History UsefulNotes / Unity

24th Mar '17 2:16:31 PM Koveras
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* ''VideoGame/{{Cryamore}}'' (action RPG, TBR 2016)

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* ''VideoGame/{{Cryamore}}'' (action RPG, TBR 2016)TBR)



* ''VideoGame/{{Inside}}'' (platformer, TBR 2016)

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* ''VideoGame/{{Inside}}'' (platformer, TBR 2016)



* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' (platformer, TBR 2016)
* ''VideoGame/{{Pathologic}}'' (survival horror, TBR 2016)

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* ''VideoGame/TheLegendOfElLobodestroyoVsLaLigaDeLosVillanos'' (platformer, TBR 2016)
TBR)
* ''VideoGame/{{Pathologic}}'' remake (survival horror, TBR 2016)2017)



* ''VideoGame/PlanetExplorers'' (sandbox, TBR 2016)

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* ''VideoGame/PillarsOfEternityIIDeadfire'' (WRPG, TBR)
* ''VideoGame/PlanetExplorers'' (sandbox, TBR 2016)



* ''VideoGame/ShroudOfTheAvatarForsakenVirtues'' (WRPG, TBR 2016)

to:

* ''VideoGame/ShroudOfTheAvatarForsakenVirtues'' (WRPG, TBR 2016)TBR)



* ''VideoGame/TheTenthLine'' (ERPG, TBR 2017)

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* ''VideoGame/TheTenthLine'' (ERPG, TBR 2017)



* ''VideoGame/TormentTidesOfNumenera'' (WRPG, TBR 2016)
* ''VideoGame/{{Tyranny}}'' (WRPG, TBR 2016)
* ''VideoGame/UnderworldAscendant'' (WRPG, TBR 2016)

to:

* ''VideoGame/TormentTidesOfNumenera'' (WRPG, TBR 2016)
2017)
* ''VideoGame/{{Tyranny}}'' (WRPG, TBR 2016)
* ''VideoGame/UnderworldAscendant'' (WRPG, TBR 2016)TBR)



* ''VideoGame/YookaLaylee'' (platformer, TBR Q1 2017)

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* ''VideoGame/YookaLaylee'' (platformer, TBR Q1 2017)



* ''VideoGame/SoulSaga'' (ERPG, TBR 2016)

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* ''VideoGame/SoulSaga'' (ERPG, TBR 2016) TBR)
27th Jan '17 12:37:32 PM UltraWanker
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* ''VideoGame/PillarsOfEternityIIDeadfire'' (WRPG, TBA)
27th Jan '17 12:28:50 PM UltraWanker
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* ''VideoGame/PillarsOfEternityIIDeadfire'' (WRPG, TBA)
14th Jan '17 8:40:53 AM DavidCowie
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* ''VideoGame/{{Valley}}'' (adventure game with a lot of platforming, 2016).



* ''VideoGame/{{Valley}}'' (Adventure game with a lot of platforming, 2016).
14th Jan '17 8:20:22 AM DavidCowie
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Added DiffLines:

* ''VideoGame/{{Valley}}'' (Adventure game with a lot of platforming, 2016).
25th Nov '16 6:46:49 PM Whistleblower
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Added DiffLines:

* ''VideoGame/AGoodHusband'' (simulator, 2013)
15th Nov '16 9:37:54 PM Whistleblower
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Added DiffLines:

* ''VideoGame/{{Captured}}'' (Survival Horror, 2016)
1st Nov '16 4:13:25 PM Crossover-Enthusiast
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* ''VideoGame/YandereSimulator'' (horror game, TBR)

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* ''VideoGame/YandereSimulator'' (horror (stealth horror game, TBR)
29th Oct '16 1:33:51 PM Koveras
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Naturally, the engine has a [[MoeAnthropomorphism Moe Anthropomorphic Personification]] in Japan, named [[http://unity-chan.com/contents/about/ Kohaku Otori]] a.k.a. Unity-[[UsefulNotes/JapaneseHonorifics chan]]. Because ''of course'' it does.

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Naturally, the The engine has a [[MoeAnthropomorphism Moe Anthropomorphic Personification]] in Japan, named [[http://unity-chan.com/contents/about/ Kohaku Otori]] a.k.a. Unity-[[UsefulNotes/JapaneseHonorifics chan]]. Because ''of course'' it does.
29th Oct '16 1:33:35 PM Koveras
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''Unity'' (a.k.a. ''[[http://www.unity3d.com/ Unity 3D]]'') is a cross-[[VideoGameGenres genre]] cross-[[VideogameSystems platform]] GameEngine with built-in level and script editors that's been around in some form since 2005. While not as optimized for high-end [=CPUs=] and [=GPUs=] as the big engines (Unreal, id Tech, [=CryEngine=], etc.), it enjoys a lot of love in the IndieGame scene thanks to its ease of use, flexibility, and, most of all, its liberal licensing policies. The basic version is free for anyone, and the pro version with more nifty features costs just $1500 per license [[note]]Licensing costs for some of the other major engines can range well into the millions for commercial development.[[/note]] (with additional add-on licenses needed for console and MobilePhoneGame development). The engine has experienced a particular boom after the rise of Website/{{Kickstarter}} as a game-funding platform in 2012, with the success of ''Unity''-based KS heavyweights ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/PillarsOfEternity'' [[FollowTheLeader paving the way]], which lasted until about 2015, when the drastic loosening of Unreal Engine 4's licensing policies made it just as attractive to indie devs.

Naturally, has a [[MoeAnthropomorphism Moe Anthropomorphic Personification]] in Japan, named [[http://unity-chan.com/contents/about/ Kohaku Otori]] a.k.a. Unity-[[UsefulNotes/JapaneseHonorifics chan]]. Because ''of course'' it does.

to:

''Unity'' (a.k.a. ''[[http://www.unity3d.com/ Unity 3D]]'') is a cross-[[VideoGameGenres genre]] cross-[[VideogameSystems platform]] GameEngine with built-in level and script editors that's been around in some form since 2005. While not as optimized for high-end [=CPUs=] and [=GPUs=] as the big engines (Unreal, id Tech, [=CryEngine=], etc.), it enjoys a lot of love in the IndieGame scene thanks to its ease of use, flexibility, and, most of all, its liberal licensing policies. The basic version is free for anyone, and the pro version with more nifty features costs just $1500 per license [[note]]Licensing costs for some of the other major engines can range well into the millions for commercial development.[[/note]] (with additional add-on licenses needed for console and MobilePhoneGame development). The engine has experienced a particular boom after the rise of Website/{{Kickstarter}} as a game-funding platform in 2012, with the success of ''Unity''-based KS heavyweights ''VideoGame/{{Wasteland 2}}'' and ''VideoGame/PillarsOfEternity'' [[FollowTheLeader paving the way]], which way]]. The boom lasted until about ca. 2015, when the drastic loosening of Unreal Engine 4's licensing policies made it just as attractive to indie devs.

Naturally, the engine has a [[MoeAnthropomorphism Moe Anthropomorphic Personification]] in Japan, named [[http://unity-chan.com/contents/about/ Kohaku Otori]] a.k.a. Unity-[[UsefulNotes/JapaneseHonorifics chan]]. Because ''of course'' it does.
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