History UncannyValley / VideoGames

21st Dec '16 2:02:43 AM LucaEarlgrey
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* ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]]
12th Dec '16 8:27:21 AM erforce
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* ''VideoGame/ClockTower 3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized [=PS2=] game when it's moving. A LetsPlay of it on Website/SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].

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* ''VideoGame/ClockTower 3'' ''VideoGame/ClockTower3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized [=PS2=] game when it's moving. A LetsPlay of it on Website/SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].
11th Dec '16 5:03:32 PM CosmosAndChaos
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* Someone has found a way to change character movesets for ''VideoGame/MortalKombatX''. But having the human/humanoid characters perform Alien's Deadly Hybrid Fatality gives you, [[https://youtu.be/aqy_eWshUdw?t=41 well...]] (WARNING: [[SincerityMode Extremely disturbing.]])
11th Dec '16 10:40:36 AM Steven
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* ''Franchise/TombRaider'' fell into the valley and stayed there for a while. The first three games had characters within in-game cut scenes just bob their heads up and down as they spoke, which made them appear quite off and especially when a character had a strong emotion but their faces are frozen. Lara in the FMV scenes had her with a more broad range of expressions, but she seems to try too hard to express them as her grins or angry face look too extreme. The fourth and fifth games got rid of the head bobbing for in-game scenes and had characters actually move their mouths, but the mouth only opened and closed with just two frames of animation and the characters themselves moved very stiffly.

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* ''Franchise/TombRaider'' ''Franchise/TombRaider'':
** The classic series on the Playstation
fell into the valley and stayed there for a while. The first three games had characters within in-game cut scenes just bob their heads up and down as they spoke, which made them appear quite off and especially when a character had a strong emotion but their faces are frozen. Lara in the FMV scenes had her with a more broad range of expressions, but she seems to try too hard to express them as her grins or angry face look too extreme. The fourth and fifth games got rid of the head bobbing for in-game scenes and had characters actually move their mouths, but the mouth only opened and closed with just two frames of animation and the characters themselves moved very stiffly. ''VideoGame/TombRaiderII'' had characters in FMV scenes whose eyes looked so huge that one could mistake it for an anime. By ''VideoGame/TombRaiderIII'', the eyes in FMV scenes looked far more natural.
4th Dec '16 6:26:01 PM Mogster
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* The horse-like enemies in ''VideoGame/ParasiteEve''. With human faces. Granted, the enemies were suposed to scare you and intentionally fall into this trope to an extent, but those things really drove it home.
** ''VideoGame/ParasiteEve'' has fixed camera angles and 'Chasers' just love to stick their faces into the camera. This means you'll regularly see that horrifying face with red eyes all up in your grill, blocking your view of anything else.

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* The horse-like enemies in ''VideoGame/ParasiteEve''.''VideoGame/ParasiteEve2''. With human faces. Granted, the enemies were suposed to scare you and intentionally fall into this trope to an extent, but those things really drove it home.
** ''VideoGame/ParasiteEve'' ''VideoGame/ParasiteEve2'' has fixed camera angles and 'Chasers' just love to stick their faces into the camera. This means you'll regularly see that horrifying face with red eyes all up in your grill, blocking your view of anything else.
4th Dec '16 4:55:43 PM Mogster
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*** It doesn't help that the FMV characters have clearly Japanese facial features while the the in-game models generally don't. It works for some characters, but for others it's very jarring.
4th Dec '16 4:22:33 PM Mogster
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** Just before the launch of the Burning Crusade, the night elves in Scholomance were replaced with the new high elf models. However, their animations were either unfinished or the devs forgot to put them in the game. The result: elves that stood stiff as a board and glided across the floor. You couldn't even tell if they were casting a spell unless their hands were glowing.
22nd Nov '16 4:48:46 PM hamza678
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22nd Nov '16 4:47:18 PM hamza678
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* ''VideoGame/Halo 2''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times.



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* ''VideoGame/Halo 2''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times.

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* ''VideoGame/Halo 2''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times.
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20th Nov '16 8:52:26 PM Steven
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** The animations in ''VideoGame/SonicAdventure'' make the Sonic characters look like they have trouble grasping how to move their mouths when speaking. Sonic and Knuckles have the worst of it due to how their eyes just bulge and twitch the moment they even talk.
** ''VideoGame/SonicAdventure2'' improves the animations in the Sonic characters but somehow managed to mess up on the human characters. One jarring moment is a little girl starring into a screen and you can see how her eyes look completely dead and devoid of any emotion.

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** The animations in ''VideoGame/SonicAdventure'' make the Sonic characters look like they have trouble grasping how to move their mouths when speaking. Sonic and Knuckles have the worst of it due to how their eyes just bulge and twitch the moment they even talk.
talk. Knuckles's forehead also looks massively swollen, which makes his eyes look small by comparison.
** ''VideoGame/SonicAdventure2'' improves the animations in the Sonic characters but somehow managed to mess up on the human characters. One jarring moment is a little girl starring into a screen and you can see how her eyes look completely dead and devoid of any emotion. The graphical fidelity looks fine in the game overall, but in the ported versions, the shader is either different or bugged since Knuckles, Tails, and Eggman look like they got covered in soot since their models look dark compared to the original versions.
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http://tvtropes.org/pmwiki/article_history.php?article=UncannyValley.VideoGames