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Misplaced, moving to the correct tab
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* IKnewIt: In the August 7, 2013 Nintendo Direct video, Satoru Iwata confirmed the existence of the Dark Triforce fans had been speculating about since first seeing the logo. [[spoiler:However this only represents that their Triforce was destroyed. In intact form, it looks just like the normal Triforce except pointing down.]]
** [[spoiler:Hilda is indeed the BigBad, though she also has a HeelFaceTurn at the end.]]
** This is the first time that the Master Sword is part of the main plot in an original handheld title.
** This is the first game since the Oracle Series to take place in the Decline Timeline.
** This is the first game set in the Decline Timeline to feature the Hylian Shield and the Light Arrows.
** [[spoiler:Hilda is indeed the BigBad, though she also has a HeelFaceTurn at the end.]]
** This is the first time that the Master Sword is part of the main plot in an original handheld title.
** This is the first game since the Oracle Series to take place in the Decline Timeline.
** This is the first game set in the Decline Timeline to feature the Hylian Shield and the Light Arrows.
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* SequelGap: ''21 years'' after ''A Link to the Past''.
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* SequelGap: ''21 ''22 years'' after ''A Link to the Past''.
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** The game was originally planned to be a remake of ''A Link to the Past,'' being reworked into a new title partway through development.
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* SequelGap: ''21 years'' after ''A Link to the Past''.
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Added line(s) 9 (click to see context) :
* ActingForTwo: Mitsuki Saiga voices both Link and Ravio. [[spoiler: Justified because they are [[AlternateSelf the same person, but from different worlds.]]]]
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* TalkingToHimself: Mitsuki Saiga voices both Link and Ravio. [[spoiler: Justified because they are [[AlternateSelf the same person, but from different worlds.]]]]
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Fan Nickname is now YMMV.
Deleted line(s) 3,6 (click to see context) :
* FanNickname:
** [[spoiler:Yuganon]] for [[spoiler:the fusion between Yuga and Ganon.]]
** Ravioli for both Ravio and Ravio/Link's PortmanteauCoupleName.
** With the cel-shaded design being officially known as "Toon Link", some ''Smash Bros.'' fans have taken to calling the returning classic design "Classic Link".
** [[spoiler:Yuganon]] for [[spoiler:the fusion between Yuga and Ganon.]]
** Ravioli for both Ravio and Ravio/Link's PortmanteauCoupleName.
** With the cel-shaded design being officially known as "Toon Link", some ''Smash Bros.'' fans have taken to calling the returning classic design "Classic Link".
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Moved from the main page.
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* DummiedOut: The similarities this game shares with its SNES predecessor are made even more apparent by the cut content. Several early models of areas exist within the game's files, all with similar layouts to the final game, but using SNES textures as placeholders.
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** There was a debate amongst the team whatever to use the classic design or Toon Link like the previous [[VideoGame/TheLegendOfZeldaTheMinishCap portable]] [[VideoGame/TheLegendOfZeldaPhantomHourglass 2D]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]]. They ultimately opted for the Classic Link design as the team felt it would fit the game better given it's designed to be a sequel to ''A Link to the Past''.
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** There was a debate amongst the team whatever to use the classic design or Toon Link like the previous [[VideoGame/TheLegendOfZeldaFourSwords previous]] [[VideoGame/TheLegendOfZeldaTheMinishCap portable]] [[VideoGame/TheLegendOfZeldaPhantomHourglass 2D]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]]. They ultimately opted for the Classic Link design as the team felt it would fit the game better given it's designed to be a sequel to ''A Link to the Past''.
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* WhatCouldHaveBeen: Nintendo was considering naming this game "[[Videogame/NewSuperMarioBros New Legend of Zelda]]"
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* WhatCouldHaveBeen: WhatCouldHaveBeen:
** Nintendo was considering naming this game "[[Videogame/NewSuperMarioBros New Legend ofZelda]]"Zelda]]".
** There was a debate amongst the team whatever to use the classic design or Toon Link like the previous [[VideoGame/TheLegendOfZeldaTheMinishCap portable]] [[VideoGame/TheLegendOfZeldaPhantomHourglass 2D]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]]. They ultimately opted for the Classic Link design as the team felt it would fit the game better given it's designed to be a sequel to ''A Link to the Past''.
** Nintendo was considering naming this game "[[Videogame/NewSuperMarioBros New Legend of
** There was a debate amongst the team whatever to use the classic design or Toon Link like the previous [[VideoGame/TheLegendOfZeldaTheMinishCap portable]] [[VideoGame/TheLegendOfZeldaPhantomHourglass 2D]] [[VideoGame/TheLegendOfZeldaSpiritTracks games]]. They ultimately opted for the Classic Link design as the team felt it would fit the game better given it's designed to be a sequel to ''A Link to the Past''.
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Moved to the main page.
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* AscendedGlitch: The Ghost of the Misery Mire from the original SNES version of Link to the Past returns, now as full-bodied shallow water Kus.
* CheatedAngle: In order to emulate ''A Link to the Past'''s art style in 3D, namely the lack of perspective and characters being fully depicted from the side despite being seen from above, typical for most 2D top-down games, all assets in the game are actually tilted away from the camera. Since the camera always pans at the same angle, this trick is barely noticeable and surprisingly effective, as demonstrated [[http://nintendoenthusiast.com/wp-content/uploads/2013/11/link-between-worlds-tilted.jpg here]]. Interestingly, you can actually notice it if you wall-merge next to certain objects or set pieces, but it's only really noticeable if you're looking for it.
* CheatedAngle: In order to emulate ''A Link to the Past'''s art style in 3D, namely the lack of perspective and characters being fully depicted from the side despite being seen from above, typical for most 2D top-down games, all assets in the game are actually tilted away from the camera. Since the camera always pans at the same angle, this trick is barely noticeable and surprisingly effective, as demonstrated [[http://nintendoenthusiast.com/wp-content/uploads/2013/11/link-between-worlds-tilted.jpg here]]. Interestingly, you can actually notice it if you wall-merge next to certain objects or set pieces, but it's only really noticeable if you're looking for it.
* ModelDissonance: Every single 3D model is [[http://nintendoeverything.com/nintendo-shows-its-trick-for-zelda-a-link-between-worlds-top-down-view/ made to lean backwards]] in order to mimic the effect of the IsometricProjection in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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* DummiedOut: The similarities this game shares with its SNES predecessor are made even more apparent by the cut content. Several early models of areas exist within the game's files, all with similar layouts to the final game, but using SNES textures as placeholders.
* ModelDissonance: every single 3D model is [[http://nintendoeverything.com/nintendo-shows-its-trick-for-zelda-a-link-between-worlds-top-down-view/ made to lean backwards]] in order to mimic the effect of the IsometricProjection in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
* ModelDissonance: every single 3D model is [[http://nintendoeverything.com/nintendo-shows-its-trick-for-zelda-a-link-between-worlds-top-down-view/ made to lean backwards]] in order to mimic the effect of the IsometricProjection in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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Deleted line(s) 3 (click to see context) :
* CastingGag: Creator/AyumiFujimura goes from voicing Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to voicing Princess Zelda herself in this game.
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Deleted line(s) 9 (click to see context) :
*** It gets a bit more confusing with the reveal of the next game, ''Tri Force Heroes'', which uses this game's models for Link but gives him Toon Link's facial features; yet the official artwork clearly depicts Toon Link, not this game's Link.
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* WhatCouldHaveBeen: Nintendo was considering naming this game "[[Videogame/NewSuperMarioBros New Legend of Zelda"
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* WhatCouldHaveBeen: Nintendo was considering naming this game "[[Videogame/NewSuperMarioBros New Legend of Zelda"Zelda]]"
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* WhatCouldHaveBeen: Nintendo was considering naming this game "[[Videogame/NewSuperarioBros New Legend of Zelda"
to:
* WhatCouldHaveBeen: Nintendo was considering naming this game "[[Videogame/NewSuperarioBros "[[Videogame/NewSuperMarioBros New Legend of Zelda"
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* WhatCouldHaveBeen: Nintendo was considering naming this game "[[Videogame/NewSuperarioBros New Legend of Zelda"
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Added DiffLines:
* ModelDissonance: every single 3D model is [[http://nintendoeverything.com/nintendo-shows-its-trick-for-zelda-a-link-between-worlds-top-down-view/ made to lean backwards]] in order to mimic the effect of the IsometricProjection in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
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** With the cel-shaded design being officially known as "Toon Link", some ''Smash Bros.'' fans have taken to calling the classic design "Classic Link".
to:
** With the cel-shaded design being officially known as "Toon Link", some ''Smash Bros.'' fans have taken to calling the returning classic design "Classic Link".
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None
Changed line(s) 4 (click to see context) from:
* CheatedAngle: In order to emulate ''A Link to the Past'''s art style in 3D, namely the lack of perspective and characters being fully depicted from the side despite being seen from above, typical for most 2D top-down games, all assets in the game are actually tilted away from the camera. Since the camera always pans at the same angle, this trick is barely noticeable and surprisingly effective, as demonstrated [[http://nintendoenthusiast.com/wp-content/uploads/2013/11/link-between-worlds-tilted.jpg here]].
to:
* CheatedAngle: In order to emulate ''A Link to the Past'''s art style in 3D, namely the lack of perspective and characters being fully depicted from the side despite being seen from above, typical for most 2D top-down games, all assets in the game are actually tilted away from the camera. Since the camera always pans at the same angle, this trick is barely noticeable and surprisingly effective, as demonstrated [[http://nintendoenthusiast.com/wp-content/uploads/2013/11/link-between-worlds-tilted.jpg here]]. Interestingly, you can actually notice it if you wall-merge next to certain objects or set pieces, but it's only really noticeable if you're looking for it.
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None
Added DiffLines:
* CastingGag: Creator/AyumiFujimura goes from voicing Fi in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'' to voicing Princess Zelda herself in this game.