History UnwinnableByMistake / Ultima

3rd May '18 9:17:59 AM KamenRiderKrypton
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* In ''VideoGame/UltimaVIIPartII: Serpent Isle]]'', a generic-looking bottle of "Fawn ale" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.

to:

* In ''VideoGame/UltimaVIIPartII: Serpent Isle]]'', Isle'', a generic-looking bottle of "Fawn ale" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.
4th Apr '18 1:11:46 PM KelpTheGreat
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* ''VideoGame/UltimaIX'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, you were only one step away from being back on track. Worst of all, your saved games became invalid; you were forced to start over. Thanks to ExecutiveMeddling and the general destruction of Origin by Creator/ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.
** Going to Yew before you were supposed to breaks the game's scripting, making the game unwinnable. The player could assume a large rock blocking a path is part of the charm of the [[Main/WideOpenSandbox open world environment]] and try to jump over the rock, instead of completing a quest where Lord British magically makes it disappear.

to:

* ''VideoGame/UltimaIX'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, In ''VideoGame/UltimaI'', you were only one step away from being back on track. Worst of all, can attack your own transport. If you happen to accidentally destroy your ship while you're on an island, well, better hope you saved games became invalid; recently.
* In ''VideoGame/UltimaII'', getting a ship is vital early in the game, but in order to board one,
you were forced need to start over. Thanks get the Blue Tassles. Unfortunately, thieves have a tendency to ExecutiveMeddling steal your items, so if you do a bunch of monster grinding then park in, say, England to get to Castle Britannia and a thief just stole your last Blue Tassle, ''and'' you didn't park the general destruction of Origin by Creator/ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.
** Going to Yew before
ship so you were supposed to breaks the game's scripting, making the game unwinnable. The player could assume a large rock blocking a path is part of just crossover to the charm of mainland, then you'd better hope you've got enough health and food to wait for a monster to spawn, hope it'll spawn ''in'' England, and ''hope'' it'll drop a Blue Tassle. Otherwise, like the [[Main/WideOpenSandbox open world environment]] and try to jump over the rock, instead of completing a quest where Lord British magically makes it disappear.last entry, better hope you saved recently.



* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating field with no exit and no way to go back to the cave.



* In ''VideoGame/UltimaI'', you can attack your own transport. If you happen to accidentally destroy your ship while you're on an island, well, better hope you saved recently.
* In ''VideoGame/UltimaII'', getting a ship is vital early in the game, but in order to board one, you need to get the Blue Tassles. Unfortunately, thieves have a tendency to steal your items, so if you do a bunch of monster grinding then park in, say, England to get to Castle Britannia and a thief just stole your last Blue Tassle, ''and'' you didn't park the ship so you could just crossover to the mainland, then you'd better hope you've got enough health and food to wait for a monster to spawn, hope it'll spawn ''in'' England, and ''hope'' it'll drop a Blue Tassle. Otherwise, like the last entry, better hope you saved recently.

to:

* In ''VideoGame/UltimaI'', ''VideoGame/UltimaIX'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, you can attack were only one step away from being back on track. Worst of all, your own transport. If you happen to accidentally destroy your ship while you're on an island, well, better hope you saved recently.
* In ''VideoGame/UltimaII'', getting a ship is vital early in
games became invalid; you were forced to start over. Thanks to ExecutiveMeddling and the game, but in order general destruction of Origin by Creator/ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.
** Going
to board one, Yew before you need were supposed to get breaks the Blue Tassles. Unfortunately, thieves have a tendency to steal your items, so if you do a bunch of monster grinding then park in, say, England to get to Castle Britannia and a thief just stole your last Blue Tassle, ''and'' you didn't park game's scripting, making the ship so you game unwinnable. The player could just crossover assume a large rock blocking a path is part of the charm of the [[Main/WideOpenSandbox open world environment]] and try to jump over the rock, instead of completing a quest where Lord British magically makes it disappear.
* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating field with no exit and no way to go back
to the mainland, then you'd better hope you've got enough health and food to wait for a monster to spawn, hope it'll spawn ''in'' England, and ''hope'' it'll drop a Blue Tassle. Otherwise, like the last entry, better hope you saved recently.cave.
8th Jan '18 12:39:59 PM BlueSatoshi
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Added DiffLines:

* In ''VideoGame/UltimaI'', you can attack your own transport. If you happen to accidentally destroy your ship while you're on an island, well, better hope you saved recently.
* In ''VideoGame/UltimaII'', getting a ship is vital early in the game, but in order to board one, you need to get the Blue Tassles. Unfortunately, thieves have a tendency to steal your items, so if you do a bunch of monster grinding then park in, say, England to get to Castle Britannia and a thief just stole your last Blue Tassle, ''and'' you didn't park the ship so you could just crossover to the mainland, then you'd better hope you've got enough health and food to wait for a monster to spawn, hope it'll spawn ''in'' England, and ''hope'' it'll drop a Blue Tassle. Otherwise, like the last entry, better hope you saved recently.
10th Oct '17 5:36:58 PM nombretomado
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* ''VideoGame/UltimaIX'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, you were only one step away from being back on track. Worst of all, your saved games became invalid; you were forced to start over. Thanks to ExecutiveMeddling and the general destruction of Origin by ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.

to:

* ''VideoGame/UltimaIX'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, you were only one step away from being back on track. Worst of all, your saved games became invalid; you were forced to start over. Thanks to ExecutiveMeddling and the general destruction of Origin by ElectronicArts, Creator/ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.
20th May '17 9:55:09 AM nombretomado
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* ''[[{{Ultima}} Ultima IX]]'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, you were only one step away from being back on track. Worst of all, your saved games became invalid; you were forced to start over. Thanks to ExecutiveMeddling and the general destruction of Origin by ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.

to:

* ''[[{{Ultima}} Ultima IX]]'', ''VideoGame/UltimaIX'', as released, has a number of killer bugs that make the game unwinnable. The most notorious one occurred about two-thirds of the way into the game: some bad clipping code on a screen at the extreme edge of the game map caused some people to literally fall off the edge of the world with no way back into the game even though, visually, you were only one step away from being back on track. Worst of all, your saved games became invalid; you were forced to start over. Thanks to ExecutiveMeddling and the general destruction of Origin by ElectronicArts, only three patches were released officially, and there were still game-breakers uncorrected by those patches.



* ''[[{{Ultima}} Ultima IV]]'' omitted dialog entirely from a key character. The talking Horse in Iolo's barn was supposed to give you the answer to The Riddle. Instead, when you talked with it, it said "A". If you asked about "A", then it replied with "A" and asked you "A? (y/n)" If you replied yes, then it answered "A". Oops, default dialog! Unfortunately, this was the answer to the ''very last'' question you had to type and hit RETURN to win the game - the Codex's final question, of what Truth, Love, and Courage are made of. (Hint: [[CaptainObvious it isn't literally "A."]])

to:

* ''[[{{Ultima}} Ultima IV]]'' ''VideoGame/UltimaIV'' omitted dialog entirely from a key character. The talking Horse in Iolo's barn was supposed to give you the answer to The Riddle. Instead, when you talked with it, it said "A". If you asked about "A", then it replied with "A" and asked you "A? (y/n)" If you replied yes, then it answered "A". Oops, default dialog! Unfortunately, this was the answer to the ''very last'' question you had to type and hit RETURN to win the game - the Codex's final question, of what Truth, Love, and Courage are made of. (Hint: [[CaptainObvious it isn't literally "A."]])



* In ''[[{{Ultima}} Ultima VII]]'', flying over the wrong mountain on the magic carpet would trigger a door lock in an area near the final showdown, which makes it impossible to complete the game.
* In ''[[{{Ultima}} Ultima VII Part 2: Serpent Isle]]'', a generic-looking bottle of "Fawn ale" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.

to:

* In ''[[{{Ultima}} Ultima VII]]'', ''VideoGame/UltimaVII'', flying over the wrong mountain on the magic carpet would trigger a door lock in an area near the final showdown, which makes it impossible to complete the game.
* In ''[[{{Ultima}} Ultima VII Part 2: ''VideoGame/UltimaVIIPartII: Serpent Isle]]'', a generic-looking bottle of "Fawn ale" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.



* In ''[[{{Ultima}} Ultima VIII]]'', the player has to learn sorcery, which consists of placing reagents at the points of a pentagram and summoning flame to consume them, enchanting a talisman in the center with the spell in question. One of the potential reagents is brimstone, which in at least one version of the game explodes when burned, destroying the talisman (and potentially killing the Avatar). Since the player has to create and present a talisman as proof of competence...

to:

* In ''[[{{Ultima}} Ultima VIII]]'', ''VideoGame/UltimaVIII'', the player has to learn sorcery, which consists of placing reagents at the points of a pentagram and summoning flame to consume them, enchanting a talisman in the center with the spell in question. One of the potential reagents is brimstone, which in at least one version of the game explodes when burned, destroying the talisman (and potentially killing the Avatar). Since the player has to create and present a talisman as proof of competence...
19th May '16 5:35:31 PM timotaka
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* In ''[[{{Ultima}} Ultima VII Part 2: Serpent Isle]]'', a generic-looking bottle of "Serpentwyne" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.

to:

* In ''[[{{Ultima}} Ultima VII Part 2: Serpent Isle]]'', a generic-looking bottle of "Serpentwyne" "Fawn ale" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.
21st Apr '16 9:46:04 PM Talanic
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Added DiffLines:

* In ''[[{{Ultima}} Ultima VIII]]'', the player has to learn sorcery, which consists of placing reagents at the points of a pentagram and summoning flame to consume them, enchanting a talisman in the center with the spell in question. One of the potential reagents is brimstone, which in at least one version of the game explodes when burned, destroying the talisman (and potentially killing the Avatar). Since the player has to create and present a talisman as proof of competence...
26th Jul '15 8:39:57 PM Pinokio
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* ''VideoGame/WorldsOfUltimaTheSavageEmpire'':
** Using up all available plachta and spears of Shamap before using the bell on the T-rex makes the game unwinnable.
** Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating field with no exit and no way to go back to the cave.

to:

* ''VideoGame/WorldsOfUltimaTheSavageEmpire'':
** Using up all available plachta and spears of Shamap before using the bell on the T-rex makes the game unwinnable.
**
''VideoGame/WorldsOfUltimaTheSavageEmpire'': Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating field with no exit and no way to go back to the cave.
22nd Jun '15 11:28:50 AM Pinokio
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** Going to Yew before you were supposed to breaks the game's scripting, making the game unwinnable. The player could assume a large rock blocking a path is part of the charm of the [[Main/WideOpenSandbox open world environment]] and try to jump over the rock, instead of completing a quest where Lord British magically makes it disappear.



* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Using up all available plachta or spears of Shamap before using the bell on the T-rex makes the game unwinnable. Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating landscape with no exit and no way to go back to the cave.

to:

* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': ''VideoGame/WorldsOfUltimaTheSavageEmpire'':
**
Using up all available plachta or and spears of Shamap before using the bell on the T-rex makes the game unwinnable. unwinnable.
**
Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating landscape field with no exit and no way to go back to the cave.
18th Jun '15 11:23:55 AM Pinokio
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Added DiffLines:

* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Using up all available plachta or spears of Shamap before using the bell on the T-rex makes the game unwinnable. Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating landscape with no exit and no way to go back to the cave.
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http://tvtropes.org/pmwiki/article_history.php?article=UnwinnableByMistake.Ultima