History UnwinnableByMistake / LiveActionTV

23rd Feb '17 2:24:11 PM Briguy52748
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* GameShows: Several game shows will see a contestant, through mistakes of his own, fall too far behind to either defeat his opponent, such as in a head-to-head-type game, or to be able to win a BonusRound. Some examples:
** Any game which used a Bingo-type gameboard, requiring correct answers to help form and eventually complete a straight line or other side-to-side connection, to win a prize or bonus. Most commonly, too many mistakes often no longer allowed for a winning connection to be made; these examples included ''Series/{{Blockbusters}}'' (the "Gold Rush" end game) and ''Series/CatchPhrase'' (although highly unlikely, since there were 12 ways to win). However, in the game ''Series/{{Lingo}}'', where usually two balls were required to be able to have a chance at completing a winning side-to-side connection (the contestant was given one ball at the outset, and had to through correctly completing five-letter words, had to earn additional balls), several contestants were unable to get one word correct ... meaning the contestant had no opportunity to complete a side-to-side connection.
** ''Series/{{Pyramid}}'': In the front game, through too many mistakes before the final of six seven-word categories was played. The game automatically ended if any contestant was behind by eight or more points after the fifth question, or even sooner if the contestant was mathematically eliminated through a mistake. In the Winner's Circle bonus round, giving an unacceptable clue to any of the categories at any point ended the chance at the top prize being played for ... although the contestant could still win cash for guessing any of the other remaining categories.
** ''Series/ThePriceIsRight'': Several:
*** '''Pay the Rent''' is the most common example. The objective is to arrange a set of six products (without being shown the correct prices, natch) on four tiers -- with one on the first and fourth rows, and two on the center two rows -- in a way that the price (or total combined price of two items) is progressively higher for each tier. If the contestant successfully does this for all four rows, he/she wins a $100,000 bonus; the contestant is shown the total of each row one at a time and allowed to quit at any time, as a mistake at any point loses all accumulated cash. The trope kicks in where the contestant fails to put the most expensive item on the top row (always the correct answer), meaning he cannot win the top prize and needs to quit beforehand.
*** Small prize games, including '''Secret 'X'''', '''Master Key''', '''Punch a Bunch''', '''Five Price Tags''', '''Bonus Game''' and '''Rat Race''', among others, where contestants must earn all opportunities to win games of chance -- or, in the case of Secret "X", at least one "X" to be able to complete a tic-tac-toe; or, in "Five Price Tags" a guess of the correct price -- failing to guess at least one small price question correctly ends the game and the prize-winning portion of the game is not played.
23rd Aug '16 11:45:46 PM jayharrison
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* Though not always consistent, the children's game show ''LegendsOfTheHiddenTemple'' had an end game that can become unwinnable depending on certain situations. First, there were the Pendants of Life, needed to get past three Temple Guards that will yank a contestant out of the temple during the end game if they don't have a full one, and which are rewarded in a GoldenSnitch-type 1-1-2 three game system; one half pendant for the first two games, a full one for the last. Because of this, it's possible to make it to the end game with only 1 and a half or even a singular Pendant (though in the case of the former, the show gives the contestants the chance to find the other half-Pendant inside the temple), and depending on where the Temple Guards are hiding and which doors in the temple are locked, it's very possible (and has happened several times in the show's run) to be forced to encounter all three Temple Guards with only one pendant, a definite no-win situation.
** If the team is doing well enough it can also be a no-lose situation. If the team is doing well enough and gets BOTH pendants, then they cannot lose unless they were to run out of time.

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* Though not always consistent, the children's game show ''LegendsOfTheHiddenTemple'' ''Series/LegendsOfTheHiddenTemple'' had an end game that can become unwinnable depending on certain situations. First, there were the Pendants of Life, needed to get past three Temple Guards that will yank a contestant out of the temple during the end game if they don't have a full one, and which are rewarded in a GoldenSnitch-type 1-1-2 three game system; one half pendant for the first two games, a full one for the last. Because of this, it's possible to make it to the end game with only 1 and a half or even a singular Pendant (though in the case of the former, the show gives the contestants the chance to find the other half-Pendant inside the temple), and depending on where the Temple Guards are hiding and which doors in the temple are locked, it's very possible (and has happened several times in the show's run) to be forced to encounter all three Temple Guards with only one pendant, a definite no-win situation.
** If the team is doing well enough it can also be a no-lose situation. If the team is doing does well enough and gets BOTH to win two full pendants, then they cannot the only way to lose unless they were is to run out of time.time before exiting the temple.



** And, of course, it was revealed years later by the show's host that many of these situations were actually made UnwinnableByDesign by the studio executives, because the show's budget was so low that the show's producers were instructed to limit how often grand prizes could actually be won by making the Temple Run phase impossible in some instances.

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** And, of course, it was revealed years later by Kirk Fogg, the show's host host, that many of these situations were actually made UnwinnableByDesign by the studio executives, because the show's budget was so low that the show's producers were instructed to limit how often grand prizes could actually be won by making the Temple Run phase impossible in some instances.
11th Aug '16 9:17:33 AM LuciaMoore
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** And, of course, it was revealed years later by the show's host that many of these situations were actually made UnwinnableByDesign by the studio executives, because the show's budget was so low that the show's producers were instructed to limit how often grand prizes could actually be won by making the Temple Run phase impossible in some instances.
24th Jan '16 9:30:10 AM nombretomado
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* ''StrictlyComeDancing'' once had to cancel the elimination in the three-way semi-final when the third-placed couple could not escape it even had they won the public vote. The votes were carried forward to the final, and future series would have five couples in the semi-final.

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* ''StrictlyComeDancing'' ''Series/StrictlyComeDancing'' once had to cancel the elimination in the three-way semi-final when the third-placed couple could not escape it even had they won the public vote. The votes were carried forward to the final, and future series would have five couples in the semi-final.
24th Aug '14 4:00:37 PM VeronicaWakefield
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* In-universe example: On the sitcom ''Series/{{Newhart}}'', George Utley invents a board game called "Handyman" that becomes a local smash hit. You gain 3 points every time you land on a scoring space, and there is no other way to gain or lose points. You win when you score exactly one million points. [[CaptainObvious Three does not divide evenly into one million.]]
24th Jan '13 7:26:47 PM cmj
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* ''[[StrictlyComeDancing]]'' once had to cancel the elimination in the three-way semi-final when the third-placed couple could not escape it even had they won the public vote. The votes were carried forward to the final, and future series would have five couples in the semi-final.

to:

* ''[[StrictlyComeDancing]]'' ''StrictlyComeDancing'' once had to cancel the elimination in the three-way semi-final when the third-placed couple could not escape it even had they won the public vote. The votes were carried forward to the final, and future series would have five couples in the semi-final.
24th Jan '13 7:26:19 PM cmj
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Added DiffLines:

*''[[StrictlyComeDancing]]'' once had to cancel the elimination in the three-way semi-final when the third-placed couple could not escape it even had they won the public vote. The votes were carried forward to the final, and future series would have five couples in the semi-final.
6th Jan '13 4:35:03 AM almightyblue
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** At the time, a CrowningMomentOfAwesome for some fans, [[NonGameplayElimination as it led to the season's "villain" team being informed that the race was over in the snows of Alaska]] while every other team welcomed the first- and second-place finishers in Central Park then posed for a season-ending group shot. However, Bill & Joe are far more well remembered now than the teams who beat them, and were even invited back for All-Stars (as were the 4th place finishers, Kevin & Drew).
*** ...and speaking of All Stars, Bill & Joe were caught in ANOTHER Unwinnable situation. The course designers had accidentally scheduled leg 6 to coincide with a religious holiday in Africa, which screwed up the airports and once again put them over 12 hours behind. They did manage to somewhat catch up to the pack by leg 8, but by then they were slapped with the Marked for Elimination penalty to overcome on a very short leg containing an Intersection (which made it impossible to finish more than 30 minutes ahead of the other teams) and a Fast Forward (which prevented them from finishing first), which is pretty much impossible to pull off.

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** At the time, a CrowningMomentOfAwesome for some fans, [[NonGameplayElimination as it led to the season's "villain" team being informed that the race was over in the snows of Alaska]] while every other team welcomed the first- ** ...and second-place finishers in Central Park then posed for a season-ending group shot. However, on All-Stars, Bill & Joe are far more well remembered now than Joe, the teams same team who beat them, and were even invited back for All-Stars (as were got screwed by the 4th place finishers, Kevin & Drew).
*** ...and speaking of All Stars, Bill & Joe
equalizers in Season 1, were caught in ANOTHER Unwinnable situation. The course designers had accidentally scheduled leg 6 to coincide with a religious holiday in Africa, which screwed up the airports and once again put them over 12 hours behind. They did manage to somewhat catch up to the pack by leg 8, but by then they were slapped with the Marked for Elimination penalty to overcome on a very short leg containing an Intersection (which made it impossible to finish more than 30 minutes ahead of the other teams) and a Fast Forward (which prevented them from finishing first), which is pretty much impossible to pull off.
3rd Dec '12 1:00:22 PM nombretomado
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* In the first season of ''TheAmazingRace'', three teams were essentially eliminated on leg nine, since the next leg had a strict Hours of Operation time limit that made it impossible for the two teams who technically did survive to ever catch up to the lead pack. Over the next four legs, the 3rd and 4th place teams were arriving at the Pit Stops over twelve hours behind the top two teams, meaning they were actually arriving ''after'' the leading teams had already started the next leg. This meant that by the last episode of the season, they were doing tasks that the other teams had completed in the previous episode, making their continuing to race merely a formality. Subsequent seasons added deliberate equalizers, points at which teams are forced to be evened up with each other, to go along with the looser "bunching points" that caused many of the problems near the end of Season 1.

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* In the first season of ''TheAmazingRace'', ''Series/TheAmazingRace'', three teams were essentially eliminated on leg nine, since the next leg had a strict Hours of Operation time limit that made it impossible for the two teams who technically did survive to ever catch up to the lead pack. Over the next four legs, the 3rd and 4th place teams were arriving at the Pit Stops over twelve hours behind the top two teams, meaning they were actually arriving ''after'' the leading teams had already started the next leg. This meant that by the last episode of the season, they were doing tasks that the other teams had completed in the previous episode, making their continuing to race merely a formality. Subsequent seasons added deliberate equalizers, points at which teams are forced to be evened up with each other, to go along with the looser "bunching points" that caused many of the problems near the end of Season 1.
3rd Apr '12 12:56:32 PM Zach808
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*** ...and speaking of All Stars, Bill & Joe were caught in ANOTHER Unwinnable situation. The course designers had accidentally scheduled leg 6 to coincide with a religious holiday in Africa, which screwed up the airports and once again put them over 12 hours behind. They did manage to somewhat catch up to the pack by leg 8, but by then they were slapped with the Marked for Elimination penalty to overcome on a very short leg containing an Intersection and a Fast Forward (which they had no chance of getting), which is pretty much impossible to pull off.

to:

*** ...and speaking of All Stars, Bill & Joe were caught in ANOTHER Unwinnable situation. The course designers had accidentally scheduled leg 6 to coincide with a religious holiday in Africa, which screwed up the airports and once again put them over 12 hours behind. They did manage to somewhat catch up to the pack by leg 8, but by then they were slapped with the Marked for Elimination penalty to overcome on a very short leg containing an Intersection (which made it impossible to finish more than 30 minutes ahead of the other teams) and a Fast Forward (which they had no chance of getting), prevented them from finishing first), which is pretty much impossible to pull off.
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