History UnwinnableByMistake / BoardGames

2nd Dec '17 2:51:12 PM NotThisThing
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* In ''[[TabletopGame/7Wonders 7 Wonders]]'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In ''[[TabletopGame/7Wonders 7 Wonders]]'' ''7 Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:50:43 PM NotThisThing
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* In ''TabletopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In ''TabletopGame/{{7Wonders}}'' ''[[TabletopGame/7Wonders 7 Wonders]]'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:50:23 PM NotThisThing
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* In ''TabletopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

to:

* In ''TabletopGame/7Wonders'' ''TabletopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:50:07 PM NotThisThing
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* In ''TabetopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

to:

* In ''TabetopGame/{{7Wonders}}'' ''TabletopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:49:54 PM NotThisThing
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* ''TabetopGame/BetrayalAtHouseOnTheHill'' boasts fifty Haunt scenarios that are randomly chosen each time you play. However, due to the [[LuckBasedMission random nature]] of the game, it's sometimes possible to end up in a situation where one side literally has no chance of winning. For instance, the Traitor becomes a near-invincible monster with one weakness... only by sheer chance, they happened to ''find'' that item and were carrying it when the Haunt started. Leaving the heroes with no way to retrieve it. To make matters worse, some of the scenarios as originally published had conflicting or unclear rules, which could also render a scenario Unwinnable. However, since the nature of this game is not very competitive, in most such situations reasonable players will elect to veto the haunt in favor of something more [[RuleOfFun fun]].

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* ''TabetopGame/BetrayalAtHouseOnTheHill'' ''TabletopGame/BetrayalAtHouseOnTheHill'' boasts fifty Haunt scenarios that are randomly chosen each time you play. However, due to the [[LuckBasedMission random nature]] of the game, it's sometimes possible to end up in a situation where one side literally has no chance of winning. For instance, the Traitor becomes a near-invincible monster with one weakness... only by sheer chance, they happened to ''find'' that item and were carrying it when the Haunt started. Leaving the heroes with no way to retrieve it. To make matters worse, some of the scenarios as originally published had conflicting or unclear rules, which could also render a scenario Unwinnable. However, since the nature of this game is not very competitive, in most such situations reasonable players will elect to veto the haunt in favor of something more [[RuleOfFun fun]].



* In ''TabetopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

to:

* In ''TabetopGame/7Wonders'' ''TabetopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
26th Nov '17 9:02:53 PM ThetaOmega
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* In 7 Wonders games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

to:

* In 7 Wonders ''TabetopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
26th Nov '17 9:02:17 PM ThetaOmega
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* In 7 Wonders games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
18th Aug '16 11:09:29 PM Koveras
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** In some ''TabetopGame/HeroQuest'' games, the rules state that the players can only search once in a given room. This can lead to some of the quests becoming unwinnable.

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** In some ''TabetopGame/HeroQuest'' ''TabletopGame/HeroQuest'' games, the rules state that the players can only search once in a given room. This can lead to some of the quests becoming unwinnable.
10th Jul '16 12:55:22 PM Malady
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* In the board game ''TabetopGame/HeroQuest'', it is entirely possible to lock the game into an unwinnable state by making either the Elf or the Wizard use the spell "Pass Through Rock" then passing through one of the many boulders that are used specifically to stop you from going to rooms to have no way in and nothing of interest thus trapping you on one side of the board with no way out.

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* In the board game ''TabetopGame/HeroQuest'', ''TabletopGame/HeroQuest'', it is entirely possible to lock the game into an unwinnable state by making either the Elf or the Wizard use the spell "Pass Through Rock" then passing through one of the many boulders that are used specifically to stop you from going to rooms to have no way in and nothing of interest thus trapping you on one side of the board with no way out.
15th May '16 11:13:47 AM MarsJenkar
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** The third obvious case is "insufficient force". In this scenario, the game is drawn because neither side has enough material for mate--the obvious one being the "each side has only a king" scenario above, but scenarios including other pieces (specifically, knights and/or bishops, but NOT [[MagikarpPower pawns]], rooks, or queens) may also lead to this.
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