''Ace Combat 2'', with you taking on the role of Phoenix (aka Scarface One). ''[=AC2=]''[='s=] wingmen Slash and Edge make a return, as does the enigmatic Z.O.E.

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** ''[[VideoGame/AceCombatAssaultHorizonLegacy Ace Combat: Assault Horizon Legacy]]'' - Despite the name, ''Assault Horizon Legacy'' (called ''Ace Combat 3D: Cross Rumble'' in Japan) returns to Strangereal. It's a remake and retelling of ''Ace Combat 2'', 2'' adding elements from earlier games in the series, primarily ''Zero'', with you taking on the role of Phoenix (aka Scarface One). ''[=AC2=]''[='s=] wingmen Slash and Edge make a return, as does the enigmatic Z.O.E.



** ''VideoGame/AceCombatInfinity'' - The newest game in the franchise, a downloadable title for the [=PS3=]. Set in the real world around the year of 2019, 20 years after an asteroid impact. [[MythologyGag Aircraft and several superweapons from the older Ace Combat games make appearances]].

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** ''VideoGame/AceCombatInfinity'' - The newest game in the franchise, a A downloadable title for the [=PS3=].[=PS3=], with a higher focus on multiplayer. Set in the real world around the year of 2019, 20 years after an asteroid impact. [[MythologyGag Aircraft and several superweapons from the older Ace Combat games make appearances]].



''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 on Playstation 4, UsefulNotes/XboxOne and PC; a first since ''Assault Horizon''.

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''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 on Playstation 4, UsefulNotes/XboxOne and PC; a it will be the first entry since ''Assault Horizon''.Horizon'' to both go multiplatform and see a PC release, and the first in the series to see the latter at the same time as the console versions.



# ''VideoGame/AceCombatAssaultHorizon'' (2011)
# ''VideoGame/AceCombatAssaultHorizonLegacy'' (2011) [[note]]Received an UpdatedRerelease in 2015 as ''Ace Combat: Assault Horizon [=Legacy+=]''[[/note]]

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# ''VideoGame/AceCombatAssaultHorizon'' (2011)
(2011)[[note]]Received UpdatedRerelease[=s=] in 2013, the ''Enhanced Edition'' serving as the PC port and an ''Advanced Edition'' for [=PlayStation=] 3[[/note]]
# ''VideoGame/AceCombatAssaultHorizonLegacy'' (2011) [[note]]Received an UpdatedRerelease updated rerelease in 2015 as ''Ace Combat: Assault Horizon [=Legacy+=]''[[/note]]



# ''Ace Combat 2'' and its remake ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'': Usean Rebellion (1997/1998)

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# ''Ace Combat 2'' and its remake ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'': Usean Rebellion Rebellion/First Usean Continental War (1997/1998)



# ''Ace Combat 04'': Usean Continental War (2004-05)

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# ''Ace Combat 04'': (Second) Usean Continental War (2004-05)



# ''Ace Combat 7'': Osean-Erusean War (2020) [[note]]The game's setting takes place concurrently with the Leasath-Aurelia War[[/note]]

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# ''Ace Combat 7'': Osean-Erusean War (2020) [[note]]The game's setting takes place concurrently with the Leasath-Aurelia War[[/note]](2020)



* ArtificialBrilliance: Ace pilots, when compared to the standard mooks. Yellow Squadron will use the [[http://en.wikipedia.org/wiki/Pugachev%27s_Cobra Pugachev Cobra]] maneuver to get behind you, for instance.
* BackFromTheBrink: In ''2'', ''04'', and ''Zero'', the first mission starts as the last allied base in the area is under attack by enemy bombers with air support from starting fighters, which give a quick "tutorial" in anti-air combat with easy targets. ''5'' and ''6'' subvert it by having this mission a little later on (and 5 has the distinction of being the ''first'' base attacked instead of last).
* BattleshipRaid: Most games feature boss stages where you face a giant enemy aircraft, battleship or group of such aircraft: the Aigaion, Hresvelgr, Arkbird and SOLG are all examples of this trope. Averted in ''Air Combat'' - it's planes, mostly (ground targets range from a skyscraper taken over by the rebels to oil refineries), though the [[http://www.youtube.com/watch?v=X2DZtpJV2lo final mission]] has a giant battleship.

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* ArtificialBrilliance: Ace pilots, when compared to the standard mooks. Yellow Squadron in ''04'' will use the [[http://en.wikipedia.org/wiki/Pugachev%27s_Cobra Pugachev Cobra]] maneuver to get behind you, for instance.
* BackFromTheBrink: In ''2'', ''04'', and ''Zero'', and ''X'', the first mission starts as the last allied base in the area is under attack by enemy bombers with air support from starting fighters, which give a quick "tutorial" in anti-air combat with easy targets. ''5'' and ''6'' subvert it by having this mission a little later on (and 5 has the distinction of being the ''first'' base attacked instead of last).
* BattleshipRaid: Most games feature boss stages where you face a giant enemy aircraft, battleship or group of such aircraft: the Aigaion, Hresvelgr, Arkbird and SOLG are all examples of this trope. Averted in ''Air Combat'' - it's planes, mostly (ground targets range from a skyscraper taken over by Even the rebels to oil refineries), though the first game [[http://www.youtube.com/watch?v=X2DZtpJV2lo final mission]] has ended]] with a giant flying battleship.



* BraggingRightsReward: You can't unlock the respective superplanes of each game without completing story mode at least once, depending on the game (and that's not even getting into unlocking the bonus paint schemes for them, which requires beating the game at the highest difficulties). ''5'' requires taking both story branches and finding specific ground targets to destroy, ''Zero'' requires masterful playing of all three branches on the KarmaMeter and requires beating the story at least once to unlock the Wyvern and FALKEN given as an OldSaveBonus, and the PAK FA can't even be used in the story mode in ''Assault Horizon''.

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* BraggingRightsReward: You can't unlock the respective superplanes of each game without completing story mode at least once, depending on the game (and that's not even getting into unlocking the bonus paint schemes for them, which requires beating the game at the highest difficulties). ''5'' requires taking both story branches and finding specific ground targets to destroy, ''Zero'' requires masterful playing of all three branches on the KarmaMeter and destroy; ''Zero'', without OldSaveBonus, requires beating the story at least once game twice with different [[KarmaMeter Ace Styles]] to unlock the Wyvern X-02, and FALKEN given as an OldSaveBonus, beating it three times with all the different Supreme Ace medals to unlock the ADF-01; and the PAK FA can't even be used in the story mode in ''Assault Horizon''.
20th Jul '17 4:49:30 PM Kadorhal
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* AntiVillain: The [=PS2=] series hammer in the fact that your enemies are people too, with the wars being waged due to economic strife caused either by the Ulysses meteor or from the country itself. Even if it isn't, the war is then waged due t

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* AntiVillain: The [=PS2=] series hammer in the fact that your enemies are people too, with the wars being waged due to economic strife caused either by the Ulysses meteor or from the country itself. Even if it isn't, the war is then waged due t



** The games like to talk about how terrible nuclear weapons are... despite that the Strangereal setting needed to be made in the first place because nuclear arms have ''prevented'' the kind of all-out wars between major military powers that the plotlines are built around. So nukes are bad, as we are told by a world that collapses into gigantic, pointless wars every couple of years because nobody has a deterrent against them. Historically, nuclear weapons were not developed in Strangereal until the 1980s by Belka (Strangereal's version of Nazi Germany). Superweapons such as airborne fortresses, railguns and laser platforms fill the deterrent role that nuclear weapons normally would, though the fact that large-scale wars break out every few years anyway prove they do a poor job of deterrence, since aforementioned superweapons are, rather than used ''as'' a deterrent, instead often used to either ''start'' a war (giving the aggressor the early advantage) or to try and turn the tide of one that's gone badly - in fact, most such superweapons are almost always ''completely unknown'' outside of their country of origin before one of the two above scenarios happens, which completely defeats the entire purpose of a deterrent.

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** The games like to talk about how terrible nuclear weapons are... despite that the Strangereal setting needed to be made in the first place because nuclear arms have ''prevented'' the kind of all-out wars between major military powers that the plotlines are built around. So nukes are bad, as we are told by a world that collapses into gigantic, pointless wars every couple of five years because nobody has a deterrent against them. Historically, nuclear weapons were not developed in Strangereal until the 1980s by Belka (Strangereal's version of Nazi Germany). Superweapons such as airborne fortresses, railguns and laser platforms fill the deterrent role that nuclear weapons normally would, though the fact that large-scale wars break out every few years anyway prove but they do a poor job of deterrence, since aforementioned superweapons are, rather than it, not least for the fact that they aren't actually meant to be one in-universe; while some could act the role due to being well-known, built for a different purpose but also being effective as a weapon (Stonehenge was built and highly-publicized for the purpose of protecting the continent from the Ulysses asteroid, Excalibur was meant for missile defense), for the most part they are in fact ''meant'' to be used ''as'' in a deterrent, instead often used shooting war, most of them being purpose-built for killing people and introduced to either ''start'' the world at large by firing the opening shots of a war (giving (most of the aggressor airborne fortresses such as the early advantage) P-1112 Aigaion from ''6'' or the Gleipnir from ''X'') or quickly finished or repaired to try and turn the tide of one a war that's gone badly - in fact, most such superweapons are almost always ''completely unknown'' outside of their country of origin before one of (stuff like Megalith from ''04'', the two above scenarios happens, which completely defeats the entire purpose of a deterrent.SOLG from ''5'', Chandelier from ''6'', etc.)
17th Jul '17 9:06:03 PM MarqFJA
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* OrchestralBombing: Later games in the series have orchestra for a lot of their music. Come the or certain boss battles, and OminusLatinChanting sets in as well.

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* OrchestralBombing: Later games in the series have orchestra for a lot of their music. Come the or certain boss battles, and OminusLatinChanting OminousLatinChanting sets in as well.
21st Jun '17 4:08:02 AM DRCEQ
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* ThemeNaming:
** The series loves doing this. Colors, animals, famous people, they've all been done.
** And even ChessMotifs! The callsigns of all named aces in the penultimate mission of ''Ace Combat Zero'' are the names of chess pieces in German and Russian.

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* ThemeNaming:
**
ThemeNaming: The series loves doing this. Colors, animals, famous people, they've all been done.
** And even ChessMotifs! Osean fighter squadrons are mainly named after fantasy elements, with Wardog being the exception. Between Ace Combat 5, Zero, and 7, there's the Razgriz, Golem, Skeleton, Wizard, Sorcerer, and Mage squadrons.
** Erusean squadrons are named after birds. While they're known as the Yellow Squadron in Ace Combat 4, their official name is "Aquila" (Eagle). This follows the precedent set after the death of Edgar Grint (Albireo One) in ''VideoGame/AceCombatAssaultHorizonLegacy.''
** Belkan fighter squadrons are named after colors in German.
** ChessMotifs.
The callsigns of all named aces in the penultimate mission of ''Ace Combat Zero'' are the names of chess pieces in German and Russian.
10th May '17 12:31:43 PM gilda4ever
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* DifficultButAwesome: SAAMs usually fall into this. They require you leave yourself vulnerable and keep a target in your sights for the duration of the missile's flight, but they are some of the most accurate missiles in the series, making them extremely useful against enemy aces if conditions permit their use.



* MacrossMissileMassacre: There are various types of multi-target missiles in the series. The XMAA can target four different air targets at once, and the XAGM serves the same purpose but against air targets. Later games have variants allowing targeting of six air targets. And the ADMM in Ace Combat 6 allows you to target ''[[SerialEscalation up to twelve enemies.]]''



* NewGamePlus: You can start a SP New Game to restart the campaign with your attained money, unlocked planes and paint jobs (and in ''Zero'' with your Ace Style Gauge where you left it in the previous campaign), or do Free Mission(s) to bump up your ranking and/or time, shoot down named aces, and in ''5'', ''Zero'' and ''X'' gain money. Note that in ''Zero'' your Ace Style Gauge is only affected by the campaign, so feel free to be merciless in Free Mission. Free Mission also has a Free Flight option (except in ''X'') where you can fly around all by yourself with no time limit or objectives and explore the maps.

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* NewGamePlus: You can start a SP New Game to restart the campaign with your attained money, unlocked planes and paint jobs (and in ''Zero'' with your Ace Style Gauge where you left it in the previous campaign), or do Free Mission(s) to bump up your ranking and/or time, shoot down named aces, and in ''5'', ''Zero'' and ''X'' gain money. Note that in ''Zero'' your Ace Style Gauge is only affected by the campaign, so feel free to be merciless in Free Mission. Free Mission also has a Free Flight option (except in ''X'') where you can fly around all by yourself with no time limit or objectives and explore the maps. In addition, all three PS2-era games require using New Game+ to unlock their super-planes, in addition to other requirements.



* StrictlyFormula: To the point that two of the three [=PS2=]-era games even have the exact same number of missions.

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** ''Ace Combat Zero'' features three branching missions with three different paths, each being split between anti-air, anti-ground, and anti-air/ground missions, but this has little to no impact on the progression of the story. In a subtler way, the story also branches based on your [[KarmaMeter Ace Style]].
* StrictlyFormula: To the point that two of the three [=PS2=]-era games even have the exact same number of missions. Ace Combat 5 initially follows much of 04's formula, but begins to diverge a little over halfway through.



* VideogameCaringPotential: There's satisfaction to be gained from helping the Redshirt Air Force out rather than just gunning for the targets and leaving them to die. ''6'' rewards this by giving you extra

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* VideogameCaringPotential: There's satisfaction to be gained from helping the Redshirt Air Force out rather than just gunning for the targets and leaving them to die. ''6'' rewards this by giving you extraextra points, and allowing you to request fire support from said allies.
9th May '17 4:00:46 PM Pipcard
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* ArmoredCoffins: All the planes in ''3'' are piloted via a so-called COFFIN system, which is a kind of neural interface that allows you to steer them with your brain but has no ejection seats whatsoever.

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* ArmoredCoffins: All the planes in ''3'' are piloted via a so-called COFFIN ([[FunWithAcronyms COnnection For Flight INterface]]) system, which is a kind of neural interface that allows you to steer them with your brain but has no ejection seats whatsoever.
28th Apr '17 10:37:22 AM explodyboompow
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Also worth mentioning is ''Anime/TheSkyCrawlers: Innocent Aces'' for the UsefulNotes/NintendoWii, a LicensedGame of the ''Sky Crawlers'' anime. Though it has no direct ties with the ''Ace Combat'' universe, it was created by the same team and features the same arcade-sim air combat feel; as a result, many fans see it as a [invoked] SpiritualAdaptation.

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Also worth mentioning is ''Anime/TheSkyCrawlers: Innocent Aces'' for the UsefulNotes/NintendoWii, a LicensedGame of the ''Sky Crawlers'' anime. Though it has no direct ties with the ''Ace Combat'' universe, it was created by the same team and features the same arcade-sim air combat feel; as a result, many fans see it as a [invoked] SpiritualAdaptation.
19th Apr '17 12:20:38 AM Kadorhal
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** Justified with the minor mistakes the games sometimes make. They sometimes use prototype aircraft, so certain planes have names and functions different from usual (IE the F-16E Block 60 was named the F-16C Block 60, and in Ace Combat 2, the Raptor wasn't released yet, so they modeled the YF-22, the prototype version, instead).

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** Justified with the minor mistakes the games sometimes make. They sometimes use prototype aircraft, so certain planes have names and functions different from usual (IE (e.g. the F-16E Block 60 was named the F-16C Block 60, and in Ace Combat 2, the Raptor wasn't released yet, so they modeled the YF-22, the prototype version, instead).



** [[AcceptableBreaksFromReality For balance reasons]], every plane in the game is armed with a gun, even those that don't have them in real life (IE the F117-A, the F-35C or the EA-18G). Missiles that lock on to both ground and air targets automatically also don't exist. 6 also allows every plane to perform tight Hi-G turns, which would normally tear some of said aircraft apart.
** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (IE, the production model of the Raptor was used in AC4, and in trailers for AC7 Raptors were shown using external weapon pods, which were in testing for the FA-18C.)

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** [[AcceptableBreaksFromReality For balance reasons]], every plane in the game is armed with a gun, even those that don't have them in real life (IE (such as the F117-A, F-117A, the F-35C or the EA-18G). Missiles that lock on to EA-18G), as well as dozens of missiles (such as, again, the F-117 and unarmed tech demos) that, unlike in reality, are viable and equally effective against both ground and fast air targets automatically also don't exist. 6 and unmoving bunkers. ''6'' also allows every plane to perform tight Hi-G High-G turns, which would normally tear some of said aircraft apart.
** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (IE, (e.g. the production model of the Raptor was used in AC4, and in trailers for AC7 [=AC7=] Raptors were shown using external weapon pods, which were in testing for the FA-18C.)



* LaResistance: Mentioned a few times in various titles.

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* LaResistance: Mentioned a few times in various titles.titles, particularly in ''04'', where the viewpoint character for the story outside of gameplay fell in with them.



** And one of the minor allied pilots from Ace Combat 6 (IE one of the ones you can't unlock a profile about, but is still identified in subtitles) is literally the Red Baron.

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** And one of the minor allied pilots from Ace Combat 6 (IE (e.g. one of the ones you can't unlock a profile about, but is still identified by name in subtitles) is literally the Red Baron.



%% commented out as ZeroContextExample * TryNotToDie

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%% commented out as ZeroContextExample * TryNotToDieTryNotToDie: On occasion. ''5'' and ''Zero'' in particular punctuate the briefing for their respective final missions by saying that any outcome other than you returning safely is unacceptable. ''Zero'' also has a humorous variant, where Pixy tells PJ in their first meeting that, if he gets shot down, he should crash somewhere where Pixy can't see it.



** Almost all of the promotional material for ''Zero'' shows Cipher and Pixy in [=F-15Cs=].

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** Almost all of the promotional material for ''Zero'' shows Cipher and Pixy in [=F-15Cs=]. This gets to the point that you can't even tell Pixy to fly anything else, unlike the squadmates in ''5'' or ''6''.



* YouCantThwartStageOne: The final missions of ''Ace Combat 04'' and ''5'', twice in ''Zero'' [[spoiler: (the Belkans deploying nuclear weapons and V2)]]and the start of ''6''. Not helped by how difficult it is to even try thwarting stage one.

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* YouCantThwartStageOne: The final missions of ''Ace Combat 04'' and ''5'', twice in ''Zero'' [[spoiler: (the Belkans deploying nuclear weapons and V2)]]and V2)]] and the start of ''6''. Not helped by how difficult it is to even try thwarting stage one.
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