History UnwinnableByMistake / BoardGames

28th Feb '18 10:17:52 PM Vilui
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* In some board games, it is possible for a player to be in a situation where there are no legal moves to be made, such as stalemate in TabletopGame/{{Chess}}. In contemporary chess, a stalemated game is a draw; historically there was no standard rule, and stalemate was sometimes considered a loss for the stalemated player -- or sometimes a ''win'' (like in Chinese Chess). Chess also has a rule that the game is drawn if no possible sequence of moves from the current position can lead to a win. The most obvious example is when both players have only their king left, but there are other possibilities, such as the 16 pawns forming a complete blockade, that [[DevelopersForesight are covered by the rule]] even though they will never arise in realistic play.

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* In some board games, it is possible for a player to be in a situation where there are no legal moves to be made, such as stalemate in TabletopGame/{{Chess}}. In contemporary chess, a stalemated game is a draw; historically there was no standard rule, and stalemate was sometimes considered a loss for the stalemated player -- or sometimes a ''win'' (like in Chinese Chess). Chess also has a rule that the game is drawn if no possible sequence of moves from the current position can lead to a win. The most obvious example is when both players have only their king left, left (or king and knight versus lone king, or king and bishop versus lone king), but there are other possibilities, such as the 16 pawns forming a complete blockade, that [[DevelopersForesight are covered by the rule]] even though they will never arise in realistic play.



** The third obvious case is "insufficient force". In this scenario, the game is drawn because neither side has enough material for mate--the obvious one being the "each side has only a king" scenario above, but scenarios including other pieces (specifically, knights and/or bishops, but NOT [[MagikarpPower pawns]], rooks, or queens) may also lead to this.
2nd Dec '17 2:51:12 PM NotThisThing
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* In ''[[TabletopGame/7Wonders 7 Wonders]]'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In ''[[TabletopGame/7Wonders 7 Wonders]]'' ''7 Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:50:43 PM NotThisThing
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* In ''TabletopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In ''TabletopGame/{{7Wonders}}'' ''[[TabletopGame/7Wonders 7 Wonders]]'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:50:23 PM NotThisThing
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* In ''TabletopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In ''TabletopGame/7Wonders'' ''TabletopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:50:07 PM NotThisThing
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* In ''TabetopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In ''TabetopGame/{{7Wonders}}'' ''TabletopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
2nd Dec '17 2:49:54 PM NotThisThing
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* ''TabetopGame/BetrayalAtHouseOnTheHill'' boasts fifty Haunt scenarios that are randomly chosen each time you play. However, due to the [[LuckBasedMission random nature]] of the game, it's sometimes possible to end up in a situation where one side literally has no chance of winning. For instance, the Traitor becomes a near-invincible monster with one weakness... only by sheer chance, they happened to ''find'' that item and were carrying it when the Haunt started. Leaving the heroes with no way to retrieve it. To make matters worse, some of the scenarios as originally published had conflicting or unclear rules, which could also render a scenario Unwinnable. However, since the nature of this game is not very competitive, in most such situations reasonable players will elect to veto the haunt in favor of something more [[RuleOfFun fun]].

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* ''TabetopGame/BetrayalAtHouseOnTheHill'' ''TabletopGame/BetrayalAtHouseOnTheHill'' boasts fifty Haunt scenarios that are randomly chosen each time you play. However, due to the [[LuckBasedMission random nature]] of the game, it's sometimes possible to end up in a situation where one side literally has no chance of winning. For instance, the Traitor becomes a near-invincible monster with one weakness... only by sheer chance, they happened to ''find'' that item and were carrying it when the Haunt started. Leaving the heroes with no way to retrieve it. To make matters worse, some of the scenarios as originally published had conflicting or unclear rules, which could also render a scenario Unwinnable. However, since the nature of this game is not very competitive, in most such situations reasonable players will elect to veto the haunt in favor of something more [[RuleOfFun fun]].



* In ''TabetopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

to:

* In ''TabetopGame/7Wonders'' ''TabetopGame/{{7Wonders}}'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
26th Nov '17 9:02:53 PM ThetaOmega
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* In 7 Wonders games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.

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* In 7 Wonders ''TabetopGame/7Wonders'' games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
26th Nov '17 9:02:17 PM ThetaOmega
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* In 7 Wonders games with more than three players, it's possible for an inattentive player to find themselves in the third round with no access to certain materials (especially the gray cards of glass, textiles, and paper, which are relatively rare but factor into a lot of building costs) and no way to get them, since materials stop appearing after round two. Since these are necessary to build a large percentage of the other cards, and the cards in the third round usually contribute more to players' scores, players in this scenario will find themselves locked out of building some of the most valuable things in the game and without many alternatives to make up the difference.
18th Aug '16 11:09:29 PM Koveras
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** In some ''TabetopGame/HeroQuest'' games, the rules state that the players can only search once in a given room. This can lead to some of the quests becoming unwinnable.

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** In some ''TabetopGame/HeroQuest'' ''TabletopGame/HeroQuest'' games, the rules state that the players can only search once in a given room. This can lead to some of the quests becoming unwinnable.
10th Jul '16 12:55:22 PM Malady
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* In the board game ''TabetopGame/HeroQuest'', it is entirely possible to lock the game into an unwinnable state by making either the Elf or the Wizard use the spell "Pass Through Rock" then passing through one of the many boulders that are used specifically to stop you from going to rooms to have no way in and nothing of interest thus trapping you on one side of the board with no way out.

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* In the board game ''TabetopGame/HeroQuest'', ''TabletopGame/HeroQuest'', it is entirely possible to lock the game into an unwinnable state by making either the Elf or the Wizard use the spell "Pass Through Rock" then passing through one of the many boulders that are used specifically to stop you from going to rooms to have no way in and nothing of interest thus trapping you on one side of the board with no way out.
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