History VIdeoGame / ResidentEvil0

23rd Mar '16 2:43:01 PM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]).[=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
23rd Mar '16 2:09:15 PM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UusefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UusefulNotes/XboxOne, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
23rd Mar '16 2:06:58 PM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the GameCube). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original {{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the {{PlayStation 4}}, XboxOne, {{PlayStation 3}}, {{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the {{Nintendo UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the GameCube).[[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original {{Wii}} UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the {{PlayStation UsefulNotes/{{PlayStation 4}}, XboxOne, {{PlayStation UusefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.



* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!

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* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!
23rd Mar '16 10:52:40 AM aye_amber
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* ZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.

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* ZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.zombie apocalypse timeline.
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17th Mar '16 5:43:55 PM Mullon
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Added DiffLines:

* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, which has to be a couple of hours long trip at best.


Added DiffLines:

* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.
17th Mar '16 5:22:20 PM Mullon
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* AscendedExtra: William Birkin finally gets some screentime in a non-monster form.



* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!



* TheMedic: Rebecca, as the field medic of S.T.A.R.S.

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* TheMedic: Rebecca, as the field medic of S.T.A.R.S.S is the only one who can combine herbs to make stronger medicine.



* TwoKeyedLock: More than a few of these around to take advantage of the partner system.

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* TwoKeyedLock: More than a few of these around to take advantage of the partner system.system, [[spoiler: including the exit.]]
* VillainousFriendship: Notes lying around the facility and cutscenes highlight a rare sincere (for Umbrella employees) friendship between Birkin and Wesker.



* ZombieApocalypse

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* ZombieApocalypseZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.
17th Mar '16 5:01:57 PM Mullon
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* TheBadGuyWins: The Mysterious Young Man claims he wants to destroy Umbrella, [[spoiler: and by causing the viral outbreak in the Spencer Estate and bringing attention to Umbrella]] he got exactly what he wanted. He also wants to set the world on fire, which is hard to deny is happening by ''VideoGame/ResidentEvil6'', again in part due to him. The only thing he probably didn't want was [[spoiler: getting killed by Rebecca and Billy.]]



* DoomedByCanon: Sorry Rebecca, but [[VideoGame/ResidentEvil1 that mansion]] is not going to be a reprieve.



* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context, Wesker would be the protagonist [[VillainProtagonist (albeit an evil one)]].

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* HeroOfAnotherStory: Inverted when you think about it. As pointed out by Tom Wilde's plot analysis, Billy and Rebecca sort of just happened to wander into TheLastDance between Birkin and Wesker and [[spoiler: Dr. Marcus]] and don't actually contribute anything until the very end. In any other context, Wesker William Birkin would be the protagonist [[VillainProtagonist (albeit an evil one)]].one)]] for [[spoiler: blowing up the facility]].



* InsurmountableWaistHeightFence: Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a 3-meter gap of water to get a valve handle.

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* InsurmountableWaistHeightFence: InsurmountableWaistHeightFence:
**
Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a 3-meter gap of water to get a valve handle.handle.
** At one point Billy and Rebecca have to get into the kitchen which is locked behind a special door. They never consider hopping over the open counter into the kitchen.


Added DiffLines:

** They both have working walky-talkies at the beginning of the game. Even though we don't see cutscenes for every time they coordinate a puzzle, presumably this is how they are able to solve the combination puzzle, or any of the other puzzles.
8th Feb '16 7:55:38 AM AlinhoAlisson
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Added DiffLines:

* ScrewTheRulesImDoingWhatsRight: [[spoiler:Rebecca refuses to arrest Billy, and by the time she manages to reunite with Enrico, she abandons her mission completely to save him. By the end of the game, she's faking his death.]]
8th Feb '16 7:49:55 AM AlinhoAlisson
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Added DiffLines:

* PlotHole: Rebecca is bitten, scratched and even swarmed by leeches, but she never contracts the t-Virus. This is not even a case of GameplayAndStorySegregation, it happens during several cutscenes. To make matters worse, there is a file in the game implying that by simply touching a leech will get you infected immediately after.
1st Feb '16 12:51:26 AM bellboy64
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* LostForever: Any item the player doesn't pick up in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.

to:

* LostForever: Any item the player doesn't pick up interact with in the Ecliptic Express before it crashes will not be transferred over to the Management Training Facility. Likewise, the wardrobe closet will become inaccessible after the crash, meaning that Rebecca and Billy will be stuck with whatever outfit the player picked for them. Although the ''HD Remaster'' adds a suitcase to your inventory as a new personal item, from which you can change your costumes at any time.
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