History VIdeoGame / ResidentEvil0

6th Nov '16 4:49:38 AM PF
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* BadassNormal: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of drop kicking a full grown man in the face.
6th Nov '16 2:05:38 AM Morgenthaler
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

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'''''Resident ''Resident Evil Zero''''', Zero'', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.
6th Nov '16 2:05:28 AM Morgenthaler
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* {{Badass}}: Billy, a former Marine. In ''The Umbrella Chronicles'', he uses his handcuffs as makeshift brass knuckles, and is also capable of drop kicking a full grown man in the face.
21st Oct '16 9:34:33 AM PF
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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to of the Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.
21st Oct '16 7:16:12 AM Mullon
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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Management Training Facility, which has to be a couple of hours long trip at best.

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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, train complete with private sleeping cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Management Training Facility, which has to be a couple of hours long trip at best.
9th Sep '16 3:42:43 AM PF
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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, which has to be a couple of hours long trip at best.

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* CoolTrain: The Ecliptic Express is a ridiculously luxuriant train, complete with private cabins and a restaurant, all to ferry Umbrella employees between Raccoon City and the Research Center, Management Training Facility, which has to be a couple of hours long trip at best.
31st Aug '16 3:58:23 AM PF
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'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.

to:

'''''Resident Evil Zero''''', the fifth main game in the ''Franchise/ResidentEvil'' franchise, came out for the UsefulNotes/NintendoGameCube in 2002. It serves as a prequel to the original ''[[VideoGame/ResidentEvil1 Resident Evil]]''.''VideoGame/{{Resident Evil|1}}''. Creator/{{Capcom}} initially slated this game for the UsefulNotes/{{Nintendo 64}} as a follow-up to that system's port of ''VideoGame/ResidentEvil2'', but scrapped the original version of ''Zero'' halfway through development when Creator/{{Nintendo}} unveiled their next console (the [=GameCube=]). Capcom made the decision to move ''Zero'' from a dying platform to the next generation instead; at the same time, Creator/ShinjiMikami's team began development of a remake of the first ''Resident Evil'' (better known as the ''[=REmake=]'') for the [=GameCube=]. The development of the two projects overlapped, which led to both games sharing many of the same assets (chiefly the character model for Rebecca Chambers). As a result, development on ''Zero'' finished only a few months after the release of the ''[=REmake=]''. For more than a decade, ''Zero'' was exclusive to Nintendo platforms, as its only port was on the original UsefulNotes/{{Wii}} in 2008. However, on May 25, 2015, Capcom announced the ''Resident Evil Zero HD Remaster'', and it was released for the UsefulNotes/{{PlayStation 4}}, UsefulNotes/XboxOne, UsefulNotes/{{PlayStation 3}}, UsefulNotes/{{Xbox 360}}, and PC on January 19, 2016.



** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the Ecliptic Express, it becomes impossible to change outfits after reaching the Management Training Facility.

to:

** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in on the Ecliptic Express, it becomes impossible to change outfits after reaching the Management Training Facility.
30th Aug '16 3:28:49 PM bt8257
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* AntiFrustrationFeatures: Believe it or not, the game actually seems to assess your ammo and health upon entering a room and and will allow enemies to be killed much more easily if you're low on health/ammo.[[note]]This is not the case in Hard mode for obvious reasons.[[/note]]

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* AntiFrustrationFeatures: Believe it or not, the game actually seems to assess your ammo and health upon entering a room and and will allow enemies to be killed much more easily if you're low on health/ammo.[[note]]This is not isn't the case in Hard mode for obvious reasons.[[/note]]
21st Aug '16 8:30:36 AM PF
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** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the Ecliptic Express, it becomes impossible to change outfits after reaching the Training Facility.

to:

** Rebecca gets her cowgirl ensemble from ''[=REmake=]'', plus a new leather outfit, while Billy gets a fancy suit. Since the closet is located only in the Ecliptic Express, it becomes impossible to change outfits after reaching the Management Training Facility.


Added DiffLines:

* OneHitKill: Lurkers are capable of doing this, regardless of health, if you don't escape their grasp in time.
14th Jul '16 1:20:36 PM PF
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* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the management training facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.

to:

* MalevolentMugshot: The large portrait of Dr. Marcus in the entrance to the management training facility Management Training Facility is weird but not unheard of in a school. What's really silly are the doors with his profile on them that can only be opened with leech shaped keys.
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