History UsefulNotes / SNESCDROM

24th Apr '16 6:38:32 PM RAMChYLD
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24th Apr '16 6:35:07 PM RAMChYLD
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Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo realized the contract's wording let Sony have full ownership and profits over the console's games. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/{{PlayStation}} (now one word)...[[Main/EnemyMine but not before turning to]] {{Creator/Sega}} [[Main/EnemyMine first]].

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Everything quickly fell apart when Hiroshi Yamauchi, the then-president of Nintendo realized the contract's wording let Sony have full ownership and profits over the console's games.games, which Mr. Yamauchi felt was an insult to Nintendo. The company terminated the contract and forged a partnership with Philips while Sony rebuilt the project from scratch, dropping the cartridge slot and creating the CD-ROM-only UsefulNotes/{{PlayStation}} (now one word)...[[Main/EnemyMine but not before turning to]] {{Creator/Sega}} [[Main/EnemyMine first]].
21st Mar '16 9:41:08 PM luisedgarf
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Added DiffLines:


A BIOS ROM from another SNES CD-ROM prototype was leaked recently, giving the people a good idea how the SNES CD-ROM could have worked in action.
24th Feb '16 9:39:12 PM RAMChYLD
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A true SNES CD-ROM prototype unit (possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) has been discovered as of late, and the owner has given several interested parties the right to do a teardown and reassembly before selling the prototype off. Information obtained from the teardown is currently being scrutinized by various parties. It should also be noted that the prototype's optical disk reader does not work, due to several bugs in the firmware.

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A true SNES CD-ROM prototype unit (possibly (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) has been discovered as of late, and the owner has given several interested parties the right to do a teardown and reassembly before selling the prototype off. Information obtained from the teardown is currently being scrutinized by various parties. It should also be noted that the prototype's optical disk reader does not work, due to several bugs in the firmware.
24th Feb '16 9:35:46 PM RAMChYLD
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[[caption-width-right:350:The console that never happened, as owned by one Mr. Terry Diebold.]]

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[[caption-width-right:350:The console that never happened, as owned by one Mr. Terry Diebold.happened.]]
24th Feb '16 9:34:51 PM RAMChYLD
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[[caption-width-right:350:The console that never happened.]]

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[[caption-width-right:350:The console that never happened.happened, as owned by one Mr. Terry Diebold.]]
24th Feb '16 9:32:46 PM RAMChYLD
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/snescdrom.jpg]]
[[caption-width-right:350:The console that never happened.]]
14th Jan '16 6:54:18 PM nombretomado
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During this situation, Squaresoft known these days as SquareEnix was becoming increasingly frustrated with with what they saw as draconian censorship policies by Nintendo, publishing restrictions, and refusal to move away from cartridge media (which, at the time, had far less storage space than [=CD-ROMs=]). Squaresoft then Nintendo's most popular third-party development studio eventually signed a contract with Sony, which eventually published the [=PlayStation's=] KillerApp: ''VideoGame/FinalFantasyVII''.

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During this situation, Squaresoft known these days as SquareEnix Creator/SquareEnix was becoming increasingly frustrated with with what they saw as draconian censorship policies by Nintendo, publishing restrictions, and refusal to move away from cartridge media (which, at the time, had far less storage space than [=CD-ROMs=]). Squaresoft then Nintendo's most popular third-party development studio eventually signed a contract with Sony, which eventually published the [=PlayStation's=] KillerApp: ''VideoGame/FinalFantasyVII''.
19th Dec '15 6:34:04 AM RAMChYLD
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While a true SNES CD-ROM prototype unit (possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) has been discovered as of late, no one has yet gotten their hands on it to do a tear-down and full inspection of the prototype, and is unlikely to do so given that the person who found it intends to sell it on eBay for a hefty sum of money.

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While a A true SNES CD-ROM prototype unit (possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) has been discovered as of late, no one and the owner has yet gotten their hands on it given several interested parties the right to do a tear-down teardown and full inspection of reassembly before selling the prototype, and prototype off. Information obtained from the teardown is unlikely to do so given currently being scrutinized by various parties. It should also be noted that the person who found it intends prototype's optical disk reader does not work, due to sell it on eBay for a hefty sum of money.several bugs in the firmware.
28th Nov '15 11:45:10 PM nombretomado
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After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[Main/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures). This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.

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After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[Main/SegaCD [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures). This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.



As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers.[[/note]].

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As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and SegaGenesis UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers.[[/note]].
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