History UnwinnableByMistake / OtherVideoGames

16th Jan '18 1:50:41 PM wingedcatgirl
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* ''VideoGame/PAYDAYTheHeist'' has a system in place where if a player that is holding a mission-critical item leaves the game, those items are transferred to the next player (bots cannot hold or use said items). However, due to random glitches, the check can fail, causing the critical items to be [[PermanentlyMissableContent lost]] and the rest of the level unwinnable since the crew can no longer progress.

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* ''VideoGame/PAYDAYTheHeist'' has a system in place where if a player that is holding a mission-critical item leaves the game, those items are transferred to the next player (bots cannot hold or use said items). However, due to random glitches, the check can fail, causing the critical items to be [[PermanentlyMissableContent lost]] lost and the rest of the level unwinnable since the crew can no longer progress.
15th Jan '18 9:05:45 AM KatanaCat
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*** The miniboss at the end of Sandopolis Zone Act 1 can end up as this if you're playing as Super Tails, because you need to knock the miniboss into the quicksand pit, but Super Tails is surrounded by birds that automatically attack enemies and have a nasty habit of knocking the boss away from the pit rather than towards it. This problem can be solved by waiting until you run out of rings and turn back to normal... unless you're [[NoFairCheating using a Game Genie code]] that lets you stay in SuperMode forever, in which case, the fight is unwinnable, leaving you to wait for time to run out.
14th Jan '18 11:53:35 PM judester30
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* ''VideoGame/BatmanArkhamOrigins'' has a very nasty glitch: there are sewers beneath the GCPD that you can reach by taking an elevator. You can simply jump off the elevator and glide into the sewers, but you ''need'' the elevator to get back out of the sewer. If you glide off the elevator there is ''no way'' to get the elevator to come down so that you can take it back out of the sewers. If you have beaten the game you can still play the game on New Game Plus, but the story mode in which you encounter this glitch is effectively rendered unplayable because ''you're trapped in the sewer forever''.
10th Jan '18 12:11:27 PM VmKid
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* Due to the nature of the game, it's possible for players in ''VideoGame/{{HQ}}'' to be eliminated due to technical issues, such as the question failing to appear, or just randomly getting eliminated for no reason despite giving a correct answer.
10th Jan '18 9:02:23 AM Someoneman
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* In the console version of ''VideoGame/TheSims 2'', one of your objectives in the alien crash site is to "meet an alien". If you have previously met both of the aliens living here, it is impossible to complete the goal, which is required to progress in the game.

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* ''Franchise/TheSims''
**
In the console version of ''VideoGame/TheSims 2'', one of your objectives in the alien crash site is to "meet an alien". If you have previously met both of the aliens living here, it is impossible to complete the goal, which is required to progress in the game.game.
** The Nintendo DS version of ''VideoGame/TheUrbz'' has a mission where your Urb is kidnapped and you control their pet, who has to save them. If your Urb had a hoverboard and you press the button to ride it during this segment, your pet will become stuck forever. It's also possible to save your game in this state, which would, of course, be a very bad idea.
29th Dec '17 12:48:11 PM nombretomado
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* The ''VideoGame/ChipNDaleRescueRangers'' game on the NES had a [[GameShark Game Genie]] code that would make you invincible, but did not prevent you from being stunned by attacks. See, in the game, being stunned and being damaged were two completely different things, and the code caused you to always become stunned instead of taking damage. The result was that if you got caught in certain areas where you were rapidly attacked or if you touched a stationary enemy, you'd be stuck. Interestingly, the Game Genie manual specifically warns you about this in the code's description.

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* The ''VideoGame/ChipNDaleRescueRangers'' game on the NES had a [[GameShark Game Genie]] VideoGame/GameGenie code that would make you invincible, but did not prevent you from being stunned by attacks. See, in the game, being stunned and being damaged were two completely different things, and the code caused you to always become stunned instead of taking damage. The result was that if you got caught in certain areas where you were rapidly attacked or if you touched a stationary enemy, you'd be stuck. Interestingly, the Game Genie manual specifically warns you about this in the code's description.
22nd Dec '17 11:49:12 AM Exusia
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* ''VideoGame/DanceDanceRevolution'' ''UNIVERSE 3'' has one mission in Quest Mode that is impossible due to the way the timing windows of notes end up working. It requires you to get all Goods on a 16th-note trill, but you're ''guaranteed'' to get at least one Great because of how fast the notes move; the timing windows overlap each other, making getting all Goods impossible. As a result, a few customization items (and the achievements for both completing all missions and unlocking all customization items) go forever unattainable.

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* ''VideoGame/DanceDanceRevolution'' ''UNIVERSE 3'' has one mission in Quest Mode that is impossible due to the way the timing windows of notes end up working. It requires you to get all Goods on a 16th-note trill, small section of the song "Streamline", but you're ''guaranteed'' to get at least one Great because of how fast the notes move; the timing windows overlap each other, making getting all Goods impossible. As a result, a few customization items (and the achievements for both completing all missions and unlocking all customization items) go forever unattainable.
22nd Dec '17 11:48:45 AM Exusia
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* ''VideoGame/DanceDanceRevolution'' ''UNIVERSE 3'' has one mission in Quest Mode that is impossible due to the way the timing windows of notes end up working. It requires you to get all Goods on a 16th-note trill, but you're ''guaranteed'' to get at least one Great because of how fast the notes move; the timing windows overlap each other, making getting all Goods impossible. As a result, a few customization items (and the achievements for both completing all missions and unlocking all customization items) go forever unattainable.
7th Dec '17 11:24:02 AM Malady
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*** Attempting to address the concerns of ''Daggerfall'', ''Morrowind'' takes several steps to avert this with its main quest. First, if you kill a main quest important NPC, you receive a pop up message that "the threads of prophecy have been severed" which instructs you to reload a previous save. However, it isn't a perfect solution, as some plot important characters do not display this message upon death, and some who are not plot important do. Additionally, ''Morrowind'' offers ''three'' means to beat the main quest. In addition to the standard way, there is the "backpath" or "backdoor" option. This requires only one living NPC, but it skips the entire story and is [[GuideDangIt pretty well hidden]]. The third option is to, by whatever means necessary, buff your character so that he/she [[spoiler:can handle the [[MacGuffin Tools of Kagrenac]], Keening and Sunder, without the protective Wraithguard gauntlet]]. This typically requires exploits or cheats, as the tools will instantly kill any player who doesn't have thousands of constantly regeneration health points. In all three cases, Keening and Sunder are still required. If you misplace them, you've made the main quest truly unwinnable.

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*** Attempting to address the concerns of ''Daggerfall'', ''Morrowind'' takes several steps to avert this with its main quest. First, if you kill a main quest important NPC, you receive a pop up message that "the threads of prophecy have been severed" which instructs you to reload a previous save. However, it isn't a perfect solution, as some plot important characters do not display this message upon death, and some who are not plot important do. Additionally, ''Morrowind'' offers ''three'' means to beat the main quest. In addition to the standard way, there is the "backpath" or "backdoor" option. This requires only one living NPC, but it skips the entire story and is [[GuideDangIt pretty well hidden]]. The third option is to, by whatever means necessary, buff your character so that he/she [[spoiler:can handle the [[MacGuffin Tools of Kagrenac]], Keening and Sunder, without the protective Wraithguard gauntlet]]. This typically requires exploits or cheats, as the tools will instantly kill any player who doesn't have is constantly regenerating thousands of constantly regeneration health points. In all three cases, Keening and Sunder are still required. If you misplace them, you've made the main quest truly unwinnable.
7th Dec '17 10:24:40 AM BeerBaron
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** ''VideoGame/TheElderScrollsIIDaggerfall'':
*** ''Daggerfall'' shipped with a number of [[GameBreakingBug bugs and glitches]] that made it impossible to complete the main quest. The plot-breaking bugs were eventually corrected with patches; but one potentially game-breaking bug with the collision detection, which could leave the character stuck in "the void" after falling through a flight of stairs, was never satisfactorily fixed and even pops up in certain parts of ''Morrowind''.
*** A major problem with ''Daggerfall'' is that quests are timed with penalty of failure. This includes the main quests! The most obvious example: when Queen Mother Mynisera tells you to track down a courier who has a letter, you have to wait in a city and meet the courier on a certain date. But the date as stated is wrong! And if you miss the courier, then you cannot redo the quest.
** ''VideoGame/TheElderScrollsIIIMorrowind'':
*** Unlike its predecessor, ''Morrowind'' attempts to avert this by telling you outright that "the threads of prophecy have been severed" whenever a plot-essential character dies. However, there are a few essential characters that do ''not'' trigger this message, and these are the most aggravating because they are characters that you wouldn't suspect for a ''minute'' to be essential to beating the game.
*** God help you if you store Keening or Sunder in a container and come back later to find that it is gone. There are many ways to beat ''Morrowind'', but you ''do'' need these two items at the very least to beat the final boss. Losing either of them, even by accident, renders the game unwinnable.

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** ''VideoGame/TheElderScrollsIIDaggerfall'':
''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'':
*** ''Daggerfall'' shipped with a number of [[GameBreakingBug bugs and glitches]] that made it impossible to complete the main quest. The plot-breaking bugs were eventually corrected with patches; but patches. However, one potentially game-breaking bug with the collision detection, which could leave detection can result in the character PlayerCharacter getting stuck in "the void" after falling through a flight of stairs, was stairs. This bug has never satisfactorily fixed and even pops up in certain parts of ''Morrowind''.
received a fix.
*** A major problem with Uniquely for the series, a number of quests in ''Daggerfall'' is that quests are timed with penalty of {{Timed Mission}}s which result in failure if not completed within the time limit. This also includes certain main quest missions. The very first mission in the main quest after escaping [[NoobCave Privateer's Hold]] is such a quest, though there, you at least [[UnwinnableByDesign get several letters pointing you to the quest target]] before failure. This includes the main quests! The most obvious example: when A later quest given by Queen Mother Mynisera tells involves you to track tracking down a courier who has a letter, you have to letter. You must wait in a certain city and meet the courier on a certain date. But However, the date date, as stated in-game, is wrong! And if wrong. If you miss the courier, then you cannot redo fail the quest.
** ''VideoGame/TheElderScrollsIIIMorrowind'':
''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'':
*** Unlike its predecessor, Attempting to address the concerns of ''Daggerfall'', ''Morrowind'' attempts takes several steps to avert this by telling with its main quest. First, if you outright kill a main quest important NPC, you receive a pop up message that "the threads of prophecy have been severed" whenever which instructs you to reload a plot-essential character dies. previous save. However, there are it isn't a few essential perfect solution, as some plot important characters that do ''not'' trigger not display this message, message upon death, and these some who are the most aggravating because they are characters that you wouldn't suspect for a ''minute'' to be essential to beating the game.
*** God help you if you store Keening or Sunder in a container and come back later to find that it is gone. There are many ways to beat ''Morrowind'', but you ''do'' need these two items at the very least
not plot important do. Additionally, ''Morrowind'' offers ''three'' means to beat the final boss. Losing either main quest. In addition to the standard way, there is the "backpath" or "backdoor" option. This requires only one living NPC, but it skips the entire story and is [[GuideDangIt pretty well hidden]]. The third option is to, by whatever means necessary, buff your character so that he/she [[spoiler:can handle the [[MacGuffin Tools of Kagrenac]], Keening and Sunder, without the protective Wraithguard gauntlet]]. This typically requires exploits or cheats, as the tools will instantly kill any player who doesn't have thousands of constantly regeneration health points. In all three cases, Keening and Sunder are still required. If you misplace them, even by accident, renders you've made the game main quest truly unwinnable.



** In ''VideoGame/TheElderScrollsIVOblivion'', it is very possible to make the last mission of the ''Shivering Isles'' main quest unwinnable. It involves a final battle outside, and if the player character happens to be a vampire that has gone without feeding for a few days, and if it is day outside, and if the player doesn't have enough healing items, the character can die shortly after the final boss is defeated and makes a speech to the player. If you don't save before you leave Sheogorath's throne room, have fun and don't talk to real people for a few hours, as the autosave happens immediately once you're outside. Of course, this can apply to many areas in ''Oblivion'' and "Shivering Isles" when one is a vampire.
** ''VideoGame/TheElderScrollsVSkyrim'':

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** In ''VideoGame/TheElderScrollsIVOblivion'', ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', it is very possible to make the last mission of the ''Shivering Isles'' main quest unwinnable. It involves a final battle outside, and if the player character happens to be a vampire that has gone without feeding for a few days, and if it is day outside, and if the player doesn't have enough healing items, the character can die shortly after the final boss is defeated and makes a speech to the player. If you don't save before you leave Sheogorath's throne room, have fun and don't talk to real people for a few hours, as the autosave happens immediately once you're outside. Of course, this can apply to many areas in ''Oblivion'' and "Shivering Isles" when one is a vampire.
** ''VideoGame/TheElderScrollsVSkyrim'':''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'':
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