History UncannyValley / TabletopGames

19th Jul '16 11:08:49 PM Grounogeos
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** Likewise, changelings in ''TableTopGame/{{Pathfinder}}'' (the HalfHumanHybrid offspring of [[WitchSpecies hags]]). They're AlwaysFemale and conventionally attractive, but their otherworldly demeanor and minor deformities (like heterochromia) make them disconcerting to be around, imposing a penalty to Charisma.

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** Likewise, changelings in ''TableTopGame/{{Pathfinder}}'' (the HalfHumanHybrid offspring of [[WitchSpecies hags]]). hags]]), at least in the lore. They're AlwaysFemale and conventionally attractive, but their otherworldly demeanor and minor deformities (like heterochromia) make them disconcerting to be around, imposing a penalty to Charisma.around.
25th May '16 11:20:09 AM narm00
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* The NewWorldOfDarkness roleplaying game ''PrometheanTheCreated'' puts a different spin on the Uncanny Valley. The player characters are {{artificial human}}s, ranging from [[OurZombiesAreDifferent reanimated corpses]] to [[{{Golem}} magically animated statues]], who appear human through the [[PaperThinDisguise thinnest]] of [[{{Glamour}} supernatural veneers]]. {{Muggles}} can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the TorchesAndPitchforks.
* A similar effect happens to [[OurVampiresAreDifferent vampires]] in ''VampireTheRequiem''. As they get older and lose touch with their [[KarmaMeter Humanity]], it gets harder for them to interact nicely with mortals. They forget to do things like blink, breathe, vary their vocal inflections or send off the other signals that humans unconsciously do without thinking. Even if they do make an effort to do all these things, vampires that have lost enough Humanity will appear like walking, talking corpses:

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* The NewWorldOfDarkness TabletopGame/NewWorldOfDarkness roleplaying game ''PrometheanTheCreated'' ''TabletopGame/PrometheanTheCreated'' puts a different spin on the Uncanny Valley. The player characters are {{artificial human}}s, ranging from [[OurZombiesAreDifferent reanimated corpses]] to [[{{Golem}} magically animated statues]], who appear human through the [[PaperThinDisguise thinnest]] of [[{{Glamour}} supernatural veneers]]. {{Muggles}} can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the TorchesAndPitchforks.
* A similar effect happens to [[OurVampiresAreDifferent vampires]] in ''VampireTheRequiem''.''TabletopGame/VampireTheRequiem''. As they get older and lose touch with their [[KarmaMeter Humanity]], it gets harder for them to interact nicely with mortals. They forget to do things like blink, breathe, vary their vocal inflections or send off the other signals that humans unconsciously do without thinking. Even if they do make an effort to do all these things, vampires that have lost enough Humanity will appear like walking, talking corpses:



** This was also the case in the Old World of Darkness. A vampire had to spend blood in order to mimic a human, and the cost rose quickly with a falling humanity. Additionally, skin tones and monstrous features became more and more pronounced as a vampire forsook humanity, and alternate moral paths which abandoned humanity made vampires ''unable'' to spend blood to mimic human functions.
* Elan in ''TableTopGame/DungeonsAndDragons'' have this. Their skin is too perfect, their hair too red. This is because they are [[HumanoidAbomination aberrations]] that merely look human. This also justifies their -2 Charisma.

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** This was is also the case in the Old World of Darkness. A TabletopGame/OldWorldOfDarkness. In ''TabletopGame/VampireTheMasquerade'', a vampire had has to spend blood in order to mimic a human, and the cost rose rises quickly with a falling humanity. Additionally, skin tones and monstrous features became become more and more pronounced as a vampire forsook forsakes humanity, and alternate moral paths which abandoned abandon humanity made make vampires ''unable'' to spend blood to mimic human functions.
* Elan in ''TableTopGame/DungeonsAndDragons'' ''TabletopGame/DungeonsAndDragons'' have this. Their skin is too perfect, their hair too red. This is because they are [[HumanoidAbomination aberrations]] that merely look human. This also justifies their -2 Charisma.



* "Uncanny Valley" is the name of a trait in ''EclipsePhase'' that can be taken in exchange for [[PointBuildSystem Customization Points]]. It means that your character's body (or "morph," in the game's lingo) is designed to look human (and not like a spider robot or an evolved monkey or something) and doesn't quite make the grade. It has the effect of giving a -10 penalty on all social interactions with humans.

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* "Uncanny Valley" is the name of a trait in ''EclipsePhase'' ''TabletopGame/EclipsePhase'' that can be taken in exchange for [[PointBuildSystem Customization Points]]. It means that your character's body (or "morph," in the game's lingo) is designed to look human (and not like a spider robot or an evolved monkey or something) and doesn't quite make the grade. It has the effect of giving a -10 penalty on all social interactions with humans.



* ''{{Mortasheen}}'' has the [[http://www.bogleech.com/mortasheen/lester.htm Lester,]] a monster designed to look like humans and infiltrate their societies. But, because of "some imperceptibly trivial flaw in the monsters camouflage," humans immediately recognize it as a fake.

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* ''{{Mortasheen}}'' ''TabletopGame/{{Mortasheen}}'' has the [[http://www.bogleech.com/mortasheen/lester.htm Lester,]] a monster designed to look like humans and infiltrate their societies. But, because of "some imperceptibly trivial flaw in the monsters monster's camouflage," humans immediately recognize it as a fake.
13th Mar '16 2:44:07 PM WithFlowers
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* The Whateleys from ''TabletopGame/Deadlands'' are an entire family of uncanny valley residents, thanks to a combination of [[DealWithTheDevil demonic influence to gain magical powers]] and a family tree that's really more of a [[TangledFamilyTree family stunted shrub]]. Player character Whateleys in ''Reloaded'' take a noticeable Charisma penalty to represent that they freak everyone around them out. (Unless they're female, in which case they can choose to instead be "exotic" and get a Charisma bonus.)

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* The Whateleys from ''TabletopGame/Deadlands'' ''{{TabletopGame/Deadlands}}'' are an entire family of uncanny valley residents, thanks to a combination of [[DealWithTheDevil demonic influence to gain magical powers]] and a family tree that's really more of a [[TangledFamilyTree family stunted shrub]]. Player character Whateleys in ''Reloaded'' take a noticeable Charisma penalty to represent that they freak everyone around them out. (Unless they're female, in which case they can choose to instead be "exotic" and get a Charisma bonus.)
13th Mar '16 2:43:24 PM WithFlowers
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* The Whateleys from ''TabletopGame/Deadlands'' are an entire family of uncanny valley residents, thanks to a combination of [[DealWithTheDevil demonic influence to gain magical powers]] and a family tree that's really more of a [[TangledFamilyTree family stunted shrub]]. Player character Whateleys in ''Reloaded'' take a noticeable Charisma penalty to represent that they freak everyone around them out. (Unless they're female, in which case they can choose to instead be "exotic" and get a Charisma bonus.)
13th Jan '16 5:01:04 PM R1ck
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* The HotChicks RPG doesn't address this so much in the game as it does with the artwork. The CG art instils the UncannyValley much of the time, that is when it doesn't fail to get that far with the fact that 2/3rds of the women's facial expressions look like they were modeled off blow-up dolls.
3rd Dec '15 5:44:54 PM Deathhacker
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Added DiffLines:

** Cullexus Assassins, recruited exclusively from the aforementioned Blanks, literally weaponize this by amplifying their Uncanny-ness into a tangible and very harmful blast. They also literally suck out the warp energy of nearby psykers and a single punch from one of them can utterly destroy the victim's soul.
5th Mar '15 1:40:43 PM BattleMaster
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* This is effectively what gives away upgraded Manei Domini agents in ''TabletopGame/BattleTech''. They are cyborgs who have been given a variety of implants, most of which are subdermal in nature. In theory any one high-quality implant is largely hidden, as is the case for standard characters who may need them. Too many, however, and they become subtly inhuman--agents with subdermal armor or strength enhancers have bodies that look more like a Rob Liefeld drawing than anything human, while agents with secret bio-weapon upgrades have odd patterns of head movement and speech because the location of the implants in their throats and mouths makes them sound 'off.' The tabletop roleplaying game ''Mechwarrior'' reflects this by forcing such affected characters to take unavoidable flaws that reduce their Charisma rating and make it harder to interact with others. This is helped by the fact that Manei Domini tend not to be the sanest of individuals to begin with, and all the cybernetic implants they receive frequently cause further SanitySlippage.

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* This is effectively what gives away upgraded Manei Domini agents in ''TabletopGame/BattleTech''. They are cyborgs who have been given a variety of implants, most of which are subdermal in nature. In theory any one high-quality implant is largely hidden, as is the case for standard characters who may need them. Too many, however, and they become subtly inhuman--agents with subdermal armor or strength enhancers have bodies that look more like a Rob Liefeld drawing than anything human, while agents with secret bio-weapon upgrades have odd patterns of head movement and speech because the location of the implants in their throats and mouths makes them sound 'off.' The tabletop roleplaying game ''Mechwarrior'' reflects this by forcing such affected characters to take unavoidable flaws that reduce their Charisma rating and make it harder to interact with others. This is helped by the fact that Manei Domini tend not to be the sanest of individuals to begin with, and all the cybernetic implants they receive [[CyberneticsEatYourSoul frequently cause further further]] SanitySlippage.
5th Mar '15 1:39:07 PM BattleMaster
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* This is effectively what gives away upgraded Manei Domini agents in ''TabletopGame/BattleTech''. They are cyborgs who have been given a variety of implants, most of which are subdermal in nature. In theory any one high-quality implant is largely hidden, as is the case for standard characters who may need them. Too many, however, and they become subtly inhuman--agents with subdermal armor or strength enhancers have bodies that look more like a Rob Liefeld drawing than anything human, while agents with secret bio-weapon upgrades have odd patterns of head movement and speech because the location of the implants in their throats and mouths makes them sound 'off.' The tabletop roleplaying game ''Mechwarrior'' reflects this by forcing such affected characters to take unavoidable flaws that reduce their Charsima rating and make it harder to interact with others.

to:

* This is effectively what gives away upgraded Manei Domini agents in ''TabletopGame/BattleTech''. They are cyborgs who have been given a variety of implants, most of which are subdermal in nature. In theory any one high-quality implant is largely hidden, as is the case for standard characters who may need them. Too many, however, and they become subtly inhuman--agents with subdermal armor or strength enhancers have bodies that look more like a Rob Liefeld drawing than anything human, while agents with secret bio-weapon upgrades have odd patterns of head movement and speech because the location of the implants in their throats and mouths makes them sound 'off.' The tabletop roleplaying game ''Mechwarrior'' reflects this by forcing such affected characters to take unavoidable flaws that reduce their Charsima Charisma rating and make it harder to interact with others.
others. This is helped by the fact that Manei Domini tend not to be the sanest of individuals to begin with, and all the cybernetic implants they receive frequently cause further SanitySlippage.
28th Oct '14 4:14:20 AM Stealth
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to:

* This is effectively what gives away upgraded Manei Domini agents in ''TabletopGame/BattleTech''. They are cyborgs who have been given a variety of implants, most of which are subdermal in nature. In theory any one high-quality implant is largely hidden, as is the case for standard characters who may need them. Too many, however, and they become subtly inhuman--agents with subdermal armor or strength enhancers have bodies that look more like a Rob Liefeld drawing than anything human, while agents with secret bio-weapon upgrades have odd patterns of head movement and speech because the location of the implants in their throats and mouths makes them sound 'off.' The tabletop roleplaying game ''Mechwarrior'' reflects this by forcing such affected characters to take unavoidable flaws that reduce their Charsima rating and make it harder to interact with others.
25th Oct '14 4:44:28 PM Bonerfart
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* The NewWorldOfDarkness roleplaying game ''PrometheanTheCreated'' puts a different spin on the Uncanny Valley. The player characters are {{artificial human}}s, ranging from [[OurZombiesAreDifferent reanimated corpses]] to [[{{Golem}} magically animated statues]], who appear human through the [[PaperThinDisguise thinnest]] of [[{{Masquerade}} supernatural veneers]]. {{Muggles}} can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the TorchesAndPitchforks.

to:

* The NewWorldOfDarkness roleplaying game ''PrometheanTheCreated'' puts a different spin on the Uncanny Valley. The player characters are {{artificial human}}s, ranging from [[OurZombiesAreDifferent reanimated corpses]] to [[{{Golem}} magically animated statues]], who appear human through the [[PaperThinDisguise thinnest]] of [[{{Masquerade}} [[{{Glamour}} supernatural veneers]]. {{Muggles}} can tell the difference on some deep, fundamental level, meaning that spending too much time around them is enough cause to haul out the TorchesAndPitchforks.
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