History UncannyValley / VideoGames

13th Nov '17 8:18:42 AM NexusLQ
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** Josh and Mike's faces however are ''super good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].

to:

** Josh and Mike's faces however are ''super good'' good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].



*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.

to:

*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.
13th Nov '17 8:16:41 AM NexusLQ
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** Josh and Mike's faces however are ''super good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].

to:

** Josh and Mike's faces however are ''super good'' good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].



*** Intentionally done with Sephiroth, even he's in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he's a like lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[HellishPupils slit pupils]] like a cat.
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.

to:

*** Intentionally done with Sephiroth, even he's his in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he's a like lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[HellishPupils slit pupils]] like a cat. \n
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.
13th Nov '17 8:10:53 AM NexusLQ
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** Josh and Mike's faces however are ''super good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].

to:

** Josh and Mike's faces however are ''super good'' good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].



*** Intentionally done with Sephiroth, even he's in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he's a like lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[Hellish Pupils slit pupils]] like a cat.
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.

to:

*** Intentionally done with Sephiroth, even he's in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he's a like lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[Hellish Pupils [[HellishPupils slit pupils]] like a cat.
cat.
*** The FMV cutscenes in [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.
13th Nov '17 8:09:01 AM NexusLQ
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* ''VideoGame/UntilDawn'' the face-tech and motion capture in the game is fantastic considering the developers originally made mobile games but this trope still comes more than often. [[http://i.imgur.com/cHrwxEW.jpg Dr Hill]] (intentionally), [[http://vignette3.wikia.nocookie.net/until-dawn-fanon/images/9/90/Matty-b_2.png/revision/latest?cb=20151028191327 Matt]] [[https://vignette4.wikia.nocookie.net/until-dawn/images/6/6b/Emily_ava_face.png/revision/latest?cb=20151019192858 Emily]] and [[http://s2.n4g.com/news/1785914_0.jpg Jess]] are the biggest offenders. Samantha and Ashley have this problem to a lesser degree, Sam has werid moments where she supposed to be terrified but she [[https://i.ytimg.com/vi/qZrh5heXrT4/maxresdefault.jpg smiles]] for no reason. Ashely's face will just look odd on occasion especially in her death animations also she only little resemblance to her actor [[https://i.pinimg.com/564x/92/32/8d/92328d081f592414078e2eb8ad83d209--gothic-movies-until-dawn.jpg whose quite beautiful]].
** Josh and Mike's faces however are ''super good'' [[https://pbs.twimg.com/media/CNq0vm7WUAEWUGv.jpg looking]] [[http://twinfinite.net/wp-content/uploads/2015/11/Screenshot-2015-11-13-at-7.49.54-AM-Edited.png exactly]] like their actors (Rami Malek and Brett Dalton).
*** Intentionally done with [[spoiler: The Wendigos and Wendigo-Hannah, you can still see some of their human features (especially the latter) despite having creepily long limbs and terrifying movement]].



*** The FMV cutscnes in FF7 are have this effect, but unlike the future games cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people.

to:

*** Intentionally done with Sephiroth, even he's in-game [[https://vignette3.wikia.nocookie.net/finalfantasy/images/4/4c/Sephiroth_Portrait.jpg/revision/latest?cb=20130203034009 portrait]] he's a like lifeless corpse compared to everyone else's portrait except maybe Vincent Valentine. If look closely you can see that he has [[Hellish Pupils slit pupils]] like a cat.
*** The FMV cutscnes cutscenes in FF7 are [=FF7=] have this effect, but unlike the future games the cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people. Cid [[https://i.ytimg.com/vi/3SjDUTDaAU4/maxresdefault.jpg looks]] the most odd in the cutscenes.



* The animations used in ''VideoGame/FinalFantasyXIV'' are generally good, but when it comes to cutscenes (ones that removes all other players from the area), the quality varies. Scenes without voice acting will have characters using the generic emote animations that the player can use when it comes to expressing happy, anger, or other feelings. The characters also move quite weirdly in a way that can make them look very robotic; scenes can have a character can walk up, use an emote or two as they say their lines, and then turn in place before walking away. Cutscenes that use voice acting tend to mix generic animations/emotes and mocap animations together, making the scenes look a lot better. A particular character in the Ninja questlines uses mocap animations to express his very eccentric nature while everyone else has generic animations, which makes the differences stick out even further.



The HD remaster of VideoGame/ResidentEvil has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is way older compared to the current timeline RE1 Chris; the time difference between the first game and the fifth game is at least ten years.



* The CGI models for the cutscenes in ''VideoGame/ResidentEvil2'' look weird. ''Really, really'' weird. If you look close enough, Claire and Leon have near-identical facial structures - glassy eyes, fish lips, and funky arm movements.
** The only in-game rendered cutscene from ''VideoGame/ResidentEvil'' is the first encountered zombie eating STARS member Kenneth. While the remake of the game softened the blow (as the zombie looks like the zombies seen starting in the second game - blank white eyes and charred flesh), the original zombie had giant eyes with dead-looking pupils and was mostly intact in terms of flesh - it's as if he were glaring. And he ''smiles'' at you. It's the uncanny valley gone horribly wrong!



* The HD remaster of ''VideoGame/ResidentEvil'' has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is ''way'' older compared to the current timeline [=RE1=] Chris; the time difference between the first game and the fifth game is at least ten years.
* The animations used in ''VideoGame/FinalFantasyXIV'' are generally good, but when it comes to cutscenes (ones that removes all other players from the area), the quality varies. Scenes without voice acting will have characters using the generic emote animations that the player can use when it comes to expressing happy, anger, or other feelings. The characters also move quite weirdly in a way that can make them look very robotic; scenes can have a character can walk up, use an emote or two as they say their lines, and then turn in place before walking away. Cutscenes that use voice acting tend to mix generic animations/emotes and mocap animations together, making the scenes look a lot better. A particular character in the Ninja questlines uses mocap animations to express his very eccentric nature while everyone else has generic animations, which makes the differences stick out even further.
13th Nov '17 7:14:57 AM NexusLQ
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*** The FMV cutscnes in FF7 are have this effect, but unlike the future games cartoon portions [[http://i.imgur.com/gInLHmC.png it's not too bad]]. At worst they look more like action-figures than real people.



*** [[http://i0.kym-cdn.com/photos/images/newsfeed/000/668/450/bb9.png "Some of the best 3D graphics"]].



* Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]] "[[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]]" are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** From earlier in the continuity, the T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off".
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.

to:

* Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]] "[[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]]" are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** From earlier in the continuity, the T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off".
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.
Franchise/ResidentEvil



** ''VideoGame/ResidentEvil2'' didn't fare much better. It was the first in the series to utilize CGI graphics in the cutscenes, and it shows; Leon and Claire have stiff movements, and wide, dead-eyed glassy looks. If you look closely, you can see that they actually share the same face model, only with different hair on them. Sherry is arguably even worse.

to:

** ''VideoGame/ResidentEvil2'' didn't fare much better. It was the first in the series to utilize CGI graphics in the cutscenes, and it shows; Leon and Claire have stiff movements, and wide, dead-eyed glassy looks. If you look closely, you can see that they actually share the same face model, only Leon has weird fishy lips and Claire looks like barbie doll with different hair on them. a plastic ponytail. [[https://i2.wp.com/realgamemedia.com/wp-content/uploads/2016/09/Sherry.jpg?resize=696%2C332 Sherry is arguably even worse.worse]].



** Used intentionally in ''VideoGame/ResidentEvilTheUmbrellaChronicles''. [[BigBad Sergei Vladimir's]]"[[http://vignette1.wikia.nocookie.net/residentevil/images/a/a5/Ivan.png/revision/latest?cb=20110106232055 Ivans]]" are two Tyrants that have been specifically engineered to pass for human. They do, but one glance at one tells you something is ''seriously wrong'' with it.
** The T-103 or [[FanNickname "Mr. X"]] of ''VideoGame/ResidentEvil2'' is the same. More human-like than the T-101 from [[VideoGame/ResidentEvil1 the first game]], but still quite clearly "off".
** In the first game of the ''VideoGame/ResidentEvilGunSurvivor'' line, a one-off [[SuperSoldier BOW]] line known as the Trashsweepers look like human GasMaskMooks. But the way they move and the [[HellIsThatNoise sounds they make]] completely destroy the illusion of humanity.



** The highly realistic-tech in ''VideoGame/ResidentEvil7'' has this effect. in particular Mia who sometimes [[https://pm1.narvii.com/6358/4729cb446648eac01ebea9a904c7a3d84b637cae_hq.jpg she looks fine]] but at other times [[https://i.ytimg.com/vi/ybIF6t5OMxE/maxresdefault.jpg she really doesn't]] and this ''when she isn't infected'' by TheVirus which makes her look [[http://www.uncannycomicquest.com/wp-content/uploads/2017/02/Resident-Evil-Mia-Zombie.jpg terrifying]].
** Intentionally done with the [[EvilIsOneBigHappyFamily Bakers]] minus Zoe Baker who looks normal enough.



*** Hey at least the Splicers and Little Sisters are supposed to be freaky looking, what's [[https://vignette.wikia.nocookie.net/bioshock/images/0/0a/Jack_2.jpg/revision/latest?cb=20140330081312 Jack]]'s excuse?



** While Elizabeth and Booker look great (mostly the former) the people of Columbia look like animated figures.



** All the humans characters minus Samus (mostly) in ''VideoGame/MetroidOtherM''. [[https://vignette.wikia.nocookie.net/metroid/images/c/c1/MB_anger.png/revision/latest?cb=20150706045035 MB especially]] is like a character from Spirits Within.



* Much like the Basement Jaxx example, ''VideoGame/{{Halo 3}}'' has an easter egg of a family of either monkeys or cavemen with human looking faces.
* ''VideoGame/Halo 2''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times.

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* Franchise/Halo
**
Much like the Basement Jaxx example, ''VideoGame/{{Halo 3}}'' has an easter egg of a family of either monkeys or cavemen with human looking faces.
* ** ''VideoGame/Halo 2''s Anniversary Edition certainly has beautiful graphics but there's just enough computer generated cleanness that lends itself to the valley at times.times. Still better than the [[https://i.ytimg.com/vi/Fwn6h6vofOE/maxresdefault.jpg original though]].
** ''VideoGame/Halo3Odst'' has this with the main cast, making you thankful they keep their helmets on most of the time. Buck is just a InkSuitActor of Nathan Fillion but unfortunately the other two Firefly actors Alan Tudyk and Adam Baldwin don't lend their visage to their characters [[https://vignette1.wikia.nocookie.net/halo/images/9/99/MickeyODST.png/revision/latest?cb=20100401102805 Mickey]] and [[https://vignette.wikia.nocookie.net/halo/images/e/ea/DutchODST.png/revision/latest?cb=20100401102702 Dutch]] who are ugly as hell.
2nd Nov '17 10:45:04 PM Steven
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** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design. Mario can also wear swim trunks, which also has him go without his shirt, shoes, and gloves. Seeing Mario's half naked body with nipples and enlarged hands and feet makes him look outright ''weird''.

to:

** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design. Mario can also wear swim trunks, which also has him go without his shirt, shoes, and gloves. Seeing Mario's half naked body with nipples and enlarged hands and feet makes him look outright ''weird''. There's also a [[spoiler: large dragon]] that Mario fights that simply looks too realistic and out of place in a cartoony setting.
29th Oct '17 1:03:58 PM Steven
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** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design.

to:

** ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the rest of Mario's cartoony design. Mario can also wear swim trunks, which also has him go without his shirt, shoes, and gloves. Seeing Mario's half naked body with nipples and enlarged hands and feet makes him look outright ''weird''.
24th Sep '17 2:05:33 PM Steven
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Added DiffLines:

* The animations used in ''VideoGame/FinalFantasyXIV'' are generally good, but when it comes to cutscenes (ones that removes all other players from the area), the quality varies. Scenes without voice acting will have characters using the generic emote animations that the player can use when it comes to expressing happy, anger, or other feelings. The characters also move quite weirdly in a way that can make them look very robotic; scenes can have a character can walk up, use an emote or two as they say their lines, and then turn in place before walking away. Cutscenes that use voice acting tend to mix generic animations/emotes and mocap animations together, making the scenes look a lot better. A particular character in the Ninja questlines uses mocap animations to express his very eccentric nature while everyone else has generic animations, which makes the differences stick out even further.
21st Sep '17 11:39:24 PM Gravityman
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Added DiffLines:

** ''Awakening'' also plays this for laughs in-universe in the Avatar's support chain with Tharja. They eventually get fed up with Tharja's StalkerWithACrush attitude and tell her that it creeps them out, only for Tharja to then start acting like a "normal girl" in the next part of the conversation. The Avatar admits that the sight of her trying to act like a bubbly, ordinary girly girl is actually a lot creepier than her usual gloomy witch attitude.
2nd Sep '17 7:44:56 AM ElectroKraken
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* Intentionally invoked in ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 all]] [[VideoGame/FiveNightsAtFreddys3 four]] [[VideoGame/FiveNightsAtFreddys4 of]] [[VideoGame/FiveNightsAtFreddysSisterLocation its]] sequels to make the animatronics more disturbing. Nothing more charming than pulling up a camera and seeing a robot [[ParanoiaFuel that wasn't there before]] and now [[NightmareFace looking back at you]] to make you feel [[SarcasmMode all nice and cozy]] at night. Of note is the history behind the characters: Scott originally developed kid-friendly games, but one such game, ''Chipper and Son's Lumber Co.'', was criticized for having characters that look like creepy animatronics. After a CreatorBreakdown, Scott decided to turn this flaw into an advantage by creating a horror game about creepy animatronics.

to:

* Intentionally invoked in ''VideoGame/FiveNightsAtFreddys'' and [[VideoGame/FiveNightsAtFreddys2 all]] [[VideoGame/FiveNightsAtFreddys3 four]] [[VideoGame/FiveNightsAtFreddys4 of]] [[VideoGame/FiveNightsAtFreddysSisterLocation its]] sequels to make the animatronics more disturbing. Nothing more charming than pulling up a camera and seeing a robot [[ParanoiaFuel that wasn't there before]] and now [[NightmareFace looking back at you]] to make you feel [[SarcasmMode all nice and cozy]] at night. Of note is the history behind the characters: Scott originally developed kid-friendly games, but one such game, ''Chipper and Son's Lumber Co.'', ''VideoGame/ChipperAndSonsLumberCo'', was criticized for having characters that look like creepy animatronics. After a CreatorBreakdown, Scott decided to turn this flaw into an advantage by creating a horror game about creepy animatronics.
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http://tvtropes.org/pmwiki/article_history.php?article=UncannyValley.VideoGames