History VideOGame / MegaMan3

22nd Jun '16 7:40:29 AM Prinzenick
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The story is centered some time after ''Mega Man 2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, their co-developed batch of Robot Masters in charge of mining operations on eight uncharted planets go berserk and start wreaking havoc, stealing the Energy Elements needed to power Gamma. Naturally, Mega Man is sent off to stop the rogue robots, this time with the help of his new canine companion, Rush! Along his journey, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...

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The story is centered some time after ''Mega Man 2'', ''VideoGame/MegaMan2'', where Dr. Wily has seemingly reformed after his previous two defeats, and is now working alongside Dr. Light to build a peacekeeping robot called Gamma. However, their co-developed batch of Robot Masters in charge of mining operations on eight uncharted planets go berserk and start wreaking havoc, stealing the Energy Elements needed to power Gamma. Naturally, Mega Man is sent off to stop the rogue robots, this time with the help of his new canine companion, Rush! Along his journey, he encounters a mysterious being called Break Man, who keeps fighting him, as if to test him...



As with ''[[VideoGame/MegaMan1 Mega Man]]'' and ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only UsefulNotes/{{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for UsefulNotes/{{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.

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As with ''[[VideoGame/MegaMan1 Mega Man]]'' and ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.Player--[[BadExportForYou but without the save feature and extra Wily Tower game]].[[/note]]. It would also receive a Japan-only UsefulNotes/{{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for UsefulNotes/{{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.
7th Jun '16 7:18:18 PM DoctorCooper
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* EverythingIsBetterWithSpinning: The Top Spin weapon. Subverted, as it's [[JokeWeapon not very effective most of the time]] ([[LethalJokeWeapon unless you do know how to use it well]]), and requires MercyInvincibility to work on bosses.
* FatalFlaw: All of the Robot Masters are weak to their own weapons.

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* EverythingIsBetterWithSpinning: The Top Spin weapon. Subverted, as However, it's [[JokeWeapon not very effective most of the time]] ([[LethalJokeWeapon unless you do know how to use it well]]), and requires may require MercyInvincibility to work on bosses.
* FatalFlaw: All of the Robot Masters are weak to their own weapons.
bosses.



* GiantSpaceFleaFromNowhere: The Doc Robots, arguably. They simply just appear after the Robot Masters are defeated, and are then not mentioned or even referenced in later games. Heck, even on the stage select screen, they simply appear as mysterious silhouettes, and the usual boss intro screen simply displays a question mark symbol and nothing else.

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* GiantSpaceFleaFromNowhere: The Doc Robots, arguably.Robots. They simply just appear after the Robot Masters are defeated, and are then not mentioned or even referenced in later games. Heck, even on the stage select screen, they simply appear as mysterious silhouettes, and the usual boss intro screen simply displays a question mark symbol and nothing else.



* PowerCopying: [[TropeCodifier Naturally]], but there's a twist this time: the Holograph Mega Mans boss, instead of mirroring whatever weapon you've got readied, can fire plasma shots in any direction instead of just left or right.
5th Jun '16 12:23:07 PM OlfinBedwere
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Added DiffLines:

* LoadBearingBoss: The first usage of this trope in the series, although it's not clear whether the explosion of Gamma causes Wily's entire fortress to collapse, or just brings down the ceiling in the room where you fight him.
4th Jun '16 5:24:53 PM nombretomado
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As with ''[[VideoGame/MegaMan1 Mega Man]]'' and ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only UsefulNotes/{{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.

to:

As with ''[[VideoGame/MegaMan1 Mega Man]]'' and ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only UsefulNotes/{{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/{{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.



* UpdatedRerelease: The ''Wily Wars'' remake, and to a lesser degree, the ''Complete Works'' PSX port and the ''Anniversary Collection'' GCN, PS2, and Xbox ports.

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* UpdatedRerelease: The ''Wily Wars'' remake, and to a lesser degree, the ''Complete Works'' PSX port and the ''Anniversary Collection'' GCN, PS2, [=PS2=], and Xbox ports.
29th May '16 10:52:26 AM SpinAttaxx
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* CheckpointStarvation: Unusually for a ''Mega Man'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.

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* CheckpointStarvation: CheckpointStarvation:
**
Unusually for a ''Mega Man'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.lair.
** The Doc Robot stages can be pretty bad about this. Despite facing two bosses in each stage, dying to the first one won't put you at the BossCorridor, but rather all the way back to the beginning of the stage, with the checkpoint not registering until after leaving the room. In Spark Man's stage, even ''that's'' not good enough - one must fall down a spike-filled shaft before you're given a checkpoint. Die falling through it, and it's back to the start you go (and you have to fight the first Doc Robot again!).



** The eight Doc Robots download the attack patterns of the eight Robot Masters from ''VideoGame/MegaMan2'', and the ending scene displayng all of Dr. Light's Robot Masters shows the six bosses from ''[[VideoGame/MegaMan1 the original game]]''.

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** The eight Doc Robots download the attack patterns of the eight Robot Masters from ''VideoGame/MegaMan2'', and the ending scene displayng all of Dr. Light's Robot Masters shows the six bosses from ''[[VideoGame/MegaMan1 [[VideoGame/MegaMan1 the original game]]''.game]].



* CrateExpectations: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[EmergencyEnergyTank Energy Tank]]. They're exclusive to this game, however the mechanic was modified into Eddie in later games.

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* CrateExpectations: A form of this appears as canisters with a "?" on them. Shooting them gets you a random item, from a small energy refill to a 1-Up to an [[EmergencyEnergyTank Energy Tank]].E-Tank]]. They're exclusive to this game, however the mechanic was modified into Eddie in later games.
28th May '16 10:34:15 PM nombretomado
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As with ''[[VideoGame/MegaMan1 Mega Man]]'' and ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only {{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.

to:

As with ''[[VideoGame/MegaMan1 Mega Man]]'' and ''VideoGame/MegaMan2'', ''3'' would later receive a [[UpdatedRerelease 16-bit upgrade]] as part of the [[NoExportForYou Europe and Japan-only]] ''Mega Man: The Wily Wars''/''Rockman Megaworld'' cartridge for the UsefulNotes/SegaGenesis [[note]] Aside from being a Sega Channel exclusive for a brief time, and an eventual local release as a bundle with other Sega games in the Sega Genesis Ultimate Portable Player.[[/note]]. It would also receive a Japan-only {{PS1}} UsefulNotes/{{PS1}} re-release as ''Rockman 3: Complete Works'', complete with remixed music and bonus content. The game would eventually get a major re-release as part of ''Anniversary Collection'' for {{PS2}}, UsefulNotes/NintendoGameCube and UsefulNotes/{{Xbox}}, and it is now available on UsefulNotes/VirtualConsole and as part of ''Mega Man Legacy Collection''.
24th May '16 8:03:19 PM bt8257
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%%* MissionPackSequel



* RemixedLevel: After beating all eight Robot Masters, you don't go directly to a fortress like in most games. Instead, Spark Man, Needle Man, Gemini Man, and Shadow Man's stages will open back up. They have drastically different layouts and each of them has two Doc Robot bosses, which mimic the Robot Masters from ''VideoGame/MegaMan2''.

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* RemixedLevel: After beating all eight 8 Robot Masters, you don't go directly to a fortress like in most games. Instead, Spark Man, Needle Man, Gemini Man, and Shadow Man's stages will open back up. They have drastically different layouts and layouts; each of them one has two 2 Doc Robot bosses, which mimic the Robot Masters from ''VideoGame/MegaMan2''.
9th Mar '16 9:43:32 PM JadePharaoh
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Added DiffLines:

** A DummiedOut background for Gemini Man's level includes a planet that looks very much like Saturn. It's reasonable to deduce the mining stations are on moons of the outer planets in our solar system.
28th Feb '16 8:17:42 PM SpinAttaxx
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Eventually, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into a wild goose chase so he could steal Gamma once it was finished and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again... only for both him and Mega Man to be crushed under the rubble of his collapsing castle. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs, where its revealed ([[InternalReveal to the audience, anyway]]) that his real identity is Proto Man, Mega Man's long lost, aloof older brother.[[labelnote:Also...]]a certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme...[[/labelnote]]

to:

Eventually, it turns out Dr. Wily was behind the whole scheme, tricking Mega Man into a wild goose chase so he could steal Gamma once it was finished and use it for his own evil ends. After a climatic battle, Gamma is destroyed and Wily surrenders again... only for both him and Mega Man to be crushed under the rubble of his collapsing castle. Fortunately, Mega Man is rescued by Break Man, who drops him off at Dr. Light's lab and hastily departs, where its revealed ([[InternalReveal departs. Dr. Light reveals to the audience, anyway]]) Mega Man that his Break Man's real identity is Proto Man, who ([[InternalReveal in info only shown the audience]]) is Mega Man's long lost, aloof older brother.brother. [[labelnote:Also...]]a certain blue UFO flies away, its inhabitant alive and well, and plotting his next scheme...[[/labelnote]]


Added DiffLines:

* SpaceEpisode: Though it's not clear outside of Gemini Man's stage, all the Robot Masters have taken over mining stations on uncharted alien worlds.
27th Feb '16 8:01:33 PM SpinAttaxx
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* CheckpointStarvation: Unusually for a ''Mega MMan'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.

to:

* CheckpointStarvation: Unusually for a ''Mega MMan'' Man'' game, the second Wily Castle stage completely lacks checkpoints; you die to the boss (who just so happens to be the Yellow Devil MK-II), you go back to the beginning of the level. Mercifully, however, it's very short - taking a minute and a half at most to reach the boss's lair.
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