History UnwinnableByMistake / Ultima

26th Jul '15 8:39:57 PM Pinokio
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* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': ** Using up all available plachta and spears of Shamap before using the bell on the T-rex makes the game unwinnable. ** Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating field with no exit and no way to go back to the cave.
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* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': ** Using up all available plachta and spears of Shamap before using the bell on the T-rex makes the game unwinnable. ** ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating field with no exit and no way to go back to the cave.
22nd Jun '15 11:28:50 AM Pinokio
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** Going to Yew before you were supposed to breaks the game's scripting, making the game unwinnable. The player could assume a large rock blocking a path is part of the charm of the [[Main/WideOpenSandbox open world environment]] and try to jump over the rock, instead of completing a quest where Lord British magically makes it disappear.

* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Using up all available plachta or spears of Shamap before using the bell on the T-rex makes the game unwinnable. Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating landscape with no exit and no way to go back to the cave.
to:
* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': ''VideoGame/WorldsOfUltimaTheSavageEmpire'': ** Using up all available plachta or and spears of Shamap before using the bell on the T-rex makes the game unwinnable. unwinnable. ** Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating landscape field with no exit and no way to go back to the cave.
18th Jun '15 11:23:55 AM Pinokio
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Added DiffLines:
* ''VideoGame/WorldsOfUltimaTheSavageEmpire'': Using up all available plachta or spears of Shamap before using the bell on the T-rex makes the game unwinnable. Leaving the Myrmidex cave after beating the Great Drum leaves the party stranded in an endlessly repeating landscape with no exit and no way to go back to the cave.
1st Dec '13 12:12:28 PM billybobfred
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** In order to free the captain, you have to pay his captors a fine. If you offer them currency, they will increase the size of the fine to more than you have on you. There is a place where you can get gold bullion, but if you convert the gold into currency before talking to the guards, then they'll just up the fine again and you'll never get the captain out.\\
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** In order to free the captain, you have to pay his captors a fine. If you offer them currency, they will [[MovingTheGoalposts increase the size of the fine fine]] to more than you have on you. There is a place where you can get gold bullion, but if you convert the gold into currency before talking to the guards, then they'll just up the fine again and you'll never get the captain out.\\
30th Oct '13 5:16:04 PM DarkLordJadow
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** In an effort to screw with pirates, Ultima IV has copyright protection that ramps up the difficulty of the game's combat to impossible levels if an attempt is detected to pirate the game. In the German version of the game this copy protection was activated on accident, making the game impossibly difficult and unplayable.
21st Oct '13 12:28:29 PM Bicorn
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** This became a running joke in the series. In each of ''Ultima V'', ''VI'' and ''VII'', Smith the Horse will say, "There was something I forgot to tell you" and give you a vital clue - to a puzzle from the previous game.
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** This became a running joke in the series. In each of ''Ultima V'', ''VI'' and ''VII'', Smith the Horse will say, "There was something I forgot to tell you" and give you a vital clue - to a puzzle from the previous ''previous'' game.
19th Dec '12 1:07:53 PM doctrainAUM
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** A more severe bug was present in the French version of the game. Because of how poorly the game was translated, the TextParser recognizes neither the French nor English forms of items when trying to use them. Thus, you can't use items at all and the game cannot be finished.
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** A more severe bug was present in the French version of the game. Because of how poorly the game was translated, the TextParser recognizes neither the French nor English forms of items when trying to use them.items. Thus, you can't use items at all and the game cannot be finished.
2nd Dec '12 9:19:33 AM doctrainAUM
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Added DiffLines:
** A more severe bug was present in the French version of the game. Because of how poorly the game was translated, the TextParser recognizes neither the French nor English forms of items when trying to use them. Thus, you can't use items at all and the game cannot be finished.
17th Feb '12 1:53:35 AM polutropon
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* In ''[[{{Ultima}} Ultima VII Part 2: Serpent Isle]]'', a generic-looking bottle of "Serpentwyne" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.\\ \\ Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: on your way to the teleported mint, you pass a house with ghosts in it. The ghosts, unfortunately, have the dialogue of ghosts you meet much, much later in the game. Talking to them here can cause the game to become unwinnable.\\ \\ Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: In order to free the captain, you have to pay his captors a fine. If you offer them currency, they will increase the size of the fine to more than you have on you. There is a place where you can get gold bullion, but if you convert the gold into currency before talking to the guards, then they'll just up the fine again and you'll never get the captain out.\\ \\
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* In ''[[{{Ultima}} Ultima VII Part 2: Serpent Isle]]'', a generic-looking bottle of "Serpentwyne" that can be picked up early on turns out to be critical to the plot. If you happened to use that bottle on one of your hungry party members, or if the game automatically chose it when you used the 'f' key, then you can't advance past the point where you needed it. The point where you will get stuck without it is most likely days after you picked it up. An identical bottle will not suffice, either.\\ \\ Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: on either. ** On your way to the teleported mint, you pass a house with ghosts in it. The ghosts, unfortunately, have the dialogue of ghosts you meet much, much later in the game. Talking to them here can cause the game to become unwinnable.\\ \\ Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: unwinnable. ** In order to free the captain, you have to pay his captors a fine. If you offer them currency, they will increase the size of the fine to more than you have on you. There is a place where you can get gold bullion, but if you convert the gold into currency before talking to the guards, then they'll just up the fine again and you'll never get the captain out.\\ \\
16th Oct '11 1:52:17 PM Bissek
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Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: on your way to the teleported mint, you pass a house with ghosts in it. The ghosts, unfortunately, have the dialogue of ghosts you meet much, much later in the game. Talking to them here can cause the game to become unwinnable.
to:
Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: on your way to the teleported mint, you pass a house with ghosts in it. The ghosts, unfortunately, have the dialogue of ghosts you meet much, much later in the game. Talking to them here can cause the game to become unwinnable.\\

Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: In order to free the captain, you have to pay his captors a fine. If you offer them currency, they will increase the size of the fine to more than you have on you. There is a place where you can get gold bullion, but if you convert the gold into currency before talking to the guards, then they'll just up the fine again and you'll never get the captain out. ** This bug can also be a GameBreaker: The guards will take all the bullion you have on you as the fine. But if you drop all but one bar, you can free the captain, recover the rest of the gold, and convert it into enough cash to last you the rest of the game.
to:
Another ''[[{{Ultima}} Ultima VII Part 2]]'' bug: In order to free the captain, you have to pay his captors a fine. If you offer them currency, they will increase the size of the fine to more than you have on you. There is a place where you can get gold bullion, but if you convert the gold into currency before talking to the guards, then they'll just up the fine again and you'll never get the captain out. ** out.\\ \\ This bug can also be a GameBreaker: The guards will take all the bullion you have on you as the fine. But if you drop all but one bar, you can free the captain, recover the rest of the gold, and convert it into enough cash to last you the rest of the game.
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