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-->-- '''Motto of the Grey Wardens'''

Creator/BioWare's SpiritualSuccessor to the legendary ''Franchise/BaldursGate'' franchise, ''Dragon Age: Origins'' (November 3, 2009) is the first installment of the ''Franchise/DragonAge'' series. It takes place in the world of Thedas (an abbreviation of "The Dragon Age Setting"), a DarkFantasy version of the StandardFantasySetting. It draws inspiration from sources as diverse as ''Literature/TheWheelOfTime'', ''Literature/ASongOfIceAndFire'', and ''Series/BuffyTheVampireSlayer'' and has a brimful of {{Fantasy Counterpart Culture}}s and BlackAndGreyMorality.

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-->-- '''Motto '''BadassCreed of the Grey Wardens'''

Creator/BioWare's SpiritualSuccessor to the legendary ''Franchise/BaldursGate'' franchise, ''Dragon Age: Origins'' (November 3, 2009) is the first installment of the ''Franchise/DragonAge'' series. It takes place in the world of Thedas (an abbreviation of "The Dragon Age Setting"), "'''The''' '''D'''ragon '''A'''ge '''S'''etting"), a DarkFantasy version of the StandardFantasySetting. It draws inspiration from sources as diverse as ''Literature/TheWheelOfTime'', ''Literature/ASongOfIceAndFire'', and ''Series/BuffyTheVampireSlayer'' and has a brimful of {{Fantasy Counterpart Culture}}s and BlackAndGreyMorality.
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* "Return to Ostagar" allows the Warden to revisit the ruins of the eponymous fortress after it falls to the Darkspawn in the prologue of the main campaign (which remains inaccessible without the DLC).

to:

* "Return to Ostagar" allows the Warden to revisit the ruins of the eponymous fortress after it falls to the Darkspawn in the prologue of the main campaign (which remains (and therefore becomes inaccessible without the DLC).
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* "The Stone Prisoner" ties in with the main ''Origins'' campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.

to:

* "The Stone Prisoner" ties in with the main ''Origins'' campaign, adding to it the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.



* "Return to Ostagar" allows the Warden to revisit the ruins of the eponymous fortress after it falls to the Darkspawn in the prologue of the main campaign, rendering it inaccessible without the DLC.

to:

* "Return to Ostagar" allows the Warden to revisit the ruins of the eponymous fortress after it falls to the Darkspawn in the prologue of the main campaign, rendering it campaign (which remains inaccessible without the DLC.DLC).
Is there an issue? Send a MessageReason:
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* "Return to Ostagar" allows the Warden to revisit the ruins of Ostagar, which is lost to the Darkspawn in the prologue of the main campaign, and to avenge everyone who died there.

to:

* "Return to Ostagar" allows the Warden to revisit the ruins of Ostagar, which is lost the eponymous fortress after it falls to the Darkspawn in the prologue of the main campaign, and to avenge everyone who died there.rendering it inaccessible without the DLC.
Is there an issue? Send a MessageReason:
None


* "Warden's Keep" adds a new optional area to the main campaign, the abandoned fortress of Soldier's Peak, which the Warden can use as a home base after clearing it of the undead.

to:

* "Warden's Keep" adds a new optional area to the main campaign, campaign -- the abandoned fortress of Soldier's Peak, which the Warden can use as a home base after clearing it of the undead.



* "Return to Ostagar" allows the Warden to revisit the ruins of Ostagar, which is lost to the Darkspawn in the prologue, and to avenge everyone who died there.

to:

* "Return to Ostagar" allows the Warden to revisit the ruins of Ostagar, which is lost to the Darkspawn in the prologue, prologue of the main campaign, and to avenge everyone who died there.
Is there an issue? Send a MessageReason:
None


* "The Stone Prisoner" ties in with the main ''Origins'''' campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.

to:

* "The Stone Prisoner" ties in with the main ''Origins'''' ''Origins'' campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.
Is there an issue? Send a MessageReason:
None


* "The Stone Prisoner" ties in with the main "Origins" campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.

to:

* "The Stone Prisoner" ties in with the main "Origins" ''Origins'''' campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.



* "The Golems of Amgarrak" is a standalone campaign, set after "Awakening", where the Warden-Commander travels into the Deep Roads to explore the lost Amgarrak thaig at the behest of the dwarven House Dace.
* "Witch Hunt", described above, was the final piece of "Origins" DLC and the final standalone campaign starring the Warden.

to:

* "The Golems of Amgarrak" is a standalone campaign, set after "Awakening", ''Awakening'', where the Warden-Commander travels into the Deep Roads to explore the lost Amgarrak thaig at the behest of the dwarven House Dace.
* "Witch Hunt", described above, was the final piece of "Origins" ''Origins'' DLC and the final standalone campaign starring the Warden.
Is there an issue? Send a MessageReason:
None


* ''The Stone Prisoner'' ties in with the main ''Origins'' campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.
* ''Warden's Keep'' adds a new optional area to the main campaign, the abandoned fortress of Soldier's Peak, which the Warden can use as a home base after clearing it of the undead.
* ''A Tale of Orzammar'' is a brief standalone mini-campaign serving as a prequel to the Dwarf Noble origin. You play as a generic mercenary hired by a dwarven nobleman to retrieve an artifact from the Deep Roads.
* ''Return to Ostagar'' allows the Warden to revisit the ruins of Ostagar, which is lost to the Darkspawn in the prologue, and to avenge everyone who died there.
* ''The Darkspawn Chronicles'' is a non-canonical standalone campaign exploring a WhatIf scenario, where the Warden dies at Ostagar, leaving Alistair to lead the party. You play as an intelligent Darkspawn commanding the horde's invasion of Denerim.
* ''Leliana's Song'' is a standalone campaign serving as an OriginsEpisode for Leliana, showing how and why she became a Chantry sister in Lothering. You play as Leliana on her final bardic mission with her mentor-lover Marjolaine.
* ''The Golems of Amgarrak'' is a standalone campaign, set after ''Awakening'', where the Warden-Commander travels into the Deep Roads to explore the lost Amgarrak thaig at the behest of the dwarven House Dace.
* ''Witch Hunt'', described above, was the final piece of ''Origins'' DLC and the final standalone campaign starring the Warden.

to:

* ''The "The Stone Prisoner'' Prisoner" ties in with the main ''Origins'' "Origins" campaign, adding the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.
* ''Warden's Keep'' "Warden's Keep" adds a new optional area to the main campaign, the abandoned fortress of Soldier's Peak, which the Warden can use as a home base after clearing it of the undead.
* ''A "A Tale of Orzammar'' Orzammar" is a brief standalone mini-campaign serving as a prequel to the Dwarf Noble origin. You play as a generic mercenary hired by a dwarven nobleman to retrieve an artifact from the Deep Roads.
* ''Return "Return to Ostagar'' Ostagar" allows the Warden to revisit the ruins of Ostagar, which is lost to the Darkspawn in the prologue, and to avenge everyone who died there.
* ''The "The Darkspawn Chronicles'' Chronicles" is a non-canonical standalone campaign exploring a WhatIf scenario, where the Warden dies at Ostagar, leaving Alistair to lead the party. You play as an intelligent Darkspawn commanding the horde's invasion of Denerim.
* ''Leliana's Song'' "Leliana's Song" is a standalone campaign serving as an OriginsEpisode for Leliana, showing how and why she became a Chantry sister in Lothering. You play as Leliana on her final bardic mission with her mentor-lover Marjolaine.
* ''The "The Golems of Amgarrak'' Amgarrak" is a standalone campaign, set after ''Awakening'', "Awakening", where the Warden-Commander travels into the Deep Roads to explore the lost Amgarrak thaig at the behest of the dwarven House Dace.
* ''Witch Hunt'', "Witch Hunt", described above, was the final piece of ''Origins'' "Origins" DLC and the final standalone campaign starring the Warden.

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