History UsefulNotes / RegionCoding

25th May '16 2:28:57 AM RAMChYLD
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** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, Atlus did learn their lesson from the resulting InternetBackdraft and didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, Atlus did learn their lesson from the resulting European InternetBackdraft and didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.
25th May '16 2:28:44 AM RAMChYLD
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** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, the Europeans were vocal enough that Atlus didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, the Europeans were vocal enough that Atlus did learn their lesson from the resulting InternetBackdraft and didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.
25th May '16 2:24:39 AM RAMChYLD
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** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]process[[/note]]. Thankfully, the Europeans were vocal enough that Atlus didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.
24th May '16 8:21:44 PM nombretomado
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** The [[UsefulNotes/PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 USB tuner, which was only sold in the UK and Japan.

to:

** The [[UsefulNotes/PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 [=PS3=] USB tuner, which was only sold in the UK and Japan.



** VideoGame/Persona4Arena has become the first game to have actual region lockout on the PS3. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The PS3's region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the PS3.[=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The PS3's [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]
13th May '16 4:43:48 PM TheOneWhoTropes
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For [=DVDs=], region coding refers to the assignment of a number representing a geographic region to a DVD.[[note]]the same coding is also used by PlayStationPortable [=UMDs=] and software[[/note]] This prevents a DVD purchased in one part of the world from being played in a DVD player purchased in another part of the world. The specific region codes are:

to:

For [=DVDs=], region coding refers to the assignment of a number representing a geographic region to a DVD.[[note]]the same coding is also used by PlayStationPortable UsefulNotes/PlayStationPortable [=UMDs=] and software[[/note]] This prevents a DVD purchased in one part of the world from being played in a DVD player purchased in another part of the world. The specific region codes are:



** The [[PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 USB tuner, which was only sold in the UK and Japan.

to:

** The [[PlaystationPortable [[UsefulNotes/PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 USB tuner, which was only sold in the UK and Japan.



* Of the three TheEighthGenerationOfConsoleVideoGames consoles, it appears that the WiiU will be the only region-locked console in the market. Microsoft originally intended to region-lock the XboxOne to only 21 countries, but backed out when critics and fans vocally protested the region coding plan and DRM. Sony in the meantime has pledged that VideoGame/Persona4Arena and [=JoySound Dive=] were unique cases and they intend to retain the region-free policy with the PlayStation4.

to:

* Of the three TheEighthGenerationOfConsoleVideoGames consoles, it appears that the WiiU will be the only region-locked console in the market. Microsoft originally intended to region-lock the XboxOne to only 21 countries, but backed out when critics and fans vocally protested the region coding plan and DRM. Sony in the meantime has pledged that VideoGame/Persona4Arena and [=JoySound Dive=] were unique cases and they intend to retain the region-free policy with the PlayStation4.UsefulNotes/PlayStation4.
23rd Apr '16 9:24:22 PM LucaEarlgrey
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23rd Apr '16 9:22:35 PM LucaEarlgrey
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----

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Sorry about that.''
25th Mar '16 12:15:19 PM bugsniper
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** The console has an odd region-coding system. Sega, trying to cut costs, designed the console's motherboard so that changing the region is as simple as swapping a few jumpers on the motherboard around. The first jumper determined the clock speed of the console and the second jumper determines the console language. There were only three valid combinations - English 50Hz for PAL, English 60Hz for NTSC/UC, and Japanese 60Hz for NTSC/J- though some games will also honor the Japanese 50Hz setting to mean Hong Kong, Taiwan, Macau and Mainland China). This is combined with the shape of the physical cartridge (NTSC/UC and PAL cartridges were designed the same way, but NTSC/J cartridges were slightly different in terms of shape). All it took to make the console region free was to mod two switches into the console to select language and speed (although if you had a Japanese console, you must also mod the top loading section of the case so American and European cartridges will fit). It didn't really mattered much during the early days of the console tho, since most games released then were region free (and some even used the settings for CountrySwitch purposes). Only when the region locked games came out later that people took to modding.

to:

** The console has an odd region-coding system. Sega, trying to cut costs, designed the console's motherboard so that changing the region is as simple as swapping a few jumpers on the motherboard around. The first jumper determined the clock speed of the console and the second jumper determines the console language. There were only three valid combinations - English 50Hz for PAL, English 60Hz for NTSC/UC, and Japanese 60Hz for NTSC/J- though some games will also honor the Japanese 50Hz setting to mean Hong Kong, Taiwan, Macau and Mainland China). This is combined with the shape of the physical cartridge (NTSC/UC and PAL cartridges were designed the same way, but NTSC/J cartridges were slightly different in terms of shape). All it took to make the console region free was to mod two switches into the console to select language and speed (although if you had a Japanese console, you must also mod the top loading section of the case so American and European cartridges will fit). It didn't really mattered matter much during the early days of the console tho, though, since most games released then were region free (and some even used the settings for CountrySwitch purposes). Only when the region locked games came out later that did people took take to modding.
20th Mar '16 9:16:24 AM RAMChYLD
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* PAL, SECAM and NTSC are only ''color'' encoding standards (though they typically have a refresh rate attached, the refresh rate is actually ''optional''. That's why there are messed up systems like 60Hz PAL and 50Hz NTSC). Ever wonder what are those letter suffixes that follows a system name when you look at the technical specifications page of a world multi TV manual? That's the ''transmission'' standard, which goes all the way from System A to System S. This is really where the TV resolution, refresh rate, and audio-visual frequency offset is defined. It's possible to mix and match transmission standard and color encoding standards, though PAL typically use B, D, E, G, H, I, K, M, N and NC[[note]]I, M, N and NC are 60Hz broadcast systems[[/note]], NTSC typically use M (though Japan's system could be arguably called NTSC-M'(M-prime) due to the slight luminance rating difference), and SECAM typically use B, D, G, H, K, K'(K-Prime) and L. And that's not counting abandoned systems like System A (which went through a brief trial period with all three color encoding standards by the BBC in the late 40s), and System S. Wait, there's more! This has nothing to do the the PAL, NTSC-J, NTSC/UC, NTSC-K and NTSC-C standards used for region locking game consoles. The latter bunch of imaginary NTSC variants were drummed up by marketroids to state what region code a game is for! You don't have to get confused tho- these don't really come into play as far as line input is concerned- only resolution and refresh rate are really important here with line input, and these systems should fall out of use as countries switch over to digital. On the other hand...

to:

* PAL, SECAM and NTSC are only ''color'' encoding standards (though they typically have a refresh rate attached, the refresh rate is actually ''optional''. That's why there are messed up systems like 60Hz PAL and 50Hz NTSC). Ever wonder what are those letter suffixes that follows a system name when you look at the technical specifications page of a world multi TV manual? That's the ''transmission'' standard, which goes all the way from System A to System S. This is really where the TV resolution, refresh rate, and audio-visual frequency offset is defined. It's possible to mix and match transmission standard and color encoding standards, though PAL typically use B, D, E, G, H, I, K, M, N and NC[[note]]I, M, N and NC are 60Hz broadcast systems[[/note]], NTSC typically use M (though Japan's system could be arguably called NTSC-M'(M-prime) due to the slight luminance rating difference), and SECAM typically use B, D, E, F, G, H, K, K'(K-Prime) and L. And that's not counting abandoned systems like System A (which went through a brief trial period with all three color encoding standards by the BBC in the late 40s), and System S. Wait, there's more! This has nothing to do the the PAL, NTSC-J, NTSC/UC, NTSC-K and NTSC-C standards used for region locking game consoles. The latter bunch of imaginary NTSC variants were drummed up by marketroids to state what region code a game is for! You don't have to get confused tho- these don't really come into play as far as line input is concerned- only resolution and refresh rate are really important here with line input, and these systems should fall out of use as countries switch over to digital. On the other hand...
17th Mar '16 8:44:13 AM RAMChYLD
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** The UsefulNotes/Nintendo64 used tabs to region-lock as well. It's slightly more difficult to bust it's tabs, but a worthy investment.

to:

** The UsefulNotes/Nintendo64 UsefulNotes/{{Nintendo 64}} used tabs to region-lock as well. It's slightly more difficult to bust it's tabs, but a worthy investment.
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