History VideoGame / ARCHON

6th May '16 1:23:35 AM DanaO
Is there an issue? Send a Message

Added DiffLines:

** In extreme cases some aspects of this ''are'' noticeable. For example, load up the sequel, lose one initial game to the AI badly enough, play Chaos in a rematch, and for your first fight attack a high-end piece with the [[MightyGlacier tough but far too slow]] Behemoth; you'll find your enemy freezing to telegraph each attack, hopefully letting you dodge and get in close.
4th Feb '16 4:32:06 AM GrammarNavi
Is there an issue? Send a Message


* SpiritualSuccessor: ''WrathUnleashed'', released in 2004 for PlayStation2 and {{Xbox}}.

to:

* SpiritualSuccessor: ''WrathUnleashed'', released in 2004 for PlayStation2 UsefulNotes/PlayStation2 and {{Xbox}}.UsefulNotes/XBox.
9th Dec '15 10:15:27 AM Morgenthaler
Is there an issue? Send a Message


''Archon: The Light and the Dark'' is a strategy game designed by [[VideoGame/{{Starflight}} Paul]] [[StarControl Reiche]] III and [[CrushCrumbleAndChomp Jon Freeman]] and programmed by Anne Westfall (whose production company was [[{{Portmanteau}} Freefall Software]]), originally released in 1983 for UsefulNotes/Atari8BitComputers and later ported to other computer systems (as well as the UsefulNotes/NintendoEntertainmentSystem). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.

to:

''Archon: The Light and the Dark'' is a strategy game designed by [[VideoGame/{{Starflight}} Paul]] [[StarControl Reiche]] Paul Reiche III and [[CrushCrumbleAndChomp Jon Freeman]] Freeman and programmed by Anne Westfall (whose production company was [[{{Portmanteau}} Freefall Software]]), originally released in 1983 for UsefulNotes/Atari8BitComputers and later ported to other computer systems (as well as the UsefulNotes/NintendoEntertainmentSystem). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.
7th Sep '15 11:32:45 PM cdenton
Is there an issue? Send a Message

Added DiffLines:

* TheDragon: The Dark forces have a literal Dragon, who is more powerful in every way than any of the other Dark pieces, including their leader, the Sorceress. The equivalent for the Light forces is the Djinni. The Shapeshifter for Dark and the Phoenix for Light could also qualify as their respective side's Dragons, but the Phoenix's lack of attack range and the fact that the Shapeshifter is only ever as strong as its opponent made them just a little too quirky to be real mobile slaughterhouses.
7th Sep '15 3:10:17 PM WillKeaton
Is there an issue? Send a Message


* VideoGameRemake: ''[[http://www.archonclassic.com/ Archon Classic]]'', an independently-developed revival released in 2010 which includes a Conquest mode (story mode), power-ups, and the ability for your units to level up after victories.

to:

* VideoGameRemake: ''[[http://www.archonclassic.com/ Archon Classic]]'', Classic,]]'' an independently-developed revival released in 2010 which includes a Conquest mode (story mode), power-ups, and the ability for your units to level up after victories.
11th Jun '15 5:31:45 AM AnotherGuy
Is there an issue? Send a Message


* CreatorCouple: Jon Freeman and Anne Westfall.

to:

* CreatorCouple: Jon Freeman and Anne Westfall. [[invoked]]
11th Jun '15 5:31:27 AM AnotherGuy
Is there an issue? Send a Message

Added DiffLines:

* CreatorCouple: Jon Freeman and Anne Westfall.
11th Jun '15 5:26:07 AM AnotherGuy
Is there an issue? Send a Message

Added DiffLines:

* PaddedSumoGameplay: Banshee vs. Phoenix or Dark Phoenix vs. Light Phoenix.
11th Jun '15 5:25:16 AM AnotherGuy
Is there an issue? Send a Message


* GlassCannon: The unicorn. It was fast, shot fast bullets, but had relatively low hit points for a high level unit.

to:

* GlassCannon: The unicorn.Unicorn. It was fast, shot fast bullets, but had relatively low hit points for a high level unit.
11th Jun '15 5:24:24 AM AnotherGuy
Is there an issue? Send a Message


''Archon: The Light and the Dark'' is a strategy game designed by [[VideoGame/{{Starflight}} Paul]] [[StarControl Reiche]] III and [[CrushCrumbleAndChomp Jon Freeman]] and programmed by Anne Westfall, originally released in 1983 for UsefulNotes/Atari8BitComputers and later ported to other computer systems (as well as the UsefulNotes/NintendoEntertainmentSystem). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.

to:

''Archon: The Light and the Dark'' is a strategy game designed by [[VideoGame/{{Starflight}} Paul]] [[StarControl Reiche]] III and [[CrushCrumbleAndChomp Jon Freeman]] and programmed by Anne Westfall, Westfall (whose production company was [[{{Portmanteau}} Freefall Software]]), originally released in 1983 for UsefulNotes/Atari8BitComputers and later ported to other computer systems (as well as the UsefulNotes/NintendoEntertainmentSystem). The game is very similar to chess, but instead of piece capturing being automatic, when two pieces meet on the same square, they are transported into a two-dimensional arena where they have to fight for survival.



The sequel, ''Archon II: Adept'', was more complex and focused on the four elements rather than light and dark. The game did not fare nearly as well as its predecessor. ''Archon III: Exciter'' was a FanMadeSequel that tweaked ''Adept'', and was fairly slow-paced and buggy.

to:

The sequel, ''Archon II: Adept'', was more complex and focused on the four elements rather than light and dark. The game did not fare nearly as well as its predecessor. ''Archon III: Exciter'' was a FanMadeSequel FanSequel that tweaked ''Adept'', and was fairly slow-paced and buggy.
This list shows the last 10 events of 22. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.ARCHON