History UncannyValley / VideoGames

21st Apr '16 6:46:23 AM Prfnoff
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* The UsefulNotes/AtariST and UsefulNotes/{{Amiga}} versions of ''VideoGame/ChuckieEgg'' replaced the main character with a hat-wearing anthropomorphic egg, whose bulbous pink in-game sprite is a somewhat unnerving sight.
20th Mar '16 3:15:26 PM StFan
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* Deliberately invoked in ''MuvLuvAlternative'' - each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.

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* Deliberately invoked in ''MuvLuvAlternative'' - ''VisualNovel/MuvLuvAlternative'' -- each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.
7th Mar '16 11:13:24 AM Eon-the-Dragon
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* Pretty much any video game that tries to have realistic-looking characters, or human characters with unusual proportions in a highly detailed setting, will invoke this. This is especially true if the game comes from an older system like the UsefulNotes/Nintendo64 or the UsefulNotes/PlayStation.
1st Mar '16 3:09:30 PM 8BrickMario
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* ''Franchise/{{Pokemon}}'': Jynx looks too much like a human-Pokémon hybrid to not be Nightmare Fuel.
** Many players have the same opinion of Mr. Mime. [[http://cdn.bulbagarden.net/upload/7/7e/Spr_6x_122.png Especially in Gen VI]]
** Several of the Pokémon categorized as "humanshape" can fall into the UncannyValley. Several of the Fighting-Types are particularly creepy due to their strange proportions.

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* ''Franchise/{{Pokemon}}'': ''Franchise/{{Pokemon}}'':
**
Jynx looks may look too much like a human-Pokémon hybrid to not be Nightmare Fuel.
** Many players have the same opinion As of Mr. Mime. Generation VI, this is undeniably intentional with [[http://cdn.bulbagarden.net/upload/7/7e/Spr_6x_122.png Especially in Gen VI]]
Mr. Mime.]]
** Several of the Pokémon categorized as "humanshape" "human-like" can fall into the UncannyValley. Several of the Fighting-Types are particularly creepy due to their strange proportions.
23rd Feb '16 10:31:22 AM Tacitus
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** Of course, the PC versions have [[GameMod mods]] that can somewhat fix these problems.

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** Of course, the PC versions have [[GameMod mods]] {{Game Mod}}s that can somewhat fix these problems.



* ''VideoGame/{{Fallout 4}}'' plays with this in-universe. To the people of the New England Commonwealth, the Institute's 1st- and 2nd-generation synths, which look like {{Skele Bot}}s and {{Murderous Mannequin}}s respectively, are pure Nightmare Fuel because of this trope. 3rd-generation Synths, which can [[RidiculouslyHumanRobot pass for human]], are pure ParanoiaFuel. But potential companion Nick Valentine falls short of the Uncanny Valley, since he's a discarded prototype with obviously-fake "skin" and enough wear and tear to have his robot parts showing. As a result, he looks just human enough to be reassuring, but still obviously a robot instead of an infiltrator, and so is tolerated in Diamond City and even able to work as a private investigator.

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* ''VideoGame/{{Fallout 4}}'' plays with this in-universe. To the people of the New England Commonwealth, the Institute's 1st- and 2nd-generation synths, Synths, which look like {{Skele Bot}}s and {{Murderous Mannequin}}s respectively, are pure Nightmare Fuel because of this trope. 3rd-generation Synths, which can [[RidiculouslyHumanRobot [[ArtificialHuman pass for human]], are pure ParanoiaFuel. But potential companion Nick Valentine falls short of the Uncanny Valley, since he's a discarded prototype with obviously-fake "skin" and enough wear and tear to have his robot parts showing. As a result, he looks just human enough to be reassuring, but still obviously a robot instead of an infiltrator, and so is tolerated in Diamond City and even able to work as a private investigator.



** G-Man's mannerisms begin to look realistic only in the Episodes -- the point at which he's caught off-guard for the first time in the series. His sole scene in ''Episode One'' has him look genuinely confused, then genuinely angry. When he appears again in ''Episode Two'', a touch of actual nervousness and urgency seems to be creeping into his formerly effectless voice.
*** His movements also become a lot more realistic in ''Episode Two''.

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** G-Man's mannerisms begin to look realistic only in the Episodes -- the point at which he's caught off-guard for the first time in the series. His sole scene in ''Episode One'' has him look genuinely confused, then genuinely angry. When he appears again in ''Episode Two'', a touch of actual nervousness and urgency seems to be creeping into his formerly effectless voice.
*** His
voice, and his movements also become a lot much more realistic in ''Episode Two''.realistic.


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* Invoked in ''VideoGame/XCOMEnemyUnknown'' with the Thin Men, the aliens' infiltrator units. They've been engineered to look as human as possible, but still turned out as NoodlePeople too thin and too tall to be perfectly disguised - to say nothing of the [[HellishPupils snake-like eyes]] under their sunglasses, patches of scales around their neck and wrists, or their inhuman speed and flexibility when they move. The best you can say about them is that they'd attract less attention than [[TheGreys Sectoids]] or [[GiantMook Mutons]] if spotted on a city street at night.
** In ''VideoGame/{{XCOM 2}}'', set 20 years later, the [[MouthOfSauron Speaker]] for the [[PuppetState ADVENT Administration]] would appear to be a more advanced Thin Man, who can move much more naturally (and has a full head of hair rather than a comb-over), but he still has discolored flesh around his neck and never takes off his sunglasses. And once you perform an autopsy on any [[LesCollaborateurs ADVENT peacekeepers]], you learn why they [[FacelessGoons wear visored helmets at all times]] - [[spoiler:they have grotesquely-oversized eyes, flattened noses, and misshapen foreheads, clearly the result of aliens tampering with their DNA]].
17th Feb '16 11:59:00 AM Tacitus
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* ''VideoGame/{{Fallout 4}}'' plays with this in-universe. To the people of the New England Commonwealth, the Institute's 1st- and 2nd-generation synths, which look like {{Skele Bot}}s and {{Murderous Mannequin}}s respectively, are pure Nightmare Fuel because of this trope. 3rd-generation Synths, which can [[RidiculouslyHumanRobot pass for human]], are pure ParanoiaFuel. But potential companion Nick Valentine falls short of the Uncanny Valley, since he's a discarded prototype with obviously-fake "skin" and enough wear and tear to have his robot parts showing. As a result, he looks just human enough to be reassuring, but still obviously a robot instead of an infiltrator, and so is tolerated in Diamond City and even able to work as a private investigator.
9th Feb '16 6:50:48 PM FF32
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*** This may have more to do with the fact that the cutscenes are actually done in StomMotion rather than digitally created models...

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*** This may have more to do with the fact that the cutscenes are actually done in StomMotion StopMotion rather than digitally created models...
9th Feb '16 6:38:44 PM FF32
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* ''Runescape'' uses a cartoony, yet somewhat realistic art style and stays well away from the uncanny valley. The sole exception being human children models. There's no better way to describe it then to just show you a picture of a [[http://images1.wikia.nocookie.net/__cb20110420053161/runescape/images/thumb/5/5f/Naff.png/100px-Naff.png Runescape child staring into your soul]].

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* ''Runescape'' ''VideoGame/{{Runescape}}'' uses a cartoony, yet somewhat realistic art style and stays well away from the uncanny valley. The sole exception being human children models. There's no better way to describe it then to just show you a picture of a [[http://images1.wikia.nocookie.net/__cb20110420053161/runescape/images/thumb/5/5f/Naff.png/100px-Naff.png Runescape child staring into your soul]].
29th Jan '16 4:37:00 PM nombretomado
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* Hacking ''SuperSmashBrosBrawl'' to swap character movesets [[http://www.youtube.com/watch?v=8ZDgjjDnWLM can have some pretty strange effects]] on character models and animations. Hacking Pikachu with Ganondorf's moveset gives us [[http://www.youtube.com/watch?v=pgzDPDxrtto Pikaman (or Longchu)]], a Pikachu with human proportions. It's creepy, to say the least. Giving Toon Link Meta Knight's moveset is also quite creepy, but is more BodyHorror than Uncanny Valley. Perhaps worst of all, though, is [[http://www.youtube.com/watch?feature=player_detailpage&v=iuLHui7omLQ#t=264s Peach with Sonic's moveset]] - arms always bent at strange angles, long, clawlike fingers and long, floppy legs, not to mention the awkward and stiff clothing animation.

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* Hacking ''SuperSmashBrosBrawl'' ''VideoGame/SuperSmashBrosBrawl'' to swap character movesets [[http://www.youtube.com/watch?v=8ZDgjjDnWLM can have some pretty strange effects]] on character models and animations. Hacking Pikachu with Ganondorf's moveset gives us [[http://www.youtube.com/watch?v=pgzDPDxrtto Pikaman (or Longchu)]], a Pikachu with human proportions. It's creepy, to say the least. Giving Toon Link Meta Knight's moveset is also quite creepy, but is more BodyHorror than Uncanny Valley. Perhaps worst of all, though, is [[http://www.youtube.com/watch?feature=player_detailpage&v=iuLHui7omLQ#t=264s Peach with Sonic's moveset]] - arms always bent at strange angles, long, clawlike fingers and long, floppy legs, not to mention the awkward and stiff clothing animation.
13th Jan '16 5:15:28 PM R1ck
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* One of the sex scenes in the notably bad ''VideoGame/RideToHellRetribution''. The animators forgot to give the participants any facial expressions in the cutscene, which ends up looking [[http://youtu.be/WYCu3aj1z2E?t=3m33s/ incredibly creepy]]
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http://tvtropes.org/pmwiki/article_history.php?article=UncannyValley.VideoGames