History UsefulNotes / SuperSmashBros

26th Dec '15 1:26:03 PM pgj1997
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The same as Free-For-All, except fighters are split up into teams. When a player is K.O.'d, instead of a single fighter gaining a point, the point goes to the team. There are three teams: Red team, Green team, and Blue team. In ''For Wii U'', a Yellow team is available in 8-Player Smash. In games up to Brawl, these were linked to the characters' {{Palette Swap}}s. In ''For Wii U'' and ''For 3DS'', members of the teams are outlined with their team's color. Team Battles can also be played as Survival, Stamina, Coin, or Bonus Battles.

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The same as Free-For-All, except fighters are split up into teams. When a player is K.O.'d, instead of a single fighter gaining a point, the point goes to the team. There are three teams: Red team, Green team, and Blue team. In ''For Wii U'', a Yellow team is available in 8-Player Smash. In games up to Brawl, ''Brawl'', these were linked to the characters' {{Palette Swap}}s. In ''For Wii U'' and ''For 3DS'', members of the teams are outlined with their team's color. Team Battles can also be played as Survival, Stamina, Coin, or Bonus Battles.



Part of Special Smash. This mode plays more like a traditional fighting game, where players try to drain each other's heath. The last player standing wins. The maximum health is always 150 in Melee, and is completely customizable in Brawl onward.

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Part of Special Smash. This mode plays more like a traditional fighting game, where players try to drain each other's heath. The last player standing wins. The maximum health is always 150 in Melee, ''Melee'', and is completely customizable in Brawl onward.



An unlockable mode in both ''Melee'' and ''Brawl'', which is similar to "The Arena" from ''VideoGame/KirbySuperStar''. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where the player can see which fight is next and which ones have already been beaten. The player can also completely heal their character up to three times using Heart Containers found in-between stages (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties. In "For 3DS", the player faces a group of opponents based on the timeline they were from, starting from the 1980s. In "For Wii U", the player faces the same opponents in reverse chronological order. In both versions of the fourth installment, All-Star Mode is available from the start, but only after all characters have been unlocked will the mode be deemed the "True All-Star Mode." This distinction is required for several missions, and healing items are changed in the true All-Star Mode.

!!Break the Targets/Target Smash
->Available in: original, ''Melee'', ''Brawl''

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An unlockable mode in both ''Melee'' and ''Brawl'', which is similar to "The Arena" from ''VideoGame/KirbySuperStar''. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where the player can see which fight is next and which ones have already been beaten. The player can also completely heal their character up to three times using Heart Containers found in-between stages (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties. In "For 3DS", the player faces a group of opponents based on the timeline they were from, starting from the 1980s. In "For Wii U", the player faces the same opponents in reverse chronological order. In both versions of the fourth installment, ''For 3DS'' and ''For Wii U'', All-Star Mode is available from the start, but only after all characters have been unlocked will the mode be deemed the "True All-Star Mode." This distinction is required for several missions, and healing items are changed in the true All-Star Mode.

!!Break the Targets/Target Smash
Targets
->Available in: original, ''Melee'', ''Melee'' (as Target Test), ''Brawl''



In Brawl, this is replaced with a pinball-esque game called "Coin Launcher". Here, the player shoots the trophies to collect them. Enemies will also frequently appear, giving bonuses such as stickers when shot before they go off-screen.

In For Wii U and For 3DS, this is replaced with a mode called "Trophy Rush". Here, the player picks a character, and break as many crates as possible in a set time limit. The mode starts with 30 seconds by default, but more seconds can be added for six coins each. The more points earned, the more trophies the player get. The player can also earn coins and custom parts through this mode as well.

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In Brawl, ''Brawl'', this is replaced with a pinball-esque game called "Coin Launcher". Here, the player shoots the trophies to collect them. Enemies will also frequently appear, giving bonuses such as stickers when shot before they go off-screen.

In For ''For Wii U U'' and For 3DS, ''For 3DS'', this is replaced with a mode called "Trophy Rush". Here, the player picks a character, and break as many crates as possible in a set time limit. The mode starts with 30 seconds by default, but more seconds can be added for six coins each. The more points earned, the more trophies the player get. The player can also earn coins and custom parts through this mode as well.



!!Cruel Smash
-> Available in: ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''
-> Co-op available in ''Brawl'' (2 players), ''For Wii U'' (up to 4 players)
A special and extremely difficult mode for Multi-Man Smash. The player must fight versions of the Small Fry Corps that have been powered up to a ludicrous degree. These fighters are ferocious, intelligent, resistant to knockback, and deal extreme amounts of knockback to the player. AI exploitation is very helpful to winning.



This mode uses Nintendo Wi-fi connection (for ''Brawl'') or Nintendo Network (for ''Wii U'' and ''3DS'') to fight online, do Home-run Contests, or spectate a match. When not fighting with friends, the game puts the player in a random room on the server with four other players (and one spectator if the option is turned on). Once the player picks a character and a stage, the player is put in a training room with a sandbag to practice until four players join, or the time runs out. If less than four players are in the room before the time runs out, [=CPUs=] will fill up the remaining spaces. When spectating, the player can bet coins on which player or team will win the Brawl. In the ''Wii U'' and ''3DS'' versions, there are two campaigns: "For Fun" and "For Glory". "For Fun" mode has all the items on, and every stage except Final Destination can be played on, randomly selected. In "For Glory", items are turned off and only Final Destination and stages with Final Destination modes can be played on, randomly selected. Statistics are kept in "For Glory" matches. When playing with friends, players can customize the settings to their liking.

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This mode uses Nintendo Wi-fi Wi-Fi connection (for ''Brawl'') or Nintendo Network (for ''Wii ''For Wii U'' and ''3DS'') ''For 3DS'') to fight online, do Home-run Contests, or spectate a match. When not fighting with friends, the game puts the player in a random room on the server with four other players (and one spectator if the option is turned on). Once the player picks a character and a stage, the player is put in a training room with a sandbag to practice until four players join, or the time runs out. If less than four players are in the room before the time runs out, [=CPUs=] will fill up the remaining spaces. When spectating, the player can bet coins on which player or team will win the Brawl. In the ''Wii ''For Wii U'' and ''3DS'' versions, ''For 3DS'', there are two campaigns: "For Fun" and "For Glory". "For Fun" mode has all the items on, and every stage except Final Destination can be played on, randomly selected. In "For Glory", items are turned off and only Final Destination and stages with Final Destination modes can be played on, randomly selected. Statistics are kept in "For Glory" matches. When playing with friends, players can customize the settings to their liking.



A 2D platformer version of City Trial from ''VideoGame/KirbyAirRide''. Up to four players explore a large maze filled with enemies from different Nintendo (and other third-party) franchises, attempting to gain stat pickups and loot. Once the time is up, all players compete in a randomly selected race or fight (known as the "Final Battle" in any case). The stat pickups help the player thrive in the maze, as well as the final battle, while the loot provides equipment, custom special moves, and Mii outfits for Character Customization that can be used in future Smash Runs and other modes.

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A This is 2D platformer version of City Trial from ''VideoGame/KirbyAirRide''.''VideoGame/KirbyAirRide'' of sorts. Up to four players explore a large maze filled with enemies from different Nintendo (and other third-party) franchises, attempting to gain stat pickups and loot. Once the time is up, all players compete in a randomly selected race or fight (known as the "Final Battle" in any case). The stat pickups help the player thrive in the maze, as well as the final battle, while the loot provides equipment, custom special moves, and Mii outfits for Character Customization that can be used in future Smash Runs and other modes.
17th Nov '15 9:33:01 AM Megadoomer
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->Avaliable in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''

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->Avaliable ->Available in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''



->Avaliable in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''

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->Avaliable ->Available in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''



->Avaliable in: ''Melee'', ''Brawl'', ''For Wii U''

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->Avaliable ->Available in: ''Melee'', ''Brawl'', ''For Wii U''



->Avaliable in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''

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->Avaliable ->Available in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''



->Avaliable in: ''Melee'', ''Brawl'', ''For Wii U''

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->Avaliable ->Available in: ''Melee'', ''Brawl'', ''For Wii U''



->Avaliable in: ''Melee'', ''Brawl'' (as a Special Brawl setting), ''For Wii U''

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->Avaliable ->Available in: ''Melee'', ''Brawl'' (as a Special Brawl setting), ''For Wii U''
22nd Aug '15 10:16:15 PM dancnbna
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A special and extremely difficult mode for Multi-Man Smash. The player must fight versions of the Small Fry Corps that have been powered up to a ludicrous degree. These fighters are ferocious, intelligent, resistant to knockback, and deal extreme amounts of knockback to the player.

to:

A special and extremely difficult mode for Multi-Man Smash. The player must fight versions of the Small Fry Corps that have been powered up to a ludicrous degree. These fighters are ferocious, intelligent, resistant to knockback, and deal extreme amounts of knockback to the player.
player. AI exploitation is very helpful to winning.
22nd Aug '15 10:13:27 PM dancnbna
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The main one-player game mode of the [=N64=] installment, Classic Mode challenges the player to pick one character and use them to win a series of fights, culminating in a FinalBoss at the end. In the original game, the opponents were fixed for each of the 11 battles, but later games would include some form of randomness and change the number of battles (8 in ''Melee'', 12 in ''Brawl'', 6 in ''For 3DS'' and ''For Wii U''). There are bonus stages in between certain fights, which gives the player a chance to boost their score or (in ''Melee'') collect trophies. ''For 3DS'' strips out the bonus rounds, but allows the player to choose their next battle from two or three options, sometimes offering bonus gold and trophies for choosing one path over another. ''For Wii U'' is similar, but there are more group battles with more than 4 players. There can also be custom fighters that can either be in the battles or can intrude before the player goes into them. The player can also pick defeated opponents for Team Battles.

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The main one-player game mode of the [=N64=] installment, Classic Mode challenges the player to pick one character and use them to win a series of fights, culminating in a FinalBoss against Master Hand (or Crazy Hand, depending on the difficulty) at the end. In the original game, the opponents were fixed for each of the 11 battles, but later games would include some form of randomness and change the number of battles (8 in ''Melee'', 12 in ''Brawl'', 6 in ''For 3DS'' and ''For Wii U''). There are bonus stages in between certain fights, which gives the player a chance to boost their score or (in ''Melee'') collect trophies. ''For 3DS'' strips out the bonus rounds, but allows the player to choose their next battle from two or three options, sometimes offering bonus gold and trophies for choosing one path over another. ''For Wii U'' is similar, but there are more group battles with more than 4 players. Players move the chosen fighter's trophy across a board to select the desired opponents. There can also be custom fighters that can either be in the battles or can intrude before the player goes into them. The player can also pick defeated opponents for Team Battles.
Battles. The first three rounds have a rival character; defeating this character will grant bonus items that increase with the amount of rounds they last, but they can be defeated before the final battle if left alone.



An unlockable mode in both ''Melee'' and ''Brawl'', which is similar to "The Arena" from ''VideoGame/KirbySuperStar''. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where the player can see which fight is next and which ones have already been beaten. The player can also completely heal their character up to three times using Heart Containers found in-between stages (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties. In "For 3DS", the player faces a group of opponents based on the timeline they were from, starting from the 1980s. In "For Wii U", the player faces the same opponents in reverse chronological order.

to:

An unlockable mode in both ''Melee'' and ''Brawl'', which is similar to "The Arena" from ''VideoGame/KirbySuperStar''. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where the player can see which fight is next and which ones have already been beaten. The player can also completely heal their character up to three times using Heart Containers found in-between stages (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties. In "For 3DS", the player faces a group of opponents based on the timeline they were from, starting from the 1980s. In "For Wii U", the player faces the same opponents in reverse chronological order.
order. In both versions of the fourth installment, All-Star Mode is available from the start, but only after all characters have been unlocked will the mode be deemed the "True All-Star Mode." This distinction is required for several missions, and healing items are changed in the true All-Star Mode.



!!Cruel Smash
-> Available in: ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''
-> Co-op available in ''Brawl'' (2 players), ''For Wii U'' (up to 4 players)
A special and extremely difficult mode for Multi-Man Smash. The player must fight versions of the Small Fry Corps that have been powered up to a ludicrous degree. These fighters are ferocious, intelligent, resistant to knockback, and deal extreme amounts of knockback to the player.



This mode uses Nintendo Wi-fi connection (for ''Brawl'') or Nintendo Network (for ''Wii U'' and ''3DS'') to Brawl online, do Home-run Contests, or spectate a match. When not fighting with friends, the game puts the player in a random room on the server with four other players (and one spectator if the option is turned on). Once the player picks a character and a stage, the player is put in a training room with a sandbag to practice until four players join, or the time runs out. If less than four players are in the room before the time runs out, [=CPUs=] will fill up the remaining spaces. When spectating, the player can bet coins on which player or team will win the Brawl. In the ''Wii U'' and ''3DS'' versions, there are two campaigns: "For Fun" and "For Glory". "For Fun" mode has all the items on, and every stage except Final Destination can be played on, randomly selected. In "For Glory", items are turned off and only Final Destination and stages with Final Destination modes can be played on, randomly selected. When playing with friends, players can customize the settings to their liking.

to:

This mode uses Nintendo Wi-fi connection (for ''Brawl'') or Nintendo Network (for ''Wii U'' and ''3DS'') to Brawl fight online, do Home-run Contests, or spectate a match. When not fighting with friends, the game puts the player in a random room on the server with four other players (and one spectator if the option is turned on). Once the player picks a character and a stage, the player is put in a training room with a sandbag to practice until four players join, or the time runs out. If less than four players are in the room before the time runs out, [=CPUs=] will fill up the remaining spaces. When spectating, the player can bet coins on which player or team will win the Brawl. In the ''Wii U'' and ''3DS'' versions, there are two campaigns: "For Fun" and "For Glory". "For Fun" mode has all the items on, and every stage except Final Destination can be played on, randomly selected. In "For Glory", items are turned off and only Final Destination and stages with Final Destination modes can be played on, randomly selected. Statistics are kept in "For Glory" matches. When playing with friends, players can customize the settings to their liking.



A 2D platformer version of City Trial from ''VideoGame/KirbyAirRide''. Up to four players explore a large maze filled with enemies from different Nintendo games, attempting to gain stat pickups and loot. Once the time is up, all players compete in a randomly selected race or fight (known as the "Final Battle" in any case). The stat pickups help the player thrive in the maze, as well as the final battle, while the loot provides equipment, custom special moves, and Mii outfits for Character Customization that can be used in future Smash Runs and other modes.

to:

A 2D platformer version of City Trial from ''VideoGame/KirbyAirRide''. Up to four players explore a large maze filled with enemies from different Nintendo games, (and other third-party) franchises, attempting to gain stat pickups and loot. Once the time is up, all players compete in a randomly selected race or fight (known as the "Final Battle" in any case). The stat pickups help the player thrive in the maze, as well as the final battle, while the loot provides equipment, custom special moves, and Mii outfits for Character Customization that can be used in future Smash Runs and other modes.



A board game where all four players make their moves simultaneously, collecting fighters and stat pickups. If two bump into each other, they stop in their tracks and all players are pulled into battle, forced to use the next fighter in their lineup. Losing in battle forfeits the fighter being used, while victory earns that player the fighter that second place was using. Each player can also hold four items; blue ones can be used on the board, red ones can be used to power-up (or power-down an opponent) before a battle, and green ones are meta, affecting the usage of red and blue ones. At the end of game, players bring their line-up of fighters for a Final Battle; scoring the most [=KOs=] there wins the Smash Tour.

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A board game where all four players make their moves simultaneously, collecting fighters and stat pickups. If two bump into each other, they stop in their tracks and all players are pulled into battle, forced to use the next fighter in their lineup. Losing in battle forfeits the fighter being used, while victory earns that player the fighter that second place was using. Each player can also hold four items; blue ones can be used on the board, red ones can be used to power-up (or power-down an opponent) before a battle, and green ones are meta, affecting the usage of red and blue ones. Special characters appear from time to time, causing negative effects to the map or players, or providing a reward if bumped into. Bosses may appear, and bumping into them triggers a battle against them. Defeating the boss grants large amounts of stat pickups to the fighter who finished it off. At the end of game, players bring their line-up of fighters for a Final Battle; scoring the most [=KOs=] there wins the Smash Tour.
14th Aug '15 1:41:59 PM pgj1997
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The preferred mode among competitive players. It plays essentially the same as free for all, except players are given a number of lives (called "stocks"), set before the match. The last player standing wins. You can also set time limits if you want to speed things up. If you do and the stocks are tied after time expires, sudden death happens.

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The preferred mode among competitive players. It plays essentially the same as free for all, except players are given a number of lives (called "stocks"), set before the match. The last player standing wins. You can Players are also able to set a time limits limit if you they want to speed things up. If you do this is the case and the stocks are tied after time expires, sudden death happens.
"Sudden Death" will start.



The main one-player game mode of the [=N64=] installment, Classic Mode challenges the player to pick one character and use them to win a series of fights, culminating in a FinalBoss at the end. In the original game, the opponents were fixed for each of the 11 battles, but later games would include some form of randomness and change the number of battles (8 in ''Melee'', 12 in ''Brawl'', 6 in ''For 3DS'' and ''For Wii U''). There are bonus stages in between certain fights, which give you a chance to boost your score or (in ''Melee'') collect trophies. ''For 3DS'' strips out the bonus rounds, but allows the player to choose their next battle from two or three options, sometimes offering bonus gold and trophies for choosing one path over another. ''For Wii U'' is similar, but there are more group battles with more than 4 players. You will also have custom fighters that can either be in the battles or can intrude before you go into them. You can also pick defeated opponents for Team Battles.

to:

The main one-player game mode of the [=N64=] installment, Classic Mode challenges the player to pick one character and use them to win a series of fights, culminating in a FinalBoss at the end. In the original game, the opponents were fixed for each of the 11 battles, but later games would include some form of randomness and change the number of battles (8 in ''Melee'', 12 in ''Brawl'', 6 in ''For 3DS'' and ''For Wii U''). There are bonus stages in between certain fights, which give you gives the player a chance to boost your their score or (in ''Melee'') collect trophies. ''For 3DS'' strips out the bonus rounds, but allows the player to choose their next battle from two or three options, sometimes offering bonus gold and trophies for choosing one path over another. ''For Wii U'' is similar, but there are more group battles with more than 4 players. You will There can also have be custom fighters that can either be in the battles or can intrude before you go the player goes into them. You The player can also pick defeated opponents for Team Battles.



An unlockable mode in both ''Melee'' and ''Brawl'', which is similar to "The Arena" from ''VideoGame/KirbySuperStar''. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where you can see which fight is next and which you've already beaten, and completely heal yourself up to three times (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties. In "For 3DS", you face a group of opponents based on the timeline they were from, starting from the 1980s. In "For Wii U", you face the same opponents in reverse chronological order.

to:

An unlockable mode in both ''Melee'' and ''Brawl'', which is similar to "The Arena" from ''VideoGame/KirbySuperStar''. The player must defeat every playable character in the game with only one life, sometimes fighting multiple opponents at a time. In between fights are rest areas where you the player can see which fight is next and which you've ones have already beaten, and been beaten. The player can also completely heal yourself their character up to three times using Heart Containers found in-between stages (otherwise, all damage is retained between fights). With its length and the limited healing resources, it usually presents a challenge even on the lower difficulties. In "For 3DS", you face the player faces a group of opponents based on the timeline they were from, starting from the 1980s. In "For Wii U", you face the player faces the same opponents in reverse chronological order.



This mode puts you in an endless practice match up against a selectable CPU opponent on any stage. Here, the player can adjust the settings from a menu, such as directly spawning certain items, adjusting the speed, adding additional CPU opponents (all using the same character the CPU is chosen as) as well as changing their behaviour (from standing still, to walking, to jumping, to fleeing, to fighting like in normal matches), and changing the amount of damage the [=CPUs=] have (in ''For 3DS'' and ''For Wii U'', it also changes the player's damage as well).

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This mode puts you the player in an endless practice match up against a selectable CPU opponent on any stage. Here, the player can adjust the settings from a menu, such as directly spawning certain items, adjusting the speed, adding additional CPU opponents (all using the same character the CPU is chosen as) as well as changing their behaviour (from standing still, to walking, to jumping, to fleeing, to fighting like in normal matches), and changing the amount of damage the [=CPUs=] have (in ''For 3DS'' and ''For Wii U'', it also changes the player's damage as well).



This mode lets you bet the coins you earn on a gashapon machine to collect trophies. The more coins you bet, the more likely you'll get a new trophy.

In Brawl, this is replaced with a pinball-esque game called "Coin Launcher". Here, you shoot the trophies to collect them. Enemies will also frequently appear, giving you bonuses such as stickers if you shoot them before they go off-screen.

In For Wii U and For 3DS, this is replaced with a mode called "Trophy Rush". Here, you pick any character you like, and break as many crates as you can in a set time limit. You get 30 seconds by default, but more seconds can be added for six coins each. The more points you earn, the more trophies you get. You can also earn coins and custom parts through this mode as well.

to:

This mode lets you the player bet the coins you earn earned on a gashapon machine to collect trophies. The more coins you that are bet, the more likely you'll get a new trophy.

trophy will come out.

In Brawl, this is replaced with a pinball-esque game called "Coin Launcher". Here, you shoot the player shoots the trophies to collect them. Enemies will also frequently appear, giving you bonuses such as stickers if you shoot them when shot before they go off-screen.

In For Wii U and For 3DS, this is replaced with a mode called "Trophy Rush". Here, you pick any character you like, the player picks a character, and break as many crates as you can possible in a set time limit. You get The mode starts with 30 seconds by default, but more seconds can be added for six coins each. The more points you earn, earned, the more trophies you the player get. You The player can also earn coins and custom parts through this mode as well.



Similar to Event Mode, this mode features challenges you must complete. There are two types of orders: "Master Orders" and "Crazy Orders", given by Master Hand and Crazy Hand, respectively. In Master Orders, you pick one of three battles given to you. Once the player finishes one, the cycle repeats. In Crazy Orders, the player must partake in a set of challenges as much as he or she can before losing (with a cumulative 10-minute time limit to introduce an additional element of risk, as running out of time carries the same consequences as being defeated). You can quit at any time, but you must have a fight with Crazy Hand first. If you defeat Crazy Hand, you keep all the stuff you've collected. However, if Crazy Hand beats you, you lose many of the items collected.

to:

Similar to Event Mode, this mode features challenges you must to complete. There are two types of orders: "Master Orders" and "Crazy Orders", given by Master Hand and Crazy Hand, respectively. In Master Orders, you pick the player picks one of three battles given to you.given. Once the player finishes one, the cycle repeats. In Crazy Orders, the player must partake in a set of challenges as much as he or she can before losing (with a cumulative 10-minute time limit to introduce an additional element of risk, as running out of time carries the same consequences as being defeated). You The player can quit at any time, but you must have a fight with Crazy Hand first. If you defeat Crazy Hand, you Hand is defeated, the player keep all the stuff you've collected. However, if the player loses to Crazy Hand beats you, you lose Hand, the player loses many of the items collected.



Rather than just straight fights of the kind you play in multiplayer, the Adventure Modes of the series have the fighters going through side-scrolling platform stages, aiming to reach a goal at the end. ''Melee'''s Adventure Mode sent the chosen character through stages based on the various series represented in the game, interspersed with regular fights, and ending with a fight against Bowser, while the mode in ''Brawl'', ''The Subspace Emissary'', had a full story and original locations and enemies. (Tropes for ''The Subspace Emissary'' can be found [[VideoGame/TheSubspaceEmissary here]].)

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Rather than just straight fights of the kind you play found in multiplayer, the Adventure Modes of the series have the fighters going through side-scrolling platform stages, aiming to reach a goal at the end. ''Melee'''s Adventure Mode sent the chosen character through stages based on the various series represented in the game, interspersed with regular fights, and ending with a fight against Bowser, while the mode in ''Brawl'', ''The Subspace Emissary'', had a full story and original locations and enemies. (Tropes for ''The Subspace Emissary'' can be found [[VideoGame/TheSubspaceEmissary here]].)
14th Aug '15 7:04:22 AM case
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!!Stamina
->Avaliable in: ''Melee'', ''Brawl'' (as a Special Brawl setting), ''For Wii U''
This mode plays more like a traditional fighting game, where players try to drain each other's heath. The last player standing wins. The maximum health is always 150 in Melee, and is completely customizable in Brawl.

!!Team Battle
->Avaliable in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''
The same as Free-For-All, except fighters are split up into teams. When a player is K.O.'d, instead of a single fighter gaining a point, the point goes to the team. There are three teams: Red team, Green team, and Blue team. In ''For Wii U'', a Yellow team is available in 8-Player Smash. In games up to Brawl, these were linked to the characters' {{Palette Swap}}s. In ''For Wii U'' and ''For 3DS'', members of the teams are outlined with their team's color. Team Battles can also be played as Survival, Stamina, Coin, or Bonus Battles.



!!Bonus Battle
->Available in: ''Melee''
In this timed battle, points are awarded after time runs out, based on actions taken by players during the battle. These range from straightforward things such as knocking out opponents, to strange ones like only using one move for the entire match. The player awarded the most points wins.

!!Team Battle
->Avaliable in: original, ''Melee'', ''Brawl'', ''For 3DS'', ''For Wii U''
The same as Free-For-All, except fighters are split up into teams. When a player is K.O.'d, instead of a single fighter gaining a point, the point goes to the team. There are three teams: Red team, Green team, and Blue team. In ''For Wii U'', a Yellow team is available in 8-Player Smash. In games up to Brawl, these were linked to the characters' {{Palette Swap}}s. In ''For Wii U'' and ''For 3DS'', members of the teams are outlined with their team's color. Team Battles can also be played as Survival, Stamina, Coin, or Bonus Battles.



!!Stamina
->Avaliable in: ''Melee'', ''Brawl'' (as a Special Brawl setting), ''For Wii U''
Part of Special Smash. This mode plays more like a traditional fighting game, where players try to drain each other's heath. The last player standing wins. The maximum health is always 150 in Melee, and is completely customizable in Brawl onward.



As the name suggests, this mode increases the limit of 4 players to 8. Only a select amount of stages can be used with 8-Player Smash. Other than that, it works exactly like Free-For-All or Survival.

!1-player Game Modes

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As the name suggests, this mode increases the limit of 4 players to 8. Only a select amount selection of stages can be used with in 8-Player Smash, and it's not available in Special Smash. Other than that, it works exactly like Free-For-All or Survival.

!1-player
Survival, and any of the items may appear if they are turned on.

!Solo/Group
Game Modes



->Co-op mode available in ''For Wii U''

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->Co-op mode available in ''For Wii U''



->Co-op mode available in ''Brawl''

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->Co-op mode available in ''Brawl''''Brawl'', ''For 3DS'', ''For Wii U''



->Co-op mode available in ''For 3DS'' and ''For Wii U''

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->Co-op mode available in ''For 3DS'' and ''For Wii U''



In For Wii U and For 3DS, this is replaced with a mode calles "Trophy Rush". Here, you pick any character you like, and break as many crates as you can in a set time limit. You get 30 seconds by default, but more seconds can be added for six coins each. The more points you earn, the more trophies you get. You can also earn coins and custom parts through this mode as well.

to:

In For Wii U and For 3DS, this is replaced with a mode calles called "Trophy Rush". Here, you pick any character you like, and break as many crates as you can in a set time limit. You get 30 seconds by default, but more seconds can be added for six coins each. The more points you earn, the more trophies you get. You can also earn coins and custom parts through this mode as well.



Similar to Event Mode, this mode features challenges you must complete. There are two types of orders: "Master Orders" and "Crazy Orders", given by Master Hand and Crazy Hand, respectively. In Master Orders, you pick one of three battles given to you. Once the player finishes one, the cycle repeats. In Crazy Orders, the player must partake in a set of challenges as much as he or she can before losing (with a cumulative 10-minute time limit to introduce an additional element of risk, as running out of time carries the same consequences as being defeated). You can quit at any time, but you must have a fight with Crazy Hand first. If you defeats Crazy Hand, you keep all the stuff you've collected. However, if Crazy Hand beats you, you get absolutely nothing.

to:

Similar to Event Mode, this mode features challenges you must complete. There are two types of orders: "Master Orders" and "Crazy Orders", given by Master Hand and Crazy Hand, respectively. In Master Orders, you pick one of three battles given to you. Once the player finishes one, the cycle repeats. In Crazy Orders, the player must partake in a set of challenges as much as he or she can before losing (with a cumulative 10-minute time limit to introduce an additional element of risk, as running out of time carries the same consequences as being defeated). You can quit at any time, but you must have a fight with Crazy Hand first. If you defeats defeat Crazy Hand, you keep all the stuff you've collected. However, if Crazy Hand beats you, you get absolutely nothing.
lose many of the items collected.



-> Co-op mode avaliable in ''Brawl''

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-> Co-op mode avaliable available in ''Brawl''''Brawl'', ''For Wii U''
-> Hot Seat competitive available in ''For Wii U''



->Co-op mode available in ''Brawl''

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->Co-op mode available in ''Brawl''



->Co-op mode available in ''Brawl''

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->Co-op mode -> Co-op available in ''Brawl''''Brawl'' (2 players), ''For Wii U'' (up to 4 players)
-> Competitive available in ''For Wii U''



A 2D platformer version of City Trial from ''VideoGame/KirbyAirRide''. Up to four players explore a large maze filled with enemies from different Nintendo games, attempting to gain stat pickups and loot. Once the time is up, all players compete in a randomly selected race or fight (known as the "Final Battle" in any case). The stat pickups help the player thrive in the maze, as well as the final battle, while the loot provides equipment, custom special moves, and Mii outfits for Character Customization that can be used in future Smash Runs and other modes.

to:

A 2D platformer version of City Trial from ''VideoGame/KirbyAirRide''. Up to four players explore a large maze filled with enemies from different Nintendo games, attempting to gain stat pickups and loot. Once the time is up, all players compete in a randomly selected race or fight (known as the "Final Battle" in any case). The stat pickups help the player thrive in the maze, as well as the final battle, while the loot provides equipment, custom special moves, and Mii outfits for Character Customization that can be used in future Smash Runs and other modes.modes.

!!Smash Tour
-> Available in: ''For Wii U''
A board game where all four players make their moves simultaneously, collecting fighters and stat pickups. If two bump into each other, they stop in their tracks and all players are pulled into battle, forced to use the next fighter in their lineup. Losing in battle forfeits the fighter being used, while victory earns that player the fighter that second place was using. Each player can also hold four items; blue ones can be used on the board, red ones can be used to power-up (or power-down an opponent) before a battle, and green ones are meta, affecting the usage of red and blue ones. At the end of game, players bring their line-up of fighters for a Final Battle; scoring the most [=KOs=] there wins the Smash Tour.
4th Jun '15 7:28:34 PM pgj1997
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!!Special Mode

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!!Special ModeSmash
4th Jun '15 7:27:26 PM pgj1997
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!!Time

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!!Time!!Free-For-All



!!Stock

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!!Stock!!Survival
14th May '15 5:06:26 PM 0219110
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!!Free For All

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!!Free For All!!Time



!!Survival

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!!Survival!!Stock



->Co-op mode avaliable in ''Brawl''

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->Co-op mode avaliable available in ''Brawl''
14th May '15 5:58:44 AM pgj1997
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Rather than just straight fights of the kind you play in multiplayer, the Adventure Modes of the series have the fighters going through side-scrolling platform stages, aiming to reach a goal at the end. ''Melee'''s Adventure Mode sent the chosen character through stages based on the various series represented in the game, interspersed with regular fights, and ending with a fight against Bowser, while the mode in ''Brawl'', ''The Subspace Emissary'', had a full story and original locations and enemies. (Tropes for ''The Subspace Emissary'' are on the main page.)

to:

Rather than just straight fights of the kind you play in multiplayer, the Adventure Modes of the series have the fighters going through side-scrolling platform stages, aiming to reach a goal at the end. ''Melee'''s Adventure Mode sent the chosen character through stages based on the various series represented in the game, interspersed with regular fights, and ending with a fight against Bowser, while the mode in ''Brawl'', ''The Subspace Emissary'', had a full story and original locations and enemies. (Tropes for ''The Subspace Emissary'' are on the main page.can be found [[VideoGame/TheSubspaceEmissary here]].)
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