History VideoGame / AceCombat

14th Aug '16 8:48:51 PM Winter
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* DefenselessEscorts: Transport planes (and ships, less often) appear from time to time as either [=NPCs=] that must be escorted or targets to be destroyed. They can usually survive a few hits but can't fight back in any way.
14th Aug '16 2:29:49 AM GentlemensDame883
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* [[AndYourRewardIsClothes And Your Reward Is]] NoseArt: Shoot down enemy aces and you can slap on their paint jobs on your planes.

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* [[AndYourRewardIsClothes And Your Reward Is]] NoseArt: AndYourRewardIsClothes: Shoot down enemy aces and you can slap on their paint jobs on your planes.



* [[GoodWeaponEvilWeapon Good Plane, Evil Plane]]:

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* [[GoodWeaponEvilWeapon Good Plane, Evil Plane]]:GoodWeaponEvilWeapon:
13th Aug '16 6:24:59 AM Razgriz2K9
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** ''Ace Combat 5'' has the Operation Desert Lightning mission, though the stage name omits the word 'Operation.'

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** ''Ace Combat 5'' has the Operation Desert Lightning Arrow mission, though the stage name omits the word 'Operation.'' There is also Operation Desert Blitz, with the stage name being Desert Lightning, a lesser extent of this.
13th Aug '16 5:47:20 AM Razgriz2K9
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* GoodWeaponEvilWeapon:

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* GoodWeaponEvilWeapon:[[GoodWeaponEvilWeapon Good Plane, Evil Plane]]:



*** Of course this get's subverted somewhat for the enemy in the remake, as only one of the five major ace squadrons (including the aformentioned Z.O.E.) flies Russian aircraft. Justified in all cases however as both the original and more poignantly in the remake, shows that this is the closest the series has gotten to depicting a CivilWar, and would use Western fighters in its inventory. The squad flying the Russian aircraft, [[spoiler:They're from Erusea, the antagonist country in ''04'' who's premier ace squadron also flies the Russian-built [[CoolPlane Su-37 Terminator]]

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*** Of course this get's subverted somewhat for the enemy in the remake, as only one of the five major ace squadrons (including the aformentioned Z.O.E.) flies Russian aircraft. Justified in all cases however as both the original and more poignantly in the remake, shows that this is the closest the series has gotten to depicting a CivilWar, and would use Western fighters in its inventory. The squad flying the Russian aircraft, [[spoiler:They're from Erusea, the antagonist country in ''04'' who's premier ace squadron also flies the Russian-built [[CoolPlane Su-37 Terminator]]Terminator]].]]
13th Aug '16 5:46:06 AM Razgriz2K9
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** It has been noted that in almost every game, the protagonist squadron and sometimes his allies usually fly Western fighter aircraft (usually American) while the antagonist ace squadron(s) usually use high-tier Russian fighters (often a variant of the [[CoolPlane Su-27 Flanker]]). This is however subverted multiple times.

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** It has been noted that in almost every game, the protagonist squadron and sometimes his allies usually fly Western fighter aircraft (usually American) American, and more often than not the [[CoolPlane F-22 Raptor]]) while the antagonist ace squadron(s) usually use high-tier Russian fighters (often a variant of the [[CoolPlane Su-27 Flanker]]). This is however subverted multiple times.


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*** Of course this get's subverted somewhat for the enemy in the remake, as only one of the five major ace squadrons (including the aformentioned Z.O.E.) flies Russian aircraft. Justified in all cases however as both the original and more poignantly in the remake, shows that this is the closest the series has gotten to depicting a CivilWar, and would use Western fighters in its inventory. The squad flying the Russian aircraft, [[spoiler:They're from Erusea, the antagonist country in ''04'' who's premier ace squadron also flies the Russian-built [[CoolPlane Su-37 Terminator]]
29th Jul '16 10:02:47 PM Kadorhal
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** ''Infinity'' includes lasers mounted on [=UAVs=] (in the campaign) and a special gold-painted variant of the P-1112 Aigaion from ''6'' (in co-op), which could shoot down missiles launched within their attack range.

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** ''Infinity'' includes lasers mounted on [=UAVs=] (in the campaign) and a special gold-painted variant of the P-1112 Aigaion from ''6'' (in co-op), which could shoot down missiles launched within their attack range. Aegis vessels zig-zag this; in co-op they're as useless as ever, but in Naval Fleet Assault, they can shoot down missile-type weapons... but not bombs, or even other air-to-ground weapons that work exactly ''like'' missiles.



* RealityEnsues: The overpowered-ness of the [=QAAMs=] can be interpreted as what happens when you put a nigh-undefeatable real-world heater in a world where the standard missiles are overfed tabbies that can be shaken off without needing countermeasures.

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* RealityEnsues: The overpowered-ness of the [=QAAMs=] can be interpreted as what happens when you put a nigh-undefeatable real-world heater from the modern day in a world where the standard missiles are overfed tabbies that can be shaken off without needing countermeasures.countermeasures simply by making a gentle turn.



** In Assault Horizon Legacy, this happens with ZOE, who you encounter at certain intervals. Beast Squadron comes in twice, but only on a certain route.

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** In Assault ''2'' and its remake ''Assault Horizon Legacy, Legacy'', this happens with ZOE, who you encounter at certain intervals. Beast Squadron from AHL comes in twice, but only on a certain route.



* SelfPlagiarism: The arcade game ''Mach Storm'' basically consists of the scripted DFM sequences in ''Assault Horizon'' stitched together in a full game. ''Infinity'' in turn is essentially taking iconic levels from previous games and turning them into four- to eight-player co-op missions, though for the latter it does have an original story and has many a RemixedLevel.
* SequelEscalation: Subverted by the superfighters, with the Falken being one of the first introduced and easily being the most over-the-top, though it wasn't playable until the fifth game. Later planes have at least ''looked'' more down to earth, with the CFA-44 looking more like a modern, fifth generation fighter.

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* SelfPlagiarism: The arcade game ''Mach Storm'' basically consists of the scripted DFM sequences in ''Assault Horizon'' stitched together in a full game. ''Infinity'' in turn is essentially taking iconic levels from previous games and turning them into four- to eight-player co-op missions, though for the latter it does have an original (if still MythologyGag-filled) story and has many a RemixedLevel.
* SequelEscalation: Subverted by the superfighters, with the Falken being one of the first introduced and easily being the most over-the-top, though it wasn't playable until the fifth game.game (although it got [[FrickinLaserBeams a bit crazier]] by then). Later planes have at least ''looked'' more down to earth, with the CFA-44 looking more like a modern, fifth generation fighter.



* ShortRangeLongRangeWeapon: The missile ranges are below their real-world equivalents'. The XLAA ones, in particular, are ridiculously short.

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* ShortRangeLongRangeWeapon: The missile ranges are below their real-world equivalents'.equivalents' (the standard missiles are consistently given a range of about 900 feet). The XLAA ones, in particular, are ridiculously short.



* SpaceFillingEmpire: Osea, the largest country in Strangereal, occupies most of the continent of the same name; essentially everything west of Belka and Sapin, while Yuktobania is of similar scale on the Verusean continent. Both of these nations, fittingly, are the setting's superpowers, though Osea is the larger of the two. Compare to the Usean Continent, which is stated to have at least 18 different nations but is far smaller in size (albeit most of them are part of [[TheAlliance ISAF]]).

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* SpaceFillingEmpire: Osea, the largest country in Strangereal, occupies most of the continent of the same name; essentially everything west of Belka and Sapin, while Yuktobania is of similar scale on the Verusean continent. Both of these nations, fittingly, are the setting's superpowers, though Osea is the larger of the two. Compare to the Usean Continent, which is stated to have at least 18 different nations but is far smaller in size (albeit most of them are part of [[TheAlliance ISAF]]).various alliances]] like the Federation of Central Usea and/or ISAF).
10th Jun '16 12:17:51 PM DRCEQ
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** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (IE, the production model of the Raptor was used in AC4, and in trailers for AC7 Raptors were shown using external weapon pods, which were in texting for the FA-18C)

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** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (IE, the production model of the Raptor was used in AC4, and in trailers for AC7 Raptors were shown using external weapon pods, which were in texting testing for the FA-18C)FA-18C.)
10th Jun '16 10:57:06 AM Eyeshield
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** [[AcceptableBreaksFromReality For balance reasons]], every plane in the game is armed with a gun, even those that don't have them in real life (IE the F117-A, the F-35C or the E-18G]]. Missiles that lock on to both ground and air targets automatically also don't exist. 6 also allows every plane to perform tight Hi-G turns, which would normally tear said aircraft apart.

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** [[AcceptableBreaksFromReality For balance reasons]], every plane in the game is armed with a gun, even those that don't have them in real life (IE the F117-A, the F-35C or the E-18G]].EA-18G). Missiles that lock on to both ground and air targets automatically also don't exist. 6 also allows every plane to perform tight Hi-G turns, which would normally tear some of said aircraft apart.apart.
** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (IE, the production model of the Raptor was used in AC4, and in trailers for AC7 Raptors were shown using external weapon pods, which were in texting for the FA-18C)



* LikeRealityUnlessNoted: Although Strangereal is a rather different alternate Earth from ours, it uses the same planes with an occasional twist or two, and many countries and events have clear parallels to those on our Earth.

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* LikeRealityUnlessNoted: Although Strangereal is a rather different alternate Earth from ours, it uses the same planes with an occasional twist or two, and many countries and events have clear parallels to those on our Earth. And then of course [[AcceptableBreaksFromReality the physics breaking arcade elements the game adds for fun]].



* MissileLockOn: Missiles generally take a second or two to lock on to a target, if it stays near the center of the screen. Enemy aces generally maneuver violently enough to make locking on to them quite difficult.

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* MissileLockOn: Missiles generally take a second or two to lock on to a target, if it stays near the center of the screen. Each plane has its own "Anti-Air" and "Anti-Ground" stat which shows how fast that lock on is. Enemy aces generally maneuver violently enough to make locking on to them quite difficult.



* TitleDrop: The EU non-numeric titles ''Distant Thunder'', ''Squadron Leader'' and ''The Belkan War'' all show up in their respective games. There's also ''Shattered Skies'' -- both a dialogue phrase and the name of ''[=AC04=]'''s eighth mission. ''The Unsung War'' and ''Zero'' also serve as the names for their respective games' final missions, the latter also showing up in a dialogue phrase during it.

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* TitleDrop: The EU non-numeric titles ''Distant Thunder'', ''Squadron Leader'' and ''The Belkan War'' all show up in their respective games. There's also ''Shattered Skies'' -- both a dialogue phrase and the name of ''[=AC04=]'''s eighth mission. mission [[spoiler: and as a dialogue while selecting a plane for the last mission]]. ''The Unsung War'' and ''Zero'' also serve as the names for their respective games' final missions, missions and their OminousLatinChanting final themes, the latter also showing up in a dialogue phrase during it.



* VideogameCaringPotential: There's satisfaction to be gained from helping the Redshirt Air Force out rather than just gunning for the targets and leaving them to die.

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* VideogameCaringPotential: There's satisfaction to be gained from helping the Redshirt Air Force out rather than just gunning for the targets and leaving them to die. ''6'' rewards this by giving you extra
6th Jun '16 3:12:36 AM Eyeshield
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** Justified with the minor mistakes the games sometimes make. They sometimes use prototype aircraft, so certain planes have names and functions different from usual (IE the F-16E Block 60 was named the F-16C Block 60, and in Ace Combat 2, the Raptor wasn't released yet, so they modeled the YF-22, the prototype version, instead).



%% * AlternateUniverse: Strangereal.

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%% * AlternateUniverse: Strangereal.Strangereal, a ConstructedWorld similar to ours in many ways, except without nukes and continents closer together.



* AntiVillain: The [=PS2=] series hammer in the fact that your enemies are people too, with the wars being waged due to economic strife caused either by the Ulysses meteor or from the country itself.

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* AntiVillain: The [=PS2=] series hammer in the fact that your enemies are people too, with the wars being waged due to economic strife caused either by the Ulysses meteor or from the country itself. Even if it isn't, the war is then waged due t



* TheDreaded: A staple of the franchise. Due to how impossibly good your characters are, enemies crap their pants in fear at THE VERY POSSIBILITY of your presence. A few enemy squadrons also have the same reputation, until they're shot down by you

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* TheDreaded: A staple of the franchise. Due to how impossibly good your characters are, enemies crap their pants in fear at THE VERY POSSIBILITY of your presence. A few enemy squadrons also have the same reputation, until they're shot down by youyou.



** That said, despite their legendary accomplishments, every playable pilot disappears from history shortly after their final victories. Probably voluntarily. The sole exception seems to be Mobius One, who at the very least continues serving ISAF for a year after the end of ''04'''s Usean Continental War.

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** That said, despite their legendary accomplishments, every playable pilot disappears from history shortly after their final victories. Probably voluntarily. The sole exception seems to be Mobius One, who at the very least continues serving ISAF for a year after the end of ''04'''s Usean Continental War.War. Whether he continues AFTER that remains to be seen.



* GermanicEfficiency: Being the FantasyCounterpartCulture of Germany, Belka has the most advanced technologies (many of the original fighters and superweapons in the series are attributed to Belkan Engineering), the most efficient air force (they have the most Aces in any Ace Combat game to date; out of 169 named Aces, 139 of them are of Belkan Nationality) and very skilled engineers (in the form of Gault 1/Anton "Dr." Kupchenko, who designed the superweapons of Ace Combat Zero as well as the ADFX-01/02 Morgan, and Gault 7/Lorenz "Feniks" Riedel, who designed the Battle Fleet for the Eastern Faction during the Estovakian Civil War and the subsequent Emmerian-Estovakian War.) It's also implied that [[MegaCorp General Resource, Ltd.]] from ''Electrosphere'' traces its origins to a state-run South Belkan munitions firm, and carries on that tradition in its own corporate power schemes.

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* GermanicEfficiency: Being the FantasyCounterpartCulture of Germany, Belka has the most advanced technologies (many of the original fighters and superweapons in the series are attributed to Belkan Engineering), the most efficient air force (they have the most Aces in any Ace Combat game to date; out of 169 named Aces, 139 of them are of Belkan Nationality) and very skilled engineers (in the form of Gault 1/Anton "Dr." Kupchenko, who designed the superweapons of Ace Combat Zero as well as the ADFX-01/02 Morgan, and Gault 7/Lorenz "Feniks" Riedel, who designed the Battle Fleet for the Eastern Faction during the Estovakian Civil War and the subsequent Emmerian-Estovakian War.) This dies down in between the Belkan War and the events if 5 due to painful punishments from causing the War.
**
It's also implied that [[MegaCorp General Resource, Ltd.]] from ''Electrosphere'' traces its origins to a state-run South Belkan munitions firm, and carries on that tradition in its own corporate power schemes.



** In ''04'', ISAF would deploy a mix of Western- and Russian-made fighters during missions that are considered pivotal story-wise: a flight of [=MiG-29s=] fly top cover for you and a few other F/A-18s during the assault on Stonehenge, whereas the Siege of Farbanti has you accompanied by a mix of F-15s and Su-35s at its beginning as you shoot down enemy F-15 [=S/MTDs=] and Su-47s.
** In ''5'', the 8492nd Squadron flies the [[RareVehicles F-15 S/MTD]] up until the final mission, where they fly Su-[=47s=] instead.
** In ''Zero'', out of the 12 major ace squads you face in the game, only three (Gelb [Su-37], Schwarze [=[MiG-31]=] and Gault [Su-47]) play this trope straight, the rest primarily flying American jets with a few multinational-European (Rot [Eurofighter]), French (Espada Two [Rafale]) and Swedish (Indigo [Gripen], Espada One [Draken]) ones thrown in as well.

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** In ''04'', ISAF would deploy a mix of Western- and Russian-made fighters during missions that are considered pivotal story-wise: a flight of [=MiG-29s=] fly top cover for you and a few other F/A-18s during the assault on Stonehenge, whereas the Siege of Farbanti has you accompanied by a mix of F-15s and Su-35s at its beginning as you shoot down enemy F-15 [=S/MTDs=] and Su-47s.
Su-47s. Mobius One is often portrayed with the Raptor here as well.
** In ''5'', the 8492nd Squadron flies the [[RareVehicles F-15 S/MTD]] up until the final mission, where they fly Su-[=47s=] instead.
instead. Your squadron's official plane is the F-14A Tomcat.
** In ''Zero'', out of the 12 major ace squads you face in the game, only three (Gelb [Su-37], Schwarze [=[MiG-31]=] and Gault [Su-47]) play this trope straight, the rest primarily flying American jets with a few multinational-European (Rot [Eurofighter]), French (Espada Two [Rafale]) and Swedish (Indigo [Gripen], Espada One [Draken]) ones thrown in as well. Meanwhile, your team is shown flying the F-15C.



* IconicLogo: In a series where nearly every protagonist is a FeaturelessProtagonist, the only things identifying each game's hero are their [[WeaponOfChoice signature planes]] paired with their squadrons' [[NoseArt unique logo]]. Lacking either one, and it definitely isn't them.

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* IconicLogo: In a series where nearly every protagonist is a FeaturelessProtagonist, the only things identifying each game's hero are their [[WeaponOfChoice signature planes]] paired with is their squadrons' [[NoseArt unique logo]].logo]].
** IconicOutfit: When appearing in other games as cameos, the protagonists (and when applicable, their famous rivals) always appear with their [[WeaponOfChoice signature plane]] and their NoseArt.
Lacking either one, and it definitely isn't them.



** "First Flight" from ''5'' is listed in the OST as an arranged version of "Blockade" from ''04'', but there's really not much similarity between the two unless you can slow it down massively. Operation Katina also has a remix of "Elemental Particle" from ''2''.

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** "First Flight" from ''5'' is listed in the OST as an arranged version of "Blockade" from ''04'', but there's really not much similarity between the two unless you can slow it the latter down massively. Operation Katina also has a remix of "Elemental Particle" from ''2''.



%% commented out as ZeroContextExample * OrchestralBombing
* OvershadowedByAwesome: The real-life planes are almost always outdone statistically by the game-original superfighters. [[InfinityMinusOneSword Of course, unlocking them is also easier, making them more frequently used anyway]].

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%% commented out * OrchestralBombing: Later games in the series have orchestra for a lot of their music. Come the or certain boss battles, and OminusLatinChanting sets in as ZeroContextExample * OrchestralBombing
well.
* OvershadowedByAwesome: The real-life planes are almost always outdone statistically by the game-original superfighters. [[InfinityMinusOneSword [[BoringYetPractical Of course, unlocking them is also easier, making them more frequently used anyway]].anyway]]. [[InfinityMinusOneSword Besides, the fifth gen fighters certainly aren't lacking at all]].


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** In Assault Horizon Legacy, this happens with ZOE, who you encounter at certain intervals. Beast Squadron comes in twice, but only on a certain route.
5th Jun '16 12:23:36 AM Eyeshield
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** [[AcceptableBreaksFromReality For balance reasons]], every plane in the game is armed with a gun, even those that don't have them in real life (IE the F117-A, the F-35C or the E-18G]]. Missiles that lock on to both ground and air targets automatically also don't exist. 6 also allows every plane to perform tight Hi-G turns, which would normally tear said aircraft apart.



* StoneWall: Bombers in the later games, which are absolute crap at air-combat and getting anywhere fast, but have unbeatable defense and anti-ground capabilities.



** Phoenix from the first two games has had three canonical planes. In the original release he used the Su-35E Flanker. In the remake, it was changed to the F-22 Raptor. In either game, it's "canon" that Scarface Squadron gets a MidSeasonUpgrade to the fictional [=XFA-27=].
** Talisman from ''6'' is shown with the F-15E Strike Eagle, while his wingmate Shamrock (plus most of the Emmerian Air Force) is shown with the F-16C Fighting Falcon. This is inline with the game's [[FractionalWinningCondition mission operations]], as you have to juggle going around the map and supporting all your allies with many different objectives.

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** Phoenix from the first two games has had three canonical planes. In the original release he used the Su-35E Flanker. In the remake, it was changed to the F-22 Raptor. In either game, it's "canon" that Scarface Squadron gets a MidSeasonUpgrade to the fictional [=XFA-27=].
[=XFA-27=] towards the last missions of the game.
** Talisman from ''6'' is shown with the F-15E Strike Eagle, while his wingmate Shamrock (plus most of the Emmerian Air Force) is shown with the F-16C Fighting Falcon. Falcon, both excellent multirole aircraft. This is inline matches with the game's [[FractionalWinningCondition mission operations]], as every mission in the game has you have to juggle going around the map and supporting all your allies with many different objectives.
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