History UncannyValley / VideoGames

8th May '18 4:55:41 AM jormis29
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* [[http://ecx.images-amazon.com/images/I/51rtpzErizL.jpg The box art]] for Phoenix Games' ''Snow White and the Seven Clever Boys'' (technically a short animated film that's being sold as a game) features horribly OffModel versions of characters from Disney's ''Disney/SnowWhiteAndTheSevenDwarves''. [[TheMockbuster Note that the characters in the film/game are completely different from the ones in Disney's version]].

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* [[http://ecx.images-amazon.com/images/I/51rtpzErizL.jpg The box art]] for Phoenix Games' Creator/PhoenixGames' ''Snow White and the Seven Clever Boys'' (technically a short animated film that's being sold as a game) features horribly OffModel versions of characters from Disney's ''Disney/SnowWhiteAndTheSevenDwarves''. [[TheMockbuster Note that the characters in the film/game are completely different from the ones in Disney's version]].
1st May '18 7:57:36 PM Steven
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** The gorons in most of the games look how they're supposed to. Darmani and Link using his form in ''VideoGame/TheLegendOfZeldaMajorasMask'' have flat nipples while the other gorons do not, but it's nothing major. All the gorons in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' were given nipples and they were designed to look rock-like, but they look more wrinkled than anything. The goron elder, who has a saggy chest, also has the [[{{Squick}} wrinkled nipples.]]



* ''VideoGame/InjusticeGodsAmongUs'' has everyone's skin look like cheap plastic, which is more apparent when the characters become wet. The faces don't fare much better either with most of the cast looking like dolls and some of the males, including Regime Superman, having dark shadows around their eyes that make them look like they had no sleep. Strangest of all, some of the character's teeth are completely bright as if they have lights in them, making them glow in the dark!

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* ''VideoGame/InjusticeGodsAmongUs'' has everyone's skin look like cheap plastic, which is more apparent when the characters become wet. The faces don't fare much better either with most of the cast looking like dolls and some of the males, including Regime Superman, having dark shadows around their eyes that make them look like they had no sleep. Strangest of all, some of the character's teeth are completely bright as if they have lights in them, making them glow in the dark!dark! The sequel corrects many of the above issues, but some characters till look like plastic.
21st Apr '18 3:25:20 AM jormis29
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* In ''VideoGame/AngryBirds'', the most noticeable feature in the series is [[ToothyBird that the Birds often have teeth.]] Even Red Bird has them in the game's logo. Also, both the birds and pigs lack limbs. This is [[AvertedTrope averted]] in TheAngryBirdsMovie, however.

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* In ''VideoGame/AngryBirds'', the most noticeable feature in the series is [[ToothyBird that the Birds often have teeth.]] Even Red Bird has them in the game's logo. Also, both the birds and pigs lack limbs. This is [[AvertedTrope averted]] in TheAngryBirdsMovie, ''WesternAnimation/TheAngryBirdsMovie'', however.
10th Apr '18 10:52:52 AM Tacitus
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** In ''VideoGame/{{XCOM 2}}'', set 20 years later, the [[MouthOfSauron Speaker]] for the [[PuppetState ADVENT Administration]] would appear to be a more advanced Thin Man, who can move much more naturally (and has a full head of hair rather than a comb-over), but he still has discolored flesh around his neck and never takes off his sunglasses. And once you perform an autopsy on any [[LesCollaborateurs ADVENT peacekeepers]], you learn why they [[FacelessGoons wear visored helmets at all times]] - [[spoiler:they have grotesquely-oversized eyes, flattened noses, and misshapen foreheads, clearly the result of aliens tampering with their DNA]].

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** In ''VideoGame/{{XCOM 2}}'', set 20 years later, the [[MouthOfSauron Speaker]] for the [[PuppetState ADVENT Administration]] would appear to be a more advanced Thin Man, who can move much more naturally (and has a full head of hair rather than a comb-over), but he still has discolored flesh around his neck and never takes off his sunglasses. And once you perform an autopsy on any The [[LesCollaborateurs ADVENT peacekeepers]], you learn why they on the other hand, have to [[FacelessGoons wear visored helmets at all times]] - [[spoiler:they have to hide their grotesquely-oversized eyes, flattened noses, and misshapen foreheads, clearly the result of aliens [[HalfHumanHybrid tampering with their DNA]].DNA.]]
8th Apr '18 10:10:27 PM Gammaween10
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** The HD remaster of VideoGame/ResidentEvil has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is way older compared to the current timeline RE1 Chris; the time difference between the first game and the fifth game is at least ten years.

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** The HD remaster of VideoGame/ResidentEvil has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is way older compared to the current timeline RE1 [=RE1=] Chris; the time difference between the first game and the fifth game is at least ten years.



* Franchise/Halo

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* Franchise/Halo''Franchise/{{Halo}}'':



** ''VideoGame/Halo 2''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times. Still better than the [[https://i.ytimg.com/vi/Fwn6h6vofOE/maxresdefault.jpg original though]].

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** ''VideoGame/Halo 2''s ''VideoGame/Halo2'''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times. Still better than the [[https://i.ytimg.com/vi/Fwn6h6vofOE/maxresdefault.jpg original though]].



* Starting around Shin Megami Tensei II, Kazuma Kaneko's human artwork for ShinMegamiTensei took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes.

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* Starting around Shin Megami Tensei II, Kazuma Kaneko's human artwork for ShinMegamiTensei ''Franchise/ShinMegamiTensei'' took a turn for the eerie. Most of the character's skins are frighteningly pale white and many have dark eyes, or dark rings around their eyes.



** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/MegaManClassic mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and attacking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].

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** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/MegaManClassic VideoGame/{{Mega Man|Classic}} mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and attacking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].



* Sometimes, this happens in ''VideoGame/DreamfallChapters'', between the characters' [[SpecialEffectFailures jaws flapping]] and the fact that some characters in Arcadia have their eyes bug out a little bit. Kian and Bip's meaning can turn into NightmareFuel when you see Kian's eyes bug out.

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* Sometimes, this happens in ''VideoGame/DreamfallChapters'', between the characters' [[SpecialEffectFailures [[SpecialEffectFailure jaws flapping]] and the fact that some characters in Arcadia have their eyes bug out a little bit. Kian and Bip's meaning can turn into NightmareFuel when you see Kian's eyes bug out.
26th Feb '18 4:20:37 AM Cryoclaste
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** ''TalesOfSymphoniaDawnOfTheNewWorld'' invoked this for many people, simply by giving the anime-style character designs realistic motion-captured movements in the cutscenes.

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** ''TalesOfSymphoniaDawnOfTheNewWorld'' ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'' invoked this for many people, simply by giving the anime-style character designs realistic motion-captured movements in the cutscenes.
19th Jan '18 5:57:51 PM Steven
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Added DiffLines:

* ''VideoGame/InjusticeGodsAmongUs'' has everyone's skin look like cheap plastic, which is more apparent when the characters become wet. The faces don't fare much better either with most of the cast looking like dolls and some of the males, including Regime Superman, having dark shadows around their eyes that make them look like they had no sleep. Strangest of all, some of the character's teeth are completely bright as if they have lights in them, making them glow in the dark!
13th Jan '18 5:44:43 PM Steven
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** The carpenters were more due to the weird way they moved. They'd move faster than their legs moved, hammer stuff weirdly and generally freak you out.

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** The carpenters in ''Ocarina of Time'' were more due to the weird way they moved. They'd move faster than their legs moved, hammer stuff weirdly and generally freak you out.
** Adult Link's face in ''Ocarina of Time'' had his eyes one size too small and his nose long and pointy. The 3DS enhanced port gave Link a much better looking model.
29th Dec '17 11:41:09 AM LlamaAdventure
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* Roland Walker from [[VideoGame/{{D4}} D4: Dark Dreams Don't Die]] is an intentional example, unnaturally unnaturally tall and gaunt, never blinking, and talking at an incredibly slow pace, drawing out every single syllable for far longer than necessary.

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* Roland Walker Walken from [[VideoGame/{{D4}} ''[[VideoGame/{{D4}} D4: Dark Dreams Don't Die]] Die]]'' is an intentional example, unnaturally being unnaturally tall and gaunt, never blinking, and talking at an incredibly slow pace, drawing out every single syllable for far longer than necessary.
29th Dec '17 11:40:12 AM LlamaAdventure
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Added DiffLines:

* Roland Walker from [[VideoGame/{{D4}} D4: Dark Dreams Don't Die]] is an intentional example, unnaturally unnaturally tall and gaunt, never blinking, and talking at an incredibly slow pace, drawing out every single syllable for far longer than necessary.
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