History UsefulNotes / YuGiOh

7th Jun '18 2:01:26 PM Miar
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* ''[[http://yugipedia.com/wiki/Xyz_Monster Xyz]]'' monsters (black border with space effects), like Fusion and Synchro monsters, are also placed in the Extra Deck. They are summoned by stacking a printed number of monsters (called "Xyz Material Monsters") whose levels are all the same as the Xyz monster's ''Rank'' and placing the Xyz monster on top of the pile. These Xyz Materials underneath can be 'detached' (sent to the Graveyard) for the Xyz Monster's effects, and are sent to the Graveyard when the Xyz leaves the field. Most Xyz Monsters do not require specific Xyz Material monsters, though exceptions to this rule exist. Xyz Monsters do not have levels, so level-based rules and card effects don't apply to them[[note]]Such as Gravity Bind, or any Synchro Summon[[/note]].
* ''[[http://yugipedia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half the color of their base monster type, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the far-left and far-right of the player's Spell/Trap Zone. Once there is a Pendulum monster in each zone, other monsters can be Pendulum Summoned freely from the player's hand or face-up in their Extra Deck, as long as their levels are ''between'' the Scales of the two monsters in the Pendulum Zones. For example, Scales of 1-8 means Pendulum Summoning Level 2-7 monsters. You get one Pendulum Summon per turn. If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Pendulum Monsters have two separate effect boxes, one being a Pendulum Effect that only applies while it's in the Pendulum Zone, and the monster effect only applying as a monster. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case Xyz Summon, before it can be Pendulum Summoned.
* ''[[http://yugipedia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither Levels nor Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State (or just simply Linked) when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.

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* ''[[http://yugipedia.com/wiki/Xyz_Monster Xyz]]'' monsters (black border with space effects), like Fusion and Synchro monsters, are also placed in the Extra Deck. They are summoned by stacking a printed number of monsters (called "Xyz Material Monsters") whose levels are all the same as the Xyz monster's ''Rank'' and placing the Xyz monster on top of the pile. These Xyz Materials underneath can be 'detached' (sent to the Graveyard) for the Xyz Monster's effects, and are sent to the Graveyard when the Xyz leaves the field. Most Xyz Monsters do not require specific Xyz Material monsters, though exceptions to this rule exist. Xyz Monsters do not have levels, so level-based rules and card effects don't apply to them[[note]]Such as them. For example, [[http://yugipedia.com/wiki/Gravity_Bind Gravity Bind, or any Bind]] can't stop them from attacking, but they also can't be used for Synchro Summon[[/note]].
Summons.
* ''[[http://yugipedia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half the color of their base monster type, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the far-left and far-right of the player's Spell/Trap Zone. Once there is a Pendulum monster in each zone, that player can Pendulum Summon any number of other monsters can be Pendulum Summoned freely from the player's their hand or face-up in their Extra Deck, as long as their levels levels/ranks are ''between'' the Scales of the two monsters in the Pendulum Zones. For example, Scales of 1-8 means Pendulum Summoning Level level 2-7 monsters. You get one Pendulum Summon per turn. If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Pendulum Monsters have two separate effect boxes, one being a Pendulum Effect that only applies while it's in the Pendulum Zone, and the monster effect only applying as a monster. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case Xyz Summon, before it can be Pendulum Summoned.
* ''[[http://yugipedia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster Monster's (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither Levels nor Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Link Arrows in the TCG, Link (Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State (or just simply Linked) when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.
28th Mar '18 5:16:22 PM Sanokal
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* ''[[http://yugioh.wikia.com/wiki/Normal_Monster Normal]]'' monsters (yellow border) have no special abilities, and therefore have no effect on gameplay beyond combat (at least, not on their own) - instead, their text boxes contain italicized "flavor text", which can be a description of the monster or offer some sort of backstory.
* ''[[http://yugioh.wikia.com/wiki/Effect_Monster Effect]]'' monsters (orange border) have [[ShapedLikeItself special effects]] that change the rules of the game. There are a few named classes of effect, though most effect monsters do not fall into these classes (that said, not all monsters in these classes exactly follow their classifications either, so the distinction is largely pointless as it's all explained on the card anyway).

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* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Normal_Monster Normal]]'' monsters (yellow border) have no special abilities, and therefore have no effect on gameplay beyond combat (at least, not on their own) - instead, their text boxes contain italicized "flavor text", which can be a description of the monster or offer some sort of backstory.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Effect_Monster Effect]]'' monsters (orange border) have [[ShapedLikeItself special effects]] that change the rules of the game. There are a few named classes of effect, though most effect monsters do not fall into these classes (that said, not all monsters in these classes exactly follow their classifications either, so the distinction is largely pointless as it's all explained on the card anyway).



* ''[[http://yugioh.wikia.com/wiki/Token_Monster Token]]'' monsters are a special variant, and are not actual cards, but temporary monsters created by a card effect. Their stats and effects are not written, and are determined by whatever card was used to summon them. When they leave the field for any reason, instead of going to their targeted destination, they're simply removed from the game. Since they can't be specifically 'sent' places, they can't be used for certain costs or summoning conditions that require them to be sent somewhere. Tokens can be Tributed/Fused/used as Synchro or Link Material if allowed. They cannot be used for Xyz Summons, as they cannot exist anywhere other than on the field (Xyz Material cards are not treated as monsters), and they can't be turned face-down. While official token cards exist (grey border), other objects like coins can be used,[[note]]Heads would be treated as Attack Position and Tails would be Defense[[/note]] or anything small that could indicate battle positions. Tokens are always treated as Normal Monsters, even if they seem to have effects.
* ''[[http://yugioh.wikia.com/wiki/Fusion_Monster Fusion]]'' monsters (violet border) are stored in a special side area, called the Extra Deck, outside the main deck. The Extra Deck is limited to 15 monsters and can be accessed to Special Summon monsters from anytime. Fusions are typically summoned by using a Spell card[[note]]The standard Fusion Summon card is called "[[http://yugioh.wikia.com/wiki/Polymerization Polymerization]]", but there are numerous, often specific alternatives[[/note]] or other effects to send specific Fusion Material monsters from the hand or field to the Graveyard (or something else, depending on the Fusion card); such a summon is called a [[FusionDance Fusion Summon]], but there are other cards that allow for other methods of Special Summoning Fusion Monsters (these are not considered to be Fusion Summons). In any case, the resolution of the Fusion/Special Summoning effect allows the Fusion monster to be Special Summoned from the Extra Deck. Fusion monsters may also be effect monsters.
** Certain Fusion monsters forego the Fusion spell, and can be summoned whenever the appropriate monsters are on the field by shuffling the Fusion Material monsters into the deck, sending to the Graveyard, or banishing them, depending on the Fusion Monster in question; this is called [[http://yugioh.wikia.com/wiki/Contact_Fusion Contact Fusion]]. The main examples of this are the protagonist's Neos fusions from ''Anime/YuGiOhGX''. Contact Fusion is not considered to be a form of Fusion Summon, meaning cards that trigger when a monster is Fusion Summoned cannot be activated. They are seen as the predecessors to Synchro Monsters.
* ''[[http://yugioh.wikia.com/wiki/Ritual_Monster Ritual]]'' monsters (blue border) can only be Summoned from the hand (with a number of exceptions) with Ritual Spells, combined with Tributing Monsters from your Field and/or hand whose combined Levels are ''at least'' equal (or in certain cases exactly equal) to the level of the Ritual Monster you're attempting to Ritual Summon. They're often regarded as the weakest Summon method.
* ''[[http://yugioh.wikia.com/wiki/Synchro_Monster Synchro]]'' monsters (white border) are, like Fusion Monsters, stored in the Extra Deck. They are summoned by sending from the field to the Graveyard an appropriate tuner monster, as well as other non-Tuner monsters (called "Synchro Material Monsters") whose cumulative levels are ''exactly'' equal to the level of the Synchro Monster. Most Synchro Monsters do not require the use of a specific Tuner or non-Tuner Synchro-Material monsters, though exceptions to this rule exist.
* ''[[http://yugioh.wikia.com/wiki/Tuner_Monsters Tuner]]'' is a secondary variety, which may be applied to any type of monster with a level. A tuner monster is required to summon a Synchro monster. Some Synchro monsters can be summoned with any tuner, some require a particular attribute or type, and some require one specific tuner.
* ''[[http://yugioh.wikia.com/wiki/Xyz_Monster Xyz]]'' monsters (black border with space effects), like Fusion and Synchro monsters, are also placed in the Extra Deck. They are summoned by stacking a printed number of monsters (called "Xyz Material Monsters") whose levels are all the same as the Xyz monster's ''Rank'' and placing the Xyz monster on top of the pile. These Xyz Materials underneath can be 'detached' (sent to the Graveyard) for the Xyz Monster's effects, and are sent to the Graveyard when the Xyz leaves the field. Most Xyz Monsters do not require specific Xyz Material monsters, though exceptions to this rule exist. Xyz Monsters do not have levels, so level-based rules and card effects don't apply to them[[note]]Such as Gravity Bind, or any Synchro Summon[[/note]].
* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half the color of their base monster type, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the far-left and far-right of the player's Spell/Trap Zone. Once there is a Pendulum monster in each zone, other monsters can be Pendulum Summoned freely from the player's hand or face-up in their Extra Deck, as long as their levels are ''between'' the Scales of the two monsters in the Pendulum Zones. For example, Scales of 1-8 means Pendulum Summoning Level 2-7 monsters. You get one Pendulum Summon per turn. If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Pendulum Monsters have two separate effect boxes, one being a Pendulum Effect that only applies while it's in the Pendulum Zone, and the monster effect only applying as a monster. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case Xyz Summon, before it can be Pendulum Summoned.
* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither Levels nor Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State (or just simply Linked) when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.

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* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Token_Monster Token]]'' monsters are a special variant, and are not actual cards, but temporary monsters created by a card effect. Their stats and effects are not written, and are determined by whatever card was used to summon them. When they leave the field for any reason, instead of going to their targeted destination, they're simply removed from the game. Since they can't be specifically 'sent' places, they can't be used for certain costs or summoning conditions that require them to be sent somewhere. Tokens can be Tributed/Fused/used as Synchro or Link Material if allowed. They cannot be used for Xyz Summons, as they cannot exist anywhere other than on the field (Xyz Material cards are not treated as monsters), and they can't be turned face-down. While official token cards exist (grey border), other objects like coins can be used,[[note]]Heads would be treated as Attack Position and Tails would be Defense[[/note]] or anything small that could indicate battle positions. Tokens are always treated as Normal Monsters, even if they seem to have effects.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Fusion_Monster Fusion]]'' monsters (violet border) are stored in a special side area, called the Extra Deck, outside the main deck. The Extra Deck is limited to 15 monsters and can be accessed to Special Summon monsters from anytime. Fusions are typically summoned by using a Spell card[[note]]The standard Fusion Summon card is called "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Polymerization Polymerization]]", but there are numerous, often specific alternatives[[/note]] or other effects to send specific Fusion Material monsters from the hand or field to the Graveyard (or something else, depending on the Fusion card); such a summon is called a [[FusionDance Fusion Summon]], but there are other cards that allow for other methods of Special Summoning Fusion Monsters (these are not considered to be Fusion Summons). In any case, the resolution of the Fusion/Special Summoning effect allows the Fusion monster to be Special Summoned from the Extra Deck. Fusion monsters may also be effect monsters.
** Certain Fusion monsters forego the Fusion spell, and can be summoned whenever the appropriate monsters are on the field by shuffling the Fusion Material monsters into the deck, sending to the Graveyard, or banishing them, depending on the Fusion Monster in question; this is called [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Contact_Fusion Contact Fusion]]. The main examples of this are the protagonist's Neos fusions from ''Anime/YuGiOhGX''. Contact Fusion is not considered to be a form of Fusion Summon, meaning cards that trigger when a monster is Fusion Summoned cannot be activated. They are seen as the predecessors to Synchro Monsters.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Ritual_Monster Ritual]]'' monsters (blue border) can only be Summoned from the hand (with a number of exceptions) with Ritual Spells, combined with Tributing Monsters from your Field and/or hand whose combined Levels are ''at least'' equal (or in certain cases exactly equal) to the level of the Ritual Monster you're attempting to Ritual Summon. They're often regarded as the weakest Summon method.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Synchro_Monster Synchro]]'' monsters (white border) are, like Fusion Monsters, stored in the Extra Deck. They are summoned by sending from the field to the Graveyard an appropriate tuner monster, as well as other non-Tuner monsters (called "Synchro Material Monsters") whose cumulative levels are ''exactly'' equal to the level of the Synchro Monster. Most Synchro Monsters do not require the use of a specific Tuner or non-Tuner Synchro-Material monsters, though exceptions to this rule exist.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Tuner_Monsters Tuner]]'' is a secondary variety, which may be applied to any type of monster with a level. A tuner monster is required to summon a Synchro monster. Some Synchro monsters can be summoned with any tuner, some require a particular attribute or type, and some require one specific tuner.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Xyz_Monster Xyz]]'' monsters (black border with space effects), like Fusion and Synchro monsters, are also placed in the Extra Deck. They are summoned by stacking a printed number of monsters (called "Xyz Material Monsters") whose levels are all the same as the Xyz monster's ''Rank'' and placing the Xyz monster on top of the pile. These Xyz Materials underneath can be 'detached' (sent to the Graveyard) for the Xyz Monster's effects, and are sent to the Graveyard when the Xyz leaves the field. Most Xyz Monsters do not require specific Xyz Material monsters, though exceptions to this rule exist. Xyz Monsters do not have levels, so level-based rules and card effects don't apply to them[[note]]Such as Gravity Bind, or any Synchro Summon[[/note]].
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half the color of their base monster type, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the far-left and far-right of the player's Spell/Trap Zone. Once there is a Pendulum monster in each zone, other monsters can be Pendulum Summoned freely from the player's hand or face-up in their Extra Deck, as long as their levels are ''between'' the Scales of the two monsters in the Pendulum Zones. For example, Scales of 1-8 means Pendulum Summoning Level 2-7 monsters. You get one Pendulum Summon per turn. If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Pendulum Monsters have two separate effect boxes, one being a Pendulum Effect that only applies while it's in the Pendulum Zone, and the monster effect only applying as a monster. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case Xyz Summon, before it can be Pendulum Summoned.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither Levels nor Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State (or just simply Linked) when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.



* ''[[http://yugioh.wikia.com/wiki/Normal_Spell_Card Normal]]'' spell cards have a wide variety of effects. When the effect resolves, the card is sent to the graveyard. They are typically rather powerful, to compensate for their one-shot nature. No symbol in most media, including the real-world card game (where there is a symbol, it is a capital "N").
* ''[[http://yugioh.wikia.com/wiki/Continuous_Spell_Card Continuous]]'' spell cards stay on the field unless removed by the effect of a card. Their effects last as long as the card is in play, though some are only activated at the controller's decision despite constantly being face-up on the field. If any type of spell that lingers on the field is removed, any effects it has stop applying instantly, and trigger-like ones activated at that time resolve without doing anything. Symbol: Infinity.
* ''[[http://yugioh.wikia.com/wiki/Equip_Spell_Card Equip]]'' spell cards represent weapons and items that the monsters can wield; each is attached to one monster card. Most equip cards provide a stat bonus, but some have other effects. They remain in play until removed by the effect of another card, or until the monster they are equipped to leaves the field. Symbol: Plus

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* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Normal_Spell_Card Normal]]'' spell cards have a wide variety of effects. When the effect resolves, the card is sent to the graveyard. They are typically rather powerful, to compensate for their one-shot nature. No symbol in most media, including the real-world card game (where there is a symbol, it is a capital "N").
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Continuous_Spell_Card Continuous]]'' spell cards stay on the field unless removed by the effect of a card. Their effects last as long as the card is in play, though some are only activated at the controller's decision despite constantly being face-up on the field. If any type of spell that lingers on the field is removed, any effects it has stop applying instantly, and trigger-like ones activated at that time resolve without doing anything. Symbol: Infinity.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Equip_Spell_Card Equip]]'' spell cards represent weapons and items that the monsters can wield; each is attached to one monster card. Most equip cards provide a stat bonus, but some have other effects. They remain in play until removed by the effect of another card, or until the monster they are equipped to leaves the field. Symbol: Plus



* ''[[http://yugioh.wikia.com/wiki/Quick-Play_Spell_Card Quick-Play]]'' spell cards can be activated from the hand at any time during the player's turn. If set face-down, they are the only spell cards that can be activated during the opponent's turn, but are then not allowed to be used on the same turn as they are set (much like Trap cards). They are also the only spell cards that can be activated in response to the activation of other card effects. Their effects are activated instantaneously, and the card is then sent to the Graveyard. Symbol: lightning bolt.
* ''[[http://yugioh.wikia.com/wiki/Field_Spell_Card Field]]'' spell cards affect the entire field, often granting bonuses or penalties to all monsters of a specified type, attribute, or archetype, though other effects are also possible. Like Continuous cards, Field cards remain in play until destroyed or replaced. Only one field spell can be active at a time for each player; if a player wishes to activate a second Field Spell, their existing card is automatically sent to the Graveyard. Field spells are played in their own zone, separate from the main spell/trap zones. Symbol: compass.
* ''[[http://yugioh.wikia.com/wiki/Ritual_Spell_Card Ritual]]'' spell cards are used to summon Ritual Monsters. To use a Ritual Spell, one must also hold the corresponding Ritual Monster in one's hand. Symbol: flame.

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* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Quick-Play_Spell_Card Quick-Play]]'' spell cards can be activated from the hand at any time during the player's turn. If set face-down, they are the only spell cards that can be activated during the opponent's turn, but are then not allowed to be used on the same turn as they are set (much like Trap cards). They are also the only spell cards that can be activated in response to the activation of other card effects. Their effects are activated instantaneously, and the card is then sent to the Graveyard. Symbol: lightning bolt.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Field_Spell_Card Field]]'' spell cards affect the entire field, often granting bonuses or penalties to all monsters of a specified type, attribute, or archetype, though other effects are also possible. Like Continuous cards, Field cards remain in play until destroyed or replaced. Only one field spell can be active at a time for each player; if a player wishes to activate a second Field Spell, their existing card is automatically sent to the Graveyard. Field spells are played in their own zone, separate from the main spell/trap zones. Symbol: compass.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Ritual_Spell_Card Ritual]]'' spell cards are used to summon Ritual Monsters. To use a Ritual Spell, one must also hold the corresponding Ritual Monster in one's hand. Symbol: flame.



* ''[[http://yugioh.wikia.com/wiki/Normal_Trap_Card Normal]]'' traps cards are similar to normal spell cards. When activated, their effect is immediately applied, and then the card is sent to the Graveyard. [[note]]Some normal traps, when activated, are considered to be equipped to a selected monster. However, these are ''not'' considered equip ''spells'', nor is there any such class as "Equip Trap".[[/note]] No symbol.
* ''[[http://yugioh.wikia.com/wiki/Continuous_Trap_Card Continuous]]'' trap cards are similar to continuous spell cards. When activated, they remain on the field and provide a continuous effect (or an effect that can be repeatedly activated) until destroyed by another card effect. Like Continuous Spells, any trigger-like effects of the card will disappear if the card is destroyed before the effect resolves, but this can be dodged by utilising the Chain effectively. There are some continuous traps (usually referred to colloquially as "Trap Monsters") that are summoned to the field as monsters after activation; they still count as traps as well as monsters. Symbol: infinity.
* ''[[http://yugioh.wikia.com/wiki/Counter_Trap_Card Counter]]'' trap cards exploit a mechanic known as 'spell speed'. Basically, a counter trap can be activated in response to any other card, but the only card that can be activated in response to a counter trap is another counter trap. Generally, Counter Traps are designed to be activated in response to a certain action, and then negate that action. Symbol: curved arrow.

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* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Normal_Trap_Card Normal]]'' traps cards are similar to normal spell cards. When activated, their effect is immediately applied, and then the card is sent to the Graveyard. [[note]]Some normal traps, when activated, are considered to be equipped to a selected monster. However, these are ''not'' considered equip ''spells'', nor is there any such class as "Equip Trap".[[/note]] No symbol.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Continuous_Trap_Card Continuous]]'' trap cards are similar to continuous spell cards. When activated, they remain on the field and provide a continuous effect (or an effect that can be repeatedly activated) until destroyed by another card effect. Like Continuous Spells, any trigger-like effects of the card will disappear if the card is destroyed before the effect resolves, but this can be dodged by utilising the Chain effectively. There are some continuous traps (usually referred to colloquially as "Trap Monsters") that are summoned to the field as monsters after activation; they still count as traps as well as monsters. Symbol: infinity.
* ''[[http://yugioh.wikia.''[[http://yugipedia.com/wiki/Counter_Trap_Card Counter]]'' trap cards exploit a mechanic known as 'spell speed'. Basically, a counter trap can be activated in response to any other card, but the only card that can be activated in response to a counter trap is another counter trap. Generally, Counter Traps are designed to be activated in response to a certain action, and then negate that action. Symbol: curved arrow.



Whether a card/effect can be chained to another is dependent on the card/effect's Spell Speed, divided into Spell Speed 1, 2 and 3. For Spell Speeds greater than 1, only effects of an equal or higher Spell Speed can be chained; Spell Speed 1 effects cannot be manually chained to one another (for further explanation see [[http://yugioh.wikia.com/wiki/Simultaneous_Effects_Go_On_Chain SEGOC]]).

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Whether a card/effect can be chained to another is dependent on the card/effect's Spell Speed, divided into Spell Speed 1, 2 and 3. For Spell Speeds greater than 1, only effects of an equal or higher Spell Speed can be chained; Spell Speed 1 effects cannot be manually chained to one another (for further explanation see [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Simultaneous_Effects_Go_On_Chain SEGOC]]).



Chains resolve backwards: the last thing to be activated is the first to resolve. Costs are paid at activation, not resolution; if a card is negated, its cost has already been paid and it is not refunded. The resolution of a Chain cannot be interrupted by activating more card effects, Triggers that would activate must wait until the end of the Chain in order to start a new one (and in some cases, [[http://yugioh.wikia.com/wiki/Missing_the_timing miss the timing]]).

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Chains resolve backwards: the last thing to be activated is the first to resolve. Costs are paid at activation, not resolution; if a card is negated, its cost has already been paid and it is not refunded. The resolution of a Chain cannot be interrupted by activating more card effects, Triggers that would activate must wait until the end of the Chain in order to start a new one (and in some cases, [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Missing_the_timing miss the timing]]).



* if a player cannot draw a card from his/her own deck, due to running out of cards, when they must (such as at the beginning of their turn, or a card effect would force them to draw), they lose, regardless of life points. (Note that if a player has no cards in their deck but never has to draw, they can still win.) Some players build decks specifically to cause this; borrowing a term from ''Magic'', such decks are called 'mill decks'. One variant is [[http://yugioh.wikia.com/wiki/Empty_Jar The Empty Jar Deck]], named after [[http://yugioh.wikia.com/Morphing_Jar Morphing Jar]].

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* if a player cannot draw a card from his/her own deck, due to running out of cards, when they must (such as at the beginning of their turn, or a card effect would force them to draw), they lose, regardless of life points. (Note that if a player has no cards in their deck but never has to draw, they can still win.) Some players build decks specifically to cause this; borrowing a term from ''Magic'', such decks are called 'mill decks'. One variant is [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Empty_Jar The Empty Jar Deck]], named after [[http://yugioh.wikia.[[http://yugipedia.com/Morphing_Jar Morphing Jar]].



# If at any time a player holds [[http://yugioh.wikia.com/wiki/Exodia_the_Forbidden_One all]] [[http://yugioh.wikia.com/wiki/Right_Arm_of_the_Forbidden_One five]] [[http://yugioh.wikia.com/wiki/Left_Arm_of_the_Forbidden_One parts]] [[http://yugioh.wikia.com/wiki/Right_Leg_of_the_Forbidden_One of]] [[http://yugioh.wikia.com/wiki/Left_Leg_of_the_Forbidden_One Exodia]], they win automatically. If, by some divine magic, both players simultaneously have all five parts in their hand, the duel is a draw.
# "[[http://yugioh.wikia.com/wiki/Exodius_the_Ultimate_Forbidden_Lord Exodius the Ultimate Forbidden Lord]]" causes the player to win if they have all five Exodia cards in the graveyard (but only if sent there by the effect of Exodius).
# The card "[[http://yugioh.wikia.com/wiki/Last_Turn Last Turn]]" forces a battle between two monsters, the winner of which wins the duel. If both monsters survive, or both monsters are destroyed, the duel is a draw.[[note]]This card is currently on the Forbidden List, and as such is not permitted in official play.[[/note]]
# If "[[http://yugioh.wikia.com/wiki/Destiny_Board Destiny Board]]" (which bears the letter F) and the Spirit Message cards [[http://yugioh.wikia.com/wiki/Spirit_Message_%22I%22 I]], [[http://yugioh.wikia.com/wiki/Spirit_Message_%22N%22 N]], [[http://yugioh.wikia.com/wiki/Spirit_Message_%22A%22 A]], and [[http://yugioh.wikia.com/wiki/Spirit_Message_%22L%22 L]] are on the field in that order, the controller wins automatically. In the Japanese version, the cards spell out DEATH rather than FINAL.
# "[[http://yugioh.wikia.com/wiki/Final_Countdown Final Countdown]]" causes the player to win 20 turns after activation. This includes the turn the card is activated, and each alternation of players counts as 1. In other words, the opponent has 10 of his own moves to win, or he automatically loses.
# "[[http://yugioh.wikia.com/wiki/Vennominaga_the_Deity_of_Poisonous_Snakes Venominaga the Deity of Poisonous Snakes]]" gains a Hyper-Venom counter each time it inflicts damage to the opponent. When it has three such counters, its controller automatically wins.
# If a player manages to Summon "[[http://yugioh.wikia.com/wiki/The_Creator_God_of_Light%2C_Horakhty Holactie the Creator of Light]]", they automatically win.
# If a player successfully resolves the effect of "[[http://yugioh.wikia.com/wiki/Number_88:_Gimmick_Puppet_of_Leo Number 88: Gimmick Puppet of Leo]]" and adds 3 Destiny Counters, the controller automatically wins.
# If a player controls a "[[http://yugioh.wikia.com/wiki/Number_C88:_Gimmick_Puppet_Disaster_Leo Number C88: Gimmick Puppet Disaster Leo]]" during the End Phase with no Xyz-Material Monsters while the opponent has 2000 or less Life Points, they automatically win.
# If a player has three "[[http://yugioh.wikia.com/wiki/Jackpot_7 Jackpot 7]]" banished by their own effect, they automatically win.
# If a player uses [[http://yugioh.wikia.com/wiki/Relay_Soul Relay Soul]], they cannot lose Life Points while the monster summoned by it remains on the field. However, if said monster does leave the field, that player automatically loses.
# If a player manages to attach 10 Xyz Materials to [[http://yugioh.wikia.com/wiki/Ghostrick_Angel_of_Mischief Ghostrick Angel of Mischief]], they automatically win.
# If a player activates [[http://yugioh.wikia.com/wiki/Phantasm_Spiral_Assault Phantasm Spiral Assault]], then successfully gets a [[http://yugioh.wikia.com/wiki/Phantasm_Spiral_Dragon Phantasm Spiral Dragon]] to destroy three opposing effect monsters while equipped with 3 or more "Phantasm Spiral" Equip Spells with different names, they win the duel.
# In Konami Sanctioned Tournaments, you can also lose if you are given a [[http://yugioh.wikia.com/wiki/Game_Loss Game Loss]] from a Konami Judge for any number of possible reasons, which are explained in the [[http://yugioh.wikia.com/wiki/Tournament_Guidelines_FAQ "Tournament Guidelines FAQ".]]

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# If at any time a player holds [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Exodia_the_Forbidden_One all]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Right_Arm_of_the_Forbidden_One five]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Left_Arm_of_the_Forbidden_One parts]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Right_Leg_of_the_Forbidden_One of]] [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Left_Leg_of_the_Forbidden_One Exodia]], they win automatically. If, by some divine magic, both players simultaneously have all five parts in their hand, the duel is a draw.
# "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Exodius_the_Ultimate_Forbidden_Lord Exodius the Ultimate Forbidden Lord]]" causes the player to win if they have all five Exodia cards in the graveyard (but only if sent there by the effect of Exodius).
# The card "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Last_Turn Last Turn]]" forces a battle between two monsters, the winner of which wins the duel. If both monsters survive, or both monsters are destroyed, the duel is a draw.[[note]]This card is currently on the Forbidden List, and as such is not permitted in official play.[[/note]]
# If "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Destiny_Board Destiny Board]]" (which bears the letter F) and the Spirit Message cards [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Spirit_Message_%22I%22 I]], [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Spirit_Message_%22N%22 N]], [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Spirit_Message_%22A%22 A]], and [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Spirit_Message_%22L%22 L]] are on the field in that order, the controller wins automatically. In the Japanese version, the cards spell out DEATH rather than FINAL.
# "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Final_Countdown Final Countdown]]" causes the player to win 20 turns after activation. This includes the turn the card is activated, and each alternation of players counts as 1. In other words, the opponent has 10 of his own moves to win, or he automatically loses.
# "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Vennominaga_the_Deity_of_Poisonous_Snakes Venominaga the Deity of Poisonous Snakes]]" gains a Hyper-Venom counter each time it inflicts damage to the opponent. When it has three such counters, its controller automatically wins.
# If a player manages to Summon "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/The_Creator_God_of_Light%2C_Horakhty Holactie the Creator of Light]]", they automatically win.
# If a player successfully resolves the effect of "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Number_88:_Gimmick_Puppet_of_Leo Number 88: Gimmick Puppet of Leo]]" and adds 3 Destiny Counters, the controller automatically wins.
# If a player controls a "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Number_C88:_Gimmick_Puppet_Disaster_Leo Number C88: Gimmick Puppet Disaster Leo]]" during the End Phase with no Xyz-Material Monsters while the opponent has 2000 or less Life Points, they automatically win.
# If a player has three "[[http://yugioh.wikia."[[http://yugipedia.com/wiki/Jackpot_7 Jackpot 7]]" banished by their own effect, they automatically win.
# If a player uses [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Relay_Soul Relay Soul]], they cannot lose Life Points while the monster summoned by it remains on the field. However, if said monster does leave the field, that player automatically loses.
# If a player manages to attach 10 Xyz Materials to [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Ghostrick_Angel_of_Mischief Ghostrick Angel of Mischief]], they automatically win.
# If a player activates [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Phantasm_Spiral_Assault Phantasm Spiral Assault]], then successfully gets a [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Phantasm_Spiral_Dragon Phantasm Spiral Dragon]] to destroy three opposing effect monsters while equipped with 3 or more "Phantasm Spiral" Equip Spells with different names, they win the duel.
# In Konami Sanctioned Tournaments, you can also lose if you are given a [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Game_Loss Game Loss]] from a Konami Judge for any number of possible reasons, which are explained in the [[http://yugioh.wikia.[[http://yugipedia.com/wiki/Tournament_Guidelines_FAQ "Tournament Guidelines FAQ".]]
28th Mar '18 3:15:20 AM Tenma-Yuuki
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* ''[[http://yugioh.wikia.com/wiki/Ritual_Monster Ritual]]'' monsters (blue border) can only be summoned from the hand by the use of specific spell cards, combined with sacrificing monsters from your field and/or hand whose combined levels are ''at least'' equal (or in certain cases exactly equal) to the level of the ritual monster. They're often regarded as the weakest summon method.

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* ''[[http://yugioh.wikia.com/wiki/Ritual_Monster Ritual]]'' monsters (blue border) can only be summoned Summoned from the hand by the use (with a number of specific spell cards, exceptions) with Ritual Spells, combined with sacrificing monsters Tributing Monsters from your field Field and/or hand whose combined levels Levels are ''at least'' equal (or in certain cases exactly equal) to the level of the ritual monster. Ritual Monster you're attempting to Ritual Summon. They're often regarded as the weakest summon Summon method.
19th Feb '18 2:17:41 AM Tenma-Yuuki
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* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither Levels nor Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.

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* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither Levels nor Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State (or just simply Linked) when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.
14th Feb '18 3:13:47 AM Tenma-Yuuki
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** Per the fourth revision of the Master Rules, Monsters Summoned from the Extra Deck (including Pendulum) must be placed in either one of the two Extra Monster Zones, or to a Main Monster Zone pointed to by a Link Monster's Link Arrow. Extra Deck Monsters Summoned from anywhere other than the Extra Deck are always placed onto a Main Monster Zone (regardless of whether or not they are pointed to by Link Arrows) and never onto an Extra Monster Zone. Additionally, if one takes control of a Monster in an Extra Monster Zone, it goes to a Main Monster Zone on that player's field, and when control of that Monster returns to its original owner, it also goes to a Main Monster Zone on their field.

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** Per the fourth revision of the Master Rules, Monsters Summoned from the Extra Deck (including Pendulum) must be placed in either one of the two Extra Monster Zones, or to a Main Monster Zone pointed to by a Link Monster's Link Arrow. Extra Deck Monsters Summoned from anywhere other than the Extra Deck (or returning to the Field in some other way, e.g. banished until the End Phase) are always placed onto a Main Monster Zone (regardless of whether or not they are pointed to by Link Arrows) and never onto an Extra Monster Zone. Additionally, if one takes control of a Monster in an Extra Monster Zone, it goes to a Main Monster Zone on that player's field, and when control of that Monster returns to its original owner, it also goes to a Main Monster Zone on their field.
14th Feb '18 3:11:22 AM Tenma-Yuuki
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* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither levels nor ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked").

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* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither levels Levels nor ranks, Ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked"). A Monster is stated to be in a Linked State when it is pointed to by a Link Monster's Link Arrow, or when a Link Monster's Link Arrow is pointing to another Monster.
8th Feb '18 11:01:24 AM dlchen145
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# If a player manages to Summon "[[http://yugioh.wikia.com/wiki/The_Creator_God_of_Light%2C_Horakhty The Creator God of Light, Horakhty]]", they automatically win.

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# If a player manages to Summon "[[http://yugioh.wikia.com/wiki/The_Creator_God_of_Light%2C_Horakhty The Holactie the Creator God of Light, Horakhty]]", Light]]", they automatically win.
8th Feb '18 10:55:29 AM dlchen145
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* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Numbers equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither levels nor ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Markers) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked").

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* ''[[http://yugioh.wikia.com/wiki/Link_Monster Link]]'' monsters (blue border with hexagons) are placed in the Extra Deck. They are summoned by sending a number of monsters (called "Link Material Monsters") whose Link Numbers Ratings (Number in the OCG) equal that of the Link Monster (with non-Link Monsters treated as Link 1), and satisfying the material conditions on the Link Monster, to the graveyard. Link Monsters have neither levels nor ranks, and have no DEF value- they can't be placed in Defense Position or flipped face-down. Around their art border, Link Monsters have arrows (Link Markers) Arrows in the TCG, Link Markers in the OCG) that point to specific Monster Card Zones. These zones- including those on the opponent's side of the field, if the arrow points forward- become Link Points and can be used to summon monsters from the Extra Deck; many Link Monsters' effects also deal with whichever monsters are in the Link Points, with some even taking into account other Link Monsters whose arrows point back (being "co-linked").
12th Dec '17 4:04:08 AM Tenma-Yuuki
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** An Extra Link involves a series of co-linked Link Monsters connecting from one Extra Monster Zone to the other. This is also the only way you can control both Extra Monster Zones at the same time, and can be achieved by using your own co-linked Link Monsters, or (in rare cases) your opponent's co-linked Link Monsters, to form a [[https://vignette.wikia.nocookie.net/yugioh/images/f/f3/Extra_Link.png/revision/latest?cb=20170825040740 U-shape]] or [[https://vignette.wikia.nocookie.net/yugioh/images/d/db/Extra_Link_2.png/revision/latest?cb=20170825042627 reverse U-shape]], respectively. Other Link Monsters which are co-linked with a Link Monster involved in an Extra Link also become Extra Linked.

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** An Extra Link involves a series of co-linked Link Monsters connecting from one Extra Monster Zone to the other. This is also the only way you can control both Extra Monster Zones at the same time, and can be achieved by using your own co-linked Link Monsters, or (in rare cases) your opponent's co-linked Link Monsters, to form a [[https://vignette.wikia.nocookie.net/yugioh/images/f/f3/Extra_Link.png/revision/latest?cb=20170825040740 U-shape]] or [[https://vignette.wikia.nocookie.net/yugioh/images/d/db/Extra_Link_2.png/revision/latest?cb=20170825042627 reverse U-shape]], respectively. Other Link Monsters involved in an Extra Link are stated to be Extra Linked, and other Link Monsters which are co-linked with a Link Monster involved in an Extra Link also become Extra Linked.
12th Dec '17 3:56:36 AM Tenma-Yuuki
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** An Extra Link involves a series of co-linked Link Monsters connecting from one Extra Monster Zone to the other, and can be achieved by using your own co-linked Link Monsters, or (in rare cases) your opponent's co-linked Link Monsters, to form a [[https://vignette.wikia.nocookie.net/yugioh/images/f/f3/Extra_Link.png/revision/latest?cb=20170825040740 U-shape]] or [[https://vignette.wikia.nocookie.net/yugioh/images/d/db/Extra_Link_2.png/revision/latest?cb=20170825042627 reverse U-shape]], respectively. Other Link Monsters which are co-linked with a Link Monster involved in an Extra Link also become Extra Linked.

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** An Extra Link involves a series of co-linked Link Monsters connecting from one Extra Monster Zone to the other, other. This is also the only way you can control both Extra Monster Zones at the same time, and can be achieved by using your own co-linked Link Monsters, or (in rare cases) your opponent's co-linked Link Monsters, to form a [[https://vignette.wikia.nocookie.net/yugioh/images/f/f3/Extra_Link.png/revision/latest?cb=20170825040740 U-shape]] or [[https://vignette.wikia.nocookie.net/yugioh/images/d/db/Extra_Link_2.png/revision/latest?cb=20170825042627 reverse U-shape]], respectively. Other Link Monsters which are co-linked with a Link Monster involved in an Extra Link also become Extra Linked.
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