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*VideoGameCaringPotential: In "Gradius V" [[spoiler:during Stage 8, where you work with your past self, said past self will move exactly as you did during Stage 2. If the player is aware of this ahead of time, they could feasibly position their Options in smart ways that have them attacking enemies on the future Vic Viper's path. When Stage 8 rolls around, you'll be receiving cover fire from yourself! Based on how hard the game's final stage is, you very well might need all the help you can get.]]
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''Nemesis 2'' allows you to find new weapons within stages, which seems like a great idea in theory, but these new weapons get tacked onto your power meter, making it longer and thus requiring more power capules to get power-ups near the end, such as Option and Shield. It's often best to just take one or two weapons you want and ignore the rest.

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** ''Nemesis 2'' allows you to find new weapons within stages, which seems like a great idea in theory, can expact your tactical options, but these new weapons get tacked onto your power meter, making it longer and thus requiring more power capules to get power-ups near the end, such as Option and Shield. It's often best to just take one or two weapons you want and ignore the rest.
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The Salamander 2 example is missing the "awesome" part. If the roll is just cosmetic and confers no advantage it's not an example of this trope.


** In ''Salamander 2'', you could do rolls like in later entries in the ''VideoGame/ThunderForce'' series. And like in ''Thunder Force'', it does nothing but [[RuleOfCool look stylish.]]

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** In ''Salamander 2'', ''Nemesis 2'' allows you could do rolls to find new weapons within stages, which seems like a great idea in later entries in theory, but these new weapons get tacked onto your power meter, making it longer and thus requiring more power capules to get power-ups near the ''VideoGame/ThunderForce'' series. And like in ''Thunder Force'', it does nothing but [[RuleOfCool look stylish.]]end, such as Option and Shield. It's often best to just take one or two weapons you want and ignore the rest.
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* TheArtifact: As stated [[https://shmuplations.com/gpg-gradius here]], the original game was meant to have several different power-ups in the last slot on the bar, which is why it was denoted with a question mark. However, the developers were unable to implement all of their planned ideas, so in the final game it invariably gives you a shield. Subsequent games keep the "?" while still never deviating from variations on the shield power-up.

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Platform namespace


* ''Nemesis'' (1990, UsefulNotes/GameBoy)
** Included in ''Konami GB Collection Vol. 1'' (1997, Japan) for the UsefulNotes/SuperGameBoy under the title of ''Gradius''
** Included in ''Konami GB Collection Vol. 1'' (2000, Europe) for the UsefulNotes/GameBoyColor under the title of ''Gradius''
* ''Nemesis II: Return of the Hero'' (UsefulNotes/GameBoy). Released as ''Gradius: The Interstellar Assault'' in North America.
** Included in ''Konami GB Collection Vol. 3'' (1998, Japan) for the UsefulNotes/SuperGameBoy under the title of ''Gradius II''
** Included in ''Konami GB Collection Vol. 4'' (2000, Europe) for the UsefulNotes/GameBoyColor under the title of ''Gradius II: Return of the Hero''

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* ''Nemesis'' (1990, UsefulNotes/GameBoy)
Platform/GameBoy)
** Included in ''Konami GB Collection Vol. 1'' (1997, Japan) for the UsefulNotes/SuperGameBoy Platform/SuperGameBoy under the title of ''Gradius''
** Included in ''Konami GB Collection Vol. 1'' (2000, Europe) for the UsefulNotes/GameBoyColor Platform/GameBoyColor under the title of ''Gradius''
* ''Nemesis II: Return of the Hero'' (UsefulNotes/GameBoy).(Platform/GameBoy). Released as ''Gradius: The Interstellar Assault'' in North America.
** Included in ''Konami GB Collection Vol. 3'' (1998, Japan) for the UsefulNotes/SuperGameBoy Platform/SuperGameBoy under the title of ''Gradius II''
** Included in ''Konami GB Collection Vol. 4'' (2000, Europe) for the UsefulNotes/GameBoyColor Platform/GameBoyColor under the title of ''Gradius II: Return of the Hero''



* BrainMonster: In ''Salamander'', the first boss is the Brain Golem, which resembles a giant brain with an eye at one end. It attacks mostly by waving two serpentine arms around. Brain Golem reappears in another WombLevel in ''VideoGame/MonsterMaulers'', now equipped with EyeBeams. A frozen-over cousin, "Brain Freeze," appears as an exclusive boss in the UsefulNotes/GameBoy version of ''VideoGame/{{Parodius}}'', and wields a PaperFanOfDoom in its second attack phase.

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* BrainMonster: In ''Salamander'', the first boss is the Brain Golem, which resembles a giant brain with an eye at one end. It attacks mostly by waving two serpentine arms around. Brain Golem reappears in another WombLevel in ''VideoGame/MonsterMaulers'', now equipped with EyeBeams. A frozen-over cousin, "Brain Freeze," appears as an exclusive boss in the UsefulNotes/GameBoy Platform/GameBoy version of ''VideoGame/{{Parodius}}'', and wields a PaperFanOfDoom in its second attack phase.



** The UsefulNotes/{{NES}} conversion of the first game introduced the KonamiCode, and the UsefulNotes/{{SNES}} conversion of ''III'' was also the first to subvert it. Instead, it has a modified version of the code where the left and right buttons are replaced with the left and right triggers.

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** The UsefulNotes/{{NES}} Platform/{{NES}} conversion of the first game introduced the KonamiCode, and the UsefulNotes/{{SNES}} Platform/{{SNES}} conversion of ''III'' was also the first to subvert it. Instead, it has a modified version of the code where the left and right buttons are replaced with the left and right triggers.



** ''Nemesis'' for UsefulNotes/GameBoy may or may not be a retelling of ''Gradius'' itself. Further confusing matters is that interquel ''Gradius [=ReBirth=]'' appears to be a retelling of it.

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** ''Nemesis'' for UsefulNotes/GameBoy Platform/GameBoy may or may not be a retelling of ''Gradius'' itself. Further confusing matters is that interquel ''Gradius [=ReBirth=]'' appears to be a retelling of it.



* {{Retraux}}: ''[=ReBirth=]'' (2009) is designed to look like a [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames "32-bit"-era]] game, with a soundtrack in the style of ''Gradius II'' and ''III''.

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* {{Retraux}}: ''[=ReBirth=]'' (2009) is designed to look like a [[UsefulNotes/TheFifthGenerationOfConsoleVideoGames [[MediaNotes/TheFifthGenerationOfConsoleVideoGames "32-bit"-era]] game, with a soundtrack in the style of ''Gradius II'' and ''III''.



* ScienceFantasy: The series routinely weaves in and out of this, especially in terms of some of the game's bosses, as some are prophecized ancient terrors, while others are [[ElementalEmbodiment elemental beings]], like [[OurDragonsAreDifferent dragons]], [[ThePhoenix phoenixes]], and lions ''made of'' fire. Even Moais are also recurring enemies and bosses in the series. Other supernatural elements routinely come into play as well, especially in the UsefulNotes/{{MSX}} games where the concept of [[PsychicPowers ESP]] plays a role in the story. To compliment the fantastical side, the series also has fleets of battleships, [[SpiderTank robot spiders]], and alien monsters made of BodyHorror. What other game lets you play as a CoolStarship that battles fiery dragons and battleships with [[EnergyWeapon Frickin' Laser Beams]] and AttackDrones?

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* ScienceFantasy: The series routinely weaves in and out of this, especially in terms of some of the game's bosses, as some are prophecized ancient terrors, while others are [[ElementalEmbodiment elemental beings]], like [[OurDragonsAreDifferent dragons]], [[ThePhoenix phoenixes]], and lions ''made of'' fire. Even Moais are also recurring enemies and bosses in the series. Other supernatural elements routinely come into play as well, especially in the UsefulNotes/{{MSX}} Platform/{{MSX}} games where the concept of [[PsychicPowers ESP]] plays a role in the story. To compliment the fantastical side, the series also has fleets of battleships, [[SpiderTank robot spiders]], and alien monsters made of BodyHorror. What other game lets you play as a CoolStarship that battles fiery dragons and battleships with [[EnergyWeapon Frickin' Laser Beams]] and AttackDrones?



** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the Vic Viper attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} version just skips right to the serpentine form.

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** ''Gradius III's'' dragon boss starts off as a [[MultipleHeadCase 3-headed]] [[OurWyvernsAreDifferent wyvern]] (kinda like [[Franchise/{{Godzilla}} King Ghidorah]]), but it transforms into a serpentine dragon with AHeadAtEachEnd, making the Vic Viper attack two [[AttackItsWeakPoint weak points]]. This is only for the Arcade version; the UsefulNotes/{{SNES}} Platform/{{SNES}} version just skips right to the serpentine form.

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* FlameSpewerObstacle: Stage 1 of ''Gradius 2'' and stage 3 of ''Salamander'' has firey surfaces that emit huge arcing flames either once per location or at regular intervals.

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* FiveSecondForeshadowing: The final stage of ''Salamander 2'' leading up to Doom is much shorter and easier than those of most other ''Gradius'' games and has no normal enemies. Usually, the entire final stage is effectively the FinalBoss and has a defenseless controller, but Doom doesn't need an entire stage to protect him because ''he's actually a difficult final boss''.
* FlameSpewerObstacle: Stage 1 of ''Gradius 2'' and stage 3 of ''Salamander'' has firey fiery surfaces that emit huge arcing flames either once per location or at regular intervals.
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Already covered under Recycled Title; Similarly Named Works is for unrelated works that share names


* SimilarlyNamedWorks: Konami's constant tendency to rename things outside Japan has resulted in this multiple times with this franchise.
** ''Nemesis'' is either the first Gameboy game, or Gradius's North American arcade port.
** ''Gradius 2/Nemesis 2'' on MSX is not to be confused with ''Nemesis II'' on Gameboy, or with ''Gradius II: Gofer no Yabou'', which itself shouldn't be confused with ''Gofer No Yabou: Episode II/Nemesis 3'', which is not ''Gradius III'' in the slightest.
** Also, take care not to confuse ''Life Force'', Salamander's North American arcade/famicom port, with the remade Japanese arcade also titled ''Life Force''

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