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History Trivia / TheLegendOfZeldaTwilightPrincess

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Consoles are not media so they shouldn't be italicized


** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the ''Wii'' version of the game, though the game wouldn't acknowledge it if you did so. In the HD re-release for ''Wii U'', rather than remove this entirely, it was kept and now has flavor text that will acknowledge its uselessness.

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** Despite a magic meter not being in the final game, it was still possible to make Green Chu Jelly in the ''Wii'' Wii version of the game, though the game wouldn't acknowledge it if you did so. In the HD re-release for ''Wii U'', the Wii U, rather than remove this entirely, it was kept and now has flavor text that will acknowledge its uselessness.
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* KeepCirculatingTheTapes: The only time this game was digitally available was the HD remaster on the Wii U eShop which has since shut down. The only way to play this game now is to own a physical copy. The Wii version is the more affordable version of the game, costing only 20 dollars or less while the Gamecube and Wii U versions prices are sky high, costing at about 150 dollars or more.
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Trope was cut/disambiguated due to cleanup


* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was cancelled... for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely cancelled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The UsefulNotes/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, technically making it the first time it was ever sold new at Japanese retailers.

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* {{Cancellation}}: In Japan, the [=GameCube=] version of the game was cancelled... for on-the-shelf retail, at least. It was officially sold via Nintendo's online store, although rumor has it that Nintendo ''almost'' entirely cancelled it like other late [=GameCube=] titles that were converted for Wii release such as ''VideoGame/SuperPaperMario''. The UsefulNotes/WiiU Platform/WiiU [[VideoGameRemake remake]] is based more closely on the [=GameCube=] version, technically making it the first time it was ever sold new at Japanese retailers.



** The trailer shows Link battling what appears to be a Moblin enemy that carries a [[DropTheHammer large hammer]], but it does not appear in the final game.

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** The trailer shows Link battling what appears to be a Moblin enemy that carries a [[DropTheHammer large hammer]], hammer, but it does not appear in the final game.
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Misplaced, moving to the correct tab


* IKnewIt:
** It was heavily suspected by most fans that the Hero's Shade is actually the [[VideoGame/TheLegendOfZeldaOcarinaOfTime Hero of Time]], due to strong yet cryptic in-game hints (along with the fact that he and the Hero of Time were [[SignificantDoubleCasting both voiced]] by Creator/NobuyukiHiyama). ''Literature/HyruleHistoria'' eventually confirmed this to be the case.
** After the game was shown at E3 in 2005, a letter in Magazine/NintendoPower Magazine issue 195, asked if [[spoiler:Midna was the game's titular Twilight Princess]]. Nintendo Power said in response that the developers aren't saying anything so that they wouldn't spoil anything for the audience. Later, after the game was finally released, [[spoiler:Midna turned out to actually be the Twilight Princess]].

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* GodNeverSaidThat: Sheik's design in ''VideoGame/SuperSmashBrosBrawl'' was created by the ''Twilight Princess'' art team as a hypothetical appearance. However, many people took this to believe Sheik was intended to appear in ''Twilight Princess'', but nothing has ever supported this.



** Sheik's design in ''VideoGame/SuperSmashBrosBrawl'' was based off of conceptual plans for ''Twilight Princess''.
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* RefittedForSequel: The idea of blowing into special grass to summon Epona was first thought up for ''Ocarina of Time'', but was deemed redundant due to the titular instrument.
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How exactly are these competition with one another? They aren't even the same kind of medium.


* DuelingWorks: With ''Anime/FinalFantasyVIIAdventChildren'', as a continuation of the rivalry between [[VideoGame/TheLegendOfZeldaOcarinaOfTime their]] [[VideoGame/FinalFantasyVII predecessors]], with both works taking on a more "realistic" aesthetic and giving their respective protagonists (Link and Cloud) a [[AnimalMotifs wolf]] motif. Both works were successful commercially, but ''Twilight Princess'' was met with universal acclaim and [[SacredCow continues to be quite well-regarded over the years]] (similarly to ''Ocarina Of Time''), whereas ''Advent Children'' was very divisive (granted, [[VideoGameMoviesSuck its format]] didn't do it very many favors).
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* FlipFlopOfGod: Link's age in this game. Aonuma has at times indicated that he's only 16; furthermore, Link is designed to be around the age of his "Adult" counterpart from ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'', which can be 16, 17, or even 19 depending on which source from Nintendo you're talking about; [[WordOfStPaul furthermore, certain lines from developer Kobayashi in ''Hyrule Historia'' imply that Link is slightly older in ''Twilight Princess'' than in ''Skyward Sword''.]]
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no longer trivia; now main/ indexed on administrivia


* TropeNamers: For IFightForTheStrongestSide

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