History Tropers / BonsaiForest

18th Jan '16 8:24:29 PM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 228 reviews!]]'''
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 228 229 reviews!]]'''
18th Dec '15 8:43:42 AM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 227 reviews!]]'''
to:
'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 227 228 reviews!]]'''
10th Dec '15 1:02:44 PM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 226 reviews!]]'''
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 226 227 reviews!]]'''
5th Dec '15 5:47:56 PM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 225 reviews!]]'''
to:
'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 225 226 reviews!]]'''
24th Nov '15 8:37:53 PM BonsaiForest
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Plus, I'm the creator of [[Webcomic/ModernDayTreasureSeekers a work mentioned on this very site!]]
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Plus, I'm the creator of [[Webcomic/ModernDayTreasureSeekers a work mentioned on this very site!]] site!]] It's inspired by the very types of books I used to read as a kid (read "the longer story of my past" to see what I mean).
24th Nov '15 8:31:48 PM BonsaiForest
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Added DiffLines:
Plus, I'm the creator of [[Webcomic/ModernDayTreasureSeekers a work mentioned on this very site!]]
30th Oct '15 6:06:54 AM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 224 reviews!]]'''
to:
'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 224 225 reviews!]]'''
30th Oct '15 6:06:02 AM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 223 reviews!]]'''
to:
'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 223 224 reviews!]]'''
21st Oct '15 7:45:06 AM BonsaiForest
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I also make a point to check out really weird and original games from time to time, as sometimes they can be a very refreshing break from the {{Sequelitis}} that pervades the industry and chokes new ideas. I've discovered quite a few of my favorites that way. I don't dislike sequels, if they're good sequels to things I like, but I do hate the industry's fear of trying out new ideas, which I feel is holding it back from growing the market. And I also really really hate smartphone games, like almost every gamer does. Maybe iOS7's addition of an official controller will result in smartphone games that don't suck. As long as companies also get rid of this microtransaction ripoff crap.
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I also make a point to check out really weird and original games from time to time, as sometimes they can be a very refreshing break from the {{Sequelitis}} that pervades the industry and chokes new ideas. I've discovered quite a few of my favorites that way. I don't dislike sequels, if they're good sequels to things I like, but I do hate the industry's fear of trying out new ideas, which I feel is holding it back from growing the market. And I also really really hate smartphone games, like almost every gamer does. Maybe iOS7's addition of an official controller will result in smartphone games that don't suck. As long as companies also get rid of this microtransaction ripoff crap. And if you're a gamer, you know why.

The only TV shows I really watched were ''{{Dexter}}'', ''FamilyGuy'' and ''AvatarTheLastAirbender'' (and its so far disappointnig sequel series, ''TheLegendOfKorra''). Other than that, I sometimes seek out movies and read kids' books as well, and the rare webcomic or scanned manga I find interesting.
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The only TV shows I really watched were ''{{Dexter}}'', ''FamilyGuy'' and ''AvatarTheLastAirbender'' (and its so far disappointnig hit-or-miss sequel series, ''TheLegendOfKorra''). Other than that, I I'd sometimes seek out movies and read kids' books as well, and the rare webcomic or scanned manga I find interesting.

When I was a kid, I watched cartoons like ''InspectorGadget'', ''PeterPanAndThePirates'' and ''CaptainPlanetAndThePlaneteers'', as well as read books such as ''MyTeacherIsAnAlien'', and the ''ChooseYourOwnAdventure'' series. I think these helped shape my interests considerably. What did all of those shows and books I just named have in common? All of them had kid or teen heroes who snooped around, tried to stop villainous plots, and got into danger. And not just any danger, but the villains of some of these shows and books were unbelievably cruel. And lest we forget, you could die in the second-person ''ChooseYourOwnAdventure'' books, making them the only kids' books I knew of in which a kid character would freaking DIE.
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When I was a kid, I watched cartoons like ''InspectorGadget'', ''PeterPanAndThePirates'' and ''CaptainPlanetAndThePlaneteers'', as well as read books such as ''MyTeacherIsAnAlien'', and the ''ChooseYourOwnAdventure'' series. I think these helped shape my interests considerably. What did all of those shows and books I just named have in common? All of them had kid or teen heroes who snooped around, tried to stop villainous plots, and got into danger. And not just any danger, but the villains of some of these shows and books were unbelievably cruel. And lest we forget, you could die in the second-person ''ChooseYourOwnAdventure'' books, making them the only kids' books I knew of in which a kid character would freaking DIE. \n (I have since read a book titled ''Literature/SuperZombieJuiceMegaBomb'', in which a LittleProfessorDialog kid dies)

Another thing I always liked was video games that have great atmosphere or try to simluate an experience very well. I was impressed by features such as time which passes in a game world, and even as young as 6 I was blown away by the InUniverseGameClock in ''AgentUSA'', which recognizes 12 distinct times of day. I always liked details that made a game world feel "alive", such as [=NPCs=] walking around, people with schedules, realistic precipitation, animals such as birds that live in the environment and move about, and ambient sound. I liked being immersed in the games I played, and those kinds of details made the fictional world more "real".
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Another thing I always liked was video games that have great atmosphere or try to simluate an experience very well. I was impressed by features such as time which passes in a game world, and even as young as 6 I was blown away by the InUniverseGameClock in ''AgentUSA'', ''VideoGame/AgentUSA'', which recognizes 12 distinct times of day. I always liked details that made a game world feel "alive", such as [=NPCs=] walking around, people with schedules, realistic precipitation, animals such as birds that live in the environment and move about, and ambient sound. I liked being immersed in the games I played, and those kinds of details made the fictional world more "real".

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Another thing [[folder:Exceptions to the rule of genre hate]] Recently (As of October 2015), I've been "playing" ''VideoGame/LifeIsStrange''. It's an "adventure" "game" (both words in quotes) about basically teen adult problems, with a possible murder or kidnapping, and some supernatural stuff. And you can rewind time to a certain degree after making a choice, and make a different choice. It also has fantastic atmosphere in its painted-looking locales, which you have only a small amount of freedom to explore, though you can move the camera in all directions to try to soak in the details better. Why would I always liked try something like that? Because it was video only 5 dollars to play the first episode? But I've avoided other games that have great atmosphere or try to simluate an cost similar prices. Because its theme intrigued me? Because I was looking for a unique experience very well. I was impressed by features such as time which passes in a game world, and even as young as 6 I was blown away by the InUniverseGameClock in ''AgentUSA'', which recognizes 12 distinct times of day. I always liked details wanted to see what it would be like? Probably that made last one, plus I saw a game world feel "alive", such small amount of it on YouTube Gaming and it looked interesting. I've noticed that there are certain genres I absolutely hate, or have no interest in playing, but within those genres, there are things that I like. And the more I thought about it, the more I realized, that when there's something I like in that genre, it tends to either be something that appeals to me personally, or breaks the rules of its genre. Turn-based [=RPGs=]. I've seen gamers argue that they don't count as [=NPCs=] walking around, people "real games" (an argument now shifted to refer to smartphone games). They're typically slow, medieval fantasy-themed, loaded with schedules, realistic precipitation, animals such as birds that live grinding, and not much in the environment way of action. There are three games in that genre that I really like though: ''VideoGame/SuperMarioRPG'', ''VideoGame/{{Earthbound}}'', and move about, and ambient sound. ''VideoGame/ChronoTrigger''. Admittedly, that last one I only played through once, but I still liked being immersed in the it. ''VideoGame/SuperMarioRPG'' and I have a funny history: I bought that game and played it for 6 days until I beat it, then immediately started over with a new savegame, since I'd had so much fun and wanted to keep playing. What rules do those games I played, and break? How do they appeal to me personally? All three of those kinds games are faster paced than their genre normally is. Two of details made those games don't even take place in a medieval-themed world; one takes place in "modern" (as of the fictional world 1990s) times! Two of them are comedies. One of them has a really funky and eclectic soundtrack. All of them add some sort of action-based component to the combat. I'm not going to review those games here, but I will say that they were ''different'' from the others of their genre, and they appealed to me. Likewise with ''Super Spike V'Ball'', a volleyball video game. I hate sports. I hate sports games. ''Super Spike V'Ball'' was a slightly cartoonish take on volleyball with the odd "super spike" and "super block" mechanics that added some cartoony action - I'm talking, hitting the ball into someone so hard that it knocks them back, and the ball flies out of the arena. The great music and detailed, varied locales helped as well. I wish more "real". products broke their rules of their genre. I doubt it's a coincidence that among the most popular racing and fighting games are ''Mario Kart'' and ''Smash Bros.'' respectively. They know how to reach outside their genre and pull in an audience that otherwise wouldn't be interested. In their case, they do it with relatively easy to learn pick-up-and-play mechanics, cartoon aesthetics, and a playful party-like appeal. Why aren't more companies learning? ''Rocket League'' broke outside of the usual sports audience simply by having remote control cars play soccer instead of humans. Even I like that game. There are exceptions to so many rules, and this whole "I hate [genre]" is one of those rules, with a handful of exceptions. But what all those exceptions have in common is that they themselves break the rules of their genre, with original play mechanics or an original theme. So in other words, to create an exception to my rule about genre hate, they need to be exceptions to the rules of their own genre. Hmm... [[/folder]]
6th Sep '15 3:51:14 PM BonsaiForest
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'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 222 reviews!]]'''
to:
'''I currently have [[http://tvtropes.org/pmwiki/review_activity.php?t=BonsaiForest 222 223 reviews!]]'''
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