History VideoGame / AValleyWithoutWind

16th Nov '15 4:29:36 PM Prfnoff
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** The sequel's achievements contains considerable number of {{Shout Out}}s, such as: [[VideoGame/DwarfFortress Losing Is Fun!]], [[VideoGame/DungeonsOfDredmor Congratulations, You Have Died!]], [[{{Recettear}} Capitalism, Ho!]].

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** The sequel's achievements contains considerable number of {{Shout Out}}s, such as: [[VideoGame/DwarfFortress Losing Is Fun!]], [[VideoGame/DungeonsOfDredmor Congratulations, You Have Died!]], [[{{Recettear}} [[VideoGame/RecettearAnItemShopsTale Capitalism, Ho!]].
6th Nov '15 4:48:23 AM Akriloth2160
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* AwesomeYetPractical: Most of the spells that cost more than 300 mana. The Creeping Death spell, for instance is a slow projectile that does massive ammounts of damage, but it costs so much mana that unless you keep it in mind during character select you might not be able to cast it ''at all'', even with all the mana upgrades you can hold and a full bar. How much damage does it do though? Enough to kill many lesser bosses and almost all non-resistant regular enemies in one hit, and it can pierce through multiple baddies in one shot. And your mana recharges pretty fast. In some areas it may become your primary attack.
9th Oct '15 8:48:53 PM Theriocephalus
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Something bad happened: [[EarthShatteringKaboom reality shattered]], and different places in different time, ranging from the bronze age to the {{Magitek}}-reliant ice age to the land when robots reign supreme now stand side by side. Overlords now rule the world, windstorms and monsters terrorize the survivors.

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Something bad happened: [[EarthShatteringKaboom reality shattered]], and different places in from different time, times, ranging from the bronze age to the {{Magitek}}-reliant ice age to the land when robots reign supreme supreme, now stand side by side. Overlords now rule the world, windstorms and monsters terrorize the survivors.
3rd Apr '15 6:58:55 PM nombretomado
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** The sequel's achievements contains considerable number of {{Shout Out}}s, such as: [[DwarfFortress Losing Is Fun!]], [[VideoGame/DungeonsOfDredmor Congratulations, You Have Died!]], [[{{Recettear}} Capitalism, Ho!]].

to:

** The sequel's achievements contains considerable number of {{Shout Out}}s, such as: [[DwarfFortress [[VideoGame/DwarfFortress Losing Is Fun!]], [[VideoGame/DungeonsOfDredmor Congratulations, You Have Died!]], [[{{Recettear}} Capitalism, Ho!]].
23rd Dec '13 2:38:39 AM Pikawil
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In this world called Environ, you control a glyphbearer, those who are granted power by Ilari to be able to safely venture out into the wilds not protected by Ilari's powers. Your job is to try to improve the world somehow, but don't expect this to be easy: life of glyphbearer is short, and death is not the matter of ''if'', but ''when''.

''A Valley Without Wind'' is a {{Metroidvania}}-ish adventure game with elements of city-building game made by Arcen Games, the creator of ''VideoGame/AIWarFleetCommand'', but with the maps being [[ProceduralGeneration procedurally generated]] instead of being fixed like most {{Metroidvania}} games. Your goal is to gather materials to improve your city and spell list, upgrading your characters, and take down [[BigBad overlord]] of each continent. Since death in this game is expected, you can change characters around with those in your city, or if you die, then you'll be given a replacement characters (without character upgrade), and the dead character will become vengeful ghost that can be fought.

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In this world called Environ, you control a glyphbearer, those who are granted power by Ilari to be able to safely venture out into the wilds not protected by Ilari's powers. Your job is to try to improve the world somehow, but don't expect this to be easy: the life of a glyphbearer is short, and death is not the matter of ''if'', but ''when''.

''A Valley Without Wind'' is a {{Metroidvania}}-ish adventure game with elements of city-building game made by Arcen Games, the creator creators of ''VideoGame/AIWarFleetCommand'', but with the maps being [[ProceduralGeneration procedurally generated]] instead of being fixed like most {{Metroidvania}} Metroidvania games. Your goal is to gather materials to improve your city and spell list, upgrading your characters, and take down [[BigBad overlord]] the overlords]] of each continent. Since death in this game is expected, you can change characters around with those in your city, or if you die, then you'll be given a replacement characters (without character upgrade), upgrades), and the dead character will become a vengeful ghost that can be fought.
3rd Sep '13 5:42:37 PM KillerClowns
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* FantasticRacism: The otherwise friendly Guardian Ilari ''hate'' skelebots, openly insulting and threatening even ones allied with humanity. The allied skelebots aren't exactly fond of humans, either, and humans -- while not as open hostile as the Guardian Ilari -- are wary as well.

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* FantasticRacism: The otherwise friendly Guardian Ilari ''hate'' skelebots, openly insulting and threatening even ones allied with humanity. The allied skelebots aren't exactly fond of humans, either, and humans -- while not as open openly hostile as the Guardian Ilari -- are wary as well.
3rd Sep '13 3:20:57 PM SomeNewGuy
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* MookFaceTurn: Skelebots were initially standard enemies, but an update added playable Skelebots that have allied themselves with humanity and the Ilari...though the latter two, ''especially'' the Ilari, aren't exactly keen on the idea of being aided by previously murderous robots.
27th Jul '13 9:18:46 PM Kayube
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* DeathIsASlapOnTheWrist: Well, not for the character - they bite the dust permanently [strike:and take their upgrades with them]. Everything else transfers over to a new character along with the Glyph, though, so you're only a pile of upgrade stones away from where you were.

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* DeathIsASlapOnTheWrist: Well, not for the character - they bite the dust permanently [strike:and take their upgrades with them].permanently. Everything else transfers over to a new character along with the Glyph, though, so you're only a pile of upgrade stones away from where you were.
29th Jun '13 11:47:44 PM KirbyEvan
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* TitleDrop:

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* TitleDrop:TitleDrop: The broken world is irreparable, but some may build what all dream of: A Valley Without Wind.
21st Jun '13 8:53:31 PM KirbyEvan
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* EndlessGame: After you defeat the overlord on a continent, you move on to the next. The world is infinite in size, and so does the number of continents.

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* EldritchLocation: Most of the buildings qualify; due to reality being torn apart rooms can be shaped like anchors and have stairways that lead up by descending them.
** [[spoiler:The Deep is a previously medieval area horribly disfigured by the dark Ilari living there, having tentacles and entropy elementals.]]
* EndlessGame: After you defeat the overlord on a continent, you move on to the next. The world is infinite in size, and so does is the number of continents.



* TheEndOfTheWorldAsWeKnowIt: Subverted in that after the EarthShatteringKaboom, [[PatchworkMap the fragments of the planet were put back together]]

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* TheEndOfTheWorldAsWeKnowIt: Subverted in that after the EarthShatteringKaboom, [[PatchworkMap the fragments of the planet were put back together]]together.]]


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* TitleDrop:


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* WeirdCurrency: All of the Consciousness Shards you find either lying around the world or by killing enemies are [[GrimDark lost shards of minds/souls left over from most of humanity being torn apart from the cataclysm.]]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.AValleyWithoutWind