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My main purpose here is to help with the {{Achron}} page. In addition to doing a couple edits, I created the [[WMG/{{Achron}} wild mass guessing]] and [[TroperTales/{{Achron}} troper tales]] pages and {{Entry Pimp}}ed it a bit. My eventual wiki plans (which may not be carried out, because I'm really lazy) include a page for Neptune's Pride (a game similar to {{Diplomacy}}) and possibly Trans Girl Diaries (a webcomic). My programming plans (which are much more likely to be finished) include an [=RPG=] that randomly generates a set of rules and (if I can manage it) a story when you click "new game" (think DwarfFortress worldgen) and a RealTimeStrategy that solves the problem of macro vs. micro by having players control human commanders (heavily inspired by {{Allegiance}}) instead of units. (These lesser commanders can switch sides and control either other commanders or units.)
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My main purpose here is to help with the {{Achron}} page. In addition to doing a couple edits, I created the [[WMG/{{Achron}} wild mass guessing]] and [[TroperTales/{{Achron}} troper tales]] pages and {{Entry Pimp}}ed it a bit. My eventual wiki plans (which may not be carried out, because I'm really lazy) include a page for Neptune's Pride (a game similar to {{Diplomacy}}) and possibly Trans Girl Diaries (a webcomic). My programming plans (which are much more likely to be finished) [[strike:finished]] started) include an [=RPG=] that randomly generates a set of rules and (if I can manage it) a story when you click "new game" (think DwarfFortress worldgen) and a RealTimeStrategy that solves the problem of macro vs. micro by having players control human commanders (heavily inspired by {{Allegiance}}) instead of units. (These lesser commanders can switch sides and control either other commanders or units.)
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Changed line(s) 3 (click to see context) from:
My main purpose here is to help with the {{Achron}} page. In addition to doing a couple edits, I created the [[WMG/{{Achron}} wild mass guessing]] and [[TroperTales/{{Achron}} troper tales]] pages and {{Entry Pimp}}ed it a bit. My eventual wiki plans (which may not be carried out, because I'm really lazy) include a page for Neptune's Pride (a game similar to {{Diplomacy}}) and possibly Trans Girl Diaries (a webcomic). My programming plans (which are much more likely to be finished) include an [=RPG=] that randomly generates a set of rules and (if I can manage it) a story when you click "new game" (think DwarfFortress worldgen) and a RealTimeStrategy that solves the problem of macro vs. micro by having players control human commanders (heavily inspired by {{Allegiance}}) instead of units. (These lesser commanders can switch sides and control either other commanders or units.)
to:
My main purpose here is to help with the {{Achron}} page. In addition to doing a couple edits, I created the [[WMG/{{Achron}} wild mass guessing]] and [[TroperTales/{{Achron}} troper tales]] pages and {{Entry Pimp}}ed it a bit. My eventual wiki plans (which may not be carried out, because I'm really lazy) include a page for Neptune's Pride (a game similar to {{Diplomacy}}) and possibly Trans Girl Diaries (a webcomic). My programming plans (which are much more likely to be finished) include an [=RPG=] that randomly generates a set of rules and (if I can manage it) a story when you click "new game" (think DwarfFortress worldgen) and a RealTimeStrategy that solves the problem of macro vs. micro by having players control human commanders (heavily inspired by {{Allegiance}}) instead of units. (These lesser commanders can switch sides and control either other commanders or units.))
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My main purpose here is to help with the {{Achron}} page. In addition to doing a couple edits, I created the [[WMG/{{Achron}} wild mass guessing]] and [[TroperTales/{{Achron}} troper tales]] pages and {{Entry Pimp}}ed it a bit. My eventual wiki plans (which may not be carried out, because I'm really lazy) include a page for Neptune's Pride (a game similar to {{Diplomacy}}) and possibly Trans Girl Diaries (a webcomic). My programming plans (which are much more likely to be finished) include an [=RPG=] that randomly generates a set of rules and (if I can manage it) a story when you click "new game" (think DwarfFortress worldgen) and a RealTimeStrategy that solves the problem of macro vs. micro by having players control human commanders (heavily inspired by {{Allegiance}}) instead of units. (These lesser commanders can switch sides and control either other commanders or units.)