History UnwinnableByMistake / OtherVideoGames

25th May '17 10:47:49 AM CosmicFerret
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* The GameBoy original version of ''StarWars: TheEmpireStrikesBack'' included an unwinnable situation in the first level. Near the end of the Hoth caves stage, there was a long jump that needed to be crossed, with a stack of ice blocks on the other side allowing you to reach your destination. However, the ice blocks are [[DestroyableItems destroyable]], meaning that if you accidentally break enough of them (particularly by riding your Tauntaun while attempting the jump--it's weight automatically breaks through ice blocks), you are stuck with no possibility of finishing the level. Possibly UnwinnableByDesign.

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* The GameBoy original version of ''StarWars: TheEmpireStrikesBack'' Film/TheEmpireStrikesBack'' included an unwinnable situation in the first level. Near the end of the Hoth caves stage, there was a long jump that needed to be crossed, with a stack of ice blocks on the other side allowing you to reach your destination. However, the ice blocks are [[DestroyableItems destroyable]], meaning that if you accidentally break enough of them (particularly by riding your Tauntaun while attempting the jump--it's weight automatically breaks through ice blocks), you are stuck with no possibility of finishing the level. Possibly UnwinnableByDesign.
14th May '17 10:28:00 AM nombretomado
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* ''Franchise/{{Starcraft}}'':

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* ''Franchise/{{Starcraft}}'':''VideoGame/StarCraft'':
10th May '17 4:50:27 PM AnotherGamer
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* ''VideoGame/{{Diablo}}'':
** The original game disables the "SAVE" option when you die. However, it does so a few frames late, and during these few frames it's difficult, but possible to save ''already dead'' and watch your character die instantly each time you reload. There's only one save slot. While you ''can'' start the game over with your character's current stats (much like a NewGamePlus, except accessible from the very beginning), you'll lose anything you had left lying around in town (which is likely to be a lot, due to GridInventory and [[EverythingFades Nothing Fades]]). But hey, it's your own damn fault for saving when you knew you were dead.
** You can just plain save while surrounded by monsters and one hit from death. This is obviously user error. Another variant is to save immediately before getting dealt a final blow such as by a projectile, which is more of an accident.
** This can screw up first-time ''Diablo'' players who come from ''Diablo II.'' In ''Diablo 2,'' you CAN save and exit when you die and get away with it. In that game, you will be brought back to town carrying whatever was in your inventory when you died. Anything on the ground or that you dropped(potions, usually), were gone... If you're used to that, the change in save-after-death in the original can burn.
** Multiplayer characters can screw up in a different way: there is no regular save function and dying in multiplayer mode causes your items to fall to the ground. If you die in a place where you can't get them back (there is one notable enemy type that ignores the safe radius around level entrances and is also invisible, so you can die very quickly after entering a level, only to see a mass of hidden ones manifest around the stairs) and have no choice but to leave the game, you lost all of your items permanently. Good luck completing the game after that.
** ''Diablo'' has strong {{roguelike}} influences and can screw you over in numerous other ways. Black Death in particular take away 1 hit point permanently on striking (with no indication that this is the case) and can render the game unwinnable if you are playing very badly and get hit hundreds of times, leaving you with a tiny amount of health. You have to try really hard to make this happen, though.
* In ''VideoGame/DiabloII'', if you lose everything, then you can still go back to where you died and pick up your body. Since it's a pain without your best weapons, you may decide to just quit the game and reload it instead. Doing this too many times causes the game to say "Bad Dead Bodies". There is no indication anywhere that this will happen.\\\
Why people run into the "Bad Dead Bodies" problem: if you die multiple times, pick up your first corpse with all of your items on it, but don't have enough inventory space to equip them all, the remainder stays on your corpse. If you then die again, then your items are now split among two corpses. The game only saves the corpse with the most valuable items on it. Some useless items have a grossly inflated sales price. This may not literally make the game ''unwinnable'', but losing almost all of your items in Hell difficulty can end your quest right there. This is considered a ''feature'' and it is the reason why most people simply quit and reload when they die once, and pick up their corpse in town.



* In ''VideoGame/TinyToonAdventuresBusterBustsLoose'', there's a part near the end of the second level where the game takes control away from you so that Buster can show off and stand as close as possible to the edge of the roof of a train wagon (which is next to a bottomless pit, naturally) during a AutoScrollingLevel before he dashes off and uses a convenient ramp to make it to the final part of the stage right before the screen is about to push him off the train. The problem is that the game defaults to R button being set as "dash", and if you've changed it to something else, Buster will just stand there and get killed repeatedly since you can't change controller settings in the middle of the game.


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* In ''VideoGame/TinyToonAdventuresBusterBustsLoose'', there's a part near the end of the second level where the game takes control away from you so that Buster can show off and stand as close as possible to the edge of the roof of a train wagon (which is next to a bottomless pit, naturally) during a AutoScrollingLevel before he dashes off and uses a convenient ramp to make it to the final part of the stage right before the screen is about to push him off the train. The problem is that the game defaults to R button being set as "dash", and if you've changed it to something else, Buster will just stand there and get killed repeatedly since you can't change controller settings in the middle of the game.


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* ''VideoGame/{{Diablo}}'':
** The original game disables the "SAVE" option when you die. However, it does so a few frames late, and during these few frames it's difficult, but possible to save ''already dead'' and watch your character die instantly each time you reload. There's only one save slot. While you ''can'' start the game over with your character's current stats (much like a NewGamePlus, except accessible from the very beginning), you'll lose anything you had left lying around in town (which is likely to be a lot, due to GridInventory and [[EverythingFades Nothing Fades]]). But hey, it's your own damn fault for saving when you knew you were dead.
** You can just plain save while surrounded by monsters and one hit from death. This is obviously user error. Another variant is to save immediately before getting dealt a final blow such as by a projectile, which is more of an accident.
** This can screw up first-time ''Diablo'' players who come from ''Diablo II.'' In ''Diablo 2,'' you CAN save and exit when you die and get away with it. In that game, you will be brought back to town carrying whatever was in your inventory when you died. Anything on the ground or that you dropped(potions, usually), were gone... If you're used to that, the change in save-after-death in the original can burn.
** Multiplayer characters can screw up in a different way: there is no regular save function and dying in multiplayer mode causes your items to fall to the ground. If you die in a place where you can't get them back (there is one notable enemy type that ignores the safe radius around level entrances and is also invisible, so you can die very quickly after entering a level, only to see a mass of hidden ones manifest around the stairs) and have no choice but to leave the game, you lost all of your items permanently. Good luck completing the game after that.
** ''Diablo'' has strong {{roguelike}} influences and can screw you over in numerous other ways. Black Death in particular take away 1 hit point permanently on striking (with no indication that this is the case) and can render the game unwinnable if you are playing very badly and get hit hundreds of times, leaving you with a tiny amount of health. You have to try really hard to make this happen, though.
* In ''VideoGame/DiabloII'', if you lose everything, then you can still go back to where you died and pick up your body. Since it's a pain without your best weapons, you may decide to just quit the game and reload it instead. Doing this too many times causes the game to say "Bad Dead Bodies". There is no indication anywhere that this will happen.\\\
Why people run into the "Bad Dead Bodies" problem: if you die multiple times, pick up your first corpse with all of your items on it, but don't have enough inventory space to equip them all, the remainder stays on your corpse. If you then die again, then your items are now split among two corpses. The game only saves the corpse with the most valuable items on it. Some useless items have a grossly inflated sales price. This may not literally make the game ''unwinnable'', but losing almost all of your items in Hell difficulty can end your quest right there. This is considered a ''feature'' and it is the reason why most people simply quit and reload when they die once, and pick up their corpse in town.
30th Apr '17 10:28:25 PM Averagemoe
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** In '''Videogame/TheCurseOfMonkeyIsland''' You must ask Slappy Cromwell about a sticker on his suitcase to proceed, but it's possible to run him off the stage before doing so.

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** In '''Videogame/TheCurseOfMonkeyIsland''' ''Videogame/TheCurseOfMonkeyIsland'' You must ask Slappy Cromwell about a sticker on his suitcase to proceed, but it's possible to run him off the stage before doing so.
30th Apr '17 10:27:54 PM Averagemoe
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** In '''Videogame/TheCurseOfMonkeyIsland''' You must ask Slappy Cromwell about a sticker on his suitcase to proceed, but it's possible to run him off the stage before doing so.
30th Apr '17 1:27:46 PM nombretomado
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* ''Franchise/HarvestMoon'':
** In ''A Wonderful Life'', ordering new machinery can render the game unplayable if the machinery arrives on the first day after a chapter change. The only way around this is to avoid ordering machinery in the last season of a chapter, since the exact date the machinery arrives is random.
** Similarly, in the North American ''Harvest Moon DS,'' two glitches caused both the Witch Princess and the Harvest Goddess, and only them, to be ineligible for marriage. You couldn't get the Witch Princess because the game didn't keep track of dead animals; you couldn't get the Harvest Goddess because Buckwheat Flour was on her lists but not in the game itself. Fortunately, you could still finish the game by marrying another girl. The glitches were corrected in an updated version (DS 1.1) and ''Harvest Moon: DS Cute''. Not that you could marry them in the western translations of the latter..
** A similar glitch happens in "Another Wonderful Life." If you woo all three of the bachelors to full hearts and experience all their heart events, then there is a random chance that you will be instantly locked with Rock. Then Rock will be the only one who will propose to you or accept the Blue Feather; Gustafa and Marlin will reject your proposal as if you still lack something, even though your hearts are all accounted for and you witnessed all their heart events. It tends to happen more if you witness Rock's heart event last, but it is not a guarantee.

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* ''Franchise/HarvestMoon'':
''VideoGame/HarvestMoon'':
** In ''A ''[[VideoGame/HarvestMoonAWonderfulLife A Wonderful Life'', Life]]'', ordering new machinery can render the game unplayable if the machinery arrives on the first day after a chapter change. The only way around this is to avoid ordering machinery in the last season of a chapter, since the exact date the machinery arrives is random.
** Similarly, in the North American ''Harvest Moon DS,'' ''VideoGame/HarvestMoonDS'', two glitches caused both the Witch Princess and the Harvest Goddess, and only them, to be ineligible for marriage. You couldn't get the Witch Princess because the game didn't keep track of dead animals; you couldn't get the Harvest Goddess because Buckwheat Flour was on her lists but not in the game itself. Fortunately, you could still finish the game by marrying another girl. The glitches were corrected in an updated version (DS 1.1) and ''Harvest Moon: DS Cute''. Not that you could marry them in the western translations of the latter..
** A similar glitch happens in "Another ''[[VideoGame/HarvestMoonAWonderfulLife Another Wonderful Life." Life]]''. If you woo all three of the bachelors to full hearts and experience all their heart events, then there is a random chance that you will be instantly locked with Rock. Then Rock will be the only one who will propose to you or accept the Blue Feather; Gustafa and Marlin will reject your proposal as if you still lack something, even though your hearts are all accounted for and you witnessed all their heart events. It tends to happen more if you witness Rock's heart event last, but it is not a guarantee.
21st Apr '17 9:17:46 AM Exusia
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* ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]]'' has '''the tutorial''' become unwinnable after expansion packs are installed. A part of the tutorial has you play as Belgium and declare war on France, but expansion packs introduce having to justify wars. Because you have no justification, you can't declare war, and the tutorial cannot continue.
16th Apr '17 12:27:37 PM Ramidel
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** In ''VideoGame/Fallout4'', the original game was impossible to permanently screw up because the Minutemen would always be an available option for the player and couldn't be made hostile, and there was solid railroading to keep the player on the plotted path for the first half of the game. However, the designers of the ''Nuka World'' DownloadableContent didn't take that into account. Joining the Raiders turns the Minutemen into enemies, but the Raiders have no victory condition of their own and no way to destroy the Brotherhood of Steel or the Institute, so if you've made enemies of everyone, you can't finish the game.
6th Apr '17 2:30:50 PM Gosicrystal
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** ''The Lost Age'' has a near-miss if Piers is holding the Lash Pebble when you go to Lemuria, where he leaves the party and you need to use Lash without him to continue. However, [[TheDevTeamThinksOfEverything the dev team caught this one]]: if you approach Lunpa's house without the Lash Pebble, he mocks you for your mistake before throwing you a rope himself (this is the only use of the "rope throwing" animation).

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** ''The Lost Age'' has a near-miss if Piers is holding the Lash Pebble when you go to Lemuria, where he leaves the party and you need to use Lash without him to continue. However, [[TheDevTeamThinksOfEverything [[DevelopersForesight the dev team caught this one]]: if you approach Lunpa's house without the Lash Pebble, he mocks you for your mistake before throwing you a rope himself (this is the only use of the "rope throwing" animation).
4th Apr '17 4:57:35 PM TropiumAddict
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** Beating the last level of ''VideoGame/CommanderKeen Episode V'' requires [[spoiler:luring a Shikadi mine (which explodes when Keen gets too close) to the Armageddon Machine's achilles heel and using the mine's explosion to take it out]], however, there are a limited number of these particular enemies in the level, and they don't respawn. While there are in-game hints to help the player figure out what has to be done without making it (what the developers might have considered) too easy, there is nothing telling a player who has purged the area of this enemy without achieving the win condition that the level is now unbeatable.
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