History TroubledProduction / AnimeAndManga

15th Jul '17 6:52:00 PM GlitteringFlowers
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* ''Anime/Berserk2016'': According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:

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* ''Anime/Berserk2016'': According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, ANN, the show was plagued by behind-the-scenes production difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:
9th Jul '17 4:16:23 AM mlsmithca
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* ''Anime/NadiaTheSecretOfBlueWater'' oh so much. Aside from the unexpected decision to extend the show to 39 episodes (hence the Korean-animated filler arc - so detached from the rest of the show that even director Hideaki Anno declared it all but episodes 30 and 31 non-canon), there were other problems plaguing the show's production progress. Anno reportedly disliked the original script for the show, and decided to rewrite it from scratch. Furthermore, any "suggestions" from NHK on how to "improve" the show were instantly disregarded, hence the Darker and Edgier tone for most of the canonical episodes. Because of Anno's demand for perfectionism, many episodes ran late, with Anno spending more than eighteen hours per day on the show! At one point, after episode 20 was broadcast, it took an entire month for audiences to see the subsequent one. The budget for the show also caused Gainax to lose more than ¥800 million (half a million dollars!) in finances. They were also denied any of the rights. Perhaps because of this, neither Gainax nor NHK worked together on another show. Nadia is also often pointed to as the cause of Anno's depression and breakdown leading to .....

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* ''Anime/NadiaTheSecretOfBlueWater'' oh so much. ''Anime/NadiaTheSecretOfBlueWater''. Aside from the unexpected decision to extend the show to 39 episodes (hence the Korean-animated filler arc - so detached from the rest of the show that even director Hideaki Anno declared it all but non-canon except for episodes 30 and 31 non-canon), 31), there were other problems plaguing the show's production progress. Anno reportedly disliked the original script for the show, and decided to rewrite it from scratch. Furthermore, any "suggestions" from NHK on how to "improve" the show were instantly disregarded, hence the Darker and Edgier tone for most of the canonical episodes. Because of Anno's demand for perfectionism, many episodes ran late, with Anno spending more than eighteen hours per day on the show! At one point, after episode 20 was broadcast, it took an entire month for audiences to see the subsequent one. The budget for the show also caused Gainax to lose more than ¥800 million (half a million dollars!) in finances. They were also denied any of the rights. Perhaps because of this, neither Gainax nor NHK worked together on another show. Nadia ''Nadia'' is also often pointed to as the cause of Anno's depression and breakdown leading to .....to ''Anime/NeonGenesisEvangelion''.



*** The English dub for ''Evangelion 3.33'' has suffered its own share of problems. Creator/{{Funimation}} had originally announced that that the dub would be released on DVD in February 2014, but Anno's apparent dissatisfaction with the job they did led the company to re-record the entire thing and push back the release date to February 2, 2016.

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*** ** The English dub for ''Evangelion 3.33'' has suffered its own share of problems. Creator/{{Funimation}} had originally announced that that the dub would be released on DVD in February 2014, but Anno's apparent dissatisfaction with the job they did led the company to re-record the entire thing and push back the release date to February 2, 2016.
8th Jul '17 9:10:31 PM TheBigBopper
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** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.

to:

** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' ''Manga/{{Teekyuu}}'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
8th Jul '17 9:04:35 PM TheBigBopper
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** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.

to:

** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the more realistic first version and wanted to get more of a stylized 2D look, they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
7th Jul '17 5:49:31 PM TheBigBopper
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* ''Anime/Berserk2016'': According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties:

to:

* ''Anime/Berserk2016'': According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties:difficulties. May's English article is based on information from a Japanese article in the January 2017 [[https://www.amazon.co.jp/dp/B01IP5I24C/ issue]] of ''CG World'' Magazine which Kim Morissey (Frog-kun) [[https://twitter.com/frog_kun/status/883469670648471553 translated for him]]:



** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.

to:

** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.nightmare, and the visuals suffered as a result.
7th Jul '17 4:32:51 PM TheBigBopper
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** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.

to:

** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
7th Jul '17 4:29:46 PM TheBigBopper
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** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.

to:

** The idea of making a 3D *Berserk* ''Berserk'' anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing scripted, edited, storyboarded, and even composed music for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* ''Berserk'' he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
7th Jul '17 3:31:52 PM TheBigBopper
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Added DiffLines:

* ''Anime/Berserk2016'': According to a July 7th 2017 [[http://www.animenewsnetwork.com/feature/2017-07-07/what-the-heck-happened-to-berserk/.117834 article]] by Callum May (''The Canipa Effect'') on Anime News Network, the show was plagued by behind-the-scenes production difficulties:
** The idea of making a 3D *Berserk* anime came from producer Tetsuro Satomi of LIDENFILMS. He reached out to Studio GEMBA, established in 2006 as a subsidiary of Digital Frontier, which had done supporting work but never handled principal animation production for a show. There were concerns from the president and animators of GEMBA that Satomi's proposal was a very tall order, but ultimately they agreed to do it with LIDENFILMS producing and Millepensee creating the 2D.
** They chose Shin Itagaki as director, who was better known for directing lighter fare such as the RapidFireComedy WidgetSeries ''Anime/Teekyu'' (which he also did the writing for). ''Anime/DevilMayCryTheAnimatedSeries'' (2007) was the most similar thing to *Berserk* he had ever directed; however he had not directed a 3D anime before, and his determination to replicate the particular and highly detailed aesthetic of the manga held up the start of production even as his vision ran up against the limited capabilities of Studio GEMBA. Production began in the spring of 2015, when they created the first teaser, but it was not until December that year when the project was formally announced that Itagaki and the staff actually reached a compromise about what the show would look like. Because he wasn't satisfied with the first version they had to scrap all the assets they had created for the trailer, and in January 2016 they started making 150 new character models from scratch. They started animating in March, just four months before the show was set to air, and things got worse. It turned out that their hardware wasn't able to handle rendering the highly detailed character models they had created, forcing them to simplify the models since they didn't have the time to come up with a better solution, and they also had to scrap their plans to use a system called Global Illumination to enhance the 3D backgrounds.
** Itagaki's request for "touch-up lines" also created problems. The hatching texture was added in by Millepensee, and the lines were automatically tracked onto the models by Adobe After Effects, but they had to manually apply the texture to any metallic objects like swords and armor, which made up a considerable portion of the assets. The show's technical director Keita Mizuhashi was overburdened trying to troubleshoot many issues cropping up between staff members who weren't working under the same roof.
** Ultimately, says May, the overly ambitious proposal combined with Itagaki's perfectionism and the lack of time to work out the technical issues turned the anime into a production nightmare.
2nd Jul '17 6:38:09 PM CurledUpWithDakka
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* ''Anime/YuGiOh5Ds'' had this creep up in the post Dark Signer seasons. Among the issues that came up included extensive ExecutiveMeddling from Konami to promote certain cards, staff being taken off to work on the 10th anniversary movie resulting in a lot of filler to wait for them to be back for the big plot episodes, and real life issues that ranged from the major female character's actress having to take time off to be married thus demoting her to extra, to another female character's voice actor being fired after, of all things, being linked to a cult that forced the series to also remove any and all supernatural elements from the series. The later series in the franchise ''Anime/YugiohArcv'' had some of the same issues with a V.A causing a major character to appear sporadically and movies taking talent away throwing off schedules, though so far no cult problems.

to:

* ''Anime/YuGiOh5Ds'' had this creep up in the post Dark Signer seasons. Among the issues that came up included extensive ExecutiveMeddling from Konami to promote certain cards, staff being taken off to work on the 10th anniversary movie resulting in a lot of filler to wait for them to be back for the big plot episodes, and real life issues that ranged from the major female character's actress having to take time off to be married thus demoting her to extra, to another female character's voice actor being fired after, of all things, being linked to a cult that forced the series to also remove any and all supernatural elements from the series. The later series in the franchise ''Anime/YugiohArcv'' ''Anime/YugiohArcV'' had some of the same issues with a V.A A. causing a major character to appear sporadically and movies taking talent away throwing off schedules, though so far no cult problems.
31st May '17 9:11:19 PM OnoderaTearer
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** ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', which suffered fewer financial hardships than the original ''Anime/MobileSuitGundam'', but both the TV series and its {{Compilation Movie}}s rather infamously suffered complications as a result of the romantic blunders of various men involved in production with at least three voice actresses.[[note]](This had HUGE consequences for Four Murasame's new seiyuu, Creator/{{Yukana}}, who was accused of [[CastingCouch sleeping with the recently divorced director]] to get the role; this caused her to be subjected [[YokoOhNo to massive bullying from the Gundam fandom]] and [[StarDerailingRole serious career damage]], [[CareerResurrection until she reclaimed her popularity]] by playing C.C from ''Anime/CodeGeass'')[[/note]] Most infamous of which was the legendary feud between the PrimaDonnaDirector and scriptwriter Creator/YoshiyukiTomino and equally self-important mecha designer Mamoru Nagano. It became doubly notorious because not only both men were feuding over the Beltorchika Irma's voice actress Creator/MariaKawamura[[note]]Nagano won and they still seem to be HappilyMarried.[[/note]], but over CreativeDifferences as well.[[note]]Nagano routinely hated Tomino's style and the direction where he was taking the show, up to the point that ''Manga/TheFiveStarStories'' basically started as his StartMyOwn towards their other collaboration, ''Anime/HeavyMetalLGaim''.[[/note]]

to:

** ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', which suffered fewer financial hardships than the original ''Anime/MobileSuitGundam'', but both the TV series and its {{Compilation Movie}}s rather infamously suffered complications as a result of the romantic blunders of various men involved in production with at least three voice actresses.[[note]](This had HUGE consequences for Four Murasame's new seiyuu, Creator/{{Yukana}}, who was accused of [[CastingCouch sleeping with the recently divorced director]] to get the role; this caused her to be subjected [[YokoOhNo to massive bullying from the Gundam fandom]] and [[StarDerailingRole serious career damage]], [[CareerResurrection until she reclaimed her popularity]] by playing C.C from ''Anime/CodeGeass'')[[/note]] Most infamous of which was the legendary feud between the PrimaDonnaDirector and scriptwriter Creator/YoshiyukiTomino and equally self-important mecha designer Mamoru Nagano. It became doubly notorious because not only both men were feuding over the Beltorchika Irma's voice actress Creator/MariaKawamura[[note]]Nagano won and they still seem to be HappilyMarried.[[/note]], but over CreativeDifferences as well.[[note]]Nagano routinely hated Tomino's style and the direction where he was taking the show, up to the point that ''Manga/TheFiveStarStories'' basically started as his StartMyOwn towards their other collaboration, ''Anime/HeavyMetalLGaim''.[[/note]]
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