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Minor fixes.
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* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' internationally, despite the fact that it is a prequel and doesn't share many gameplay elements with it or the other 2D Marios. In Japan, it was simply called ''Super Mario: Yoshi Island'', just showing it's part of the greater ''Mario'' series. For the [=GBA=] port, the ''Super Mario World 2'' part is dropped completely in all regions, in favor of ''Super Mario Advance 3''.
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* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' internationally, despite the fact that it is a prequel and doesn't share many gameplay elements with it or the other 2D Marios. In Japan, Japanese, it was simply called ''Super Mario: Yoshi Island'', just showing it's part of the greater ''Mario'' series. For the [=GBA=] port, remake, the ''Super Mario World 2'' part is dropped completely in all regions, languages, in favor of ''Super Mario Advance 3''.
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** There's an oft-told story that Creator/ShigeruMiyamoto's bosses at Nintendo were so impressed with the original ''VideoGame/DonkeyKongCountry1''[[note]]released as ''Super Donkey Kong'' in Japan.[[/note]] that they wanted this game to go in a similar direction, which Shigeru Miyamoto disagreed with, creating the well received crayon-style graphics as an act of rebellion. A unreleased demo called ''Super Donkey'' had an art style reminiscent of ''Yoshi's Island'' and featured the classic Donkey Kong as a boss.
to:
** There's an oft-told story that Creator/ShigeruMiyamoto's bosses at Nintendo were so impressed with the original ''VideoGame/DonkeyKongCountry1''[[note]]released as ''Super Donkey Kong'' in Japan.Japanese.[[/note]] that they wanted this game to go in a similar direction, which Shigeru Miyamoto disagreed with, creating the well received crayon-style graphics as an act of rebellion. A unreleased demo called ''Super Donkey'' had an art style reminiscent of ''Yoshi's Island'' and featured the classic Donkey Kong as a boss.
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** Yoshi was to have worn skates at some point in the snow levels in addition to the skiis.
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** Yoshi was to have worn skates at some point in the snow levels in addition to the skiis.skis.
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** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yoshi Island'' in an early prototype, the sequel to ''Super Mario World'' (given the ''Super Mario Bros. 4'' prefix in Japan) as originally intended, before the developers changed their minds and made it its [[VideoGame/YoshisIsland own thing]].
to:
** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yoshi Island'' in an early prototype, the sequel to ''Super Mario World'' (given the ''Super Mario Bros. 4'' prefix in Japan) Japanese) as originally intended, before the developers changed their minds and made it its [[VideoGame/YoshisIsland own thing]].
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Yossy is just another (discarded) way to romanize Yoshi.
Changed line(s) 7 (click to see context) from:
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' internationally, despite the fact that it is a prequel. In Japan, it was simply called ''Super Mario: Yossy Island''. For the [=GBA=] port, the ''Super Mario World 2'' part is dropped completely in all regions, in favor of ''Super Mario Advance 3''.
to:
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' internationally, despite the fact that it is a prequel. prequel and doesn't share many gameplay elements with it or the other 2D Marios. In Japan, it was simply called ''Super Mario: Yossy Island''.Yoshi Island'', just showing it's part of the greater ''Mario'' series. For the [=GBA=] port, the ''Super Mario World 2'' part is dropped completely in all regions, in favor of ''Super Mario Advance 3''.
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** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yossy Island'' in an early prototype, the sequel to ''Super Mario World'' (given the ''Super Mario Bros. 4'' prefix in Japan) as originally intended.
to:
** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yossy Yoshi Island'' in an early prototype, the sequel to ''Super Mario World'' (given the ''Super Mario Bros. 4'' prefix in Japan) as originally intended.intended, before the developers changed their minds and made it its [[VideoGame/YoshisIsland own thing]].
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Deleted line(s) 10 (click to see context) :
* TropeNamer: For GroundPound and TimeKeepsOnTicking.
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Adjectives
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* DubText: In German, Touch Fuzzy Get Dizzy was translated as "Lustiges Sporen Drama," literally "Funny Spore Drama." Seems innocuous, until you realise the first letter of each word spells out a certain psychedelic substance...
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* DubText: In German, the German version, Touch Fuzzy Get Dizzy was translated as "Lustiges Sporen Drama," literally "Funny Spore Drama." Seems innocuous, until you realise the first letter of each word spells out a certain psychedelic substance...
Changed line(s) 7 (click to see context) from:
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' in English, despite the fact that it is a prequel. In Japanese, it was simply called ''Super Mario: Yossy Island''. In all languages, the ''Super Mario World 2'' part is dropped completely from the GBA version, in favor of ''Super Mario Advance 3''.
to:
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' in English, internationally, despite the fact that it is a prequel. In Japanese, Japan, it was simply called ''Super Mario: Yossy Island''. In all languages, For the [=GBA=] port, the ''Super Mario World 2'' part is dropped completely from the GBA version, in all regions, in favor of ''Super Mario Advance 3''.
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** There's an oft-told story that Creator/ShigeruMiyamoto's bosses at Nintendo were so impressed with the original ''VideoGame/DonkeyKongCountry1''[[note]]released as ''Super Donkey Kong'' in Japanese.[[/note]] that they wanted this game to go in a similar direction, which Shigeru Miyamoto disagreed with, creating the well received crayon-style graphics as an act of rebellion. A unreleased demo called ''Super Donkey'' had an art style reminiscent of ''Yoshi's Island'' and featured the classic Donkey Kong as a boss.
to:
** There's an oft-told story that Creator/ShigeruMiyamoto's bosses at Nintendo were so impressed with the original ''VideoGame/DonkeyKongCountry1''[[note]]released as ''Super Donkey Kong'' in Japanese.Japan.[[/note]] that they wanted this game to go in a similar direction, which Shigeru Miyamoto disagreed with, creating the well received crayon-style graphics as an act of rebellion. A unreleased demo called ''Super Donkey'' had an art style reminiscent of ''Yoshi's Island'' and featured the classic Donkey Kong as a boss.
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** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yossy Island'' in an early prototype, the sequel to ''Super Mario World'' (given the ''Super Mario Bros. 4'' prefix in Japanese) as originally intended.
to:
** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yossy Island'' in an early prototype, the sequel to ''Super Mario World'' (given the ''Super Mario Bros. 4'' prefix in Japanese) Japan) as originally intended.
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None
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* MovedToTheNextConsole: ''Touch & Go'' started life as a GameCube title before being moved to the DS to utilize the handheld's features.
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* MovedToTheNextConsole: ''Touch & Go'' started life as a GameCube [=GameCube=] title before being moved to the DS to utilize the handheld's features.
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Names The Same disambig
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* NamesTheSame: The theme for the cave levels is called "Crystal Caves". There's also a level in ''VideoGame/DonkeyKong64'' called "Crystal Caves".
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Per TRS, and it's a Definition Only Page and not Trivia; per What Goes Where On The Wiki, only things listed on the Trivia index can go on Trivia subpages
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* {{Speedrun}}: Comes in three flavors--glitched, any% glitchless, and 100%.
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None
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* RealLifeWritesThePlot: Notice how in this game and successive Yoshi-themed games that if you complete them with top marks, you get a red flower drawn on your results? This is actually a tradition/cliche in Japan dating back to primary schools where if the teacher is especially pleased with your work, you get a flower circle drawn on the paper. Essentially, the Japanese version of getting a gold star in America.
to:
* RealLifeWritesThePlot: Notice how in this game and successive Yoshi-themed games that if you complete them with top marks, you get a red flower drawn on your results? This is actually a tradition/cliche tradition/cliché in Japan dating back to primary schools where if the teacher is especially pleased with your work, you get a flower circle drawn on the paper. Essentially, the Japanese version of getting a gold star in America.
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* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' in North America and Europe, despite the fact that it is a prequel. In Japan, it was simply called ''Super Mario: Yossy Island''. In all countries, the ''Super Mario World 2'' part is dropped completely from the GBA port, in favor of ''Super Mario Advance 3''.
* MovedToTheNextConsole: ''Touch & Go'' started life as a Gamecube title before being moved to the DS to utilize the handheld's features.
* MovedToTheNextConsole: ''Touch & Go'' started life as a Gamecube title before being moved to the DS to utilize the handheld's features.
to:
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' in North America and Europe, English, despite the fact that it is a prequel. In Japan, Japanese, it was simply called ''Super Mario: Yossy Island''. In all countries, languages, the ''Super Mario World 2'' part is dropped completely from the GBA port, version, in favor of ''Super Mario Advance 3''.
* MovedToTheNextConsole: ''Touch & Go'' started life as aGamecube GameCube title before being moved to the DS to utilize the handheld's features.
* MovedToTheNextConsole: ''Touch & Go'' started life as a
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** There's an oft-told story that Creator/ShigeruMiyamoto's bosses at Nintendo were so impressed with the original ''VideoGame/DonkeyKongCountry1''[[note]]released as ''Super Donkey Kong'' in Japan.[[/note]] that they wanted this game to go in a similar direction, which Shigeru Miyamoto disagreed with, creating the well received crayon-style graphics as an act of rebellion. A unreleased demo called ''Super Donkey'' had an art style reminiscent of ''Yoshi's Island'' and featured the classic Donkey Kong as a boss.
to:
** There's an oft-told story that Creator/ShigeruMiyamoto's bosses at Nintendo were so impressed with the original ''VideoGame/DonkeyKongCountry1''[[note]]released as ''Super Donkey Kong'' in Japan.Japanese.[[/note]] that they wanted this game to go in a similar direction, which Shigeru Miyamoto disagreed with, creating the well received crayon-style graphics as an act of rebellion. A unreleased demo called ''Super Donkey'' had an art style reminiscent of ''Yoshi's Island'' and featured the classic Donkey Kong as a boss.
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** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yossy Island'' in an early prototype, the sequel to ''Super Mario World'' (known as ''Super Mario Bros. 4'' in Japan) as originally intended.
to:
** ''Super Mario World 2: Yoshi's Island'' was once titled ''Super Mario Bros. 5: Yossy Island'' in an early prototype, the sequel to ''Super Mario World'' (known as (given the ''Super Mario Bros. 4'' prefix in Japan) Japanese) as originally intended.
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None
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** Hookbill the Koopa was originally a Koopa/Birdo hybrid, rather than a giant Koopa. This would make Hookbill being able to cough up eggs explainable given Birdo's egg-shooting in ''Super Mario Bros. 2''.
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** Hookbill the Koopa was originally a Koopa/Birdo hybrid, rather than a giant Koopa. This would make Hookbill being able to cough up eggs explainable given Birdo's egg-shooting in ''Super Mario Bros. 2''. Another boss with a very different design was [[https://mario.wiki.gallery/images/3/3b/YI_BetaBowser.png?download the final boss, which may have been rejected for being too scary.]]