History VideoGame / ARMA

17th Feb '17 5:29:40 AM janosrock
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* YourPrincessIsInAnotherCastle: A couple of missions, in wich you reach your objective only to find that the game moved the goalposts. Particularly, Bingo Fuel, in which you were simply supposed to retrieve a cistern truck, and end up assaulting a vehicle depot, a base, and an armored convoy in quick succesion until you can actually find the fucking thing.

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* YourPrincessIsInAnotherCastle: A couple of missions, in wich where you reach your objective only to find that the game moved the goalposts. Particularly, Bingo Fuel, in which you were simply supposed meant to go retrieve a cistern truck, and end up assaulting by the end, [[ASimplePlan Kerry had sneaked through an armored division, looted a vehicle depot, raided a base, and ambushed an armored convoy and assassinated the enemy highest ranking officer in quick succesion until you can before he actually find finds the fucking thing.thing]].
17th Feb '17 5:23:35 AM janosrock
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* YourPrincessIsInAnotherCastle: A couple of missions, in wich you reach your objective only to find that the game moved the goalposts. Particularly, Bingo Fuel, in which you were simply supposed to retrieve a cistern truck, and end up assaulting a vehicle depot, a base, and an armored convoy in quick succesion until you can actually find the fucking thing.
6th Feb '17 8:45:34 AM janosrock
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* SniperScopeSway: Dear god... Long story short, there's a shitload of it. The good news is that there are so many factors in it that you can always do something to mitigate it: change stances, rest your weapon against something, deploy a bipod if you have one, move slowly, equip lighter weapons, use less attachements, and a million other little trade secrets.
* SnipingMission: Averted in the campaign. There are no mission exclusively for sniping and if you do need an ocassional long distance target taken out, you have a marksman in your squad, precisely for that task. You can browse the workshop however to find hundreds player made sniping scenarios and mission that range from amazing to mediocre. and there are several shooting range competitions with many weapons, among them, sniper rifles.
* SoMuchForStealth: Averted to hell and back in the first and second act. Stealth and subterfuge is often a gerrilla's best friend, and while being compromised doesn't fails the mission, the best option is simply to engage and dissapear again. To paraphrase the Official Guide: if the enemy knows where you are, he will simply bring stronger and stronger forces to the fight until he wins by overwhelming the guerrilla.
1st Feb '17 6:52:43 AM janosrock
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* ConcealmentEqualsCover: Averted to hell and back in the third game, there are no man made impenetrable structures nor materials, altought it depends heavily on caliber and distance, and the cover does help in deviating the bullets and slowing them down, making them less lethatl. A 5.56 will barely penetrate even thin metal sheet, and not really do much damage to the target behind it. [[BFG A 9.3 caliber machine gun]], on the other hand will make short work of most covers up to 400m, and in close range or point blank? you might as well flight or fight, [[MoreDakka cause you sure as hell can't hide from her]].

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* ConcealmentEqualsCover: Averted to hell and back in the third game, there game. There are no man made impenetrable structures nor materials, altought it depends heavily on caliber and distance, and the cover does help in deviating the bullets and slowing them down, making them less lethatl.lethal. A 5.56 will barely penetrate even thin metal sheet, and not really do much damage to the target behind it. [[BFG [[{{BFG}} A 9.3 caliber machine gun]], on the other hand will make short work of most covers up to 400m, and in close range or point blank? you might as well flight or fight, [[MoreDakka cause you sure as hell can't hide from her]].
1st Feb '17 6:45:43 AM janosrock
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* ConcealmentEqualsCover: Averted to hell and back in the third game, there are no man made impenetrable structures nor materials, altought it depends heavily on caliber and distance, and the cover does help in deviating the bullets and slowing them down, making them less lethatl. A 5.56 will barely penetrate even thin metal sheet, and not really do much damage to the target behind it. [[BFG A 9.3 caliber machine gun]], on the other hand will make short work of most covers up to 400m, and in close range or point blank? you might as well flight or fight, [[MoreDakka cause you sure as hell can't hide from her]].
30th Jan '17 6:36:49 AM janosrock
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* KingIncognito: Kerry first meeting with the guerrillas is being the chaffeur for a small team of resistance fighters and being bossed around by a laid back dude full of tattos, scruffy beard, a ponytail and a condescending attitude. [[spoiler: That's [[FrontlineGeneral commander]] Stavrou to you, leader of North Altis FIA cell, member of the FIA High Command and all around cool guy.]]
27th Jan '17 5:27:16 AM janosrock
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The second game of the series and its expansion, ''Operation Arrowhead'', had a surge of popularity thanks to the ''VideoGame/{{DayZ}}'' mod, which requires both.

!!!Works within this series:

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The second game of the series and its expansion, ''Operation Arrowhead'', had a surge of popularity thanks to the ''VideoGame/{{DayZ}}'' mod, which requires both.

!!!Works within this series:
[[folder: Games]]




For the Codemasters created follow-up and [[DuelingGames competitor]], see ''VideoGame/OperationFlashpointCodemasters''.

'''NOTE:''' Many of the tropes listed on the page of its direct predecessor also apply to this series.

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\nFor the Codemasters created follow-up and [[DuelingGames competitor]], see ''VideoGame/OperationFlashpointCodemasters''.\n\n'''NOTE:''' Many [[/folder]]

Please keep in mind that despite having started as a mod
of the second installment of this series, the zombie survival game ([[TropeCodifier that practically codified the genre]]) Videogame/DayZ is a game on it's own and as such, tropes listed exclusive to it go on its own page.
On
the page of its direct predecessor also apply same note, Videogame/OperationFlashpoint is a separate work and it has it's own page, tropes exclusive to this series.
it must go in the corresponding page.


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[[folder: A - D]]


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[[/folder]]


[[folder: E - O]]


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[[/folder]]


[[folder: P - Z]]


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[[/folder]]
27th Jan '17 5:07:48 AM janosrock
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* NoGearLevel: the first level of the second act is [[spoiler: waking up ashore as the sole survivor of the task force]] with zero gear in an unknown location. to make matters worse, there is a csat-aaf full scale counter offensive on the nearby city (patrol boats, [[TankGoodness Tanks]],[[AwesomePersonnelCarrier APCs]], Planes, Helicopters, Infantry, fortified outpost, etc.) and you have to cross it to reach some friendlies across the mountains. Believe it or not, [[BestLevelEver this is actually one of the most memorable part of the game]].
25th Jan '17 8:58:15 AM janosrock
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* GameMaster: Introduced with the ''Zeus'' free DLC for ''Arma 3'', multiplayer missions created with Zeus support (by placing a module in the Editor) can have a player in the role of "''Zeus''", either alongside or separately from other players; in the latter mode s/he can't exit the interface but isn't represented in the game world[[note]]although an eagle tends to soar overhead of where s/he's looking[[/note]] and is therefore invulnerable.


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* FriendlySniper: Lt. James in the third game, Miller's [[TheLancer right hand man]] is quite friendly with you and the Task Force survivors, and uses his signature [[CoolGuns Mk14 ERB]], a Marksman rifle. Altought he uses combat optics rather than a sniper scope, he still fulfills the role. [[spoiler: Unless you see Miller as the bad guy, wich means he's TheDragon]]
* GameMaster: Introduced with the ''Zeus'' free DLC for ''Arma 3'', multiplayer missions created with Zeus support (by placing a module in the Editor) can have a player in the role of "''Zeus''", either alongside or separately from other players; in the latter mode s/he can't exit the interface but isn't represented in the game world[[note]]although an eagle tends to soar overhead of where s/he's looking[[/note]] and is therefore invulnerable.
23rd Jan '17 5:22:24 AM janosrock
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Arma_3402.png]]
[[caption-width-right:350:[[FunWithAcronyms ARMed Assault]] indeed.]]

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Arma_3402.png]]
[[caption-width-right:350:[[FunWithAcronyms ARMed Assault]] indeed.
org/pmwiki/pub/images/arma_3_cover_530.jpg]]
[[caption-width-right:350:'''[[{{Tagline}} This Is War]]'''
]]
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