History UncannyValley / VideoGames

28th Jul '16 1:29:58 PM Morgenthaler
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* The title character of the Dreamcast virtual life simulator ''{{Seaman}}'' is a rather ugly humanesque head... on a fish's body (which eventually evolves into a frog's body). And it ''talks'' to you, providing [[TheDevTeamThinksOfEverything an unnervingly large number of possible responses]]. Enough said!

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* The title character of the Dreamcast virtual life simulator ''{{Seaman}}'' ''VideoGame/{{Seaman}}'' is a rather ugly humanesque head... on a fish's body (which eventually evolves into a frog's body). And it ''talks'' to you, providing [[TheDevTeamThinksOfEverything an unnervingly large number of possible responses]]. Enough said!
28th Jul '16 12:30:27 PM Morgenthaler
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* Most characters in BinaryDomain look like average humans and not unsettling at all, except for Dan, the player character. His facial features look less human and more akin to what you would expect a Final Fantasy character to look like.

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* Most characters in BinaryDomain ''VideoGame/BinaryDomain'' look like average humans and not unsettling at all, except for Dan, the player character. His facial features look less human and more akin to what you would expect a Final Fantasy character to look like.
23rd Jul '16 4:09:44 AM Morgenthaler
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* {{Diabetus}} points out this very phenomenon in ''DeepFear'''s cutscenes during the [[{{Retsupurae}} Ronguprae]] of the game. Though released in 1999 for the UsefulNotes/SegaSaturn, the pre-rendered graphics resemble CGI from the ''beginning'' of the decade.

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* {{Diabetus}} points out this very phenomenon in ''DeepFear'''s ''VideoGame/DeepFear'''s cutscenes during the [[{{Retsupurae}} Ronguprae]] of the game. Though released in 1999 for the UsefulNotes/SegaSaturn, the pre-rendered graphics resemble CGI from the ''beginning'' of the decade.
25th Jun '16 12:17:48 PM OctoDojo
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** Mad Clown from ''Super Punch-Out'' is already pretty scary with his [[SlasherSmile enormous smile]], but his piercing eyes that clashes really bad with his otherwise cartoonish face, and said smile, makes it even worse.
5th Jun '16 12:50:00 AM KrisMahai
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** Characters in the Wii and PS2 versions of World Tour an Smash Hits are prone to having dead-looking facial expressions. This was fixed in Warriors of Rock, where the characters are often too stylized to be mistaken for a real person or show enough emotion that it's not creepy.

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** Characters in the Wii and PS2 [=PS2=] versions of World Tour an Smash Hits are prone to having dead-looking facial expressions. This was fixed in Warriors of Rock, where the characters are often too stylized to be mistaken for a real person or show enough emotion that it's not creepy.



* ''VideoGame/ClockTower 3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized PS2 game when it's moving. A LetsPlay of it on Website/SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].

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* ''VideoGame/ClockTower 3'' often has this happen, although it looks a ''little'' more like a somewhat-stylized PS2 [=PS2=] game when it's moving. A LetsPlay of it on Website/SomethingAwful pretty much makes the game seem a lot more Uncanny then it actually does until the FMV endings. The Dark Id probably took screenshots at the [[http://lparchive.org/LetsPlay/ClockTower3/Update%206/29-piano28.jpg worst (or best) possible moments]] to make the characters seem a lot more uncanny. (Although this sometimes may result in it being funny, such as this shot of Dennis where his [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/5-ginger4.jpg mouth is unbelievably round]], and this shot where [[http://lparchive.org/LetsPlay/ClockTower3/Update%2010/21-ginger30.jpg his eyes seem to go somewhere else]].



* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the Wii, PSP and PS2 versions of ''StarWars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.

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* Not sure about the UsefulNotes/PlayStation3 and UsefulNotes/XBox360 versions, but the Wii, PSP and PS2 [=PS2=] versions of ''StarWars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
4th Jun '16 2:09:01 PM KamiKaze
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* ''VideoGame/YandereSimulator'' has a vocal variant. According to the game's backstory, [[VillainProtagonist Ayano]] was an EmotionlessGirl, up until she met her Senpai. At which point, she started experiencing love and rage. As a result, her voice is [[NotSoStoic most of the time]] a flat CreepyMonotone that can be slightly off. It's most obvious when she has conversations with more lively characters.
25th May '16 7:29:03 PM nombretomado
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* Sony's first-party PS3 sports games (''MLB the Show'' and ''NBA 0x'') have technically excellent 1080p graphics. Except every arena looks to be made entirely of plastic, and every player looks like a wax doll.

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* Sony's first-party PS3 [=PS3=] sports games (''MLB the Show'' and ''NBA 0x'') have technically excellent 1080p graphics. Except every arena looks to be made entirely of plastic, and every player looks like a wax doll.



* [[{{Vocaloid}} Miku Hatsune]] looks just fine and dandy in the PSP version of ''Project DIVA'', but when you pop in the high-definition PS3 version, all of a sudden the advanced shaders and more detailed character model turn her into something that looks like a gangly woman with stiff, impossible joints and very bizarre facial proportions, as if she were wearing an ''animegao'' mask.

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* [[{{Vocaloid}} Miku Hatsune]] looks just fine and dandy in the PSP version of ''Project DIVA'', but when you pop in the high-definition PS3 [=PS3=] version, all of a sudden the advanced shaders and more detailed character model turn her into something that looks like a gangly woman with stiff, impossible joints and very bizarre facial proportions, as if she were wearing an ''animegao'' mask.
23rd May '16 9:12:42 PM Steven
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23rd May '16 9:12:23 PM Steven
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** ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.

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** ''VideoGame/FinalFantasyX'' dips in and out of this trope, particularly with the character Tidus. Depending on the angle and lighting, he can either be real-looking enough to, well, look real, or look like his face is a mask. Partially due to the fact that the animators used the default in-game model, present in gameplay, in most scenes, but used a much higher quality version with a fully expressive face whenever a character was the centerpiece of a cutscene. Sounds great in practice, but their habits of forgetting to use the high-quality model, or even worse have a HQ-model and a gameplay model in the same cutscene at the same time made this quite jarring and unimmersive. There is a particularly jarring scene in ''VideoGame/FinalFantasyX2'' where Yuna and Rikku are trying to puzzle something out ("Key-Mon?" "Monkey!"), and there's a close up shot of Rikku's low-quality face as she says something. It is, by far, the most disturbing thing: passionate speech, ''dead face''.\\
''Final Fantasy X'' also used a realistic aesthetic for the characters whenever an FMV played. While the style itself isn't bad, it heavily clashes against the style used for the characters' in game models since the facial features look a bit ''too'' real at times. The developers must have caught wind of it since ''Final Fantasy X-2'' has the characters in the [=FMVs=] look more like their in game models.
20th May '16 5:27:42 PM nombretomado
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* Not sure about the {{Playstation 3}} and {{Xbox 360}} versions, but the Wii, PSP and PS2 versions of ''StarWars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.

to:

* Not sure about the {{Playstation 3}} UsefulNotes/PlayStation3 and {{Xbox 360}} UsefulNotes/XBox360 versions, but the Wii, PSP and PS2 versions of ''StarWars: VideoGame/TheForceUnleashed'' have some ''really'' awkward human models. As a reviewer put it, they have pretty much a single expression and don't show any emotion, which becomes very uncomfortable in some parts of the game with high emphasis on character development.
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