History UnwinnableByMistake / OtherVideoGames

23rd May '18 8:57:06 AM Trueman001
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/CandyCrushSaga'', it's possible (though fortunately very rare) for the level to become completely clogged with chocolate, licorice swirls or waffles, so that no swappable candy can enter and thus no moves are possible. If this happens, you get a banner saying "Oops!" with the only option being to lose a life and end this attempt.
20th May '18 10:35:57 PM rjd1922
Is there an issue? Send a Message


* ''VideoGame/BubbleBobble Revolution'' for the DS has a glitch that causes the boss to not load in Level 30, making the game Unwinnable. The bug was fixed in the v1.1 release.

to:

* The American version of ''VideoGame/BubbleBobble Revolution'' for the DS has a glitch that causes the boss to not load in Level 30, making the game Unwinnable. The bug was fixed in the v1.1 release.



** In the 5th level of ''Atmos Quake'', your ship randomly explodes for no reason, probably due to the glitchy [[CollisionDamage collision detection]], making the level unbeatable.

to:

** In the 5th fifth level of ''Atmos Quake'', your ship randomly explodes for no reason, probably due to the glitchy [[CollisionDamage collision detection]], making the level unbeatable.
20th May '18 7:38:44 PM Gadjiltron
Is there an issue? Send a Message

Added DiffLines:

* The ''Crimson Room'' [[RoomEscapeGame escape game]] has the player enter a randomly-generated 4-digit code to open a safe. The code to the safe is provided by a memo, which has the URL to a separate webpage written on it. Now, several sites have made efforts to preserve the original game, but cannot replicate the webpage needed for the safe code, forcing the player to brute-force up to ten thousand combinations to proceed. While some hosts try to avert this with an earlier version of the game that doesn't randomly generate the safe code, learning the code without looking for a guide is still impossible.
17th May '18 4:00:42 AM smileykits
Is there an issue? Send a Message


* In ''VideoGame/WarioWare'', in the needle-threading microgame on Mona's stage, sometimes the needle is placed too high or too low to thread it.

to:

* In ''VideoGame/WarioWare'', in the needle-threading first ''VideoGame/WarioWare'' game, there is a microgame on Mona's stage, sometimes known as "Right in the Eye" which involves threading a needle. On Level 3 (the hardest difficulty) of this microgame, the needle is can be placed too high or too low to thread it.thread.
** In the GameCube port of the game, the microgame "Guy Scraper" can sometimes be unable to complete entirely if the game speed is too fast, due to the animation for the man diving off and bouncing on the trampoline taking too long.
5th May '18 10:18:41 AM wingedcatgirl
Is there an issue? Send a Message


* ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]]'' has '''the tutorial''' become unwinnable after expansion packs are installed. A part of the tutorial has you play as Belgium and declare war on France, but expansion packs introduce having to justify wars. Because you have no justification, you can't declare war, and the tutorial cannot continue.

to:

* ''[[VideoGame/VictoriaAnEmpireUnderTheSun Victoria 2]]'' has '''the tutorial''' become unwinnable after expansion packs are installed. A part of the tutorial has you play as Belgium and declare war on France, but expansion packs introduce having to justify [[PretextForWar justify]] wars. Because you have no justification, you can't declare war, and the tutorial cannot continue.
20th Apr '18 9:31:31 AM KelpTheGreat
Is there an issue? Send a Message


* ''VideoGame/FableIII'' has a bug that can happen if you access the menu at some areas. Instead of simply opening up a screen with options, Fable 3's "menu system" transports you to your sanctuary, then transports you back when you're done. The bug in question causes you to be transported a few inches below where you should, causing you to fall under the map ''forever''. Worst yet? The game auto-saves every time you leave the menu, and there is no disabling it. Try to re-open the menu to get transported and find another way out? You can't. You're falling, it's an action, and the menu won't open up during actions. Ironically enough, you can open the save/load screen and walk around the save/load room, but nothing else. The game also won't allow multiple save files for a single character. In other words: got this bug at the end of the game? Tough luck.



* ''VideoGame/FableIII'' has a bug that can happen if you access the menu at some areas. Instead of simply opening up a screen with options, Fable 3's "menu system" transports you to your sanctuary, then transports you back when you're done. The bug in question causes you to be transported a few inches below where you should, causing you to fall under the map ''forever''. Worst yet? The game auto-saves every time you leave the menu, and there is no disabling it. Try to re-open the menu to get transported and find another way out? You can't. You're falling, it's an action, and the menu won't open up during actions. Ironically enough, you can open the save/load screen and walk around the save/load room, but nothing else. The game also won't allow multiple save files for a single character. In other words: got this bug at the end of the game? Tough luck.
20th Apr '18 9:27:25 AM KelpTheGreat
Is there an issue? Send a Message


* Two rather ridiculous final boss examples from hacks of ''VideoGame/SuperMarioWorld'':
** The hack ''Super Mario Kollision'' has an inaccessible Special World, where the TrueFinalBoss is hidden. Accessing it requires Vanilla SMW's '''''Arbitrary code execution glitch''''', one of the hardest glitches in all of gaming.
** The other notoriously terrible hack ''Super Mario Superstar 1'' has a final boss which does absolutely nothing. Doesn't move, doesn't attack, doesn't take damage, can't die... This obviously makes it completely impossible to win or see the ending.

to:

* Two A rather ridiculous final boss examples example from hacks of ''VideoGame/SuperMarioWorld'':
** The hack ''Super Mario Kollision'' has an inaccessible Special World, where
the TrueFinalBoss is hidden. Accessing it requires Vanilla SMW's '''''Arbitrary code execution glitch''''', one of the hardest glitches in all of gaming.
** The other
notoriously terrible hack of ''VideoGame/SuperMarioWorld'', ''Super Mario Superstar 1'' has a 1'': the final boss which does absolutely nothing. Doesn't move, doesn't attack, doesn't take damage, can't die... This obviously makes it completely impossible to win or see the ending.
19th Apr '18 10:09:13 AM Kinrah
Is there an issue? Send a Message

Added DiffLines:

* In ''VideoGame/TheSettlers'' IV, thanks to later expansions, this happens in the ''tutorials''. One of the tutorial levels instructs the player on the construction of Eyecatchers, decorative items that improve soldier morale. One of the expansions added a gold bar cost, but without modifying the tutorial level, resulting in the player running out of gold bars and being unable to finish. A later tutorial introduces the player to the Viking race, and has the player build a boat. Another expansion-added option is the ability to infinitely produce weapons or tools, and the tutorial starts with it enabled and you can't turn it off, meaning that by the time the average player reaches the point where the boat needs to be built, the AI has used up all their iron bars.
14th Apr '18 6:57:21 AM jormis29
Is there an issue? Send a Message


** In the "Operation Rapunzel" level of ''Medal of Honor: Frontline'', if you happen to backtrack for health items or ammo after rescuing the hostage, he may disappear, rendering the level unwinnable.
** ''Medal of Honor 2010'' has [[ObviousBeta many bugs]], some of which can induce unwinnable situations. For example, in Defend The Crash Site, you are defending a crashed helicopter from the Taliban with a minigun turret, and at a certain point, an enemy is supposed to destroy the turret with an RPG. Unfortunately, particularly in the [=PS3=] version, this ScriptedEvent sometimes fails to activate, resulting in the mission continuing indefinitely. Another one happens in [[http://www.youtube.com/watch?v=n39Y_8mJ7_8 Belly of the Beast]], where you're supposed to cover fire for your team mates as they advance, but again, the event flag for their advance often fails to activate. The only way around these is to restart the mission from the beginning and hope you don't get screwed again, and if that (god forbid) fails, restart the whole game.

to:

** In the "Operation Rapunzel" level of ''Medal of Honor: Frontline'', ''VideoGame/MedalOfHonorFrontline'', if you happen to backtrack for health items or ammo after rescuing the hostage, he may disappear, rendering the level unwinnable.
** ''Medal of Honor 2010'' ''VideoGame/MedalOfHonor2010'' has [[ObviousBeta many bugs]], some of which can induce unwinnable situations. For example, in Defend The Crash Site, you are defending a crashed helicopter from the Taliban with a minigun turret, and at a certain point, an enemy is supposed to destroy the turret with an RPG. Unfortunately, particularly in the [=PS3=] version, this ScriptedEvent sometimes fails to activate, resulting in the mission continuing indefinitely. Another one happens in [[http://www.youtube.com/watch?v=n39Y_8mJ7_8 Belly of the Beast]], where you're supposed to cover fire for your team mates as they advance, but again, the event flag for their advance often fails to activate. The only way around these is to restart the mission from the beginning and hope you don't get screwed again, and if that (god forbid) fails, restart the whole game.
11th Apr '18 3:32:48 PM IAmNotAFunguy
Is there an issue? Send a Message

Added DiffLines:

* The Subway level in the NES adaptation of ''Where's Waldo'' is a maze that is randomly generated. So randomly in fact that there is no check to make sure the game produces a layout that can be completed and there is a good chance the stage may be unwinnable.
This list shows the last 10 events of 688. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=UnwinnableByMistake.OtherVideoGames