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addition of Accidental Downer Ending
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* AccidentalDownerEnding: The game finished with a BolivianArmyEnding where Reaper, having lost his entire team (with his sister [[DiedInYourArmsTonight dying on his hands]]), is surrounded by Necris Phayder soldiers ready to gun him down, with him being ready to fight for his life. The game was released in 2007, and its ExpansionPack was composed solely of an extra bunch of maps, neither of which solve anything in the SP mode. [[VideoGame/UnrealTournament4 The next game in the series]] was a failed ContinuityReboot. And in December 2022, [[TorchTheFranchiseAndRun the entire series got delisted from all stores]].
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* {{Vaporware}}: The Linux and Mac ports. Since it's release date, Creator/EpicGames stated time and time again that they had contracted Ryan "Icculus" Gordon (who created or at least took a part in the ports for these platforms of many other games, including past Unreal installments) to create the Linux and Mac ports of the game. Screenshots showed up, [[DevelopmentHell there were messages about the development]], but it wasn't until December 2010 that it was confirmed that those ports will never happen. Couple this with Epic giving lower priority to a PC game (they were more involved in the next VideoGame/GearsOfWar games and VideoGame/{{Bulletstorm}}) and we have a sad cocktail.
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* {{Vaporware}}: {{Vaporware}}:
** The Linux and Mac ports. Since it's release date, Creator/EpicGames stated time and time again that they had contracted Ryan "Icculus" Gordon (who created or at least took a part in the ports for these platforms of many other games, including past Unreal installments) to create the Linux and Mac ports of the game. Screenshots showed up, [[DevelopmentHell there were messages about the development]], but it wasn't until December 2010 that it was confirmed that those ports will never happen. Couple this with Epic giving lower priority to a PC game (they were more involved in the next VideoGame/GearsOfWar games and VideoGame/{{Bulletstorm}}) and we have a sadcocktail.cocktail.
** After delisting the entire series from all digital storefronts in late 2022, Epic announced a free re-release of ''III'' under the name ''Unreal Tournament 3X''. The company then remained silent for months before [[https://kotaku.com/unreal-tournament-3x-x-epic-cancelled-gog-pc-ut-steam-1850508737 quietly removing all references to the re-release in June 2023]].
** The Linux and Mac ports. Since it's release date, Creator/EpicGames stated time and time again that they had contracted Ryan "Icculus" Gordon (who created or at least took a part in the ports for these platforms of many other games, including past Unreal installments) to create the Linux and Mac ports of the game. Screenshots showed up, [[DevelopmentHell there were messages about the development]], but it wasn't until December 2010 that it was confirmed that those ports will never happen. Couple this with Epic giving lower priority to a PC game (they were more involved in the next VideoGame/GearsOfWar games and VideoGame/{{Bulletstorm}}) and we have a sad
** After delisting the entire series from all digital storefronts in late 2022, Epic announced a free re-release of ''III'' under the name ''Unreal Tournament 3X''. The company then remained silent for months before [[https://kotaku.com/unreal-tournament-3x-x-epic-cancelled-gog-pc-ut-steam-1850508737 quietly removing all references to the re-release in June 2023]].
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* AscendedFanfic: ''Unreal Tournament III: Black Edition'' (a.k.a. [[UpdatedRerelease UT3 + Titan Pack]]) has the Greed mode, which started as a gametype mod for ''Unreal Tournament 2004''. Needless to say, its creator was [[PromotedFanboy hired]] by Creator/EpicGames.
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The same was said about the Linux and Mac ports, and they became Vaporware. Until the free version is released, that counts as Speculative Troping.
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* KeepCirculatingTheTapes: After December 2022, this game along with other games in the Unreal series were pulled from Steam and GOG. This left the Playstation 3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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* KeepCirculatingTheTapes: After December 2022, this game along with other games in the Unreal series were pulled from Steam and GOG. This left the Playstation 3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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* KeepCirculatinngTheTapes: After December 2022, this game along with other games in the Unreal series was pulled from Steam and GOG. This left the PlayStation 3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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* KeepCirculatinngTheTapes: KeepCirculatingTheTapes: After December 2022, this game along with other games in the Unreal series was were pulled from Steam and GOG. This left the PlayStation Playstation 3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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* KeepCirculatinngTheTapes: After December 2022, this game along with other games in the Unreal series was pulled from Steam and GOG. This left the PS3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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* KeepCirculatinngTheTapes: After December 2022, this game along with other games in the Unreal series was pulled from Steam and GOG. This left the PS3 PlayStation 3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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* KeepCirculatinngTheTapes: After December 2022, this game along with other games in the Unreal series was pulled from Steam and GOG. This left the PS3 and Xbox ports as the only legal means of obtaining the game. Although a free to play re-release is set to be released in the future.
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!! See also
* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* PromotedFanboy: [[PromotedFanboy/EpicGames Shares a page with the rest of Epic Games]].
* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
* RefittedForSequel: The whole franchise has [[RefittedForSequel/{{Unreal}} its own page]].
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* WhatCouldHaveBeen: The whole franchise has [[WhatCouldHaveBeen/{{Unreal}} its own page]].
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* DummiedOut:
** There are mentions in the game's code for non-released maps DM-Hardcore and DM-Revenant. For a while, these "maps" appeared in the rotation lists for servers and [[GameBreakingBug picking them up would lead servers to crash]].
** There's mission code and briefing and in-game dialog sound files for the then-unreleased maps [=WAR-ColdHarbor=] and [=CTF-SearchLight=], which implies that these two maps were meant to be released as early as the retail version.
** There are mentions in the game's code for non-released maps DM-Hardcore and DM-Revenant. For a while, these "maps" appeared in the rotation lists for servers and [[GameBreakingBug picking them up would lead servers to crash]].
** There's mission code and briefing and in-game dialog sound files for the then-unreleased maps [=WAR-ColdHarbor=] and [=CTF-SearchLight=], which implies that these two maps were meant to be released as early as the retail version.
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* [[RefittedForSequel/{{Unreal}} Refitted For Sequel]]
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* RefittedForSequel:
** Vehicle Capture The Flag became a standard game mode in this game, but it was planned to be featured in ''VideoGame/UnrealTournament2004'', being DummiedOut as it couldn't be finished in time, and no maps shipped with that game that use the [=VCTF-=] prefix (and thus are recognized by the game as Vehicle [=CTF=] maps). The game mode is [[DummiedOut hidden]] in ''2004'', and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** One of the scrapped plans for ''VideoGame/UnrealTournament2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.
** The layout for the [[DownloadableContent Bonus Pack 1]] map [=CTF-SearchLight=] came from a scrapped ''VideoGame/UnrealTournament'' map made for the console versions called CTF-Fortress.
** DM-Diesel started life as a map for ''VideoGame/UnrealChampionship2TheLiandriConflict''.
** Vehicle Capture The Flag became a standard game mode in this game, but it was planned to be featured in ''VideoGame/UnrealTournament2004'', being DummiedOut as it couldn't be finished in time, and no maps shipped with that game that use the [=VCTF-=] prefix (and thus are recognized by the game as Vehicle [=CTF=] maps). The game mode is [[DummiedOut hidden]] in ''2004'', and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** One of the scrapped plans for ''VideoGame/UnrealTournament2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.
** The layout for the [[DownloadableContent Bonus Pack 1]] map [=CTF-SearchLight=] came from a scrapped ''VideoGame/UnrealTournament'' map made for the console versions called CTF-Fortress.
** DM-Diesel started life as a map for ''VideoGame/UnrealChampionship2TheLiandriConflict''.
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** Subverted by Epic themselves, who made some nice profit by licensing their engine (and upgrading it) and upon the release of ''Videogame/{{Fortnite}}'', became a publisher.
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** Subverted by for Epic themselves, who made some nice profit by licensing their engine (and upgrading it) and upon the release of ''Videogame/{{Fortnite}}'', became a publisher.
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** DM-Diesel started life as a map for ''VideoGame/UnrealChampionship2TheLiandriConflict''.
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* DevelopmentGag: One of the scrapped plans for ''VideoGame/UnrealTournament2004'' included the Spider Mines being able to [[PersonalSpaceInvader latch onto a target's head]]. Such idea was rescued for this game's Spidermine Trap, which has the mine itself drilling the dead character's head.
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** Instead of merely exploding, ''VideoGame/UnrealTournament2004''[='=]s Spider Mines were originally meant to [[PersonalSpaceInvader latch on the target's head and drill into their brain]]. The idea was later rescued for the Spidermine Trap in this game.
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** Instead One of merely exploding, ''VideoGame/UnrealTournament2004''[='=]s the scrapped plans for ''VideoGame/UnrealTournament2004'' included the Spider Mines were originally meant being able to [[PersonalSpaceInvader latch on the onto a target's head and drill into their brain]]. The head]]. Such idea was later rescued for the this game's Spidermine Trap in this game.Trap, which has the mine itself drilling the dead character's head.
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* ChristmasRushed: Due to pressure from publisher Creator/MidwayGames, the game was released at the tail end of 2007 before many of its most annoying bugs would be fixed.
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%%* ExecutiveMeddling: The retail release suffered from this.
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** Lifted from ''VideoGame/{{Unreal|I}}'' are the Vortex Rikers voiceovers for DM-Morbias and CTF-Morbid, and several of the monsters' roars such as the one of the Slith for WAR-Hostile.
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** Lifted from ''VideoGame/{{Unreal|I}}'' are the Vortex Rikers voiceovers voice-overs for DM-Morbias and CTF-Morbid, and several of the monsters' roars such as the one of the Slith for WAR-Hostile.
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* RefittedForSequel:
** Vehicle Capture The Flag became a standard game mode in this game, but it was planned to be featured in ''VideoGame/UnrealTournament2004'', being DummiedOut as it couldn't be finished in time, and no maps shipped with that game that use the [=VCTF-=] prefix (and thus are recognized by the game as Vehicle [=CTF=] maps). The game mode is [[DummiedOut hidden]] in ''2004'', and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** Instead of merely exploding, ''VideoGame/UnrealTournament2004''[='=]s Spider Mines were originally meant to [[PersonalSpaceInvader latch on the target's head and drill into their brain]]. The idea was later rescued for the Spidermine Trap in this game.
** The layout for the [[DownloadableContent Bonus Pack 1]] map [=CTF-SearchLight=] came from a scrapped ''VideoGame/UnrealTournament'' map made for the console versions called CTF-Fortress.
** Vehicle Capture The Flag became a standard game mode in this game, but it was planned to be featured in ''VideoGame/UnrealTournament2004'', being DummiedOut as it couldn't be finished in time, and no maps shipped with that game that use the [=VCTF-=] prefix (and thus are recognized by the game as Vehicle [=CTF=] maps). The game mode is [[DummiedOut hidden]] in ''2004'', and not playable in the single-player Tournament. Only by downloading and installing user-made maps for the game mode can you play it.
** Instead of merely exploding, ''VideoGame/UnrealTournament2004''[='=]s Spider Mines were originally meant to [[PersonalSpaceInvader latch on the target's head and drill into their brain]]. The idea was later rescued for the Spidermine Trap in this game.
** The layout for the [[DownloadableContent Bonus Pack 1]] map [=CTF-SearchLight=] came from a scrapped ''VideoGame/UnrealTournament'' map made for the console versions called CTF-Fortress.
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** Subverted by Epic themselves, who made a living by licensing their engine and upon the release of ''Videogame/{{Fortnite}}'', became a publisher.
to:
** Subverted by Epic themselves, who made a living some nice profit by licensing their engine (and upgrading it) and upon the release of ''Videogame/{{Fortnite}}'', became a publisher.
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** Subverted by Epic themselves, who made a living by licensing their engine and upon the release of ''Videogame/{{Fortnite}}'', became a publisher.
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As Armor Meter Points has been split, as said in the TLP Crash Rescue thread. Fixing wicks.
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** ArmorMeterPoints (shared with ''VideoGame/UnrealTournament'')
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** ArmorMeterPoints ArmorPoints (shared with ''VideoGame/UnrealTournament'')
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* ExecutiveMeddling: The retail release suffered in equal parts from this and InternetBackdraft.
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!! See also
* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* [[WhatCouldHaveBeen/{{Unreal}} What Could Have Been]]
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* WhatCouldHaveBeen:
** There were going to be massive multiplayer battles which involved giant maps, multiple objectives, side missions, and up to 64 players. This mode was going to be called Conquest, and it was replaced by Warfare, a modernized version of [[VideoGame/UnrealTournament2004 Onslaught]].
** Malcolm was going to be playable at some point.
** In a 2005 interview with Mike Capps, he told that players could command bots by voice and they will report back current situation. It never made into retail in that form.
** Some teams (namely [[VideoGame/UnrealTournament2004 the Juggernauts]], [[VideoGame/UnrealChampionship2TheLiandriConflict the Nakhti]] and a team called "Jakob's team") were supposed to be here, but never appeared.
** Earlier previews showed that the "Canister Gun" was planned to be ported over from [=UC2=] as a Grenade Launcher/Mine Layer/Bio Rifle hybrid, but then they realized it was going to be super complicated implementing 2 different possible ammo types simultaneously on the same gun.
** Some maps featured on pre-release screenshots never made into final game or were heavily altered:
*** One of the earliest known public demos was played on a map named [=DM-E3City=]. It featured Malcolm blasting its way through streets and completing objectives.
*** [=WAR-OnyxCoast=] was originally going to be much larger and featured interactive objects like destroyable terrain, seen from [[https://www.youtube.com/watch?v=rKk9FcUJqrU the UT2007 trailer]].
*** [=WAR-ColdHarbor=] and [=CTF-SearchLight=] not only were going to be included in the retail version, but were also meant to be part of the campaign (possibly in chapters 4 and 5, respectively). They didn't made the cut, though the former was released later as a free addon, the later appeared as a console-exclusive map for the Xbox 360 version, and both were included in [[DownloadableContent the Titan Pack]].
*** [=DM-CarbonFire=] had a ramp leading from Shock Rifle up to the catwalk, no pit with [=UDamage=] and Berserk, and a different skybox.
** There were going to be massive multiplayer battles which involved giant maps, multiple objectives, side missions, and up to 64 players. This mode was going to be called Conquest, and it was replaced by Warfare, a modernized version of [[VideoGame/UnrealTournament2004 Onslaught]].
** Malcolm was going to be playable at some point.
** In a 2005 interview with Mike Capps, he told that players could command bots by voice and they will report back current situation. It never made into retail in that form.
** Some teams (namely [[VideoGame/UnrealTournament2004 the Juggernauts]], [[VideoGame/UnrealChampionship2TheLiandriConflict the Nakhti]] and a team called "Jakob's team") were supposed to be here, but never appeared.
** Earlier previews showed that the "Canister Gun" was planned to be ported over from [=UC2=] as a Grenade Launcher/Mine Layer/Bio Rifle hybrid, but then they realized it was going to be super complicated implementing 2 different possible ammo types simultaneously on the same gun.
** Some maps featured on pre-release screenshots never made into final game or were heavily altered:
*** One of the earliest known public demos was played on a map named [=DM-E3City=]. It featured Malcolm blasting its way through streets and completing objectives.
*** [=WAR-OnyxCoast=] was originally going to be much larger and featured interactive objects like destroyable terrain, seen from [[https://www.youtube.com/watch?v=rKk9FcUJqrU the UT2007 trailer]].
*** [=WAR-ColdHarbor=] and [=CTF-SearchLight=] not only were going to be included in the retail version, but were also meant to be part of the campaign (possibly in chapters 4 and 5, respectively). They didn't made the cut, though the former was released later as a free addon, the later appeared as a console-exclusive map for the Xbox 360 version, and both were included in [[DownloadableContent the Titan Pack]].
*** [=DM-CarbonFire=] had a ramp leading from Shock Rifle up to the catwalk, no pit with [=UDamage=] and Berserk, and a different skybox.
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! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
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! [[center:[-[[Trivia/{{Unreal}} Main page]] | [[Trivia/UnrealI Unreal]] | [[Trivia/UnrealTournament Tournament]] | [[Trivia/UnrealIITheAwakening Unreal II]] | [[Trivia/UnrealChampionship Championship]] | [[Trivia/UnrealTournament2004 UT2004]] | [[Trivia/UnrealChampionship2TheLiandriConflict UC2:TLC]] | [[Trivia/UnrealTournamentIII UT3]] | [[Trivia/UnrealTournament4 UT4]] -]]]
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* The game lends the trope image to the following tropes:
** ArmorMeterPoints (shared with ''VideoGame/UnrealTournament'')
* The game lends the trope image to the following tropes:
** ArmorMeterPoints (shared with ''VideoGame/UnrealTournament'')
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** The Health Vial pickup.
** [=WAR-Hostile=] reuses many VideoGame/{{Unreal|I}} sounds, such as the Slith's roar.
** One of the Flak Cannon's firing noises has the UT flak cannon noise in the background.
** [=WAR-Hostile=] reuses many VideoGame/{{Unreal|I}} sounds, such as the Slith's roar.
** One of the Flak Cannon's firing noises has the UT flak cannon noise in the background.
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** The Health Vial pickup.
** [=WAR-Hostile=] reuses many VideoGame/{{Unreal|I}} sounds,Lifted from ''VideoGame/{{Unreal|I}}'' are the Vortex Rikers voiceovers for DM-Morbias and CTF-Morbid, and several of the monsters' roars such as the Slith's roar.
** Oneone of the Flak Cannon's firing noises has Slith for WAR-Hostile.
** Lifted from ''VideoGame/UnrealTournament'' are most of theUT flak cannon noise in weapon and item sounds.
** Lifted from ''VideoGame/UnrealTournament2004'' is thebackground.Redeemer missile flight and most of the vehicles' sounds.
** [=WAR-Hostile=] reuses many VideoGame/{{Unreal|I}} sounds,
** One
** Lifted from ''VideoGame/UnrealTournament'' are most of the
** Lifted from ''VideoGame/UnrealTournament2004'' is the
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* FranchiseKiller: The Unreal series wouldn't see another release for many years due to the low reception for this game.