History UsefulNotes / RegionCoding

23rd Sep '16 10:36:04 AM RAMChYLD
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* While Creator/{{Netflix}} is now available worldwide, it still has region coding- not every show is available in every region. Up until recently, only Latin and South America has access to Disney's shows (and even now, the licensing has only been expanded to North America. Europe and much of Asia are still left out in the cold). Additionally, a lot of Netflix's anime are not available in Asia due to licensing limitations (most of the anime were already exclusively pre-licensed to either Animax or per-country national TV). It also works in reverse- certain shows like Mythbusters and Doctor Who are not or no longer available in the Americas due to exclusive licensing deals with other streaming services, but are (still) available in Asia and/or Europe. This is largely averted with Netflix exclusives however, although some exclusives like the Netflix-exclusive seasons of Series/ArrestedDevelopment remains unavailable in Asia.
17th Sep '16 10:06:12 PM LucaEarlgrey
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* Creator/{{Konami}}'s [=eAMUSEMENT=] Participation program, used for current Konami arcade games such as the Franchise/{{BEMANI}} franchise and ''Quiz Magical Academy''. Games under this program must be connected to the [=eAMUSEMENT=] network upon boot or they will refuse to start. [=eAMUSEMENT=] services are limited to Japan, select East and Southeast Asian countries, and the United States (which also has Japanese machines available thanks to Japanese-owned arcade chain Round 1); anyone living outside of these countries will not be able to play current Konami arcade games even if they have access to the necessary hardware. Unfortunately for Konami, this boneheaded decision not only caused a bunch of {{Shoddy Knockoff Product}}s to spawn, parallel importers also found out that Konami made versions of the games that do not need [=eAMUSEMENT=] to function for the Chinese market, and proceeded to import ''those'' instead. A private server also existed for arcade owners that provided connectivity for machines outside these regions, but was shutdown by Konami prior to [=eAMUSEMENT=]'s introduction into the US.

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* Creator/{{Konami}}'s [=eAMUSEMENT=] Participation program, used for current Konami arcade games such as the Franchise/{{BEMANI}} franchise and ''Quiz Magical Academy''. Games under this program must be connected to the [=eAMUSEMENT=] network upon boot or they will refuse to start. [=eAMUSEMENT=] services are limited to Japan, select East and Southeast Asian countries, and the United States (which also has Japanese machines available thanks to Japanese-owned arcade chain Round 1); 1[[note]]However, these cabs are Japan-region, which becomes a problem due to Japan-region Konami arcade games often having features that require a PASELI account and PASELI to be enabled on the cabinets, the latter of which no Round1 location in the US does. Meanwhile, non-Japan Asian regions have access to PASELI features, but in lieu of PASELI, the player simply needs to insert more credits.[[/note]]); anyone living outside of these countries will not be able to play current Konami arcade games even if they have access to the necessary hardware. Unfortunately for Konami, this boneheaded decision not only caused a bunch of {{Shoddy Knockoff Product}}s to spawn, parallel importers also found out that Konami made versions of the games that do not need [=eAMUSEMENT=] to function for the Chinese market, and proceeded to import ''those'' instead. A private server also existed for arcade owners that provided connectivity for machines outside these regions, but was shutdown by Konami prior to [=eAMUSEMENT=]'s introduction into the US.
28th Aug '16 8:01:48 PM RAMChYLD
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** Despite AndroidGames are not region locked most of the time, they are also region locked in the Play Store which uses similar methods with ''[=VTech=]''. However, due to lack of DRM, there are workarounds, but updating them to a new version through Play Store would yield the message ''this game is not available in your country''. These apply to smartphones which attempted to install incompatible apps even if the apps themselves are not region locked. On top of this, some games uses APK extension files which can be region locked.

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** Despite AndroidGames are not region locked most of the time, they are also region locked in the Play Store which uses similar methods with ''[=VTech=]''. However, due to lack of DRM, there are workarounds, but updating them to a new version through Play Store would yield the message ''this game is not available in your country''. These apply to smartphones which attempted to install incompatible apps even if the apps themselves are not region locked. On top of this, some games uses APK extension files which can be region locked.locked via geofencing using several means (detecting your location on GPS, your telco's MNC code, and the basic IP georestriction).
18th Aug '16 12:47:20 PM PolarManne
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* Creator/{{Konami}}'s [=eAMUSEMENT=] Participation program, used for current Konami arcade games such as the Franchise/{{BEMANI}} franchise and ''Quiz Magical Academy''. Games under this program must be connected to the [=eAMUSEMENT=] network upon boot or they will refuse to start. [=eAMUSEMENT=] services are limited to Japan, select East and Southeast Asian countries, and arcades in the United States operated by Japanese amusement center chain [=Round1=]; anyone living outside of these countries will not be able to play current Konami arcade games even if they have access to the necessary hardware. Unfortunately for Konami, this boneheaded decision not only caused a bunch of {{Shoddy Knockoff Product}}s to spawn, parallel importers also found out that Konami made versions of the games that do not need [=eAMUSEMENT=] to function for the Chinese market, and proceeded to import ''those'' instead.

to:

* Creator/{{Konami}}'s [=eAMUSEMENT=] Participation program, used for current Konami arcade games such as the Franchise/{{BEMANI}} franchise and ''Quiz Magical Academy''. Games under this program must be connected to the [=eAMUSEMENT=] network upon boot or they will refuse to start. [=eAMUSEMENT=] services are limited to Japan, select East and Southeast Asian countries, and arcades in the United States operated by (which also has Japanese amusement center machines available thanks to Japanese-owned arcade chain [=Round1=]; Round 1); anyone living outside of these countries will not be able to play current Konami arcade games even if they have access to the necessary hardware. Unfortunately for Konami, this boneheaded decision not only caused a bunch of {{Shoddy Knockoff Product}}s to spawn, parallel importers also found out that Konami made versions of the games that do not need [=eAMUSEMENT=] to function for the Chinese market, and proceeded to import ''those'' instead. A private server also existed for arcade owners that provided connectivity for machines outside these regions, but was shutdown by Konami prior to [=eAMUSEMENT=]'s introduction into the US.
25th May '16 2:28:57 AM RAMChYLD
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** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, Atlus did learn their lesson from the resulting InternetBackdraft and didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, Atlus did learn their lesson from the resulting European InternetBackdraft and didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.
25th May '16 2:28:44 AM RAMChYLD
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** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, the Europeans were vocal enough that Atlus didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]. Thankfully, the Europeans were vocal enough that Atlus did learn their lesson from the resulting InternetBackdraft and didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.
25th May '16 2:24:39 AM RAMChYLD
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** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the [=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]process[[/note]]. Thankfully, the Europeans were vocal enough that Atlus didn't dare try the same thing with ''[[VideoGame/Persona4ArenaUltimax Ultimax]]''.
24th May '16 8:21:44 PM nombretomado
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** The [[UsefulNotes/PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 USB tuner, which was only sold in the UK and Japan.

to:

** The [[UsefulNotes/PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 [=PS3=] USB tuner, which was only sold in the UK and Japan.



** VideoGame/Persona4Arena has become the first game to have actual region lockout on the PS3. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The PS3's region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]

to:

** VideoGame/Persona4Arena has become the first game to have actual region lockout on the PS3.[=PS3=]. The fanbase is already calling Atlus out on this, citing things such as the fact that the game might get delayed for a ridiculously long time in Europe by the localizer... which indeed happened to the surprise of no one. The game was set for release in Europe on August 31st, 2012, but its release date was removed and the localizer refused to issue a new release date. While the game was finally released on May 10th, 2013, fans have long developed HypeBacklash that many had cancelled their pre-order of the game while others are sworn that they won't buy the game if it's released[[note]][[http://www.eurogamer.net/articles/2012-08-22-persona-4-arena-delayed-in-europe Source]][[/note]]. The boneheaded part of the issue? The PS3's [=PS3=]'s region lock type is exclusive; they could make the US version of the game run on all consoles except Japanese ones. [[note]]Unless, Atlus is just that greedy and is seeing the Euro-US currency rate as the same reason to region lock the US version of the game. Since the reason they don't want the Japanese importing games is because games released for the US is cheaper, which is actually the same situation in the Europe. It's just cheaper for Europeans to import games in from the US since the typical way retailers determine the pricing of a game to be sold in Europe is taking the US price and changing US$ to Euro, netting themselves a handsome profit in the process[[/note]]
13th May '16 4:43:48 PM TheOneWhoTropes
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For [=DVDs=], region coding refers to the assignment of a number representing a geographic region to a DVD.[[note]]the same coding is also used by PlayStationPortable [=UMDs=] and software[[/note]] This prevents a DVD purchased in one part of the world from being played in a DVD player purchased in another part of the world. The specific region codes are:

to:

For [=DVDs=], region coding refers to the assignment of a number representing a geographic region to a DVD.[[note]]the same coding is also used by PlayStationPortable UsefulNotes/PlayStationPortable [=UMDs=] and software[[/note]] This prevents a DVD purchased in one part of the world from being played in a DVD player purchased in another part of the world. The specific region codes are:



** The [[PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 USB tuner, which was only sold in the UK and Japan.

to:

** The [[PlaystationPortable [[UsefulNotes/PlaystationPortable PSP]] has region coding as well, although it's optional for games. UMD movies are always region locked, and EA and Sony themselves have abused the feature when it comes to games and applications: EA used it to lock copies of ''VideoGame/{{BattleZone| 2006}}'' sold in Asia so that it would only play on Asian [=PSPs=] (probably because the game is sold at a lower price in the region), while Sony abused it so that Asian [=PSPs=] will not detect or launch the comic book viewer app, and so that only Japanese and British [=PSPs=] can use the Remote TV Viewer application for remotely watching content received and recorded by PS3 USB tuner, which was only sold in the UK and Japan.



* Of the three TheEighthGenerationOfConsoleVideoGames consoles, it appears that the WiiU will be the only region-locked console in the market. Microsoft originally intended to region-lock the XboxOne to only 21 countries, but backed out when critics and fans vocally protested the region coding plan and DRM. Sony in the meantime has pledged that VideoGame/Persona4Arena and [=JoySound Dive=] were unique cases and they intend to retain the region-free policy with the PlayStation4.

to:

* Of the three TheEighthGenerationOfConsoleVideoGames consoles, it appears that the WiiU will be the only region-locked console in the market. Microsoft originally intended to region-lock the XboxOne to only 21 countries, but backed out when critics and fans vocally protested the region coding plan and DRM. Sony in the meantime has pledged that VideoGame/Persona4Arena and [=JoySound Dive=] were unique cases and they intend to retain the region-free policy with the PlayStation4.UsefulNotes/PlayStation4.
23rd Apr '16 9:24:22 PM LucaEarlgrey
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