History UsefulNotes / YuGiOh

6th Jun '16 8:40:24 AM BossKey
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# Draw Phase: The turn player draws a card.
# Standby Phase: No actions are taken by default, but any card effects that mention the Standby Phase would take place now. Trap cards and Quick-Play Spell cards can also be activated during this phase.
# Main Phase 1: Turn player may Normal Summon/Set one monster, and play as many Spell and Trap cards as they wish. Most monster effects can also be activated. Any monsters on the turn player controls not summoned during the current turn may be switched from Attack to Defense position and vice versa.
# Battle Phase: A player may attack with any monsters they have in Attack position. This works as follows:
** Turn player nominates an attacking monster from his/her own field, and a target monster on the opponent's field (attack declaration). If the attack target is face-down, it is flipped face-up before damage calculation.
** If the target monster is in attack position, the monster with the lowest ATK is destroyed. The controller of that monster loses life points equal to the difference in ATK. If both ATK scores are equal, both monsters are destroyed and neither player loses any life points. If the ATK of both monsters is 0, neither monster is destroyed.
** If the target monster is in defense position, and its DEF is lower than the attacker's ATK, the defender is destroyed and nobody loses any life points. Some monsters have effects that let them "inflict piercing Battle Damage" that causes damage to be dealt equal to the difference between the attacker's ATK and the defender's DEF.
** If the target monster is in defense position, and its DEF is equal to or greater than than the attacker's ATK, the attacker loses life points equal to the difference and no monsters are destroyed.
** If the opponent has no monsters on the field, the attacking monster may attack the opponent's life points directly. If such an attack is successful, the opponent loses life points equal to the ATK of the attacking monster. (Some cards may have effects that allow a monster to attack directly regardless of monsters on the opponent's field.)
** Each monster the turn player controls can attempt one attack, unless otherwise specified by a card effect.

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# Draw Phase: '''Draw Phase''': The turn player draws a card.
# Standby Phase: '''Standby Phase''': No actions are taken by default, but any card effects that mention the Standby Phase would take place now. Trap cards and Quick-Play Spell cards can also be activated during this phase.
# Main '''Main Phase 1: 1''': Turn player may Normal Summon/Set one monster, and play as many Spell and Trap cards as they wish. Most monster effects can also be activated. Any monsters on the turn player controls not summoned during the current turn may be switched from Attack to Defense position and vice versa.
# Battle Phase: '''Battle Phase''': A player may attack with any monsters they have in Attack position. This phase is divided into ''Steps'' and works as follows:
** ''Start Step'': The player declares that they are entering the Battle Phase.
** ''Battle Step'':
Turn player nominates an attacking monster from his/her own field, and a target monster on the opponent's field (attack declaration). If the attack target is face-down, it is flipped face-up before damage calculation.
** ''Damage Step'': Damage calculation is performed between the attacking monster and the attack target. Calculation proceeds as follows:
***
If the target monster is in attack position, the monster with the lowest ATK is destroyed. The controller of that monster loses life points equal to the difference in ATK. If both ATK scores are equal, both monsters are destroyed and neither player loses any life points. If the ATK of both monsters is 0, neither monster is destroyed.
** *** If the target monster is in defense position, and its DEF is lower than the attacker's ATK, the defender is destroyed and nobody loses any life points. Some monsters have effects that let them "inflict piercing Battle Damage" that causes damage to be dealt equal to the difference between the attacker's ATK and the defender's DEF.
** *** If the target monster is in defense position, and its DEF is equal to or greater than than the attacker's ATK, the attacker loses life points equal to the difference and no monsters are destroyed.
** *** If the opponent has no monsters on the field, the attacking monster may attack the opponent's life points directly. If such an attack is successful, the opponent loses life points equal to the ATK of the attacking monster. (Some cards may have effects that allow a monster to attack directly regardless of monsters on the opponent's field.)
** ''End Step'': The player declares that they are ending the Battle Phase.
** Each monster the turn player controls can attempt one attack, attack (with the Battle and Damage Steps being repeated as necessary), unless otherwise specified by a card effect.effect.
** If a monster declares an attack and a monster is removed from, or summoned to, the opponent's field before the Damage Step, a ''Replay'' occurs. At this time, the attacking player can choose to have their attacking monster continue its attack, designating a new attack target (which may or may not be the original target), or they can choose not to attack, in which case the attacking monster is still considered to have declared an attack and therefore cannot do so again during the same Battle Phase.



# Main Phase 2: Turn player can play any additional spell and trap cards they wish. If they have not already normal summoned a monster, they may do so now. They may also switch the battle positions of any monsters that were not summoned and have not battled this turn. (If the Battle Phase is not entered, Main Phase 2 cannot be entered.)
# End Phase: Similar to the Standby Phase, players take no action by default, but cards that mention the End Phase would have the relevant effects applied. Quick-Play Spells/Traps can be activated. At the very end of the turn, if the turn player has over 6 cards in their hand, they must discard until they have 6 remaining. It is now the opponent's turn.

The player who starts the duel cannot declare the Battle Phase, or draw, in his first turn.

There are three basic types of cards in the game - Monster, Spell (originally called magic), and Trap. A player may have no more than five monsters and a combined total of five Spell and Trap cards (other than Field Spells and Pendulum Monsters treated as spells) in play at any one time.

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# Main '''Main Phase 2: 2''': Turn player can play any additional spell and trap cards they wish. If they have not already normal summoned a monster, they may do so now. They may also switch the battle positions of any monsters that were not summoned and have not battled this turn. (If the Battle Phase is not entered, Main Phase 2 cannot be entered.)
# End Phase: '''End Phase''': Similar to the Standby Phase, players take no action by default, but cards that mention the End Phase would have the relevant effects applied. Quick-Play Spells/Traps can be activated. At the very end of the turn, if the turn player has over 6 cards in their hand, they must discard until they have 6 remaining. It is now the opponent's turn.

The player who starts the duel cannot declare the conduct a Draw Phase or Battle Phase, or draw, Phase in his first turn.

There are three basic types of cards in the game - Monster, Spell (originally called magic), Magic), and Trap. A player may have no more than five monsters and a combined total of five Spell and Trap cards (other than Field Spells and Pendulum Monsters treated as spells) in play at any one time.
12th Jan '16 3:04:04 PM phoenix
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There is also a third grouping, unofficially referred to as archetypes. These are determined by having a common word or phrase in the card name, such as "[[InstantAwesomeJustAddNinja Ninja]]" or "[[{{Superhero}} Hero]]". An increasing number of cards specifically affect monsters of specific archetypes, leading players to complain about inflexibility in new booster packs.

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There is also a third grouping, unofficially referred to as archetypes. These are determined by having a common word or phrase in the card name, such as "[[InstantAwesomeJustAddNinja "[[GratuitousNinja Ninja]]" or "[[{{Superhero}} Hero]]". An increasing number of cards specifically affect monsters of specific archetypes, leading players to complain about inflexibility in new booster packs.
13th May '15 3:31:47 PM Kayube
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* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half the color depending on the card types above, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the middle-left and middle-right of the player's field. Once there is a Pendulum monster in each zone, other Pendulum Monsters can be Pendulum Summoned freely from the player's hand or Extra Deck (as well as Normal and Effect Monsters from the hand) as long as their levels are within a range determined by the specific Pendulum monsters played in the Pendulum Zones (it must be between the blue Pendulum Scale of the card in the blue zone, and the red Scale of the card in the red zone). If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Of course, Pendulum Monsters may have effects (with the effect used when treated as a Spell Card referred to as a "Pendulum Effect"), but they differ depending on whether the monster is being treated as a monster or Spell Card. Pendulum Monsters that don't have monster effects are also treated as Normal Monsters. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case, Xyz Summon.

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* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half the color depending on the card types above, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the middle-left and middle-right of the player's field. Once there is a Pendulum monster in each zone, other Pendulum Monsters can be Pendulum Summoned freely from the player's hand or Extra Deck (as well as Normal and Effect Monsters from the hand) as long as their levels are within a range determined by the specific Pendulum monsters played in the Pendulum Zones (it must be between the blue Pendulum Scale of the card in the blue zone, and the red Scale of the card in the red zone). If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Of course, Pendulum Monsters may have effects (with the effect used when treated as a Spell Card referred to as a "Pendulum Effect"), but they differ depending on whether the monster is being treated as a monster or Spell Card. Pendulum Monsters that don't have monster effects are also treated as Normal Monsters.Monsters; it is also possible for Pendulum Monsters to be Tuners. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case, Xyz Summon.
1st May '15 2:55:33 PM ThePope
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* [[HolyHandGrenade LIGHT]]

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* [[HolyHandGrenade [[LightEmUp LIGHT]]
13th Apr '15 5:19:40 PM ultimomant
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** There are other Fusion monsters that can only be summoned via [[http://yugioh.wikia.com/wiki/NEX a]] [[http://yugioh.wikia.com/wiki/Mask_Change specific]] [[http://yugioh.wikia.com/wiki/Dark_Fusion Spell]] card, and are considered the hardest and most situatonal ones to summon, as they cannot be summoned by other conventional ways, because a) they don't have Fusion Materials; and b) they have conditions stating that they can ''only'' be summoned via the stated Spell, and by no other means.

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** There are other Fusion monsters that can only be summoned via [[http://yugioh.wikia.com/wiki/NEX a]] [[http://yugioh.wikia.com/wiki/Mask_Change specific]] [[http://yugioh.wikia.com/wiki/Dark_Fusion Spell]] card, and are considered the hardest and most situatonal situational ones to summon, as they cannot be summoned by other conventional ways, because a) they don't have Fusion Materials; and b) they have conditions stating that they can ''only'' be summoned via the stated Spell, and by no other means.



# If a player manages to attach 10 Xyz Materials to [[http://yugioh.wikia.com/wiki/Ghostrick_Dorklord Ghostrick Dorklord]], they automatically win.

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# If a player manages to attach 10 Xyz Materials to [[http://yugioh.wikia.com/wiki/Ghostrick_Dorklord com/wiki/Ghostrick_Angel_of_Mischief Ghostrick Dorklord]], Angel of Mischief]], they automatically win.
2nd Apr '15 3:45:00 AM MajinAkuma
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* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half-yellow or orange, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the middle-left and middle-right of the player's field. Once there is a Pendulum monster in each zone, other Pendulum Monsters can be Pendulum Summoned freely from the player's hand or Extra Deck (as well as Normal and Effect Monsters from the hand) as long as their levels are within a range determined by the specific Pendulum monsters played in the Pendulum Zones (it must be between the blue Pendulum Scale of the card in the blue zone, and the red Scale of the card in the red zone). If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Of course, Pendulum Monsters may have effects (with the effect used when treated as a Spell Card referred to as a "Pendulum Effect"), but they differ depending on whether the monster is being treated as a monster or spell card. Pendulum Monsters that don't have monster effects are also treated as Normal Monsters.

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* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half-yellow or orange, (half the color depending on the card types above, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the middle-left and middle-right of the player's field. Once there is a Pendulum monster in each zone, other Pendulum Monsters can be Pendulum Summoned freely from the player's hand or Extra Deck (as well as Normal and Effect Monsters from the hand) as long as their levels are within a range determined by the specific Pendulum monsters played in the Pendulum Zones (it must be between the blue Pendulum Scale of the card in the blue zone, and the red Scale of the card in the red zone). If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Of course, Pendulum Monsters may have effects (with the effect used when treated as a Spell Card referred to as a "Pendulum Effect"), but they differ depending on whether the monster is being treated as a monster or spell card.Spell Card. Pendulum Monsters that don't have monster effects are also treated as Normal Monsters. If the Pendulum Monster is not a Main Deck card, but an Extra Deck Card, e.g. an Xyz Pendulum Monster, it has to be Special Summoned from the Extra Deck first with the corresponding Special Summoning type, in this case, Xyz Summon.
2nd Apr '15 3:38:54 AM MajinAkuma
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# "[[http://yugioh.wikia.com/wiki/Vennominaga_the_Deity_of_Poisonous_Snakes Venominaga the Deity of Poisonous Snakes]]" gains a Hyper-Venom counter each time is inflicts damage to the opponent. When it has three such counters, its controller automatically wins.

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# "[[http://yugioh.wikia.com/wiki/Vennominaga_the_Deity_of_Poisonous_Snakes Venominaga the Deity of Poisonous Snakes]]" gains a Hyper-Venom counter each time is it inflicts damage to the opponent. When it has three such counters, its controller automatically wins.



# If a player successfully resolves the effect of "[[http://yugioh.wikia.com/wiki/Number_88:_Gimmick_Puppet_of_Leo Number 88: Gimmick Puppet of Leo]]" and adds 3 Destiny Counters, they automatically win.

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# If a player successfully resolves the effect of "[[http://yugioh.wikia.com/wiki/Number_88:_Gimmick_Puppet_of_Leo Number 88: Gimmick Puppet of Leo]]" and adds 3 Destiny Counters, they the controller automatically win.wins.
5th Mar '15 9:04:49 PM Kayube
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** Flip Effect monsters activate when flipped face-up. They are identified by the word "FLIP" at the beginning of its text; note that a monster whose effect instead states "When this card is flipped face-up:" is not treated as a Flip Effect monster.

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** Flip Effect monsters activate when flipped face-up. They are identified by the word "FLIP" at the beginning of its their text; note that a monster whose effect instead states "When this card is flipped face-up:" is not treated as a Flip Effect monster.
3rd Mar '15 4:38:35 PM Ragter
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Added DiffLines:

# If a player manages to attach 10 Xyz Materials to [[http://yugioh.wikia.com/wiki/Ghostrick_Dorklord Ghostrick Dorklord]], they automatically win.
9th Jan '15 7:11:09 PM Kayube
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* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half-yellow or orange, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the middle-left and middle-right of the player's field. Once there is a Pendulum monster in each zone, other Pendulum Monsters can be Pendulum Summoned freely from the player's hand or Extra Deck (as well as Normal and Effect Monsters from the hand) as long as their levels are within a range determined by the specific Pendulum monsters played in the Pendulum Zones (it must be between the blue Pendulum Scale of the card in the blue zone, and the red Scale of the card in the red zone). If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Of course, Pendulum Monsters may have effects (with the effect used when treated as a Spell Card referred to as a "Pendulum Effect"), but they differ depending on whether the monster is being treated as a monster or spell card.

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* ''[[http://yugioh.wikia.com/wiki/Pendulum_Monster Pendulum]]'' monsters (half-yellow or orange, half-green border) can be summoned normally from the hand OR be played as Spell Cards in the Pendulum Zones at the middle-left and middle-right of the player's field. Once there is a Pendulum monster in each zone, other Pendulum Monsters can be Pendulum Summoned freely from the player's hand or Extra Deck (as well as Normal and Effect Monsters from the hand) as long as their levels are within a range determined by the specific Pendulum monsters played in the Pendulum Zones (it must be between the blue Pendulum Scale of the card in the blue zone, and the red Scale of the card in the red zone). If a Pendulum Monster would be sent from the field to the Graveyard (either as a monster or a spell card), it instead goes face-up to the Extra Deck, where it can be resummoned later if the conditions allow. Of course, Pendulum Monsters may have effects (with the effect used when treated as a Spell Card referred to as a "Pendulum Effect"), but they differ depending on whether the monster is being treated as a monster or spell card. Pendulum Monsters that don't have monster effects are also treated as Normal Monsters.
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