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Per TRS, Feelies is now Trivia.

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* {{Feelies}}: The physical collector's editions of the expansions (except Elsweyr, which did not have a physical edition, much to the disappointment of fans.) Each comes with a map printed in color, as well as:
** Imperial Edition (base game): Statue of Molag Bal and "The Improved Emperor's Guide to Tamriel" book
** ''Morrowind'': Statue of Dwarven Colossus and "Naryu's Journal" book
** ''Summserset'': Statue of Mephala and "The Alinor Codex" book
** ''Greymoor'': Statue of a vampire lord, as well as four coins (larger versions of the coins that had been given out at conventions for each expansion)
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* RoleReprise: Despite being Darrin'd in his role as Sheogorath, Wes Johnson returned to lend his voice to Hermaeus Mora in ''Necrom'', having previously played the Daedric Prince in the ''Dragonborn'' expansion of ''Skyrim''.
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now definition-only


* TheWikiRule: [[http://elderscrolls.wikia.com/wiki/The_Elder_Scrolls_Wiki The Elder Scrolls Wiki]], [[https://elderscrollsonline.info/wiki Elder Scrolls Online Wiki]], Fextralife [[https://elderscrollsonline.wiki.fextralife.com/Elder+Scrolls+Online+Wiki Elder Scrolls Online Wiki]], and the UESP [[https://en.uesp.net/wiki/Online:Online Online Wiki]].
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dewicking defunct tropes


* RelationshipVoiceActor: Queen Ayrenn and King Emeric are [[Film/{{Underworld}} Selene and Viktor]].
* TalkingToHimself: Naturally for a game with a cast this large and a voice acting roster this small, though this is mostly limited to generic [=NPCs=] talking to each other, due to most of their actors providing their talent to at least two of the racial voice options (e.g. Creator/TaraStrong voices both Female Breton[=/=]Imperial A and Bosmer F profiles). Talking to an [=NPC=] voiced by the same actor as your PlayerCharacter might also count for this.
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Adding alpha gameplay video

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** [[https://www.youtube.com/watch?v=d0k8_XOHJfM Alpha gameplay footage]] shows a traditional minimap and a more ''[[VideoGame/WorldOfWarcraft World of Warcraft]]'' inspired visual aesthetic.
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* YouSoundFamiliar: For those who have played ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', especially the ''Dawnguard'' expansion, Isobel Velois will sound an awful lot like Serana. Both are voiced by Creator/LauraBailey, though their elemental polarities are inverted, with Isobel being a light-wielding Templar, while Serana is a vampire.
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Loads And Loads Of Characters is no longer a trope


* TalkingToHimself: Naturally for a game with [[LoadsAndLoadsOfCharacters a cast this large]] and a voice acting roster this small, though this is mostly limited to generic [=NPCs=] talking to each other, due to most of their actors providing their talent to at least two of the racial voice options (e.g. Creator/TaraStrong voices both Female Breton[=/=]Imperial A and Bosmer F profiles). Talking to an [=NPC=] voiced by the same actor as your PlayerCharacter might also count for this.

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* TalkingToHimself: Naturally for a game with [[LoadsAndLoadsOfCharacters a cast this large]] large and a voice acting roster this small, though this is mostly limited to generic [=NPCs=] talking to each other, due to most of their actors providing their talent to at least two of the racial voice options (e.g. Creator/TaraStrong voices both Female Breton[=/=]Imperial A and Bosmer F profiles). Talking to an [=NPC=] voiced by the same actor as your PlayerCharacter might also count for this.
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** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, while the other three were considered no man's land, and players were required to shut down special dolmens in those sectors before they could be claimed. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.

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** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, while the other three were considered no man's land, and players were required to shut down special dolmens in those sectors before they could be claimed.claimed, while the other three were considered no man's land. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.
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** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, while the other three were considered no man' land, and players were required to shut down special dolmens in those sectors before they could be claimed. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.

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** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, while the other three were considered no man' man's land, and players were required to shut down special dolmens in those sectors before they could be claimed. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.
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None


** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, and players are required to shut down special dolmens in those sectors before they could be claimed. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.

to:

** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, while the other three were considered no man' land, and players are were required to shut down special dolmens in those sectors before they could be claimed. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.
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None


* TalkingToHimself: Naturally for a game with [[LoadsAndLoadsOfCharacters a cast this large]] and a voice acting roster this small, though this is mostly limited to generic [=NPCs=] talking to each other, due to most of their actors providing their talent to at least two of the racial voice options (e.g. Creator/TaraStrong voices both Breton[=/=]Imperial A and Bosmer F profiles). Talking to an [=NPC=] voiced by the same actor as your PlayerCharacter might also count for this.

to:

* TalkingToHimself: Naturally for a game with [[LoadsAndLoadsOfCharacters a cast this large]] and a voice acting roster this small, though this is mostly limited to generic [=NPCs=] talking to each other, due to most of their actors providing their talent to at least two of the racial voice options (e.g. Creator/TaraStrong voices both Female Breton[=/=]Imperial A and Bosmer F profiles). Talking to an [=NPC=] voiced by the same actor as your PlayerCharacter might also count for this.



** The original idea behind the main questline was to track down the fragments of the [[VideoGame/TheElderScrollsArena Staff of Chaos]] and assemble it. Major plot areas include the Isle of Balfiera, which is still visible off the coasts of High Rock and Hammerfell, alongside the Lake Canulus Refuge, and the Vaults of Genim. As of the release of ''Blackwood'', the isle of Balfiera was retooled into a tutorial zone for new characters, whether the player owns the Chapter or not.

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** The original idea behind the main questline was to track down the fragments of the [[VideoGame/TheElderScrollsArena Staff of Chaos]] and assemble it. Major plot areas include the Isle of Balfiera, which is still visible off the coasts of High Rock and Hammerfell, alongside the Lake Canulus Refuge, and the Vaults of Genim. Additionally, a Keep on Balfiera itself would have been available as a Battleground for Alliance War-related purposes. As of the release of ''Blackwood'', the isle of Balfiera was retooled into a tutorial zone for new characters, whether the player owns the Chapter or not.


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** The Imperial City also underwent considerable changes between the development phase and release. Initially, only the Arboretum, Nobles, and Market districts could be captured, and players are required to shut down special dolmens in those sectors before they could be claimed. Said dolmens were to behave like the Oblivion gates in [[VideoGame/TheElderScrollsIVOblivion the eponymous fourth title]], in that you'd need to physically enter them and disable them from the inside, only then will the district flags below activate. And as an additional note, the Market sector was to retain its name from ''Oblivion'', but was renamed into the Memorial district for some unknown reason.
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None

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* TalkingToHimself: Naturally for a game with [[LoadsAndLoadsOfCharacters a cast this large]] and a voice acting roster this small, though this is mostly limited to generic [=NPCs=] talking to each other, due to most of their actors providing their talent to at least two of the racial voice options (e.g. Creator/TaraStrong voices both Breton[=/=]Imperial A and Bosmer F profiles). Talking to an [=NPC=] voiced by the same actor as your PlayerCharacter might also count for this.
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None

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* DiagnosisOfGod: Ja-Reet and the Drake of Blades [[https://en.uesp.net/wiki/General:Matt_Firor_%26_Rich_Lambert_Summerset_Interview have been confirmed to be autistic in an interview with the developers]].
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** The original idea behind the main questline was to track down the fragments of the [[VideoGame/TheElderScrollsArena Staff of Chaos]] and assemble it. Major plot areas include the Isle of Balfiera, which is still visible off the coasts of High Rock and Hammerfell, alongside the Lake Canulus Refuge, and the Vaults of Genim. As of the release of ''Blackwood'', the isle of Balfiera serves as the tutorial zone for new characters, whether the player owns the Chapter or not.

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** The original idea behind the main questline was to track down the fragments of the [[VideoGame/TheElderScrollsArena Staff of Chaos]] and assemble it. Major plot areas include the Isle of Balfiera, which is still visible off the coasts of High Rock and Hammerfell, alongside the Lake Canulus Refuge, and the Vaults of Genim. As of the release of ''Blackwood'', the isle of Balfiera serves as the was retooled into a tutorial zone for new characters, whether the player owns the Chapter or not.
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** The original idea behind the main questline was to track down the fragments of the [[VideoGame/TheElderScrollsArena Staff of Chaos]] and assemble it. Major plot areas include the Isle of Balfiera, which is still visible off the coasts of High Rock and Hammerfell, alongside the Lake Canulus Refuge, and the Vaults of Genim.

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** It was alluded to in a pre-release developer comment that several subspecies of Khajiit will be made playable as the development cycle progresses. This idea seemed to have been shelved relatively early on as the only type of Khajiit playable in the game as of ''Blackwood'' is the Cathay.
** The original idea behind the main questline was to track down the fragments of the [[VideoGame/TheElderScrollsArena Staff of Chaos]] and assemble it. Major plot areas include the Isle of Balfiera, which is still visible off the coasts of High Rock and Hammerfell, alongside the Lake Canulus Refuge, and the Vaults of Genim. As of the release of ''Blackwood'', the isle of Balfiera serves as the tutorial zone for new characters, whether the player owns the Chapter or not.
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Jossed is a YMMV Definition Only Page now. Deleting examples, fan theories that are in objective pages - they need to go on YMMV pages - and moving these about a specific fan work to Outdated By Canon


* {{Jossed}}: Being the first game in the series since ''VideoGame/TheElderScrollsArena'' in which the vast majority of Tamriel can be visited, ''The Elder Scrolls Online'' invalidates countless popular {{Game Mod}}s for previous games which add additional regions, races, and species.

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