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History Trivia / TheJungleBook

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* InternationalCoproduction: Between Japan and Italy.
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* ScienceImitatesArt: ''Bagheera kiplingi'' is a species of jumping spider, the genus name of which is a reference to the panther character from the book and the species name to the author, Rudyard Kipling.

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** Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions retained this concept, but it was cut from every other version of the game.
** In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.

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** Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem and UsefulNotes/GameGear Platform/GameGear versions retained this concept, but it was cut from every other version of the game.
** In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis Platform/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] version.



** While the final games included red and/or green gems for Mowgli to grab, an early pixel art set showed a variety of diamond-colored gems.

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** While the final games included red and/or green gems for Mowgli to grab, an early pixel art set showed a variety of diamond-colored gems.gems.
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* ChildrenVoicingChildren: In the English dub, Julian Bailey was just a kid while voicing Mowgli.
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* FollowTheLeader: In the English dub, Shere Khan is given a deep, refined baritone, similar to his Disney counterpart.
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* ScrewedByTheNetwork: Averted. This is actually a rare case of a series' run getting ''extended'' despite the ratings being poor: it was originally planned for 26 episodes but at the insistence of the sponsor, Sumitomo, it was doubled to 52.

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* ScrewedByTheNetwork: Averted. This is actually a rare case of a series' run getting ''extended'' despite the ratings being poor: it was originally planned for 26 episodes but at the insistence of the sponsor, Sumitomo, it was doubled to 52.
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* ScrewedByTheNetwork: Averted. This is actually a rare case of a series' run getting ''extended'' despite the ratings being poor: it was originally planned for 26 episodes but at the insistence of the sponsor, Sumitomo, it was extended to 52.

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* ScrewedByTheNetwork: Averted. This is actually a rare case of a series' run getting ''extended'' despite the ratings being poor: it was originally planned for 26 episodes but at the insistence of the sponsor, Sumitomo, it was extended doubled to 52.
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None



to:

* ScrewedByTheNetwork: Averted. This is actually a rare case of a series' run getting ''extended'' despite the ratings being poor: it was originally planned for 26 episodes but at the insistence of the sponsor, Sumitomo, it was extended to 52.
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* CrossDressingVoices: Mowgli is voiced by Creator/UraraTakano in the original Japanese.
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not trivia


* ImageSource:
** AdaptationalVillainy (top)

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* ImageSource:
** AdaptationalVillainy (top)

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* ImageSource:
** AdaptationalVillainy (top)

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* Many concepts for the game didn't get past pencil sketches:
** One early concept would let Mowgli get extra jumping power by catching and then riding a giant frog.
** Another concept was a giant fish that could half-swallow Mowgli, who would need to escape by hammering the fire button while inside the fish's mouth.
** One concept would have rhinos lifting their heads up out of the water and attempt to skewer Mowgli as he jumped over them.
** Baloo's trip down the river would have been more dangerous in an early concept, in which the bear would be sucked into a whirlpool, and Mowgli, riding his stomach, would have to time his jumps to avoid drowning. Other dangers for the Floating Baloo level would have included [[AngryAngryHippos hungry hippos]], whom Mowgli could pacify by throwing a banana inside their mouths when open.
** One type of enemy that was cut from King Louie's level was [[DemBones living monkey skeletons]].
** One idea that was rejected very early in the design process was to have Mowgli [[ClothingDamage lose his loincloth when he ran out of energy]] and have to collect new ones for extra lives and [[GardenGarment fig leaves]] for extra continues.
* Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions retained this concept, but it was cut from every other version of the game.
* In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.
* The original concept for [[LogoJoke the opening Disney logo]] was to have Mowgli hang down from a vine and put the dot on the letter "i" in "Disney". Early demos included a similar concept, in which Kaa would dangle Mowgli from his tail. This was eventually replaced with the final animation featuring [[WesternAnimation/PeterPan Tinkerbell]], although Kaa's head still dropped down over the Sega logo in the Genesis version.
* While the final games included red and/or green gems for Mowgli to grab, an early pixel art set showed a variety of diamond-colored gems.

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* WhatCouldHaveBeen:
**
Many concepts for the game didn't get past pencil sketches:
** *** One early concept would let Mowgli get extra jumping power by catching and then riding a giant frog.
** *** Another concept was a giant fish that could half-swallow Mowgli, who would need to escape by hammering the fire button while inside the fish's mouth.
** *** One concept would have rhinos lifting their heads up out of the water and attempt to skewer Mowgli as he jumped over them.
** *** Baloo's trip down the river would have been more dangerous in an early concept, in which the bear would be sucked into a whirlpool, and Mowgli, riding his stomach, would have to time his jumps to avoid drowning. Other dangers for the Floating Baloo level would have included [[AngryAngryHippos hungry hippos]], whom Mowgli could pacify by throwing a banana inside their mouths when open.
** *** One type of enemy that was cut from King Louie's level was [[DemBones living monkey skeletons]].
** *** One idea that was rejected very early in the design process was to have Mowgli [[ClothingDamage lose his loincloth when he ran out of energy]] and have to collect new ones for extra lives and [[GardenGarment fig leaves]] for extra continues.
* ** Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions retained this concept, but it was cut from every other version of the game.
* ** In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.
* ** The original concept for [[LogoJoke the opening Disney logo]] was to have Mowgli hang down from a vine and put the dot on the letter "i" in "Disney". Early demos included a similar concept, in which Kaa would dangle Mowgli from his tail. This was eventually replaced with the final animation featuring [[WesternAnimation/PeterPan Tinkerbell]], although Kaa's head still dropped down over the Sega logo in the Genesis version.
* ** While the final games included red and/or green gems for Mowgli to grab, an early pixel art set showed a variety of diamond-colored gems.
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Adding a section and examples from the video game based on the 1967 Disney film, courtesy of the Disney Classic Games Collection DLC.


* FakeBrit: Some of the characters in the English dub have British accents, despite the entire cast being Canadian.

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* FakeBrit: Some of the characters in the English dub have British accents, despite the entire cast being Canadian.Canadian.

!Tropes for [[VideoGame/TheJungleBook the Video Game based on]] [[WesternAnimation/TheJungleBook1967 the 1967 Disney Animated Film]]
* Many concepts for the game didn't get past pencil sketches:
** One early concept would let Mowgli get extra jumping power by catching and then riding a giant frog.
** Another concept was a giant fish that could half-swallow Mowgli, who would need to escape by hammering the fire button while inside the fish's mouth.
** One concept would have rhinos lifting their heads up out of the water and attempt to skewer Mowgli as he jumped over them.
** Baloo's trip down the river would have been more dangerous in an early concept, in which the bear would be sucked into a whirlpool, and Mowgli, riding his stomach, would have to time his jumps to avoid drowning. Other dangers for the Floating Baloo level would have included [[AngryAngryHippos hungry hippos]], whom Mowgli could pacify by throwing a banana inside their mouths when open.
** One type of enemy that was cut from King Louie's level was [[DemBones living monkey skeletons]].
** One idea that was rejected very early in the design process was to have Mowgli [[ClothingDamage lose his loincloth when he ran out of energy]] and have to collect new ones for extra lives and [[GardenGarment fig leaves]] for extra continues.
* Early demos of the game featured a snake as Mowgli's life bar, which would get shorter as he took hits from enemies. The UsefulNotes/SegaMasterSystem and UsefulNotes/GameGear versions retained this concept, but it was cut from every other version of the game.
* In an early demo of the game, an armadillo which would roll on its back playfully then launch itself when Mowgli got close to it was the main enemy in the first level. It was removed entirely from the UsefulNotes/SegaGenesis version, but does make a single appearance in the [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] version.
* The original concept for [[LogoJoke the opening Disney logo]] was to have Mowgli hang down from a vine and put the dot on the letter "i" in "Disney". Early demos included a similar concept, in which Kaa would dangle Mowgli from his tail. This was eventually replaced with the final animation featuring [[WesternAnimation/PeterPan Tinkerbell]], although Kaa's head still dropped down over the Sega logo in the Genesis version.
* While the final games included red and/or green gems for Mowgli to grab, an early pixel art set showed a variety of diamond-colored gems.

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!Tropes for the [[Anime/TheJungleBook anime series]]

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!Tropes for the [[Literature/TheJungleBook Original Book]]

!Tropes for the [[Anime/TheJungleBook anime series]]Anime Series]]
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!Tropes for the [[Anime/TheJungleBook anime series]]
* FakeBrit: Some of the characters in the English dub have British accents, despite the entire cast being Canadian.

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