History UsefulNotes / SNESCDROM

10th Aug '17 2:06:04 PM bowserbros
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A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly. Originally wanting to auction it off after the ordeal, they changed their minds and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less.

to:

A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly. Originally wanting to auction it off after the ordeal, they changed their minds and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less. \n Based on Ben's findings, the SNES CD-ROM was no more powerful than a standalone Super Nintendo, with most people assuming that the system's actual "oomph" would've been built into a special cartridge called the [=SuperDisc=], which likely would've been included with the SNES CD-ROM; the ROM for this cartridge is readily available online.
3rd Jul '17 9:15:10 PM RAMChYLD
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A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly before selling the prototype off, although they appear to have changed their minds about selling it. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less.

to:

A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly before selling reassembly. Originally wanting to auction it off after the prototype off, although ordeal, they appear to have changed their minds about selling it.and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less.
3rd Jul '17 9:13:43 PM RAMChYLD
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It should be noted that Nintendo's moves to snub Sony happened behind Sony's back[[note]]http://arstechnica.co.uk/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/[[/note]], with Sony and Ken Kuratagi not being informed of the termination until the last minute, at the CES, and in public[[note]]Nintendo's CEO probably decided that they had to fight what they percieved as a huge "insult" from Sony with a fiery "insult" of their own, a bad idea in hindsight[[/note]]. Sony's then CEO took reacted accordingly (especially since Nintendo snubbed Sony, a fellow Japanese conglomerate, for Philips, a "gaijin", which in the eyes of Japanese businessmen, is as blasphemous as it gets) and thus started to find ways to get even with Nintendo, first trying to partner with Sega, and failing that, giving Kuratagi and the other engineers the ultimatum to build their own console. Sega of Japan looking down on them only making Sony's CEO more determined then ever to push out a console.

to:

It should be noted that Nintendo's moves to snub Sony happened behind Sony's back[[note]]http://arstechnica.co.uk/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/[[/note]], with Sony and Ken Kuratagi not being informed of the termination until the last minute, at the CES, and in public[[note]]Nintendo's CEO probably decided that they had to fight what they percieved as a huge "insult" from Sony with a fiery "insult" of their own, a bad idea in hindsight[[/note]]. Sony's then CEO took the insult to heart and reacted accordingly (especially since Nintendo snubbed Sony, a fellow Japanese conglomerate, for Philips, a "gaijin", which in the eyes of Japanese businessmen, is as blasphemous as it gets) and thus started to find ways to get even with Nintendo, first trying to partner with Sega, and failing that, giving Kuratagi and the other engineers the ultimatum to build their own console. Sega of Japan looking down on them only making Sony's CEO more determined then ever to push out a console.
3rd Jul '17 9:12:24 PM RAMChYLD
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As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers, and was renowned for it's extremely high failure rate.[[/note]].

to:

As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers, and was renowned for it's extremely high failure rate.extreme unreliability.[[/note]].
3rd Jul '17 9:11:52 PM RAMChYLD
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As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers.[[/note]].

to:

As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers.gamers, and was renowned for it's extremely high failure rate.[[/note]].
3rd Jul '17 7:17:30 PM RAMChYLD
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It should be noted that Nintendo's moves to snub Sony happened behind Sony's back[[note]]http://arstechnica.co.uk/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/[[/note]], with Sony and Ken Kuratagi not being informed of the termination until the last minute, at the CES, and in public[[note]]Nintendo's CEO probably decided that they had to fight what they percieved as a huge "insult" from Sony with a fiery "insult" of their own, a bad idea in hindsight[[/note]]. Sony's then CEO took that move as public ridiculing of the company (especially since Nintendo snubbed Sony, a fellow Japanese conglomerate, for Philips, a "gaijin", which in the eyes of Japanese businessmen, is as blasphemous as it gets) and thus started to find ways to snub Nintendo back, first trying to partner with Sega, and failing that, giving Kuratagi and the other engineers the ultimatum to build their own console. Sega of Japan looking down on them only making Sony's CEO more determined then ever to push out a console.

to:

It should be noted that Nintendo's moves to snub Sony happened behind Sony's back[[note]]http://arstechnica.co.uk/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/[[/note]], with Sony and Ken Kuratagi not being informed of the termination until the last minute, at the CES, and in public[[note]]Nintendo's CEO probably decided that they had to fight what they percieved as a huge "insult" from Sony with a fiery "insult" of their own, a bad idea in hindsight[[/note]]. Sony's then CEO took that move as public ridiculing of the company reacted accordingly (especially since Nintendo snubbed Sony, a fellow Japanese conglomerate, for Philips, a "gaijin", which in the eyes of Japanese businessmen, is as blasphemous as it gets) and thus started to find ways to snub Nintendo back, get even with Nintendo, first trying to partner with Sega, and failing that, giving Kuratagi and the other engineers the ultimatum to build their own console. Sega of Japan looking down on them only making Sony's CEO more determined then ever to push out a console.
3rd Jun '17 1:29:42 PM nombretomado
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Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo realized the contract's wording let Sony have full ownership and profits over the console's games, which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/{{PlayStation}} (now one word)...[[Main/EnemyMine but not before turning to]] {{Creator/Sega}} [[Main/EnemyMine first]].

to:

Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo realized the contract's wording let Sony have full ownership and profits over the console's games, which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/{{PlayStation}} (now one word)...[[Main/EnemyMine [[EnemyMine but not before turning to]] {{Creator/Sega}} [[Main/EnemyMine [[EnemyMine first]].



In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals.]]''' A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the {{Wii}}.

Nintendo's next system, the UsefulNotes/{{Nintendo 64}}, was the only cartridge-based system of its era. Nintendo's decision to stick with cartridges when other systems had moved on to a CD-based format '''was''' boneheaded, but this isn't the place to discuss that. Nintendo's systems after the N64 use discs, but the UsefulNotes/NintendoGameCube's discs were half-size (80mm) and weren't quite mini-DVD, while the UsefulNotes/{{Wii}} discs aren't quite DVD either and the WiiU is said to use a proprietary format which isn't Blu-Ray. It took them ''20+ years'' to return to cartridges with their UsefulNotes/NintendoSwitch!

to:

In other words, '''Nintendo and Sega [[CreateYourOwnVillain indirectly created one of their greatest rivals.]]''' A rival that actually ''killed'' Sega as a console developer, forcing them into making third-party games. Nintendo fared rather better, though they got thoroughly trounced in sales by Sony for a decade before making their big comeback with the {{Wii}}.

UsefulNotes/{{Wii}}.

Nintendo's next system, the UsefulNotes/{{Nintendo 64}}, was the only cartridge-based system of its era. Nintendo's decision to stick with cartridges when other systems had moved on to a CD-based format '''was''' boneheaded, but this isn't the place to discuss that. Nintendo's systems after the N64 use discs, but the UsefulNotes/NintendoGameCube's discs were half-size (80mm) and weren't quite mini-DVD, while the UsefulNotes/{{Wii}} discs aren't quite DVD either and the WiiU UsefulNotes/WiiU is said to use a proprietary format which isn't Blu-Ray. It took them ''20+ years'' to return to cartridges with their UsefulNotes/NintendoSwitch!
5th Apr '17 7:36:11 PM RAMChYLD
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Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulators got their assumptions wrong and failed to emulate the real deal correctly, and the game glitches out. Still, seeing it run on the real hardware quite the magnificent sight. On the other hand, the highly acclaimed Super Boss Gaiden doesn't run at all. Ben is working with the writer of the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.

to:

Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulators got their assumptions wrong and failed to emulate the real deal correctly, and the game glitches out. Still, seeing it run on the real hardware hardware's quite the magnificent sight. On the other hand, the highly acclaimed Super Boss Gaiden doesn't run at all. Ben is working with the writer of the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.
5th Apr '17 7:29:23 PM RAMChYLD
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Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulator doesn't emulate the quirks of the real deal correctly, and the game glitches out. Still, seeing it run is quite the sight. Ben is working with the writer of ''Super Boss Gaiden'' to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.

to:

Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulator doesn't emulators got their assumptions wrong and failed to emulate the quirks of the real deal correctly, and the game glitches out. Still, seeing it run is on the real hardware quite the magnificent sight. On the other hand, the highly acclaimed Super Boss Gaiden doesn't run at all. Ben is working with the writer of ''Super Boss Gaiden'' the game to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.
5th Apr '17 7:25:28 PM RAMChYLD
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Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=53m35s from disc, for real]]. Except that RealityEnsues and it turns out that the emulator doesn't emulate the quirks of the real deal correctly, and the game glitches out. Still, seeing it run is quite the sight. Ben is working with the writer of ''Super Boss Gaiden'' to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.

to:

Which happened on the late afternoon of the 5th of April 2017, during the second livestream of the repair of the console. With everything done and put back together, the console booted Martin Korth's ''Magic Floor'' demo, [[https://youtu.be/P9w8nYeFcRg?t=53m35s be/P9w8nYeFcRg?t=50m50s from disc, for real]]. Except that RealityEnsues and it turns out that the emulator doesn't emulate the quirks of the real deal correctly, and the game glitches out. Still, seeing it run is quite the sight. Ben is working with the writer of ''Super Boss Gaiden'' to work out what needs to be changed to make said game boot from disc and work without glitching. Without doubt, information gleaned during this endeavor will be of help to emulator developers, to bring their emulators closer to the real thing, and homebrewers, who dream of making games that actually run on the real deal.
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