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** ''Ultima IX'' was planned to be an isometric game based on a refined ''Ultima VIII''/''VideoGame/{{Crusader}}'' engine. It was later moved to a polygon-based 3D isometric view, with a party and skill system, and would have received a UsefulNotes/PlayStation port. This version was cancelled after the development team moved to ''Ultima Online''. Development was then restarted as a hardware accelerated fully 3D game with the Glide API. The party system was replaced with taking control of [=NPCs=], and a multiplayer feature was suggested. The released version was [[Main/ChristmasRushed Christmas rushed]] with no party system, and huge chunks of the game removed or [[Main/DummiedOut dummied out]].

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** ''Ultima IX'' was planned to be an isometric game based on a refined ''Ultima VIII''/''VideoGame/{{Crusader}}'' engine. It was later moved to a polygon-based 3D isometric view, with a party and skill system, and would have received a UsefulNotes/PlayStation Platform/PlayStation port. This version was cancelled after the development team moved to ''Ultima Online''. Development was then restarted as a hardware accelerated fully 3D game with the Glide API. The party system was replaced with taking control of [=NPCs=], and a multiplayer feature was suggested. The released version was [[Main/ChristmasRushed Christmas rushed]] with no party system, and huge chunks of the game removed or [[Main/DummiedOut dummied out]].
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* TheWikiRule: The [[http://wiki.ultimacodex.com/ Codex of Ultima Wisdom]], and Wikia [[http://ultima.wikia.com/wiki/Main_Page Codex of Editable Wisdom]].
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No longer trivia.


* TropeNamers: Well, singular. For the LordBritishPostulate, after the fact that the games always include a way to assassinate him if you're so inclined. This includes a famous incident in ''VideoGame/UltimaOnline'', where Lord British, this time Richard Garriott running his alter ego as a PlayerCharacter, had forgotten to re-set his invincibility flags after a server crash. A guy attacked him with a fire spell for laughs and British died.
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* RealSongThemeTune: "Rule Britannia" is used as a theme song for Lord British throughout the series.
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* WriterConflictsWithCanon: According to Richard Garriott, Spark grows up to live happily ever after, marrying a nice local girl, having two kids, and raising goats. In ''VideoGame/UltimaIX'', Spark appears as a dead Paladin.
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* WorkingTitle: ''Ultimatum''.

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** During the heady days of the early 90s there was serious talk of producing a crossover game with ''VideoGame/WingCommander''. The developers had even gone so far as to place references to the Kilrathi in ''VideoGame/UltimaUnderworld'', ''VideoGame/UltimaVII'' and ''VideoGame/SerpentIsle'' (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time ''VideoGame/UltimaIX'' was done, both Creator/ChrisRoberts and Creator/RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.

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** ''Ultima IV: Part II'' was going to be a sequel to ''VideoGame/UltimaIV''.
** ''Multi-player Ultima'' would have been an eight-to-sixteen-player multiplayer strategy game released in 1986-1987. The concept of a multiplayer Ultima game was later revisited in ''Multima'', a multiplayer game using the ''VideoGame/UltimaVI'' engine, but that was canceled too.
** ''Mythos'' was to be a precursor to ''Worlds of Ultima'' using the ''Ultima VI'' engine. It would have featured Caribbean pirates and a Greek-inspired setting and was set to be released around 1990.
** ''Arthurian Legends'' would have been either the third game in the ''Worlds of Ultima'' series, or a standalone game. It would have used the ''VideoGame/UltimaVII'' engine and, as the name implied, it would be set in a Camelot-type setting.
** ''Ultima Underworld III'' would have featured a new world and protagonist, and would have been released sometime around 1993-1995.
** During the heady days of the early 90s there was serious talk of producing a crossover game with ''VideoGame/WingCommander''. The developers had even gone so far as to place references to the Kilrathi in ''VideoGame/UltimaUnderworld'', ''VideoGame/UltimaVII'' and ''VideoGame/SerpentIsle'' ''[[VideoGame/UltimaVIIPartII Serpent Isle]]'' (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time ''VideoGame/UltimaIX'' was done, both Creator/ChrisRoberts and Creator/RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.



** The cancelled ''Ultima Forever'' was going to include a ShoutOut to ''VideoGame/WingCommander'' with a Kilrathi head monument on one island and a crashed Dralthi fighter on another island.

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** ''Ultima VIII: The Lost Vale'' was a cancelled expansion for ''VideoGame/UltimaVIII'' that would address the Zealan sub-plot, and what was behind the double doors in the Plateau.
** ''Ultima IX'' was planned to be an isometric game based on a refined ''Ultima VIII''/''VideoGame/{{Crusader}}'' engine. It was later moved to a polygon-based 3D isometric view, with a party and skill system, and would have received a UsefulNotes/PlayStation port. This version was cancelled after the development team moved to ''Ultima Online''. Development was then restarted as a hardware accelerated fully 3D game with the Glide API. The party system was replaced with taking control of [=NPCs=], and a multiplayer feature was suggested. The released version was [[Main/ChristmasRushed Christmas rushed]] with no party system, and huge chunks of the game removed or [[Main/DummiedOut dummied out]].
**
''Ultima Forever'' was going to include be published simultaneously on [=iOS=], Android, and PC, though only the [=iOS=] version was published.
** ''Ultima Online 2'' would have been
a ShoutOut 3D "2nd generation MMORPG" to ''VideoGame/WingCommander'' compete with ''VideoGame/{{EverQuest}}''. Its name was changed to ''Ultima Worlds Online: Origin''. It would have been released sometime around 2000-2001.
** ''Tabula Rasa''/''Ultima X'' was intended as
a Kilrathi head monument SpiritualSuccessor to Ultima. The first version was going to be a fantasy MMORPG, then was scrapped to make a second fantasy MMORPG, then it was scrapped entirely and made into a completely different MMOFPS.
** ''Ultima X: Odyssey'' would have been an MMORPG set
on one island the world of Alucinor, continuing where ''Ultima IX'' left off. It would have had more cartoonish graphics and a crashed Dralthi fighter on another island.virtue system.
** ''Ultima Resurrection'' would have been a hack n' slash game for the PSP released around 2005-2006.
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* {{Trope Namer|s}}: For the LordBritishPostulate, after the fact that the games always include a way to assassinate him if you're so inclined. This includes a famous incident in ''VideoGame/UltimaOnline'', where Lord British, this time Richard Garriott running his alter ego as a PlayerCharacter, had forgotten to re-set his invincibility flags after a server crash. A guy attacked him with a fire spell for laughs and British died.

to:

* {{Trope Namer|s}}: TropeNamers: Well, singular. For the LordBritishPostulate, after the fact that the games always include a way to assassinate him if you're so inclined. This includes a famous incident in ''VideoGame/UltimaOnline'', where Lord British, this time Richard Garriott running his alter ego as a PlayerCharacter, had forgotten to re-set his invincibility flags after a server crash. A guy attacked him with a fire spell for laughs and British died.



** During the heady days of the early 90s there was serious talk of producing a crossover game with ''VideoGame/WingCommander''. The developers had even gone so far as to place references to the Kilrathi in UltimaUnderworld, UltimaVII and SerpentIsle (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time UltimaIX was done, both ChrisRoberts and RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.

to:

** During the heady days of the early 90s there was serious talk of producing a crossover game with ''VideoGame/WingCommander''. The developers had even gone so far as to place references to the Kilrathi in UltimaUnderworld, UltimaVII ''VideoGame/UltimaUnderworld'', ''VideoGame/UltimaVII'' and SerpentIsle ''VideoGame/SerpentIsle'' (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time UltimaIX ''VideoGame/UltimaIX'' was done, both ChrisRoberts Creator/ChrisRoberts and RichardGarriot Creator/RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.
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* TheWikiRule: The [[http://wiki.ultimacodex.com/ Codex of Ultima Wisdom]], and Wikia [[http://ultima.wikia.com/wiki/Main_Page Codex of Editable Wisdom]].

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* WhatCouldHaveBeen: During the heady days of the early 90s there was serious talk of producing a crossover game with WingCommander. The developers had even gone so far as to place references to the Kilrathi in UltimaUnderworld, UltimaVII and SerpentIsle (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time UltimaIX was done, both ChrisRoberts and RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
During the heady days of the early 90s there was serious talk of producing a crossover game with WingCommander.''VideoGame/WingCommander''. The developers had even gone so far as to place references to the Kilrathi in UltimaUnderworld, UltimaVII and SerpentIsle (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time UltimaIX was done, both ChrisRoberts and RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.further.
** ''[[VideoGame/UltimaVIIPartII Serpent Isle]]'' was going to include a ''VideoGame/WingCommander'' ShoutOut, with the inaccessible island Claw being accessible, as part of a sub-plot about a tribe of cat people worshiping a Kilrathi pilot who was stranded on the island, possibly the pilot of the Kilrathi ship in ''VideoGame/UltimaVII''. The NPC Yurel was going to be a companion and member of the cat people tribe, trying to save his people from extinction.
** The cancelled ''Ultima Forever'' was going to include a ShoutOut to ''VideoGame/WingCommander'' with a Kilrathi head monument on one island and a crashed Dralthi fighter on another island.
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Added DiffLines:

* WhatCouldHaveBeen: During the heady days of the early 90s there was serious talk of producing a crossover game with WingCommander. The developers had even gone so far as to place references to the Kilrathi in UltimaUnderworld, UltimaVII and SerpentIsle (though the last one was cut for time). However since the game was supposed to take place after the Guardian trilogy, the DevelopmentHell of Ultima IX kept pushing it farther and farther into the future. By the time UltimaIX was done, both ChrisRoberts and RichardGarriot were no longer with Origin, and EA had no interest in developing either property any further.
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* ColbertBump: Thanks to [[TheSpoonyExperiment Spoony]] retrospective on the series.

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* ColbertBump: Thanks to [[TheSpoonyExperiment [[WebVideo/TheSpoonyExperiment Spoony]] retrospective on the series.
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* ColbertBump: Thanks to [[TheSpoonyExperiment Spoony]] retrospective on the series.
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* {{Trope Namer|s}}: For the LordBritishPostulate, after the fact that the games always include a way to assassinate him if you're so inclined. This includes a famous incident in ''VideoGame/UltimaOnline'', where Lord British, this time Richard Garriott running his alter ego as a PlayerCharacter, had forgotten to re-set his invincibility flags after a server crash. A guy attacked him with a fire spell for laughs and British died.
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