History UsefulNotes / SNESCDROM

16th Nov '17 7:56:27 AM RAMChYLD
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A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly. Originally wanting to auction it off after the ordeal, they changed their minds and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less. Based on Ben's findings, the SNES CD-ROM was no more powerful than a standalone Super Nintendo, with most people assuming that the system's actual "oomph" would've been built into a special cartridge called the [=SuperDisc=], which likely would've been included with the SNES CD-ROM; the ROM for this cartridge is readily available online.

The BIOS ROM of the SNES CD-ROM prototype was dumped in 2016, giving the people a good idea how the SNES CD-ROM could have worked in action. Just days after said dump become available, and thanks to information gleaned from the prototype, most emulators have implemented SNES CD-ROM emulation and a slew of homebrews have been made. In the meantime, repair of the real deal is ongoing (when Ben started with the console, there isn't sound at all. The latest fix saw Ben getting the CD-ROM drive working again), with Ben hoping to get the console to boot a homebrew game off a CD for real eventually.

to:

A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly. Originally wanting to auction it off after the ordeal, they changed their minds and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less. Based on Ben's findings, the SNES CD-ROM was no more powerful than a standalone Super Nintendo, with most people assuming that the system's actual "oomph" would've been built into a special cartridge called the [=SuperDisc=], which likely would've been included with the SNES CD-ROM; the ROM for this cartridge is readily available online.

The BIOS ROM
and the CD-ROM portion of the SNES CD-ROM prototype device was dumped in 2016, giving the people a good idea how the SNES CD-ROM could have worked in action. action.

Just days after said dump become available, and thanks to information gleaned from the prototype, most emulators have implemented SNES CD-ROM emulation and a slew of homebrews have been made. In the meantime, repair of the real deal is ongoing (when Ben started with the console, there isn't sound at all. The latest fix saw Ben getting the CD-ROM drive working again), with Ben hoping to get the console to boot a homebrew game off a CD for real eventually.
16th Nov '17 7:53:58 AM RAMChYLD
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This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'' already being around since 1989. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it gets due to a very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.

to:

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'' already being around since 1989. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it gets due to a very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.
16th Nov '17 7:51:35 AM RAMChYLD
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This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'', already being around since 1989. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it get due to a very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.

to:

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]][[note]]This despite ''Sony Imagesoft'', Imagesoft'' already being around since 1989. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it get gets due to a very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.
16th Nov '17 7:49:52 AM RAMChYLD
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After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance Creator/DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures). This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.

to:

After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance Creator/DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures).Pictures), which Sony funded through it's ''Sony Imagesoft'' software publishing arm. This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.

This ultimately culminated in Sony proposing to Sega of America a optical disc-based console jointly marketed by the two companies, with Sega and Sony sharing the losses made by the console-"[[WhatCouldHaveBeen the Sega/Sony hardware system]]". Sega of America loved this idea and pitched it to Sega of Japan for their approval, only for it to get shot down as the head of Sega of Japan [[ItWillNeverCatchOn was unwilling to believe Sony was capable of developing hardware or software for video games]].games]][[note]]This despite ''Sony Imagesoft'', already being around since 1989. It's commonly agreed that Sega of Japan shot the proposal down less on Sony's lack of experience and mostly out of habit of shooting Sega of America down any chance it get due to a very fierce company in-fighting going on between the two divisions[[/note]]. This led to the relationship between Sony and Sega breaking down and the two going their separate ways, with Sony continuing the "[=PlayStation=]" project by themselves. Sega did eventually create their own disc-based console in the form of the UsefulNotes/SegaSaturn, but it was plagued by a series of problems that turned it into an unpopular platform for both developers and consumers. Sega's role in this is by far the least-known part of the whole affair.
4th Nov '17 1:31:28 PM Malady
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After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures). This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.

to:

After their partnership with Nintendo crumbled, Sony approached Sega of America and proposed a deal for Sega to assist their developer SonyImagesoft on developing games on optical discs. Sega of America, who also thought that disc-based consoles were the future of gaming but were having trouble developing [[UsefulNotes/SegaCD their own disc-based add-on for the Sega Genesis]] at the time, accepted the deal while also convincing Sony that the two finance DigitalPictures Creator/DigitalPictures on the basis that Digital Pictures had made the most progress on programming games on discs (both Sony and Sega would eventually each publish three games from Digital Pictures). This led to a close relationship between the two parties, with Sony even assisting Sega on development of the Sega CD for a while and the two drawing up specifications of a disc-based hardware system.
10th Aug '17 2:06:04 PM bowserbros
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A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly. Originally wanting to auction it off after the ordeal, they changed their minds and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less.

to:

A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly. Originally wanting to auction it off after the ordeal, they changed their minds and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less. \n Based on Ben's findings, the SNES CD-ROM was no more powerful than a standalone Super Nintendo, with most people assuming that the system's actual "oomph" would've been built into a special cartridge called the [=SuperDisc=], which likely would've been included with the SNES CD-ROM; the ROM for this cartridge is readily available online.
3rd Jul '17 9:15:10 PM RAMChYLD
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A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly before selling the prototype off, although they appear to have changed their minds about selling it. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less.

to:

A true SNES CD-ROM prototype unit (as shown on the page image, possibly the last of its type, as both Nintendo and Sony ordered the prototypes, numbering 200, destroyed) was discovered in 2015, and the owner has given several interested parties the right to do a teardown and reassembly before selling reassembly. Originally wanting to auction it off after the prototype off, although ordeal, they appear to have changed their minds about selling it.and decided not to sell it after all. Information obtained from the teardown has been scrutinized by various parties. The owners of the prototype had also brought the console to renowned console modder Ben Heck, who is working to fix it up (including, yes, making the CD-ROM drive work), and is documenting the repair on WebVideo/TheBenHeckShow no less.
3rd Jul '17 9:13:43 PM RAMChYLD
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It should be noted that Nintendo's moves to snub Sony happened behind Sony's back[[note]]http://arstechnica.co.uk/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/[[/note]], with Sony and Ken Kuratagi not being informed of the termination until the last minute, at the CES, and in public[[note]]Nintendo's CEO probably decided that they had to fight what they percieved as a huge "insult" from Sony with a fiery "insult" of their own, a bad idea in hindsight[[/note]]. Sony's then CEO took reacted accordingly (especially since Nintendo snubbed Sony, a fellow Japanese conglomerate, for Philips, a "gaijin", which in the eyes of Japanese businessmen, is as blasphemous as it gets) and thus started to find ways to get even with Nintendo, first trying to partner with Sega, and failing that, giving Kuratagi and the other engineers the ultimatum to build their own console. Sega of Japan looking down on them only making Sony's CEO more determined then ever to push out a console.

to:

It should be noted that Nintendo's moves to snub Sony happened behind Sony's back[[note]]http://arstechnica.co.uk/gaming/2015/07/fabled-sony-nintendo-play-station-prototype-discovered/[[/note]], with Sony and Ken Kuratagi not being informed of the termination until the last minute, at the CES, and in public[[note]]Nintendo's CEO probably decided that they had to fight what they percieved as a huge "insult" from Sony with a fiery "insult" of their own, a bad idea in hindsight[[/note]]. Sony's then CEO took the insult to heart and reacted accordingly (especially since Nintendo snubbed Sony, a fellow Japanese conglomerate, for Philips, a "gaijin", which in the eyes of Japanese businessmen, is as blasphemous as it gets) and thus started to find ways to get even with Nintendo, first trying to partner with Sega, and failing that, giving Kuratagi and the other engineers the ultimatum to build their own console. Sega of Japan looking down on them only making Sony's CEO more determined then ever to push out a console.
3rd Jul '17 9:12:24 PM RAMChYLD
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As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers, and was renowned for it's extremely high failure rate.[[/note]].

to:

As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers, and was renowned for it's extremely high failure rate.extreme unreliability.[[/note]].
3rd Jul '17 9:11:52 PM RAMChYLD
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As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers.[[/note]].

to:

As an aside, the company who was ''really'' scared of all this was Creator/{{Atari}}, whose [[UsefulNotes/AtariJaguar Jaguar]] console wasn't doing too well against the SNES and UsefulNotes/SegaGenesis (despite apparently being the technologically-superior system). Then-CEO Sam Tramiel began idiotically boasting about how the Jaguar was better than both the [=PlayStation=] and Sega Saturn, neither of which had been released at the time, and threatened to take Sony to court if it sold the [=PlayStation=] for less than $500; Sony did ($300)...and Tramiel didn't. Atari's foray into the CD format (a CD add-on for the Jaguar) didn't help matters, as only 15 games were made for it (none of which were very good) and it was '''really''' badly designed[[note]]Let's put it this way- it had a derogatory name of ''The Toilet'' among gamers.gamers, and was renowned for it's extremely high failure rate.[[/note]].
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