History UncannyValley / VideoGames

8th Aug '17 9:17:16 PM Steven
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* The HD remaster of ''VideoGame/ResidentEvil'' has an unlockable outfit for Jill and Chris that's literally directly lifted from the ''VideoGame/ResidentEvil5'' Lost in Nightmare DLC. Having Jill or Chris running around in their higher detailed character models from their B.S.A.A. uniforms makes them stand out very heavily and clash against the differently rendered characters like Barry and Wesker where their models aren't as detailed. Chris stands out the most with his B.S.A.A. outfit since his character model is ''way'' older compared to the current timeline [=RE1=] Chris; the time difference between the first game and the fifth game is at least ten years.
24th Jul '17 11:26:35 AM HarpieSiren
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** Speaking of Mario and the UncannyValley, [[http://pixeloo.blogspot.com/2008/03/super-real-mario-world.html pray that Nintendo never renders him realistically]].

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** Speaking of Mario ''Odyssey'' also does away with rendering Mario's hair, eyebrows and mustache as solid blocks of color, instead having them made up of visible, individual hairs. It comes off as a little ''too'' realistic compared to the UncannyValley, [[http://pixeloo.blogspot.com/2008/03/super-real-mario-world.html pray that Nintendo never renders him realistically]].rest of Mario's cartoony design.
23rd Jul '17 7:01:21 PM Nicoaln
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** In the Playstation 2 version of ''VideoGame/FinalFantasyXII'', most of the human characters have a strange look to their faces. Their eyes give them a rather odd look where they look like they haven't slept in a few days, and some of the shading on their faces looks like their faces were smeared with grease or dirt. This was fixed in the Playstation 4 remaster, cleaning up the characters' faces.


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* Sometimes, this happens in ''VideoGame/DreamfallChapters'', between the characters' [[SpecialEffectFailures jaws flapping]] and the fact that some characters in Arcadia have their eyes bug out a little bit. Kian and Bip's meaning can turn into NightmareFuel when you see Kian's eyes bug out.
23rd Jul '17 6:54:47 PM Nicoaln
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** Then some mods [[UncannyValley invoke]] this trope, [[https://www.youtube.com/watch?v=yp2DOQ18oM8&t making it absolutely hilarious]].
25th Jun '17 10:44:06 PM LucaEarlgrey
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* ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]]

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* ''Videogame/ShinMegamiTenseiIVApocalypse'' has [[spoiler:Flynn, champion of Tokyo and Mikado]], forming a twisted PsychoticSmirk when facing off against [[spoiler:[[DiscOneFinalBoss Merkabah and Lucifer]]]], one that humans ''really'' shouldn't be able to do. [[spoiler:It's a bit of {{Foreshadowing}} that this isn't actually Flynn, but Shesha in disguise.]]]] On the Neutral routes, [[spoiler:Shesha flashes a NightmareFace when it sheds the Flynn disguise, in a style that is [[ArtShift COMPLETELY different from the style used in the rest of the game]]]].
15th Jun '17 1:42:00 PM Piterpicher
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* {{Diabetus}} points out this very phenomenon in ''VideoGame/DeepFear'''s cutscenes during the [[{{Retsupurae}} Ronguprae]] of the game. Though released in 1999 for the UsefulNotes/SegaSaturn, the pre-rendered graphics resemble CGI from the ''beginning'' of the decade.

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* {{Diabetus}} LetsPlay/{{Diabetus}} points out this very phenomenon in ''VideoGame/DeepFear'''s cutscenes during the [[{{Retsupurae}} [[WebVideo/{{Retsupurae}} Ronguprae]] of the game. Though released in 1999 for the UsefulNotes/SegaSaturn, the pre-rendered graphics resemble CGI from the ''beginning'' of the decade.
7th Jun '17 8:39:15 AM Piterpicher
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* AlexKidd in his ''VideoGame/SegaSuperstars'' [[http://images1.wikia.nocookie.net/__cb20130810051323/sonic/images/b/b9/Alex-Kidd-1.png des]][[http://retromedia.ign.com/retro/image/article/927/927124/alex-kidd-retrospective-20081105024718961.jpg igns]] has invoked this feeling in more than a few players.

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* AlexKidd VideoGame/AlexKidd in his ''VideoGame/SegaSuperstars'' [[http://images1.wikia.nocookie.net/__cb20130810051323/sonic/images/b/b9/Alex-Kidd-1.png des]][[http://retromedia.ign.com/retro/image/article/927/927124/alex-kidd-retrospective-20081105024718961.jpg igns]] has invoked this feeling in more than a few players.
6th Jun '17 1:22:23 AM HarpieSiren
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** ''VideoGame/SuperMarioOdyssey'' has a level that is a lookalike New York City populated with realistic taxis and realistic looking human pedestrians, which stands out a lot when you have Mario, a short cartoony looking human, standing next to them.



** Similarly, ''VideoGame/SuperMarioOdyssey'' has a level that is a lookalike New York City populated with realistic taxis and realistic looking human pedestrians, which stands out a lot when you have Mario, a short cartoony looking human, standing next to them.
4th Jun '17 4:23:36 PM Sammettik
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** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/MegaManClassic mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and atticking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].

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** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/MegaManClassic mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and atticking attacking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].
4th Jun '17 4:20:17 PM Sammettik
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** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/MegaManClassic mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to emphasize match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, doesn't move at all when holding his victory pose, and his poses are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].

to:

** ''VideoGame/SuperSmashBros 4'' deliberately gave VideoGame/MegaManClassic mechanical stiff movements, minimal expression, and the odd beep instead of a voice, to emphasize match his original game as close as possible, which has the unfortunate consequence of making him move less fluidly than the less-human looking R.O.B. He claps as mechanically as R.O.B. does, he doesn't move at all when holding his victory pose, he has no idle animation and simply stands in place blinking, and his poses when moving and atticking are near identical to the NES sprites, which makes them look real bizarre when seen [[CheatedAngle from the side]].
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http://tvtropes.org/pmwiki/article_history.php?article=UncannyValley.VideoGames