History UncannyValley / VideoGames

25th May '16 7:29:03 PM nombretomado
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* Sony's first-party PS3 sports games (''MLB the Show'' and ''NBA 0x'') have technically excellent 1080p graphics. Except every arena looks to be made entirely of plastic, and every player looks like a wax doll.

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* Sony's first-party PS3 [=PS3=] sports games (''MLB the Show'' and ''NBA 0x'') have technically excellent 1080p graphics. Except every arena looks to be made entirely of plastic, and every player looks like a wax doll.



* [[{{Vocaloid}} Miku Hatsune]] looks just fine and dandy in the PSP version of ''Project DIVA'', but when you pop in the high-definition PS3 version, all of a sudden the advanced shaders and more detailed character model turn her into something that looks like a gangly woman with stiff, impossible joints and very bizarre facial proportions, as if she were wearing an ''animegao'' mask.

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* [[{{Vocaloid}} Miku Hatsune]] looks just fine and dandy in the PSP version of ''Project DIVA'', but when you pop in the high-definition PS3 [=PS3=] version, all of a sudden the advanced shaders and more detailed character model turn her into something that looks like a gangly woman with stiff, impossible joints and very bizarre facial proportions, as if she were wearing an ''animegao'' mask.
23rd May '16 9:12:42 PM Steven
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23rd May '16 9:12:23 PM Steven
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** ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.

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** ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.\\
''Final Fantasy X'' also used a realistic aesthetic for the characters whenever an FMV played. While the style itself isn't bad, it heavily clashes against the style used for the characters' in game models since the facial features look a bit ''too'' real at times. The developers must have caught wind of it since ''Final Fantasy X-2'' has the characters in the [=FMVs=] look more like their in game models.
20th May '16 5:27:42 PM nombretomado
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* Not sure about the {{Playstation 3}} and {{Xbox 360}} versions, but the Wii, PSP and PS2 versions of ''StarWars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.

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* Not sure about the {{Playstation 3}} UsefulNotes/PlayStation3 and {{Xbox 360}} UsefulNotes/XBox360 versions, but the Wii, PSP and PS2 versions of ''StarWars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
17th May '16 5:27:15 PM Darthrai
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** As of Generation VI, this is undeniably intentional with [[http://cdn.bulbagarden.net/upload/7/7e/Spr_6x_122.png Mr. Mime.]]

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** As of Generation VI, this is undeniably intentional with [[http://cdn.bulbagarden.net/upload/7/7e/Spr_6x_122.png Mr. Mime.]]]] [[https://www.youtube.com/watch?v=kMO5n9KuqJA Playing with it in Pokémon-Amie]] doesn't make it any more endearing.
17th May '16 6:28:58 AM Someoneman
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* [[http://ecx.images-amazon.com/images/I/51rtpzErizL.jpg The box art]] for the Literature/{{Snow White|and the Seven Dwarfs}} game on PS2. The faces are distorted in ways they were never meant to be.

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* [[http://ecx.images-amazon.com/images/I/51rtpzErizL.jpg The box art]] for the Literature/{{Snow White|and Phoenix Games' ''Snow White and the Seven Dwarfs}} game on PS2. The faces Clever Boys'' (technically a short animated film that's being sold as a game) features horribly OffModel versions of characters from Disney's ''Disney/SnowWhiteAndTheSevenDwarves''. [[TheMockbuster Note that the characters in the film/game are distorted completely different from the ones in ways they were never meant to be.Disney's version]].
10th May '16 1:38:05 PM Kid
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* Many of the ''VideoGame/NancyDrew'' games have been this. The more recent ones have been better about this, but some of the early ones (past ''Secrets can Kill'', which averted this trope by having little 2D animations act as the characters) but some early ones like ''Stay Tuned for Danger'' tend to fall a bit into the valley with the rather stiff and oddly shiny characters that seem to never move when they're not talking. (...granted it would be a bit creepier if they did stuff like breathed) Some of the stuff in ''Stay Tuned for Danger'' are possibly the worst, since they take pictures of real-life people and photoshop characters' faces on them, making it look ''QUITE'' unnatural. Why is that? It looks like they're wearing masks! Her Interactive has also ''never'' done this since - for obvious reasons.

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* Many of the ''VideoGame/NancyDrew'' games have been this. The more recent ones have been better about this, but some of the early ones (past ''Secrets can Kill'', which averted this trope by having little 2D animations act as the characters) but some early ones like ''Stay Tuned for Danger'' tend to fall a bit into the valley with the rather stiff and oddly shiny characters that seem to never move when they're not talking. talking (...granted it would be a bit creepier if they did stuff like breathed) breathe). Some of the stuff in ''Stay Tuned for Danger'' are possibly the worst, since they take pictures of real-life people and photoshop characters' faces on them, making it look ''QUITE'' unnatural. Why is that? It looks like they're wearing masks! Her Interactive has also ''never'' done this since - for obvious reasons.
21st Apr '16 6:46:23 AM Prfnoff
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* The UsefulNotes/AtariST and UsefulNotes/{{Amiga}} versions of ''VideoGame/ChuckieEgg'' replaced the main character with a hat-wearing anthropomorphic egg, whose bulbous pink in-game sprite is a somewhat unnerving sight.
20th Mar '16 3:15:26 PM StFan
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* Deliberately invoked in ''MuvLuvAlternative'' - each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.

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* Deliberately invoked in ''MuvLuvAlternative'' - ''VisualNovel/MuvLuvAlternative'' -- each species of alien invader has at least one or two disturbingly human-like features, such as human-like teeth rather than fangs.
7th Mar '16 11:13:24 AM Eon-the-Dragon
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* Pretty much any video game that tries to have realistic-looking characters, or human characters with unusual proportions in a highly detailed setting, will invoke this. This is especially true if the game comes from an older system like the UsefulNotes/Nintendo64 or the UsefulNotes/PlayStation.
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http://tvtropes.org/pmwiki/article_history.php?article=UncannyValley.VideoGames