History UnwinnableByMistake / OtherVideoGames

8th Oct '17 8:26:31 AM GuiRitter
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** It's possible to claim a crashed ship only to discover that the planet it's on doesn't have the have the required resources to get it fixed and take off. Better not forget where you parked your old ship!

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** It's possible to claim a crashed ship only to discover that the planet it's on doesn't have the have the required resources to get it fixed and take off. Better not forget where you parked your old ship!
2nd Oct '17 8:21:47 PM Everdream
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* ''Website/Neopets:'' Meerca Chase 2, one of the flash games, involves avoiding Red Neggs which end the game when touched. The trouble is it's possible for them to spawn in such a manner it's completely impossible to avoid them, such as appearing directly in front of you or forming a blocked in wall with the previous ones spawned. The number spawned increases the longer the game runs, meaning this is more likely to happen after you've been playing for a while.

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* ''Website/Neopets:'' Meerca ''Website/{{Neopets}}:'' ''Meerca Chase 2, 2'', one of the flash games, involves avoiding Red Neggs which end the game when touched. The trouble is it's possible for them to spawn in such a manner it's completely impossible to avoid them, such as appearing directly in front of you or forming a blocked in wall with the previous ones spawned. The number spawned increases the longer the game runs, meaning this is more likely to happen after you've been playing for a while.
2nd Oct '17 8:20:54 PM Everdream
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* ''Website/Neopets:'' Meerca Chase 2, one of the flash games, involves avoiding Red Neggs which end the game when touched. The trouble is it's possible for them to spawn in such a manner it's completely impossible to avoid them, such as appearing directly in front of you or forming a blocked in wall with the previous ones spawned. The number spawned increases the longer the game runs, meaning this is more likely to happen after you've been playing for a while.
17th Sep '17 9:07:02 PM Malady
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* In the first ''VideoGame/BloodRayne'' the final boss fight is a three-way battle with Juergen Wulf and Beliar that lets you save after you kill either. The problem is the Beliar has a time limit and is quite hard to damage, so if you save after killing Wulf you might find yourself without the time to aviod the auto ''GameOver''.

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* In the first ''VideoGame/BloodRayne'' the final boss fight is a three-way battle with Juergen Wulf and Beliar that lets you save after you kill either. The problem is the Beliar has a time limit and is quite hard to damage, so if you save after killing Wulf you might find yourself without the time to aviod avoid the auto ''GameOver''.
16th Sep '17 11:21:08 AM nombretomado
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* The GameBoyAdvance version of the ''Lord of the Rings'' game ''[[Franchise/TolkiensLegendarium The Fellowship of the Ring]]'' has a bug that makes the game unwinnable if you do not save at a specific point '''during a transition between scenes'''. Compounding the problem, saving just an instant too early means you're stuck in a sequence of "Load game -- automatically trigger scene transition - game freezes - turn off game".

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* The GameBoyAdvance UsefulNotes/GameBoyAdvance version of the ''Lord of the Rings'' game ''[[Franchise/TolkiensLegendarium The Fellowship of the Ring]]'' has a bug that makes the game unwinnable if you do not save at a specific point '''during a transition between scenes'''. Compounding the problem, saving just an instant too early means you're stuck in a sequence of "Load game -- automatically trigger scene transition - game freezes - turn off game".



* In the GameBoy game ''The Bugs Bunny Crazy Castle 2'', the hammer at the beginning of stage 16 is not needed. But if you miss a key early in the level, you'll need the hammer to get back to it; otherwise, you'll have to find an enemy and kill yourself. But as it's also one of the few stages where you can kill every enemy, it's possible to wind up in an enemy-free stage, with no way to beat the level, and no way to kill yourself to try again.

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* In the GameBoy UsefulNotes/GameBoy game ''The Bugs Bunny Crazy Castle 2'', the hammer at the beginning of stage 16 is not needed. But if you miss a key early in the level, you'll need the hammer to get back to it; otherwise, you'll have to find an enemy and kill yourself. But as it's also one of the few stages where you can kill every enemy, it's possible to wind up in an enemy-free stage, with no way to beat the level, and no way to kill yourself to try again.



* The GameBoy original version of ''StarWars: Film/TheEmpireStrikesBack'' included an unwinnable situation in the first level. Near the end of the Hoth caves stage, there was a long jump that needed to be crossed, with a stack of ice blocks on the other side allowing you to reach your destination. However, the ice blocks are [[DestroyableItems destroyable]], meaning that if you accidentally break enough of them (particularly by riding your Tauntaun while attempting the jump--it's weight automatically breaks through ice blocks), you are stuck with no possibility of finishing the level. Possibly UnwinnableByDesign.

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* The GameBoy UsefulNotes/GameBoy original version of ''StarWars: Film/TheEmpireStrikesBack'' included an unwinnable situation in the first level. Near the end of the Hoth caves stage, there was a long jump that needed to be crossed, with a stack of ice blocks on the other side allowing you to reach your destination. However, the ice blocks are [[DestroyableItems destroyable]], meaning that if you accidentally break enough of them (particularly by riding your Tauntaun while attempting the jump--it's weight automatically breaks through ice blocks), you are stuck with no possibility of finishing the level. Possibly UnwinnableByDesign.



* In the GameBoy Color pirate ''Thunder Blast Man'', [[PortingDisaster an even worse port]] of the Famicom ''Rocman X'', the "city stage" boss is unbeatable due to a GameBreakingBug.

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* In the GameBoy Color UsefulNotes/GameBoyColor pirate ''Thunder Blast Man'', [[PortingDisaster an even worse port]] of the Famicom ''Rocman X'', the "city stage" boss is unbeatable due to a GameBreakingBug.
14th Sep '17 11:59:55 PM decimic
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** ''Sonic Megamix'', a hack of ''Sonic 1'' ported to the Sega CD with enhanced graphics and new level design, has a glitch in version 4.0b right at the end of Starry Night Zone Act 2 that can get you stuck in the wall. It's rather consistent if you're moving quickly, and it's a glaring problem in an otherwise wonderful hack.

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** ''Sonic Megamix'', ''[[VideoGame/SonicTheHedgehogMegamix Sonic Megamix]]'', a hack of ''Sonic 1'' ported to the Sega CD with enhanced graphics and new level design, has a glitch in version 4.0b right at the end of Starry Night Zone Act 2 that can get you stuck in the wall. It's rather consistent if you're moving quickly, and it's a glaring problem in an otherwise wonderful hack.
9th Sep '17 4:57:24 AM brolaf
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* In the PlayStation game ''Formula One '98''. Switching on the rules, tyre wear and fuel depletion options, and then choosing a full 100% race distance has the potential to render said race completely unfinishable. The reason? A bug exists in the game which means you will more-often-than-not receive a Stop-Go penalty for speeding in the pitlane, and upon leaving the pits, you will instantly be disqualified for not serving the penalty. Since you ''will'' have to refuel the car at some point during the race, you're pretty screwed.

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* In the PlayStation game ''Formula One '98''. Switching on the rules, tyre tire wear and fuel depletion options, and then choosing a full 100% race distance has the potential to render said race completely unfinishable. The reason? A bug exists in the game which means you will more-often-than-not receive a Stop-Go penalty for speeding in the pitlane, and upon leaving the pits, you will instantly be disqualified for not serving the penalty. Since you ''will'' have to refuel the car at some point during the race, you're pretty screwed.



* In chapter 16 of ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'', you have allied soldiers fighting by your side. However, if any of them were still alive by the time you beat the boss, an allied soldier might end up occupying the throne before you could have your Lord seize it. Because of the nature of the AI, [[ArtificialStupidity they wouldn't move from the throne to make way for the Lord]]. You also couldn't kill them, essentially making the level unwinnable and forcing you to restart, if you don't have a [[FinalDeath unit with enough Aid]] to Rescue them.

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* In chapter 16 of ''[[VideoGame/FireEmblemElibe Fire Emblem: Blazing Sword]]'', you have allied soldiers fighting by your side. However, if any of them were still alive by the time you beat the boss, an allied soldier might end up occupying the throne before you could have your Lord seize it. Because of the nature of the AI, [[ArtificialStupidity they wouldn't move from the throne to make way for the Lord]]. You also couldn't kill them, essentially making the level unwinnable and forcing you to restart, if you [[FinalDeath don't have a [[FinalDeath ]] a unit with enough Aid]] Aid to Rescue them.
7th Sep '17 9:15:17 AM DecafGrub47393
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** The hack ''Hammer Brother Demo 3'' is unwinnable without keeping your Hammer Suit from Top Secret Area because the maker used the wrong blocks in the final arena, meaning the boss (an edited SMB 3 style Bowser sprite) can't break them and the player has to use the edited Fire Flower to break them. of course, given the game's notoriously poor level of quality, this is just the least of its issues.

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** The hack ''Hammer Brother Demo 3'' is unwinnable without keeping your Hammer Suit from Top Secret Area because ''Super Mario Kollision'' has an inaccessible Special World, where the maker used TrueFinalBoss is hidden. Accessing it requires Vanilla SMW's '''''Arbitrary code execution glitch''''', one of the wrong blocks hardest glitches in the final arena, meaning the boss (an edited SMB 3 style Bowser sprite) can't break them and the player has to use the edited Fire Flower to break them. all of course, given the game's notoriously poor level of quality, this is just the least of its issues.gaming.
27th Aug '17 1:17:41 PM nombretomado
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* ''Franchise/{{Atelier}}'':

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* ''Franchise/{{Atelier}}'':''VideoGame/{{Atelier}}'':
27th Aug '17 8:40:33 AM morenohijazo
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* In the beginning of ''VideoGame/NoMansSky'', you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the problem comes if you've purchased the special pre-order ship. The pre-order ship comes with a hyperdrive already installed, so players may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how.

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* In the beginning of ''VideoGame/NoMansSky'', you are normally given a basic ship that doesn't come equipped with a hyperdrive. As a result, you're forced to go through a tutorial section that gives you the blueprints for a hyperdrive and the fuel cells needed to power them so you can craft them when needed. However, the The problem comes if you've purchased the special pre-order ship. The pre-order ship which comes with a hyperdrive already installed, so players who redeem the ship too early may unknowingly completely bypass the tutorial section and then end up in a situation where they're stranded on a remote planet unable to refuel their ship because they don't know how.how. Luckily, this was patched after launch to launch the tutorials that unlock the crafting recipe when getting any ship that lacks a hyperdrive.
** It's possible to claim a crashed ship only to discover that the planet it's on doesn't have the have the required resources to get it fixed and take off. Better not forget where you parked your old ship!
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