History Trivia / XMenDestiny

20th Mar '16 7:33:14 PM Prfnoff
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* PlayingAgainstType: Alexander Polinsky as Toad.

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* PlayingAgainstType: Alexander Polinsky ([[WesternAnimation/TeenTitans Control Freak]], [[WesternAnimation/TransformersAnimated Headmaster]], [[WesternAnimation/Ben10AlienForce Argit]]) as Toad.
20th Mar '16 7:31:56 PM Prfnoff
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* HeyItsThatVoice:
** A lot of the voice cast from ''WesternAnimation/WolverineAndTheXMen'' reprise the roles for the game, including...
*** Creator/NolanNorth as Cyclops. He's also Adrian Luca's father (almost fittingly, considering Adrian's VA, Scott Porter would go on to [[Anime/{{Wolverine}} voice]] [[Anime/XMen Cyclops]] [[VideoGame/MarvelHeroes himself]]).
*** Creator/SteveBlum as Wolverine himself, [[VideoGame/XMenLegends though]] [[MarvelUltimateAlliance given]] [[TheSuperHeroSquadShow how]] [[VideoGame/SpiderManWebOfShadows many]] [[Anime/XMen times]], ''[[VideoGame/MarvelVsCapcom he's]]'' [[WesternAnimation/HulkVs voiced]] [[WesternAnimation/TheAvengersEarthsMightiestHeroes Wolverine]], [[VideoGame/MarvelHeroes that's]] [[VideoGame/SuperHeroSquadOnline not]] [[WesternAnimation/HulkAndTheAgentsOfSMASH much]] [[VideoGame/{{Deadpool}} of]] [[VideoGame/LEGOAdaptationGame a]] [[WebAnimation/LEGOMarvelSuperheroesMaximumOverload surprise]]. He also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''.
*** Creator/PhilLaMarr as Gambit. He's also Forge.
*** Creator/KariWahlgren as Emma Frost.
*** Creator/FredTatasciore as the Juggenaut, though ''[=WatXM=]'' wasn't [[VideoGame/X2WolverinesRevenge not for the first time he voiced Juggernaut]], nor would this game [[VideoGame/MarvelHeroes be the last]].
** Despite the reprisals from the others, ''[=WatXM=]'' co-star Creator/YuriLowenthal doesn't reprise the role of Iceman, but instead voices Nightcrawler and Northstar.
** Creator/JasonMarsden is Iceman.
** Creator/KeithSzarabajka is [[spoiler: Bastion]].
** Creator/MiloVentimiglia is Grant Alexander.
** Jamie Chung ([[Film/DragonballEvolution Chi Chi]], [[Series/OnceUponATime Mulan]]) is Aimi. Almost fittingly, considering she's implied to be Sunfire's daughter, she later voiced a member of [[Disney/BigHero6 another team Sunfire was a part of]].
** Scott Porter ([[Series/FridayNightLights Jason Street]], [[VideoGame/BatmanArkhamSeries Nightwing]]) is Adrian. Almosting fittingly, considering his father was voiced by Cyclops's voice actor, he'd later [[Anime/{{Wolverine}} voice]] [[Anime/XMen Cyclops]] [[VideoGame/MarvelHeroes himself]].
** Creator/SumaleeMontano is Mystique.
** Sunil Malhotra ([[VideoGame/FalloutNewVegas Muggy]], [[VideoGame/HaloReach Jun]]) is Quicksilver.
** Alexander Polinsky ([[WesternAnimation/TeenTitans Control Freak]], [[WesternAnimation/TransformersAnimated Headmaster]], [[WesternAnimation/Ben10AlienForce Argit]]) is Toad


Added DiffLines:

* RoleReprisal: A lot of the voice cast from ''WesternAnimation/WolverineAndTheXMen'' reprise the roles for the game, including...
** Creator/NolanNorth as Cyclops. He's also Adrian Luca's father (almost fittingly, considering Adrian's VA, Scott Porter would go on to [[Anime/{{Wolverine}} voice]] [[Anime/XMen Cyclops]] [[VideoGame/MarvelHeroes himself]]).
** Creator/SteveBlum as Wolverine himself, [[VideoGame/XMenLegends though]] [[MarvelUltimateAlliance given]] [[TheSuperHeroSquadShow how]] [[VideoGame/SpiderManWebOfShadows many]] [[Anime/XMen times]], ''[[VideoGame/MarvelVsCapcom he's]]'' [[WesternAnimation/HulkVs voiced]] [[WesternAnimation/TheAvengersEarthsMightiestHeroes Wolverine]], [[VideoGame/MarvelHeroes that's]] [[VideoGame/SuperHeroSquadOnline not]] [[WesternAnimation/HulkAndTheAgentsOfSMASH much]] [[VideoGame/{{Deadpool}} of]] [[VideoGame/LEGOAdaptationGame a]] [[WebAnimation/LEGOMarvelSuperheroesMaximumOverload surprise]]. He also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''.
** Creator/PhilLaMarr as Gambit. He's also Forge.
** Creator/KariWahlgren as Emma Frost.
** Creator/FredTatasciore as the Juggenaut, though ''[=WatXM=]'' wasn't [[VideoGame/X2WolverinesRevenge not for the first time he voiced Juggernaut]], nor would this game [[VideoGame/MarvelHeroes be the last]].
** Despite the reprisals from the others, ''[=WatXM=]'' co-star Creator/YuriLowenthal doesn't reprise the role of Iceman (voiced by Creator/JasonMarsden in this game), but instead voices Nightcrawler and Northstar.
16th Mar '16 8:50:11 PM Mightymoose101
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** The second account, [[https://archive.is/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account as an example of an article breeming with poor journalistic integrity in large part due to the complete anonymity and lack of references of the sources, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.\\\

to:

** The second account, [[https://archive.is/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account as an example of an article breeming with poor journalistic integrity in large part due to the complete anonymity and lack of references of the sources, account, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.\\\
5th Mar '16 11:24:47 AM Anicomicgeek
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** Milo Ventimiglia ([[Series/{{Heroes}} Peter Petrelli]], Wolverine in [[Anime/{{Wolverine}} three-]][[Anime/{{Blade}} fourth]] [[Anime/IronMan of]] the ''Anime/MarvelAnime'' series) is Grant Alexander.

to:

** Milo Ventimiglia ([[Series/{{Heroes}} Peter Petrelli]], Wolverine in [[Anime/{{Wolverine}} three-]][[Anime/{{Blade}} fourth]] [[Anime/IronMan of]] the ''Anime/MarvelAnime'' series) Creator/MiloVentimiglia is Grant Alexander.
30th Jan '16 4:22:40 PM StFan
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*** Creator/SteveBlum as Wolverine himself, [[VideoGame/XMenLegends though]] [[MarvelUltimateAlliance given]] [[TheSuperHeroSquadShow how]] [[VideoGame/SpiderManWebOfShadows many]] [[Anime/XMen times]], ''[[VideoGame/MarvelVsCapcom he's]]'' [[WesternAnimation/HulkVs voiced]] [[WesternAnimation/AvengersEarthsMightiestHeroes Wolverine]], [[VideoGame/MarvelHeroes that's]] [[VideoGame/SuperHeroSquadOnline not]] [[WesternAnimation/HulkAndTheAgentsOfSMASH much]] [[VideoGame/{{Deadpool}} of]] [[VideoGame/LEGOAdaptationGame a]] [[WebAnimation/LEGOMarvelSuperheroesMaximumOverload surprise]]. He also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''.

to:

*** Creator/SteveBlum as Wolverine himself, [[VideoGame/XMenLegends though]] [[MarvelUltimateAlliance given]] [[TheSuperHeroSquadShow how]] [[VideoGame/SpiderManWebOfShadows many]] [[Anime/XMen times]], ''[[VideoGame/MarvelVsCapcom he's]]'' [[WesternAnimation/HulkVs voiced]] [[WesternAnimation/AvengersEarthsMightiestHeroes [[WesternAnimation/TheAvengersEarthsMightiestHeroes Wolverine]], [[VideoGame/MarvelHeroes that's]] [[VideoGame/SuperHeroSquadOnline not]] [[WesternAnimation/HulkAndTheAgentsOfSMASH much]] [[VideoGame/{{Deadpool}} of]] [[VideoGame/LEGOAdaptationGame a]] [[WebAnimation/LEGOMarvelSuperheroesMaximumOverload surprise]]. He also reprises the role of Pyro from ''WesternAnimation/TheSuperHeroSquadShow''.
13th Jan '16 3:02:02 AM Pikawil
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* TroubledProduction, OldShame: It was hit with this due to behind-the-scenes Creator/MarvelComics licensing problems throwing a monkey wrench into the game's budget. The WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chef Denis Dyack]] says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.\\\
What neither Activision nor Silicon Knights could have foreseen was Creator/{{Disney}}'s acquisition of Marvel midway during development: With Disney publishing games themselves, Activision and Disney got into disagreements over the former's Marvel video game contract, causing the budget to shrink down in the process; Silicon Knights was not paid by Activision during conversations and had to fund the game's development out of their own pockets at the point. Needless to say, the game suffered for it and with Activision's Marvel contract being "so complicated and detailed to unravel" that Disney couldn't do anything to help the project, the final game had to be released as a mess. Disney would eventually buy out Activision's Marvel license a few years later.\\\
Of course, this requires one to take the word of SmallNameBigEgo/Jerkass Denis Dyack's word that it was their fault and their fault alone. [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny This account]] factors in other elements contributed by many of SK's former employers; notably that SK had been blowing off Activision in order to buy time to create other games that Dyack was more interested in. Mind you, Dyack's Ego was out of control at this point in time so at SK, if you didn't work with him, you were against him and the workplace environment reflected that. Countless times they presented nothing but demo screens/falsified trailers just to appease Activision who in turn just accepted it. This was partially because Dyack really didn't want to do X-Men Destiny (he wasn't an X-Men fan), but rather his own projects such as Eternal Darkness 2. To try to ensure that this game would be worthwhile, Dyack siphoned away numerous senior workers from the X-Men game project to the ED2 project. Unfortunately, nothing came out of Eternal Darkness 2 either and by that point, Activision were finally getting impatient with Silicon Knights'.\\\
Eventually, Activision, tired of having their product delayed indefinitely with art assets and unplayable builds, created a trailer for X-Men Destiny and slapped the company's name to it; effectively putting them on a timer. This was compounded by technical problems. To quote and entire paragraph from the article: "To further complicate matters, the under-staffed and over-stressed team working on XMD had to struggle with technical difficulties. A source who was there at the beginning of development says that when staff began work on the project, “the tech was really in its infancy. We didn’t have a good level editor, as we started a new one from scratch, in a language that none of the programmers had any experience with: C#. The editor and exporter were terrible to work with. It took hours to make a change and see it in the game. It did improve over time, but it was never really good, or on par with modern editors and engines.”\\\
Mind you; SK had tons and TONS of time to create their project beforehand but never did anything about it; so now they had to rush down on everything because NOW their reputation was on the line. This led to humongous crunch times but with no real ideas behind the game proper to make anything good out of it in due time because they were unfamiliar with tech used (think ''VideoGame/SonicBoom'' and the Crysis engine) and no senior members working on the project earlier (though the article really said that nobody really tried at all). As a result, they had to publish whatever they had; which was a stinker.

to:

* TroubledProduction, OldShame: It was hit with this due to behind-the-scenes Creator/MarvelComics licensing problems throwing a monkey wrench into TroubledProduction: Two conflicting accounts on the game's budget. difficult development exist. Whichever rings more true is, as of the end of 2015, up to the reader's discretion.
**
The first account, via WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chef Denis Dyack]] Dyack]], claims that behind-the-scenes Creator/MarvelComics licensing problems threw a monkey wrench into the game's budget: He says that the game was intended as a major AAA release at the end published by Activision, who formerly held the Marvel game license at the beginning of development, with Silicon Knights even pumping even more money into the budget than its employees' salary.\\\
What neither Activision nor Silicon Knights could have foreseen was Creator/{{Disney}}'s acquisition of Marvel midway during development: With Disney publishing games themselves, Activision and Disney got into disagreements over the former's Marvel video game contract, causing the budget to shrink down in the process; Silicon Knights was not paid by Activision during conversations and had to fund the game's development out of their own pockets at the point. Needless to say, the game suffered for it and with Activision's Marvel contract being "so complicated and detailed to unravel" that Disney couldn't do anything to help the project, the final game had to be released as a mess. Disney would eventually buy out nearly all of Activision's Marvel license licenses a few years later.later.
** The second account, [[https://archive.is/ccLjr as described by anonymous sources]] over four years before Dyack's above testimonial and which Dyack personally rebukes in his account as an example of an article breeming with poor journalistic integrity in large part due to the complete anonymity and lack of references of the sources, claims that Dyack's growing egoism since Silicon Knights broke ties with Nintendo has reached its final evolution into power tripping and corporate mismanagement, insisting on holding absolute control of game development to himself to an absurd degree and ready to throw down with anyone who disagrees with him both inside and outside of Silicon Knights.
\\\
Of course, this requires one Dyack, who was said to take be not a fan of the word of SmallNameBigEgo/Jerkass Denis Dyack's word that it was their fault X-Men and their fault alone. [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny This account]] factors in other elements contributed by many of SK's former employers; notably that SK had been blowing off Activision in order to buy time to create other games that Dyack was more interested in. Mind you, Dyack's Ego was out of control at this point in time so at SK, if you therefore didn't work with him, you were against him and care much for the workplace environment reflected that. Countless times they presented nothing but demo screens/falsified trailers just to appease Activision who in turn just accepted it. This was partially because Dyack really didn't want to do X-Men Destiny (he wasn't an X-Men fan), but rather his own projects such as Eternal Darkness 2. To try to ensure that this game would be worthwhile, Dyack siphoned away numerous senior workers from the X-Men game project to the ED2 project. Unfortunately, nothing came out development of Eternal Darkness 2 either and by that point, Activision were finally getting impatient with Silicon Knights'.\\\
Eventually, Activision, tired of having their product delayed indefinitely with art assets and unplayable builds, created a trailer for X-Men Destiny and slapped the company's name to it;
''Destiny'', effectively putting them procrastinated on a timer. This was compounded by technical problems. To quote and entire paragraph from production of the article: "To further complicate matters, the under-staffed and over-stressed team working on XMD had to struggle game as much as possible for about two years by stalling communications with technical difficulties. A source who was there at Activision and shuffling manpower onto his pet projects. Activision got fed up and retaliated by publicly announcing the beginning game about a year before its release date with no possibilities of delays while development says that when staff began work on the project, “the tech was really in its infancy. We didn’t have a good level editor, as we started a new one from scratch, still in a language that none of the programmers had any experience with: C#. The editor and exporter were terrible to work with. It took hours to make a change and see it in the game. It did improve over time, but it was never really good, or on par with modern editors and engines.”\\\
Mind you; SK had tons and TONS of time to create their project beforehand but never did anything about it; so now they had
severely messed-up state, forcing Silicon Knights to rush down on everything because NOW their reputation was on out the line. This led to humongous crunch times but with no real ideas behind the final game proper to make anything good out of it in due time because they were unfamiliar with tech used (think ''VideoGame/SonicBoom'' and under the Crysis engine) and no senior members working on the project earlier (though the article really said that nobody really tried at all). As extremely tight deadline of 12 months, predictably resulting in a result, they had to publish whatever they had; which was a stinker.mess.
7th Dec '15 8:06:53 AM Anicomicgeek
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Mind you; SK had tons and TONS of time to create their project beforehand but never did anything about it; so now they had to rush down on everything because NOW their reputation was on the line. This led to humongous crunch times but with no real ideas behind the game proper to make anything good out of it in due time because they were unfamiliar with tech used (think ''VideoGame/SonicBoom'' and the Crysis engine) and no senior members working on the project earlier (though the article really said that nobody really tried at all). As a result, they had to publish whatever they had; which was a stinker.\\

to:

Mind you; SK had tons and TONS of time to create their project beforehand but never did anything about it; so now they had to rush down on everything because NOW their reputation was on the line. This led to humongous crunch times but with no real ideas behind the game proper to make anything good out of it in due time because they were unfamiliar with tech used (think ''VideoGame/SonicBoom'' and the Crysis engine) and no senior members working on the project earlier (though the article really said that nobody really tried at all). As a result, they had to publish whatever they had; which was a stinker.\\
7th Dec '15 8:05:51 AM Anicomicgeek
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* TroubledProduction, OldShame: WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chief Denis Dyack]] is that the game's development was severely screwed up by its budget going belly-up due to publisher Activision, who once held a iron-clad leash on the Marvel video game license at the beginning of production, having had to deal with brand new licensing problems stemming from Creator/{{Disney}}'s acquisition of Marvel midway during production, and he feels sorry for producing a lesser game due to elements outside of his control.

to:

* TroubledProduction, OldShame: It was hit with this due to behind-the-scenes Creator/MarvelComics licensing problems throwing a monkey wrench into the game's budget. The WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chief chef Denis Dyack]] is says that the game's development game was severely screwed up intended as a major AAA release at the end published by its budget going belly-up due to publisher Activision, who once formerly held a iron-clad leash on the Marvel video game license at the beginning of production, having had to deal development, with brand new licensing problems stemming from Silicon Knights even pumping even more money into the budget than its employees' salary.\\\
What neither Activision nor Silicon Knights could have foreseen was
Creator/{{Disney}}'s acquisition of Marvel midway during production, development: With Disney publishing games themselves, Activision and he feels sorry for producing a lesser Disney got into disagreements over the former's Marvel video game due contract, causing the budget to shrink down in the process; Silicon Knights was not paid by Activision during conversations and had to fund the game's development out of their own pockets at the point. Needless to say, the game suffered for it and with Activision's Marvel contract being "so complicated and detailed to unravel" that Disney couldn't do anything to help the project, the final game had to be released as a mess. Disney would eventually buy out Activision's Marvel license a few years later.\\\
Of course, this requires one to take the word of SmallNameBigEgo/Jerkass Denis Dyack's word that it was their fault and their fault alone. [[http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny This account]] factors in other
elements outside contributed by many of SK's former employers; notably that SK had been blowing off Activision in order to buy time to create other games that Dyack was more interested in. Mind you, Dyack's Ego was out of control at this point in time so at SK, if you didn't work with him, you were against him and the workplace environment reflected that. Countless times they presented nothing but demo screens/falsified trailers just to appease Activision who in turn just accepted it. This was partially because Dyack really didn't want to do X-Men Destiny (he wasn't an X-Men fan), but rather his control.own projects such as Eternal Darkness 2. To try to ensure that this game would be worthwhile, Dyack siphoned away numerous senior workers from the X-Men game project to the ED2 project. Unfortunately, nothing came out of Eternal Darkness 2 either and by that point, Activision were finally getting impatient with Silicon Knights'.\\\
Eventually, Activision, tired of having their product delayed indefinitely with art assets and unplayable builds, created a trailer for X-Men Destiny and slapped the company's name to it; effectively putting them on a timer. This was compounded by technical problems. To quote and entire paragraph from the article: "To further complicate matters, the under-staffed and over-stressed team working on XMD had to struggle with technical difficulties. A source who was there at the beginning of development says that when staff began work on the project, “the tech was really in its infancy. We didn’t have a good level editor, as we started a new one from scratch, in a language that none of the programmers had any experience with: C#. The editor and exporter were terrible to work with. It took hours to make a change and see it in the game. It did improve over time, but it was never really good, or on par with modern editors and engines.”\\\
Mind you; SK had tons and TONS of time to create their project beforehand but never did anything about it; so now they had to rush down on everything because NOW their reputation was on the line. This led to humongous crunch times but with no real ideas behind the game proper to make anything good out of it in due time because they were unfamiliar with tech used (think ''VideoGame/SonicBoom'' and the Crysis engine) and no senior members working on the project earlier (though the article really said that nobody really tried at all). As a result, they had to publish whatever they had; which was a stinker.\\
5th Sep '15 10:34:39 PM Anicomicgeek
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* TroubledProduction, OldShame: WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chef Denis Dyack]] is that the game's development was severely screwed up by its budget going belly-up due to publisher Activision, who once held a iron-clad leash on the Marvel video game license at the beginning of production, having had to deal with brand new licensing problems stemming from Creator/{{Disney}}'s acquisition of Marvel midway during production, and he feels sorry for producing a lesser game due to elements outside of his control.

to:

* TroubledProduction, OldShame: WordOfGod [[http://nichegamer.com/2015/05/denis-dyack-interview-part-1-yellow-journalism-and-what-really-happened-with-x-men-destiny/ from Silicon Knights chef chief Denis Dyack]] is that the game's development was severely screwed up by its budget going belly-up due to publisher Activision, who once held a iron-clad leash on the Marvel video game license at the beginning of production, having had to deal with brand new licensing problems stemming from Creator/{{Disney}}'s acquisition of Marvel midway during production, and he feels sorry for producing a lesser game due to elements outside of his control.
30th Aug '15 1:49:31 PM Anicomicgeek
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** Scott Porter ([[FridayNightLights Jason Street]]) is Adrian. Almosting fittingly, considering his father was voiced by Cyclops's voice actor, he's later [[Anime/{{Wolverine}} voice]] [[Anime/XMen Cyclops]] [[VideoGame/MarvelHeroes himself]].

to:

** Scott Porter ([[FridayNightLights ([[Series/FridayNightLights Jason Street]]) Street]], [[VideoGame/BatmanArkhamSeries Nightwing]]) is Adrian. Almosting fittingly, considering his father was voiced by Cyclops's voice actor, he's he'd later [[Anime/{{Wolverine}} voice]] [[Anime/XMen Cyclops]] [[VideoGame/MarvelHeroes himself]].
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.XMenDestiny