History VideoGame / AceCombat

11th Dec '17 6:44:31 PM Paoayo
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** Another offender is the F-14 Tomcat, which was retired in 2006, with a few planes going to museums and the rest getting scrapped. While most of the AC games were made before the retirement, ''Assault Horizon'' is particularly egregious offender since the game was made in 2011, is set in the near future, and one of the trailers shows an entire squadron of operational F-14s. Another possible offender the same game is the PAK FA, which at the time of the game's release is still in the testing phase, and only a few prototypes exist. The PAK-FA is tentatively expected to be ready for action around 2015, the year before ''Assault Horizon'' takes place, though.

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** Another offender is the F-14 Tomcat, which was retired in 2006, with a few planes going to museums and the rest getting scrapped. While most of the AC games were made before the retirement, ''Assault Horizon'' is particularly egregious offender since the game was made in 2011, is set in the near future, and one of the trailers shows an entire squadron of operational F-14s. Another possible offender the same game is the PAK FA, which at the time of the game's release is still in the testing phase, and only a few prototypes exist. The PAK-FA is tentatively expected Even after its supposed introduction to be ready for action around service in 2015, the year before ''Assault Horizon'' takes place, though.problems meant that the PAK FA was still relegated to testing until now.
11th Dec '17 2:11:22 PM Malady
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%% commenting out UsefulNotes, they do not belong in trope example lists ** PCVsConsole: ''Assault Horizon'' [[http://www.joystiq.com/2012/11/27/ace-combat-assault-horizon-maneuvers-onto-pc-in-europe-q1-2013/ now has a PC port]], marking the series' PC debut.

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%% commenting out UsefulNotes, they do not belong in trope example lists ** PCVsConsole: UsefulNotes/PCVsConsole: ''Assault Horizon'' [[http://www.joystiq.com/2012/11/27/ace-combat-assault-horizon-maneuvers-onto-pc-in-europe-q1-2013/ now has a PC port]], marking the series' PC debut.
5th Nov '17 12:19:41 PM WillKeaton
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# ''VideoGame/AceCombat7SkiesUnknown'' (2017)

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# ''VideoGame/AceCombat7SkiesUnknown'' (2017)(2018)
27th Sep '17 7:36:08 AM WolfMattGrey
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''Ace Combat'' is a series of arcade-style combat flight games, involving [[SimulationGame flight sim]] levels of graphical detail but without all the fiddly realistic controls; the play style is something between {{Shoot Em Up}}s and the ActionGame. The games are semi-realistic, featuring real-life aircraft and such things as planes stalling if they slow down too much, but combined with aircraft that carry [[HyperspaceArsenal hundreds of missiles at once]] and [[EasyLogistics unlimited fuel]]. Most of the games take place in an [[AlternateUniverse alternate reality]] Earth named [[MeaningfulName Strangereal]], one [[LikeRealityUnlessNoted similar to and yet very different from our own]].

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''Ace Combat'' is a series of arcade-style combat flight games, involving [[SimulationGame flight sim]] levels of graphical detail but without all the fiddly realistic controls; the play style is something between {{Shoot Em Up}}s and the ActionGame. The games are semi-realistic, featuring real-life aircraft and such things as planes stalling if they slow down too much, but combined with aircraft that carry [[HyperspaceArsenal hundreds of missiles at once]] and [[EasyLogistics unlimited fuel]]. Most of the games take place in an [[AlternateUniverse alternate reality]] Earth named [[MeaningfulName Strangereal]], one [[LikeRealityUnlessNoted [[FictionalEarth similar to and yet very different from our own]].


Added DiffLines:

* FictionalEarth: Strangereal is Earth in every possible way except for landmasses and nations. You can even tell what real world counterparts the nations are based on. It has an Antarctica no different from the real one. It even has its own Pacific and Arctic Oceans. Almost all the aircraft used in the game exist in reality.
31st Aug '17 3:16:53 PM HalcyonDayz
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** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (e.g. the production model of the Raptor was used in AC4, and in trailers for [=AC7=] Raptors were shown using external weapon pods, which were in testing for the FA-18C.)

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** Sometimes justified when the game uses production or prototype concepts of planes and weapons before the final testing is finished (e.g. the production model of the Raptor was used in AC4, [=AC4=], and in trailers for [=AC7=] Raptors were shown using external weapon pods, which were in testing for the FA-18C.)
25th Aug '17 9:58:33 AM Smeagol17
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''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 on Playstation 4, UsefulNotes/XboxOne and PC; it will be the first entry since ''Assault Horizon'' to both go multiplatform and see a PC release, and the first in the series to see the latter at the same time as the console versions.

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''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 2018 on Playstation 4, UsefulNotes/XboxOne and PC; it will be the first entry since ''Assault Horizon'' to both go multiplatform and see a PC release, and the first in the series to see the latter at the same time as the console versions.
15th Aug '17 1:09:54 PM Kadorhal
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** ''[[VideoGame/AceCombatAssaultHorizonLegacy Ace Combat: Assault Horizon Legacy]]'' - Despite the name, ''Assault Horizon Legacy'' (called ''Ace Combat 3D: Cross Rumble'' in Japan) returns to Strangereal. It's a remake and retelling of ''Ace Combat 2'', with you taking on the role of Phoenix (aka Scarface One). ''[=AC2=]''[='s=] wingmen Slash and Edge make a return, as does the enigmatic Z.O.E.

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** ''[[VideoGame/AceCombatAssaultHorizonLegacy Ace Combat: Assault Horizon Legacy]]'' - Despite the name, ''Assault Horizon Legacy'' (called ''Ace Combat 3D: Cross Rumble'' in Japan) returns to Strangereal. It's a remake and retelling of ''Ace Combat 2'', 2'' adding elements from earlier games in the series, primarily ''Zero'', with you taking on the role of Phoenix (aka Scarface One). ''[=AC2=]''[='s=] wingmen Slash and Edge make a return, as does the enigmatic Z.O.E.



** ''VideoGame/AceCombatInfinity'' - The newest game in the franchise, a downloadable title for the [=PS3=]. Set in the real world around the year of 2019, 20 years after an asteroid impact. [[MythologyGag Aircraft and several superweapons from the older Ace Combat games make appearances]].

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** ''VideoGame/AceCombatInfinity'' - The newest game in the franchise, a A downloadable title for the [=PS3=].[=PS3=], with a higher focus on multiplayer. Set in the real world around the year of 2019, 20 years after an asteroid impact. [[MythologyGag Aircraft and several superweapons from the older Ace Combat games make appearances]].



''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 on Playstation 4, UsefulNotes/XboxOne and PC; a first since ''Assault Horizon''.

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''VideoGame/AceCombat7SkiesUnknown'' was announced to be in development in December 2015 for the UsefulNotes/PlayStation4. The first trailer, [[https://www.youtube.com/watch?v=aIqAS4avNsE found here,]] shows that the game takes place in Strangereal once more, as an Osean F-22 Raptor is seen chasing after an Erusian Su-30M as they approach a SpaceElevator called the "Light House." [[https://www.youtube.com/watch?v=O9kLbrO2vBI A second trailer,]] showcased at the [=PlayStation=] Experience 2016, provides more exposition, establishing that the two countries are at war. The game is set for release in 2017 on Playstation 4, UsefulNotes/XboxOne and PC; a it will be the first entry since ''Assault Horizon''.Horizon'' to both go multiplatform and see a PC release, and the first in the series to see the latter at the same time as the console versions.



# ''VideoGame/AceCombatAssaultHorizon'' (2011)
# ''VideoGame/AceCombatAssaultHorizonLegacy'' (2011) [[note]]Received an UpdatedRerelease in 2015 as ''Ace Combat: Assault Horizon [=Legacy+=]''[[/note]]

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# ''VideoGame/AceCombatAssaultHorizon'' (2011)
(2011)[[note]]Received UpdatedRerelease[=s=] in 2013, the ''Enhanced Edition'' serving as the PC port and an ''Advanced Edition'' for [=PlayStation=] 3[[/note]]
# ''VideoGame/AceCombatAssaultHorizonLegacy'' (2011) [[note]]Received an UpdatedRerelease updated rerelease in 2015 as ''Ace Combat: Assault Horizon [=Legacy+=]''[[/note]]



# ''Ace Combat 2'' and its remake ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'': Usean Rebellion (1997/1998)

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# ''Ace Combat 2'' and its remake ''[[VideoGame/AceCombatAssaultHorizonLegacy Assault Horizon Legacy]]'': Usean Rebellion Rebellion/First Usean Continental War (1997/1998)



# ''Ace Combat 04'': Usean Continental War (2004-05)

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# ''Ace Combat 04'': (Second) Usean Continental War (2004-05)



# ''Ace Combat 7'': Osean-Erusean War (2020) [[note]]The game's setting takes place concurrently with the Leasath-Aurelia War[[/note]]

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# ''Ace Combat 7'': Osean-Erusean War (2020) [[note]]The game's setting takes place concurrently with the Leasath-Aurelia War[[/note]](2020)



* ArtificialBrilliance: Ace pilots, when compared to the standard mooks. Yellow Squadron will use the [[http://en.wikipedia.org/wiki/Pugachev%27s_Cobra Pugachev Cobra]] maneuver to get behind you, for instance.
* BackFromTheBrink: In ''2'', ''04'', and ''Zero'', the first mission starts as the last allied base in the area is under attack by enemy bombers with air support from starting fighters, which give a quick "tutorial" in anti-air combat with easy targets. ''5'' and ''6'' subvert it by having this mission a little later on (and 5 has the distinction of being the ''first'' base attacked instead of last).
* BattleshipRaid: Most games feature boss stages where you face a giant enemy aircraft, battleship or group of such aircraft: the Aigaion, Hresvelgr, Arkbird and SOLG are all examples of this trope. Averted in ''Air Combat'' - it's planes, mostly (ground targets range from a skyscraper taken over by the rebels to oil refineries), though the [[http://www.youtube.com/watch?v=X2DZtpJV2lo final mission]] has a giant battleship.

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* ArtificialBrilliance: Ace pilots, when compared to the standard mooks. Yellow Squadron in ''04'' will use the [[http://en.wikipedia.org/wiki/Pugachev%27s_Cobra Pugachev Cobra]] maneuver to get behind you, for instance.
* BackFromTheBrink: In ''2'', ''04'', and ''Zero'', and ''X'', the first mission starts as the last allied base in the area is under attack by enemy bombers with air support from starting fighters, which give a quick "tutorial" in anti-air combat with easy targets. ''5'' and ''6'' subvert it by having this mission a little later on (and 5 has the distinction of being the ''first'' base attacked instead of last).
* BattleshipRaid: Most games feature boss stages where you face a giant enemy aircraft, battleship or group of such aircraft: the Aigaion, Hresvelgr, Arkbird and SOLG are all examples of this trope. Averted in ''Air Combat'' - it's planes, mostly (ground targets range from a skyscraper taken over by Even the rebels to oil refineries), though the first game [[http://www.youtube.com/watch?v=X2DZtpJV2lo final mission]] has ended]] with a giant flying battleship.



* BraggingRightsReward: You can't unlock the respective superplanes of each game without completing story mode at least once, depending on the game (and that's not even getting into unlocking the bonus paint schemes for them, which requires beating the game at the highest difficulties). ''5'' requires taking both story branches and finding specific ground targets to destroy, ''Zero'' requires masterful playing of all three branches on the KarmaMeter and requires beating the story at least once to unlock the Wyvern and FALKEN given as an OldSaveBonus, and the PAK FA can't even be used in the story mode in ''Assault Horizon''.

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* BraggingRightsReward: You can't unlock the respective superplanes of each game without completing story mode at least once, depending on the game (and that's not even getting into unlocking the bonus paint schemes for them, which requires beating the game at the highest difficulties). ''5'' requires taking both story branches and finding specific ground targets to destroy, ''Zero'' requires masterful playing of all three branches on the KarmaMeter and destroy; ''Zero'', without OldSaveBonus, requires beating the story at least once game twice with different [[KarmaMeter Ace Styles]] to unlock the Wyvern X-02, and FALKEN given as an OldSaveBonus, beating it three times with all the different Supreme Ace medals to unlock the ADF-01; and the PAK FA can't even be used in the story mode in ''Assault Horizon''.
20th Jul '17 4:49:30 PM Kadorhal
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* AntiVillain: The [=PS2=] series hammer in the fact that your enemies are people too, with the wars being waged due to economic strife caused either by the Ulysses meteor or from the country itself. Even if it isn't, the war is then waged due t

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* AntiVillain: The [=PS2=] series hammer in the fact that your enemies are people too, with the wars being waged due to economic strife caused either by the Ulysses meteor or from the country itself. Even if it isn't, the war is then waged due t



** The games like to talk about how terrible nuclear weapons are... despite that the Strangereal setting needed to be made in the first place because nuclear arms have ''prevented'' the kind of all-out wars between major military powers that the plotlines are built around. So nukes are bad, as we are told by a world that collapses into gigantic, pointless wars every couple of years because nobody has a deterrent against them. Historically, nuclear weapons were not developed in Strangereal until the 1980s by Belka (Strangereal's version of Nazi Germany). Superweapons such as airborne fortresses, railguns and laser platforms fill the deterrent role that nuclear weapons normally would, though the fact that large-scale wars break out every few years anyway prove they do a poor job of deterrence, since aforementioned superweapons are, rather than used ''as'' a deterrent, instead often used to either ''start'' a war (giving the aggressor the early advantage) or to try and turn the tide of one that's gone badly - in fact, most such superweapons are almost always ''completely unknown'' outside of their country of origin before one of the two above scenarios happens, which completely defeats the entire purpose of a deterrent.

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** The games like to talk about how terrible nuclear weapons are... despite that the Strangereal setting needed to be made in the first place because nuclear arms have ''prevented'' the kind of all-out wars between major military powers that the plotlines are built around. So nukes are bad, as we are told by a world that collapses into gigantic, pointless wars every couple of five years because nobody has a deterrent against them. Historically, nuclear weapons were not developed in Strangereal until the 1980s by Belka (Strangereal's version of Nazi Germany). Superweapons such as airborne fortresses, railguns and laser platforms fill the deterrent role that nuclear weapons normally would, though the fact that large-scale wars break out every few years anyway prove but they do a poor job of deterrence, since aforementioned superweapons are, rather than it, not least for the fact that they aren't actually meant to be one in-universe; while some could act the role due to being well-known, built for a different purpose but also being effective as a weapon (Stonehenge was built and highly-publicized for the purpose of protecting the continent from the Ulysses asteroid, Excalibur was meant for missile defense), for the most part they are in fact ''meant'' to be used ''as'' in a deterrent, instead often used shooting war, most of them being purpose-built for killing people and introduced to either ''start'' the world at large by firing the opening shots of a war (giving (most of the aggressor airborne fortresses such as the early advantage) P-1112 Aigaion from ''6'' or the Gleipnir from ''X'') or quickly finished or repaired to try and turn the tide of one a war that's gone badly - in fact, most such superweapons are almost always ''completely unknown'' outside of their country of origin before one of (stuff like Megalith from ''04'', the two above scenarios happens, which completely defeats the entire purpose of a deterrent.SOLG from ''5'', Chandelier from ''6'', etc.)
17th Jul '17 9:06:03 PM MarqFJA
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* OrchestralBombing: Later games in the series have orchestra for a lot of their music. Come the or certain boss battles, and OminusLatinChanting sets in as well.

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* OrchestralBombing: Later games in the series have orchestra for a lot of their music. Come the or certain boss battles, and OminusLatinChanting OminousLatinChanting sets in as well.
21st Jun '17 4:08:02 AM DRCEQ
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* ThemeNaming:
** The series loves doing this. Colors, animals, famous people, they've all been done.
** And even ChessMotifs! The callsigns of all named aces in the penultimate mission of ''Ace Combat Zero'' are the names of chess pieces in German and Russian.

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* ThemeNaming:
**
ThemeNaming: The series loves doing this. Colors, animals, famous people, they've all been done.
** And even ChessMotifs! Osean fighter squadrons are mainly named after fantasy elements, with Wardog being the exception. Between Ace Combat 5, Zero, and 7, there's the Razgriz, Golem, Skeleton, Wizard, Sorcerer, and Mage squadrons.
** Erusean squadrons are named after birds. While they're known as the Yellow Squadron in Ace Combat 4, their official name is "Aquila" (Eagle). This follows the precedent set after the death of Edgar Grint (Albireo One) in ''VideoGame/AceCombatAssaultHorizonLegacy.''
** Belkan fighter squadrons are named after colors in German.
** ChessMotifs.
The callsigns of all named aces in the penultimate mission of ''Ace Combat Zero'' are the names of chess pieces in German and Russian.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AceCombat