History VIdeoGame / ResidentEvil0

30th May '16 3:30:13 AM PF
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** At one point, Billy and Rebecca have to get into the kitchen which is locked behind a special door. They never consider hopping over the open counter into the kitchen.



** At one point Billy and Rebecca have to get into the kitchen which is locked behind a special door. They never consider hopping over the open counter into the kitchen.



* ItCanThink: The leeches show definite signs of this. On a few occasions, they can follow you different rooms. They also try to cut off your escape by removing the cable car's circuitry.

to:

* ItCanThink: The leeches show definite signs of this. On a few occasions, they can follow you in different rooms. They also try to cut off your escape by removing the cable car's circuitry.



** Averted at one point when Billy must save Rebecca from falling into a chasm. If he dawdles for too long, Rebecca dies. This requires a good portion of time and not realizing [[spoiler:that you need to go through the boiler room.]]



** Averted at one point when Billy must save Rebecca from falling into a chasm. If he dawdles for too long, Rebecca dies. This requires a good portion of time and not realizing [[spoiler:that you need to go through the boiler room.]]
30th May '16 3:22:22 AM PF
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** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''VideoGame/ResidentEvil2'', which establishes that the cable car ride in ''[=RE2=]'' took a lot longer and covered a lot more ground than anyone thought before this game was released.



** Rebecca at one point visits the turntable and the entrance to Birkin's lab from ''VideoGame/ResidentEvil2'', which establishes that the cable car ride in ''[=RE2=]'' took a lot longer and covered a lot more ground than anyone thought before this game was released.



* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his superspeed dash. It's not really consistent with his established powers, and was most likely implemented because super-strength punches couldn't be properly animated within the context of ''[=RE0=]'''s engine.

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* DeadlyGaze: In the 2016 remaster, Wesker gets this as a special attack in "Wesker Mode", along with his superspeed super speed dash. It's not really consistent with his established powers, and was most likely implemented because super-strength super strength punches couldn't be properly animated within the context of ''[=RE0=]'''s engine.
30th May '16 3:11:57 AM PF
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** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, apart from the three original alternate costumes, there are eight additional costumes available as DLC, not including the novelty t-shirts. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while Rebecca's outfits are all from other games in the series: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]'', the latter of which is unlocked for the main game after completing Wesker Mode for the first time. Rebecca also has 12 novelty t-shirts to choose from, although 7 of them are Japanese-only.

to:

** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, apart from the three original alternate costumes, there are eight additional costumes available as DLC, not including the novelty t-shirts.T-shirts. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while Rebecca's outfits are all from other games in the series: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]'', the latter of which is unlocked for the main game after completing Wesker Mode for the first time. Rebecca also has 12 novelty t-shirts T-shirts to choose from, although 7 of them are Japanese-only.
30th May '16 2:54:14 AM WildCardCourier
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** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, there are a number of costume packs available as DLC, which is currently total of eight costumes, not counting the seven T-shirt designs for Rebecca. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while the other six are Rebecca's outfits from other games: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]''.

to:

** Continued in the ''Remastered'' edition, although there are a couple differences. One, you're given a second personal item in the form of a Suitcase, from which you can change costumes at any time right from the start. Second, apart from the three original alternate costumes, there are a number of costume packs eight additional costumes available as DLC, which is currently total of eight costumes, not counting including the seven T-shirt designs for Rebecca. novelty t-shirts. Billy is given the option to cosplay as Cody from ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'' or a Wolf Force member (specifically Joseph Gibson) from ''[[VideoGame/{{Commando}} Mercs]]'', while the other six are Rebecca's outfits are all from other games: games in the series: her original outfit from the first ''Resident Evil'' (S.T.A.R.S. 1996), her Arrange Mode outfit from ''Director's Cut'' (S.T.A.R.S. 1997), her outfit from the unreleased [=N64=] version of ''[=RE0=]'' (S.T.A.R.S. Prototype), her RPD basketball uniform from the hidden photo in ''[=RE2=]'', her cheerleader outfit from ''Deadly Silence'', and her sexy nurse costume from ''Mercenaries 3D''. The game also adds a "Wesker Mode" that replaces Billy with Wesker and gives Rebecca an EvilCostumeSwitch similar to Jill's in ''[=RE5=]''. ''[=RE5=]'', the latter of which is unlocked for the main game after completing Wesker Mode for the first time. Rebecca also has 12 novelty t-shirts to choose from, although 7 of them are Japanese-only.



* BareYourMidriff: Rebecca's bonus outfit.

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* BareYourMidriff: A number of Rebecca's bonus outfit.alternate costumes.
21st May '16 10:18:52 PM ajbit26
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** Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, cannot swim across a 3-meter gap of water to get a valve handle.

to:

** Billy, a former Marine who just survived going through a water treatment facility's river with a zombie shark, toad, cannot swim across a 3-meter gap of water to get a valve handle.
23rd Mar '16 2:43:01 PM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]).[=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
23rd Mar '16 2:09:15 PM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UusefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UusefulNotes/XboxOne, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
23rd Mar '16 2:06:58 PM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the {{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the GameCube). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original {{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the {{PlayStation 4}}, XboxOne, {{PlayStation 3}}, {{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the {{Nintendo UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the GameCube).[[UsefulNotes/NintendoGameCube GameCube]]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original {{Wii}} UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the {{PlayStation UsefulNotes/{{PlayStation 4}}, XboxOne, {{PlayStation UusefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, {{Xbox UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.



* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!

to:

* NintendoHard: This game is comparable to ''VideoGame/ResidentEvilCodeVeronica'' ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]'' as the overall lack of ammo and healing items (that you have to split between two characters) is among the stingiest in the entire series. Unlike that game, however, you do not have a decent knife to help conserve ammo, so you must make every shot count, avoid enemies when possible and only heal when absolutely necessary. If you don't have an excess of ammo for your best weapons and healing items for a boss battle... [[UnwinnableByDesign forget it]]. Have fun starting the entire game over!
23rd Mar '16 10:52:40 AM aye_amber
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* ZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.

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* ZombieApocalypse: The earliest point in the Raccoon City ZombieApocalypse timeline.zombie apocalypse timeline.
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17th Mar '16 5:43:55 PM Mullon
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Added DiffLines:

* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, which has to be a couple of hours long trip at best.


Added DiffLines:

* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.
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