History UnwinnableByMistake / Pokemon

5th Aug '17 2:08:44 PM thatother1dude
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* You have to buy a drink to get past the guards. If you defeat all the trainers up to that point and then spend or blackout to lose all your money, there is no way to enter Saffron City. The only possible loophole is to trade with another game that has a Pokemon with the move Payday. This is corrected in ''[=FireRed=]'' and ''[=LeafGreen=]'' by having the guards respond to the key item Tea, instead of a regular item you have to buy. However, the change in the remakes is more due to the fact that items can be traded to other players in those games, as Trainers can be challenged to a rematch in them.

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* You have to buy a drink to get past the guards.guards on all sides of Saffron City. If you defeat all the trainers up to that point and then spend or blackout to lose all your money, there is no way to enter Saffron City. The only possible loophole is to trade with another game that has a Pokemon with the move Payday. This is corrected in ''[=FireRed=]'' and ''[=LeafGreen=]'' by having the guards respond to the key item Tea, instead of a regular item you have to buy. However, the you could already get more money by challenging trainers to rematchs--the change in the remakes is was more due to the fact that items can be traded to other players in those games, prevent SequenceBreaking by trading an item into your game, as Trainers can be challenged to a rematch in them.you can't have Pokemon hold key items.
7th Jul '17 5:35:51 AM Vhin
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* A less disastrous example comes from the Hearthome City rival battle. In Diamond and Pearl, you were forced to return to Hearthome later on (you arrive before the third gym, but Hearthome Gym is the fifth gym), so your initial visit is just dialogue. When you return to the Southern path of town, leading to the only exits out of town, you are ambushed by your rival. If your Pokemon are particularly weak, this fight can be genuinely unwinnable, because there's no way of gaining experience in Hearthome City. This can be avoided if you can trade (also, it's unlikely that you would make it to that point in the game having only Pokemon weak enough to trigger this issue).

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* A less disastrous example comes from the Hearthome City rival battle. In Diamond and Pearl, you were forced to return to Hearthome later on (you arrive before the third gym, but Hearthome Gym is the fifth gym), so your initial visit is just dialogue. When when you return to the Southern path of town, leading to the only exits out of town, exits, you are ambushed by your rival. If your Pokemon are particularly weak, this fight can be genuinely unwinnable, because there's no way of gaining experience in Hearthome City. This can be avoided if you can trade (also, it's unlikely that you would make it to that point in the game having only Pokemon weak enough to trigger this issue).
issue). Platinum fixed this by moving the rival battle to the guardhouse between Hearthome and the next route, meaning you can return to the previous route to grind if so desired.
7th Jul '17 5:33:51 AM Vhin
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* A less disastrous example comes from the Hearthome City rival battle. In Diamond and Pearl, you were forced to return to Hearthome later on (you arrive before the third gym, but Hearthome Gym is the fifth gym), so your initial visit is just dialogue. When you return to the Southern path of town, leading to the only exits out of town, you are ambushed by your rival. If your Pokemon are particularly weak, this fight can be genuinely unwinnable, because there's no way of gaining experience in Hearthome City. This can be avoided if you can trade (also, it's unlikely that you would make it to that point in the game having only Pokemon weak enough to trigger this issue).
5th Jun '17 6:05:54 AM Macsen
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* Versions of Pokémon will not allow you to release or trade a Pokémon that has been taught a move from a Hidden Machine. This is to prevent players from doing this to themselves, since HM's carry moves that in general are required to finish the game. The only way to trade or release a Pokémon that knows an HM move is to teach that move to another Pokémon in the party. In addition, HM's cannot be tossed or sold for this very reason (TM's prior to Gen. V could be tossed or sold). This issue is non-existent in ''VideoGame/PokemonSunAndMoon'', where Cut isn't even needed, and the Ride Pager makes up for any other required HM.

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* Versions of Pokémon will not allow you to release or trade a Pokémon that has been taught a move from a Hidden Machine. This is to prevent players from doing this to themselves, since HM's carry moves that in general are required to finish the game. The only way to trade or release a Pokémon that knows an HM move is to teach that move to another Pokémon in the party. In addition, HM's cannot be tossed or sold for this very reason (TM's prior to Gen. V could be tossed or sold). sold).
** This can create a side effect where, if a player receives a Pokémon that knows an HM move before they received that HM, they will become unable to trade or release that Pokémon until they find that particular HM and teach it to another.
**
This issue is non-existent in ''VideoGame/PokemonSunAndMoon'', where Cut isn't even needed, and the Ride Pager makes up for any other required HM.
5th Jun '17 6:04:12 AM Macsen
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* Versions of Pokémon will not allow you to release or trade a Pokémon that has been taught a move from a Hidden Machine to prevent players from doing this to themselves, since HM's carry moves that in general are required to finish the game. The only way to trade or release a Pokémon that knows an HM move is to teach that move to another Pokémon in the party. In addition, HM's cannot be tossed or sold for this very reason (TM's prior to Gen. V could be tossed or sold.) This issue is non-existent in ''VideoGame/PokemonSunAndMoon'', where Cut isn't even needed, and the Ride Pager makes up for any other required HM.

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* Versions of Pokémon will not allow you to release or trade a Pokémon that has been taught a move from a Hidden Machine Machine. This is to prevent players from doing this to themselves, since HM's carry moves that in general are required to finish the game. The only way to trade or release a Pokémon that knows an HM move is to teach that move to another Pokémon in the party. In addition, HM's cannot be tossed or sold for this very reason (TM's prior to Gen. V could be tossed or sold.) sold). This issue is non-existent in ''VideoGame/PokemonSunAndMoon'', where Cut isn't even needed, and the Ride Pager makes up for any other required HM.
5th Jun '17 6:02:59 AM Macsen
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Added DiffLines:

[[AC: General]]
* Versions of Pokémon will not allow you to release or trade a Pokémon that has been taught a move from a Hidden Machine to prevent players from doing this to themselves, since HM's carry moves that in general are required to finish the game. The only way to trade or release a Pokémon that knows an HM move is to teach that move to another Pokémon in the party. In addition, HM's cannot be tossed or sold for this very reason (TM's prior to Gen. V could be tossed or sold.) This issue is non-existent in ''VideoGame/PokemonSunAndMoon'', where Cut isn't even needed, and the Ride Pager makes up for any other required HM.
12th Jun '16 6:40:00 AM bwburke94
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* In the Japanese ''Pokémon Red and Green'', if you evolve your starting Pokémon before you get to the second town and back (raising it from level 5 to 16 by LevelGrinding against Pokémon about levels 2 through 4), then you can never get the Pokédex. This means you can't get Poké Balls, and that means you can't get past the second town, Viridian City. This was corrected in ''Pokémon Blue'', as well as all international releases of Pokémon Red and Blue.

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* In the Japanese ''Pokémon Red and Green'', if you evolve your starting Pokémon before you get to the second town and back (raising it from level 5 to 16 by LevelGrinding against Pokémon about levels 2 through 4), then you can never get the Pokédex. This means you can't get Poké Balls, and that means you can't get past the second town, Viridian City. This was corrected in Japanese ''Pokémon Blue'', as well as all international releases of Pokémon Red and Blue.releases.



* A more minor case, most infamously seen in ''LetsPlay/TwitchPlaysPokemonRed'', occurs inside Cinnabar Island's Pokémon Mansion. One rotating NPC trainer can spot the player while they are in a nearby one-tile-wide nook, walking up to them and challenging them to a battle. When the battle ends, the NPC will remain in place in front of the narrow space, blocking the player's only exit. Provided the player doesn't have an Escape Rope, Dig, or Teleport on them, the only ways to escape the Mansion when this occurs are to reset or battle wild Pokémon until losing and being returned to a Pokémon Center.

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* A more minor case, most infamously seen in ''LetsPlay/TwitchPlaysPokemonRed'', occurs inside Cinnabar Island's Pokémon Mansion. One rotating NPC trainer can spot the player be battled while they are in a nearby one-tile-wide nook, walking up to them and challenging them to a battle.nook. When the battle ends, the NPC will remain in place in front of the narrow space, blocking the player's only exit. Provided the player doesn't have an Escape Rope, Dig, or Teleport on them, the only ways to escape the Mansion when this occurs are to reset or battle wild Pokémon until losing and being returned to a Pokémon Center.



* An oversight in the early Japanese copies of ''Diamond and Pearl'' makes it possible for the player to go to the Underground on a bridge tile in Sunnyshore City. When entering the Underground, the player is required to save the game. The problem with this is, when going into the Underground on that particular bridge tile, then going up into the normal world again, the player character will land UNDERNEATH the bridge tile and be able to walk on out-of-bounds sea tiles (and, among other funny things, can actually stand IN the Munchlax-shaped rock). Because of having saved, you will be stuck if you didn't bring a Pokémon knowing Fly or Teleport with you.

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* An oversight in the early Japanese copies of ''Diamond and Pearl'' makes it possible for the player to go to the Underground on a bridge tile in Sunnyshore Sunyshore City. When entering the Underground, the player is required to save the game. The problem with this is, when going into the Underground on that particular bridge tile, then going up into the normal world again, the player character will land UNDERNEATH the bridge tile and be able to walk on out-of-bounds sea tiles (and, among other funny things, can actually stand IN the Munchlax-shaped rock). Because of having saved, you will be stuck if you didn't bring a Pokémon knowing Fly or Teleport with you.



** Back when the games were only in Japanese, there was a [[http://www.youtube.com/watch?v=Hy4Vsw5sF9I similar issue]] with Vanilluxe.



* In version 1.0, if you save outside on the main streets of Lumiose City, there is a chance that, when you load the game back up, Lumiose City will outright fail to load: your character will be frozen, the music will not be playing, and the city textures will not load. This renders the game unplayable, and thus would have to start the whole game over. It does not help that Lumiose City is easily the most confusing and disorienting city in the series, so many players may save there to take a break and/or get their bearings. Luckily, players have found ways to be able to resume the game if affected, and thankfully Nintendo has since released a patch to fix this glitch.

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* In version 1.0, the initial release of ''X'' and ''Y'', if you save outside on the main streets of Lumiose City, there is a chance that, when you load the game back up, Lumiose City will outright fail to load: your character will be frozen, the music will not be playing, and the city textures will not load. This renders the game unplayable, and thus would have to start the whole game over. It does not help that Lumiose City is easily the most confusing and disorienting city in the series, so many players may save there to take a break and/or get their bearings. Luckily, players have found ways to be able to resume the game if affected, and thankfully Nintendo has since released a patch to fix this glitch.glitch.
* In ''Omega Ruby'' and ''Alpha Sapphire'', it's possible to render your Secret Base permanently inaccessible via InsurmountableWaistHeightFence by exiting it with an Escape Rope, forcing you to create a new base. True to form, Twitch achieved this one in ''LetsPlay/TwitchPlaysPokemonAlphaSapphire''.
20th Mar '16 9:59:51 AM TwilightLord
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* There comes a point where you need to travel on water, requiring [=HM03=], Surf, which is found in the Safari Zone. It costs 500 Pokémon Dollars to go inside the Safari Zone. Don't have 500? You're stuck forever!

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* There comes a point where you need to travel on water, requiring [=HM03=], Surf, which is found in the Safari Zone. It costs 500 Pokémon Dollars to go inside the Safari Zone. Don't have 500? You're stuck forever!



-->''I wonder where my partner went.''

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-->''I wonder where my partner went.''
14th Jan '16 1:45:19 PM FordPrefect
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* Gen I has the famous Glitch City, which -- if the player follows a particular sequence of actions involving the Safari Zone -- will put you in a "town" made of a random jumble of tiles pulled from the town you last visited. As Glitch Cities are not part of the game's map, they have no real exits (in some you can't even move off the tile you start in), thus only way out is to Fly to another city or Teleport/Dig yourself back to the last Pokémon Center you visited. If you save in one without a Pokémon who knows one of those moves, you are in trouble.

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* Gen I has the famous Glitch City, which -- if the player follows a particular sequence of actions involving the Safari Zone -- will put you in a "town" made of a random jumble of tiles pulled from the town you last visited. As Glitch Cities are not part of the game's map, they have no real exits (in some you can't even move off the tile you start in), thus the only way out is to Fly to another city or Teleport/Dig yourself back to the last Pokémon Center you visited. If you save in one without a Pokémon who knows one of those moves, you are in trouble.
28th Nov '15 4:02:55 PM Prfnoff
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* In the Japanese ''Pokémon Red and Green'', if you evolve your starting Pokémon before you get the Pokédex (raising it from level 5 to 16 against Pokémon about levels 2 through 4 before you get to the second town and back), then you can never get the Pokédex. This means you can't get Poké Balls, and that means you can't get past the second town, Viridian City. This was corrected in ''Pokémon Blue'', as well as all international releases of Pokémon Red and Blue.

to:

* In the Japanese ''Pokémon Red and Green'', if you evolve your starting Pokémon before you get to the Pokédex second town and back (raising it from level 5 to 16 by LevelGrinding against Pokémon about levels 2 through 4 before you get to the second town and back), 4), then you can never get the Pokédex. This means you can't get Poké Balls, and that means you can't get past the second town, Viridian City. This was corrected in ''Pokémon Blue'', as well as all international releases of Pokémon Red and Blue.
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