History Trivia / StreetFighterII

13th Apr '17 2:27:15 PM santos32
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* NonDubbedGrunts: When playing with the HD Remix filter in ''Ultra'', the characters reuse their Japanese voice acting from ''VideoGame/StreetFighterIV''. In the case of Evil Ryu and Violent Ken, they reuse the voice clips from their regular selves with a demonic filter applied.[[note]]This is particularly weird for Evil Ryu, who has a separate set of clips from Ryu.[[/note]]

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* NonDubbedGrunts: When playing with the HD Remix filter in ''Ultra'', the characters reuse their Japanese voice acting from ''VideoGame/StreetFighterIV''. In the case of Evil Ryu and Violent Ken, they reuse the voice clips from their regular selves with a demonic filter applied.[[note]]This is particularly weird for Evil Ryu, who has a separate set of clips from Ryu.[[/note]][[/note]] A non-voice example is in the first-person "Way of the Hadou" mode, which reuses 3D models from ''IV''.
16th Mar '17 9:34:54 AM comicwriter
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** Two of the four new characters in ''Super Street Fighter II'' were going to be {{head swap}}s of each other: namely Fei Long and an unnamed rival. James Goddard, a Capcom USA employee who previously worked on ''Hyper Fighting'' and ''VideoGame/SaturdayNightSlamMasters'', was against the idea of having another pair of head swaps, since he believed that having a completely unique character instead of another head swap would add more variety to the game. The character he came up with to replace Fei Long's rival was none other than Dee Jay, who was modeled after Billy Blanks. The twin kung fu fighter idea would come to fruition in ''VideoGame/StreetFighterIII'' with Yun and Yang. Also, two of the original pitch's for Dee Jay's name were "Mantis" and "JJ Bam."

to:

** Two of the four new characters in ''Super Street Fighter II'' were going to be {{head swap}}s of each other: namely Fei Long and an unnamed rival. James Goddard, a Capcom USA employee who previously worked on ''Hyper Fighting'' and ''VideoGame/SaturdayNightSlamMasters'', was against the idea of having another pair of head swaps, since he believed that having a completely unique character instead of another head swap would add more variety to the game. The character he came up with to replace Fei Long's rival was none other than Dee Jay, who was modeled after Billy Blanks. The twin kung fu fighter idea would come to fruition in ''VideoGame/StreetFighterIII'' with Yun and Yang. Also, two of the original pitch's pitches for Dee Jay's name were "Mantis" and "JJ Bam."
16th Mar '17 9:34:13 AM comicwriter
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16th Mar '17 9:34:12 AM comicwriter
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** Two of the four new characters in ''Super Street Fighter II'' were going to be {{head swap}}s of each other: namely Fei Long and an unnamed rival. James Goddard, a Capcom USA employee who previously worked on ''Hyper Fighting'' and ''VideoGame/SaturdayNightSlamMasters'', was against the idea of having another pair of head swaps, since he believed that having a completely unique character instead of another head swap would add more variety to the game. The character he came up with to replace Fei Long's rival was none other than Dee Jay, who was modeled after Billy Blanks. The twin kung fu fighter idea would come to fruition in ''VideoGame/StreetFighterIII'' with Yun and Yang.

to:

** Two of the four new characters in ''Super Street Fighter II'' were going to be {{head swap}}s of each other: namely Fei Long and an unnamed rival. James Goddard, a Capcom USA employee who previously worked on ''Hyper Fighting'' and ''VideoGame/SaturdayNightSlamMasters'', was against the idea of having another pair of head swaps, since he believed that having a completely unique character instead of another head swap would add more variety to the game. The character he came up with to replace Fei Long's rival was none other than Dee Jay, who was modeled after Billy Blanks. The twin kung fu fighter idea would come to fruition in ''VideoGame/StreetFighterIII'' with Yun and Yang. Also, two of the original pitch's for Dee Jay's name were "Mantis" and "JJ Bam."
15th Feb '17 10:29:19 AM santos32
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Added DiffLines:

* NonDubbedGrunts: When playing with the HD Remix filter in ''Ultra'', the characters reuse their Japanese voice acting from ''VideoGame/StreetFighterIV''. In the case of Evil Ryu and Violent Ken, they reuse the voice clips from their regular selves with a demonic filter applied.[[note]]This is particularly weird for Evil Ryu, who has a separate set of clips from Ryu.[[/note]]
26th Jan '17 5:27:46 AM PF
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* AscendedFanon: How Akuma was conceived. ''Electronic Gaming Monthly'' created Sheng Long (the would-be [[VideoGame/StreetFighterIV Gouken]]) for one of their infamous April Fools' articles and caused fans to swarm to arcades to find him. Capcom USA ended up calling Capcom of Japan about this secret boss character, and so they decided to go with it and add in Akuma. The method to summon him in ''Super Street Fighter II Turbo'' is a greatly simplified version of the hilariously impossible instructions in the joke article.
* CashCowFranchise: A cash cow within a cash cow, the ''II'' series is the most well-known and successful sub-series in the ''Street Fighter'' franchise. The SNES port of the original remains Creator/{{Capcom}}'s best-selling game.

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* AscendedFanon: How Akuma was conceived. ''Electronic Gaming Monthly'' created Sheng Long (the would-be [[VideoGame/StreetFighterIV Gouken]]) for one of their infamous April Fools' articles and caused fans to swarm to arcades to find him. Capcom USA ended up calling Capcom of Japan about this secret boss character, and so they decided to go with it and add in Akuma. The method to summon fight him in ''Super Street Fighter II Turbo'' is a greatly simplified version of the hilariously impossible instructions in the joke article.
* CashCowFranchise: A cash cow within a cash cow, the ''II'' series is the most well-known and successful sub-series in the ''Street Fighter'' franchise. The So much so that the SNES port of the original remains was Creator/{{Capcom}}'s best-selling game.game for a long time.



* SequelDisplacement: One of the biggest cases ever. The "II" was the only hint to many that this was not the first game in the series.

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* SequelDisplacement: One of the biggest cases ever. The "II" "''II''" was the only hint to many that this was not the first game in the series.
1st Dec '16 11:41:59 AM PF
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** [[http://fightingstreet.com/folders/artworkfolder/artworkpages/sf_art_pages/sfii_art_pages/sfiiww_art_pages/sfiiww_bwart2.html Zangief was originally going to go by the name of Vodka Golbalsky]]. He was also going to be replaced in the early stages of ''II'' by [[VideoGame/FinalFight Mike Haggar]], but Capcom backed up because a quarter of the original roster was already comprised of American fighters Ken, Guile and Balrog (Boxer).

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** [[http://fightingstreet.com/folders/artworkfolder/artworkpages/sf_art_pages/sfii_art_pages/sfiiww_art_pages/sfiiww_bwart2.html Zangief was originally going to go by the name of Vodka Golbalsky]]. He was also going to be replaced in the early stages of ''II'' by [[VideoGame/FinalFight Mike Haggar]], but Capcom backed up because decided against it due to a quarter of the original roster was already comprised of American fighters Ken, fighters.[[note]]Ken, Guile and Balrog (Boxer).[[/note]]
1st Dec '16 11:38:51 AM PF
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Added DiffLines:

* FollowTheLeader: All the knockoffs caused the genre to turn into clones of the game, which inverted FromClonesToGenre, until games like ''VideoGame/VirtuaFighter'', ''VideoGame/{{Tekken}}'', and ''VideoGame/SuperSmashBros'' brought variance back to the genre.
18th Sep '16 11:09:07 PM LucaEarlgrey
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*** Originally on the game's continue screen, the (Japan only) advice that appears on the bottom would have been dispensed by a mysterious old man.

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*** Originally on the game's continue screen, the (Japan only) advice that appears on the bottom would have been dispensed by a mysterious old man.man.
** Dee Jay's pants were originally going to have "MANTIS" printed on them, but that was changed to "MAXIMUM" so that he could have a proper AmbidextrousSprite.
20th Apr '16 2:30:21 PM PF
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* AscendedFanon: How Akuma was conceived. ''Electronic Gaming Monthly'' created Sheng Long (the would-be [[VideoGame/StreetFighterIV Gouken]]) for one of their infamous April Fools' articles and caused fans to swarm to arcades to find him. Capcom USA ended up calling Capcom of Japan about this secret boss character, and so they decided to go with it and add in Akuma. The method to summon him in ''Turbo'' is a greatly simplified version of the hilariously impossible instructions in the joke article.

to:

* AscendedFanon: How Akuma was conceived. ''Electronic Gaming Monthly'' created Sheng Long (the would-be [[VideoGame/StreetFighterIV Gouken]]) for one of their infamous April Fools' articles and caused fans to swarm to arcades to find him. Capcom USA ended up calling Capcom of Japan about this secret boss character, and so they decided to go with it and add in Akuma. The method to summon him in ''Turbo'' ''Super Street Fighter II Turbo'' is a greatly simplified version of the hilariously impossible instructions in the joke article.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.StreetFighterII