History UsefulNotes / FightingGame

13th Sep '16 7:37:04 PM KingZeal
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** Safe at X Range - A move which recovers fast enough when used at a specific distance (or position) that no move in the opponent's arsenal can reach far enough or fast enough to punish it.
13th Sep '16 7:14:09 PM sampacm
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* Super Move - AKA in Japanese, the ''Chou Hissatsu Waza'' (超必殺技, lit. Super Sure-Killing Art). A special move that also requires that the player expend some or all of their ManaMeter. Official names for the move type tend to vary, from "[[VideoGame/MarvelVsCapcom Hyper Combos]]" to "[[VideoGame/GuiltyGear Overdrives]]" to "[[VideoGame/TheKingOfFighters Desperation Moves]]" to "[[VideoGame/{{Skullgirls}} Blockbusters]]" to "[[VideoGame/BlazBlue Distortion Drives]]" and "[[VideoGame/SoulSeries Critical Edges]]."

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* Super Move - AKA in Japanese, the ''Chou Hissatsu Waza'' (超必殺技, lit. Super Sure-Killing Art). A special move that also requires that the player expend some or all of their ManaMeter. Official names for the move type tend to vary, from "[[VideoGame/MarvelVsCapcom Hyper Combos]]" to "[[VideoGame/GuiltyGear Overdrives]]" to "[[VideoGame/TheKingOfFighters Desperation Moves]]" to "[[VideoGame/{{Skullgirls}} Blockbusters]]" to "[[VideoGame/BlazBlue Distortion Drives]]" and to "[[VideoGame/SoulSeries Critical Edges]]."Edges]]" to "[[VideoGame/EternalFighterZero Eternity Specials]]".



** Roman Cancel/RC - Most instances of canceling require that the canceled attack is followed directly by another attack (in other words, canceled into another attack). However, certain games allow the ability to essentially cancel into nothing. This type of cancel is extremely powerful, as it completely resets the character's frames and removes any recovery, but has several limiting factors: it always costs meter, and it generally does not work with throws, projectiles, or attacks that whiff. A hallmark of Creator/ArcSystemWorks games (the term itself originates from ''VideoGame/GuiltyGear''), but other games can have them as well.

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** Roman Cancel/RC - Most instances of canceling require that the canceled attack is followed directly by another attack (in other words, canceled into another attack). However, certain games allow the ability to essentially cancel into nothing. This type of cancel is extremely powerful, as it completely resets the character's frames and removes any recovery, but has several limiting factors: it always costs meter, and it generally does not work with throws, projectiles, or attacks that whiff. A hallmark of Creator/ArcSystemWorks games (the term itself originates from ''VideoGame/GuiltyGear''), but other games can have them as well. We have, for example: the MAX Cancels in ''VideoGame/TheKingOfFighters'' ''2002'', its UpdatedRerelease ''KOF 2002 Unlimited Match'' and XIII, or the Instant Charges in ''VideoGame/EternalFighterZero''.
28th Aug '16 8:16:40 PM felineki
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* Akira Nishitani - Director of ''VideoGame/StreetFighterII.'' Later left Capcom and founded Arika and developed the ''VideoGame/StreetFighterEX'' series. His call to leave the unintentional normal-to-special cancels in Street Fighter II essentially gave birth to the entire concept of combos in fighting games.
* Akira Yasuda aka Akiman - Former top Capcom artist who was involved in the art direction and character design of many of Capoom's fighting games, from ''Franchise/StreetFighter'' to ''VideoGame/{{Darkstalkers}}'' to ''VideoGame/StarGladiator'' to ''VideoGame/PowerStone.'' An animator by trade, his skills were an important asset in the creation of the trademark visuals of Capsom's fighting games. He served as a mentor to many other Capcom artists of the time, even going so far as to create a book detailing the fundamentals of Capcom's stylized approach to character anatomy. This book remains in use as of ''VideoGame/StreetFighterV'', after the [[VideoGame3DLeap transition to 3D.]]
30th Jul '16 1:50:06 PM NeoChaos
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* Nicolas "[[Anime/LostUniverse KaneBlueRiver]]" Gonzalez: Chilean ''Marvel vs. Capcom 3'' player, who gained notoriety for [[http://www.polygon.com/features/2013/7/18/4517848/nicolas-gonzalez traveling around the world]] to fight the best in the world at the game. Famous for his Team Big Body ([[Comicbook/IncredibleHulk Hulk]], [[VideoGame/FinalFight Haggar]] and [[Comicbook/XMen Sentinel]]), which is a fan favorite at many tournaments for its unpredictability and unorthodox team formation. Currently a member of Team [=BlackEye=].

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* Nicolas "[[Anime/LostUniverse KaneBlueRiver]]" Gonzalez: Chilean ''Marvel vs. Capcom 3'' player, who gained notoriety for [[http://www.polygon.com/features/2013/7/18/4517848/nicolas-gonzalez traveling around the world]] to fight the best in the world at the game. Famous for his Team Big Body ([[Comicbook/IncredibleHulk Hulk]], [[VideoGame/FinalFight Haggar]] and [[Comicbook/XMen Sentinel]]), which is a fan favorite at many tournaments for its unpredictability and unorthodox team formation. Currently Formerly a member of Team [=BlackEye=].



* Naoki "Nemo" Nemoto: Japanese player who made a name for himself in 2013 as one of the few players from that country to play ''Marvel vs. Capcom 3'' on a serious level, traveling to the United States to participate in tournaments and (more famously) defeat a number of top ''Marvel'' players in money matches, including [=ChrisG=], Filipino Champ and Fanatiq, among others. His success (particularly in the aforementioned money matches) has led to a number of American players to imitate his team of ComicBook/{{Nova}}, ComicBook/DoctorStrange and [[VideoGame/BionicCommando Spencer]]. In late 2014, he decided to shift his focus from Marvel to Ultra StreetFighterIV, showing off what [[VideoGame/FinalFight Rolento]] is capable of. Currently a member of team [=BlackEye=].

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* Naoki "Nemo" Nemoto: Japanese player who made a name for himself in 2013 as one of the few players from that country to play ''Marvel vs. Capcom 3'' on a serious level, traveling to the United States to participate in tournaments and (more famously) defeat a number of top ''Marvel'' players in money matches, including [=ChrisG=], Filipino Champ and Fanatiq, among others. His success (particularly in the aforementioned money matches) has led to a number of American players to imitate his team of ComicBook/{{Nova}}, ComicBook/DoctorStrange and [[VideoGame/BionicCommando Spencer]]. In late 2014, he decided to shift his focus from Marvel to Ultra StreetFighterIV, showing off what [[VideoGame/FinalFight Rolento]] is capable of. Currently a member of team [=BlackEye=].sponsored by Alienware Japan.
24th Jul '16 9:23:11 AM Patrickthekid
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* One-Player Mode: When a player hits another character with a combo or move that removes any and all control from the opponent. As long as the attacker finishes the attack or combo, the other player can do nothing but sit and watch it, effectively turning it into a "One-Player game." Also referred to as a "Movie" or "Combo Video".

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* One-Player Mode: When a player hits another character with a combo or move that removes any and all control from the opponent. As long as the attacker finishes the attack or combo, the other player can do nothing but sit and watch it, effectively turning it into a "One-Player game." Also referred to as a "Movie" "Movie", "Trilogy" or "Combo Video".


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* Shell - A term used to describe the make up of the second and third members of a three-group team. Used for Marvel games, it describes the chemistry between the remaining teams in case the point character is eliminated early on. A good shell works as a functional team even at a number disadvantage.
8th Jul '16 2:29:57 PM PokemonMasterJamal
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* Naoki "Nemo" Nemoto: Japanese player who made a name for himself in 2013 as one of the few players from that country to play ''Marvel vs. Capcom 3'' on a serious level, traveling to the United States to participate in tournaments and (more famously) defeat a number of top ''Marvel'' players in money matches, including [=ChrisG=], Filipino Champ and Fanatiq, among others. His success (particularly in the aforementioned money matches) has led to a number of American players to imitate his team of ComicBook/{{Nova}}, ComicBook/DoctorStrange and [[VideoGame/BionicCommando Spencer]]. In late 2014, he retired from Marvel to focus on Ultra StreetFighterIV, showing off what [[VideoGame/FinalFight Rolento]] is capable of. Currently a member of team [=BlackEye=].

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* Naoki "Nemo" Nemoto: Japanese player who made a name for himself in 2013 as one of the few players from that country to play ''Marvel vs. Capcom 3'' on a serious level, traveling to the United States to participate in tournaments and (more famously) defeat a number of top ''Marvel'' players in money matches, including [=ChrisG=], Filipino Champ and Fanatiq, among others. His success (particularly in the aforementioned money matches) has led to a number of American players to imitate his team of ComicBook/{{Nova}}, ComicBook/DoctorStrange and [[VideoGame/BionicCommando Spencer]]. In late 2014, he retired decided to shift his focus from Marvel to focus on Ultra StreetFighterIV, showing off what [[VideoGame/FinalFight Rolento]] is capable of. Currently a member of team [=BlackEye=].
8th Jul '16 2:21:33 PM PokemonMasterJamal
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* Kenryo "Mago" Hayashi: The 4th member of the Five Gods of 2D. Mago is known far and wide nowadays for his usage of Fei Long and Yang, both of them being rekka characters. Noted for being quite the party animal when drunk, as shown at several of Canada Cup's after parties, which earned him the nickname of "Mago-san". Formerly sponsored by Mad Catz.

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* Kenryo "Mago" Hayashi: The 4th member A Japanese player who is known by the nickname of "2D God" (not to be confused with the Five Gods of 2D.2D). Mago is known far and wide nowadays for his usage of Fei Long and Yang, both of them being rekka characters. Noted for being quite the party animal when drunk, as shown at several of Canada Cup's after parties, which earned him the nickname of "Mago-san". Formerly sponsored by Mad Catz.
29th Apr '16 9:34:38 PM TheRoguePenguin
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[[AC:Basic Terminology]]



[[AC:Basic Terminology]]



* Evo Moments - Intense and often [[MemeticMutation memetic]] gameplay occurrences from the annual Evolution Championship Series, the premier fighting game tournament series in the US. The numbers seem to be chosen entirely at random.

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* Evo Moments - Intense and often [[MemeticMutation memetic]] memetic gameplay occurrences from the annual Evolution Championship Series, the premier fighting game tournament series in the US. The numbers seem to be chosen entirely at random.




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[[/index]]



* Victor "Spooky" Fontanez - When a big tournament in the FGC needs to be streamed, chances are, Spooky is on the job. Creator of Team [=Sp00ky=], he is quite possibly the most experienced streamer of FGC main events. Ranging from the weekly Next Level Battle Circuit (where fellow Team [=Sp00ky=] member Arturo Sanchez occasionally helps out) to major events like Final Round, Spooky is reliable and consistent. Well liked and friendly, Spooky won the Cannon Award during EVO 2013 for outstanding service in the FGC.
[[/index]]

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* Victor "Spooky" Fontanez - When a big tournament in the FGC needs to be streamed, chances are, Spooky is on the job. Creator of Team [=Sp00ky=], he is quite possibly the most experienced streamer of FGC main events. Ranging from the weekly Next Level Battle Circuit (where fellow Team [=Sp00ky=] member Arturo Sanchez occasionally helps out) to major events like Final Round, Spooky is reliable and consistent. Well liked and friendly, Spooky won the Cannon Award during EVO 2013 for outstanding service in the FGC.
[[/index]]
FGC.
11th Apr '16 11:50:53 PM NeoChaos
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* Chung-gon "Poongko" Lee: A ''Street Fighter'' and ''VideoGame/TheKingOfFighters'' player known for exhibiting the precise knowledge and execution necessary to dominate with [[GlassCannon Seth]]. He is often called "The Machine" after he practiced the game for several hours straight after flying in for an Australian tournament, as well as for his execution skills. Infamous for [[BattleStrip taking off his shirt]] when he gets really serious against his opponents.

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* Chung-gon "Poongko" Lee: A ''Street Fighter'' and ''VideoGame/TheKingOfFighters'' player known for exhibiting the precise knowledge and execution necessary to dominate with [[GlassCannon Seth]]. He is often called "The Machine" after he practiced the game for several hours straight after flying in for an Australian tournament, as well as for his execution skills. Infamous for [[BattleStrip taking off his shirt]] when he gets really serious against his opponents. Currently a member of Team Secret.



* Hajime "Tokido" Taniguchi: Known [[NamesToRunAwayFromReallyFast variously]] as "[[WesternAnimation/{{Metalocalypse}} The Murder Face]]" and "[[Franchise/XMen The Ice Man]]", Tokido is one of the "Five Gods of 2D" in Japan, yet he has also won tournaments in 3D fighters like ''Tekken'', and even in games HE'S NOT KNOWN FOR PLAYING (e.g. his tournament wins in ''VideoGame/MarvelVsCapcom3'' and ''VideoGame/BlazBlue''). Most people nowadays know him for his legendary Akuma play in ''VideoGame/StreetFighterIV'', and he is widely considered to be one of the best Akuma players in the world. Sponsored by [=MadCatz=].

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* Hajime "Tokido" Taniguchi: Known [[NamesToRunAwayFromReallyFast variously]] as "[[WesternAnimation/{{Metalocalypse}} The Murder Face]]" and "[[Franchise/XMen The Ice Man]]", Tokido is one of the "Five Gods of 2D" in Japan, yet he has also won tournaments in 3D fighters like ''Tekken'', and even in games HE'S NOT KNOWN FOR PLAYING (e.g. his tournament wins in ''VideoGame/MarvelVsCapcom3'' and ''VideoGame/BlazBlue''). Most people nowadays know him for his legendary Akuma play in ''VideoGame/StreetFighterIV'', and he is widely considered to be one of the best Akuma players in the world. Sponsored Formerly sponsored by [=MadCatz=].



* Kenryo "Mago" Hayashi: The 4th member of the Five Gods of 2D. Mago is known far and wide nowadays for his usage of Fei Long and Yang, both of them being rekka characters. Noted for being quite the party animal when drunk, as shown at several of Canada Cup's after parties, which earned him the nickname of "Mago-san". Sponsored by Mad Catz along with fellow Gods Daigo and Tokido.

to:

* Kenryo "Mago" Hayashi: The 4th member of the Five Gods of 2D. Mago is known far and wide nowadays for his usage of Fei Long and Yang, both of them being rekka characters. Noted for being quite the party animal when drunk, as shown at several of Canada Cup's after parties, which earned him the nickname of "Mago-san". Sponsored Formerly sponsored by Mad Catz along with fellow Gods Daigo and Tokido.Catz.
3rd Apr '16 9:49:57 AM sampacm
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* Normal - A basic attack, performed by press a single attack button.
** Command Normal - AKA a Unique Move or in Japanese, ''Tokushu Waza'' (特殊技, lit. Unique Art) An attack performed by pressing an attack button in conjunction with a particular direction. Depending on the game, they might have properties that basic normal attacks don't have, such as being able to be comboed into from normal attacks or acting as overheads.



* [[ScratchDamage Chip Damage]] - The largely reduced damage that a character takes from attacks while blocking. In some games, normal attacks do not cause chip damage.
* [[{{Combos}} Combo]] - Short for "Combination Attack," this is a series of normal attacks performed back-to-back, usually capped off with a special move and/or super attack. The defining feature of a combo is that the the player being attacked is prevented from returning to a neutral state during its performance.
** Link combo - A combo where one move's animation must end before another move can be performed.
** [[LagCancel Chain combo]] - A combo where a move's animation may be interrupted with another move, provided the first attack connects with something.
* [[MutualKill Double KO]] - When both characters' health is depleted simultaneously. Whether this counts as a win for both players or a loss for both players varies from game to game, and in the case of the former, how the game handles a double KO in the final round of a match will vary as well.



* [[GrappleMove Throw]] - An attack dealt by first grabbing the opponent rather than simply striking them, ignoring their block. Depending on the game, there may be a dedicated throw button, or throws may be performed by pressing two particular attack buttons in conjunction.
** Throw Tech - The defense against throws, typically by inputting the same input as the throw quickly after the opponent's throw connects.
** Command Throw/Command Grab - An alternate type of throw possessed by some characters, performed by a special attack input, and with the directional input frequently being a 360-degree spin. They typically cannot be teched, do more damage than their normal counterparts, and/or have some sort of a special effect.
* [[{{Combos}} Combo]] - Short for "Combination Attack," this is a series of normal attacks performed back-to-back, usually capped off with a special move and/or super attack. The defining feature of a combo is that the the player being attacked is prevented from returning to a neutral state during its performance.
** Link combo - A combo where one move's animation must end before another move can be performed.
** [[LagCancel Chain combo]] - A combo where a move's animation may be interrupted with another move, provided the first attack connects with something.
* [[SpecialAttack Special Move]] - AKA in Japanese ''Hissatsu Waza'' (必殺技, lit. Sure-Killing Art). A move that requires a command input of two or more directions in length followed by an attack button.
** Charge Move - A special move whose command input involves holding ("charging") either a direction on the joystick or button(s) for a brief period of time. This kind of move is most popular in 2D fighters, although it is occasionally seen in 3D fighters (where it more commonly appears as a button press and release, rather than a joystick charge).
** EX Special Move - Certain games have moves that are more powerful than regular special moves in some way (usually by doing more damage than the normal variety of the move or having the best properties of the various versions of the move combined), but less powerful than a Super. Typically requires meter, though normally less than required to perform a super.
* [[SwitchOutMove Snapback]] - In tag fighters, a move that forces the opponent to tag their current character out. Useful when an opponent tries to "save" a severely-injured character by tagging out, but always costs meter.
* Super Move - AKA in Japanese, the ''Chou Hissatsu Waza'' (超必殺技, lit. Super Sure-Killing Art). A special move that also requires that the player expend some or all of their ManaMeter. Official names for the move type tend to vary, from "[[VideoGame/MarvelVsCapcom Hyper Combos]]" to "[[VideoGame/GuiltyGear Overdrives]]" to "[[VideoGame/TheKingOfFighters Desperation Moves]]" to "[[VideoGame/{{Skullgirls}} Blockbusters]]" to "[[VideoGame/BlazBlue Distortion Drives]]" and "[[VideoGame/SoulSeries Critical Edges]]."



* [[ScratchDamage Chip Damage]] - The largely reduced damage that a character takes from attacks while blocking. In some games, normal attacks do not cause chip damage.
* Wake Up - The time when a character is rising up off the ground.
** Wake Up [Move] - Refers to a move done as the character wakes up (wake up Shoryuken, wake up Ultra, etc.)
* [[MutualKill Double KO]] - When both characters' health is depleted simultaneously. Whether this counts as a win for both players or a loss for both players varies from game to game, and in the case of the former, how the game handles a double KO in the final round of a match will vary as well.

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* [[ScratchDamage Chip Damage]] Juggle - The largely reduced damage A combo that a character takes keeps the opponent in the air for the duration. Most games have few ways to recover from attacks while blocking. In some games, airborne, making juggling a key part of dealing damage. Often started with a launcher.
* Normal - A basic attack, performed by press a single attack button.
** Command Normal - AKA a Unique Move or in Japanese, ''Tokushu Waza'' (特殊技, lit. Unique Art) An attack performed by pressing an attack button in conjunction with a particular direction. Depending on the game, they might have properties that basic
normal attacks do not cause chip damage.
* Wake Up - The time when a character is rising up off the ground.
** Wake Up [Move] - Refers
don't have, such as being able to a move done as the character wakes up (wake up Shoryuken, wake up Ultra, etc.)
* [[MutualKill Double KO]] - When both characters' health is depleted simultaneously. Whether this counts as a win for both players or a loss for both players varies
be comboed into from game to game, and in the case of the former, how the game handles a double KO in the final round of a match will vary normal attacks or acting as well.overheads.



* [[SwitchOutMove Snapback]] - In tag fighters, a move that forces the opponent to tag their current character out. Useful when an opponent tries to "save" a severely-injured character by tagging out, but always costs meter.
* [[SpecialAttack Special Move]] - AKA in Japanese ''Hissatsu Waza'' (必殺技, lit. Sure-Killing Art). A move that requires a command input of two or more directions in length followed by an attack button.
** Charge Move - A special move whose command input involves holding ("charging") either a direction on the joystick or button(s) for a brief period of time. This kind of move is most popular in 2D fighters, although it is occasionally seen in 3D fighters (where it more commonly appears as a button press and release, rather than a joystick charge).
** EX Special Move - Certain games have moves that are more powerful than regular special moves in some way (usually by doing more damage than the normal variety of the move or having the best properties of the various versions of the move combined), but less powerful than a Super. Typically requires meter, though normally less than required to perform a super.
* Super Move - AKA in Japanese, the ''Chou Hissatsu Waza'' (超必殺技, lit. Super Sure-Killing Art). A special move that also requires that the player expend some or all of their ManaMeter. Official names for the move type tend to vary, from "[[VideoGame/MarvelVsCapcom Hyper Combos]]" to "[[VideoGame/GuiltyGear Overdrives]]" to "[[VideoGame/TheKingOfFighters Desperation Moves]]" to "[[VideoGame/{{Skullgirls}} Blockbusters]]" to "[[VideoGame/BlazBlue Distortion Drives]]" and "[[VideoGame/SoulSeries Critical Edges]]."
* [[GrappleMove Throw]] - An attack dealt by first grabbing the opponent rather than simply striking them, ignoring their block. Depending on the game, there may be a dedicated throw button, or throws may be performed by pressing two particular attack buttons in conjunction.
** Throw Tech - The defense against throws, typically by inputting the same input as the throw quickly after the opponent's throw connects.
** Command Throw/Command Grab - An alternate type of throw possessed by some characters, performed by a special attack input, and with the directional input frequently being a 360-degree spin. They typically cannot be teched, do more damage than their normal counterparts, and/or have some sort of a special effect.
* Wake Up - The time when a character is rising up off the ground.
** Wake Up [Move] - Refers to a move done as the character wakes up (wake up Shoryuken, wake up Ultra, etc.)



* Juggle - A combo that keeps the opponent in the air for the duration. Most games have few ways to recover from attacks while airborne, making juggling a key part of dealing damage. Often started with a launcher.

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* Juggle - A combo that keeps the opponent in the air for the duration. Most games have few ways to recover from attacks while airborne, making juggling a key part of dealing damage. Often started with a launcher.



* Yomi - The ability to know what your opponent is going to do, either by conditioning your opponent to think the way you want them to or by learning how they already think.

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* Yomi - The ability to know what your opponent is going to do, either [[BatmanGambit by conditioning your opponent to think the way you want them to to]] or by learning how they already think.
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