History Trivia / StarFoxAdventures

24th Mar '17 8:20:54 PM SamMax
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* TheOtherDarrin: Literally nobody from ''VideoGame/StarFox64'' reprised their roles in this game, Rare instead using their own vocal talents instead.

to:

* TheOtherDarrin: Literally nobody from ''VideoGame/StarFox64'' reprised their roles in this game, Rare instead using their own vocal talents instead.
17th Mar '17 4:34:44 PM SamMax
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Added DiffLines:

* TheOtherDarrin: Literally nobody from ''VideoGame/StarFox64'' reprised their roles in this game, Rare instead using their own vocal talents instead.
19th Dec '15 10:01:00 AM MyFinalEdits
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* ExecutiveMeddling:
** Nintendo was accused by gamers and critics alike of shoehorning ''Star Fox'' into what many gamers saw as an interesting original concept. At face value they probably desired a more recognisable franchise, rather than gamble on a new intellectual property.
** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, the game was still a ''Franchise/StarFox'' instalment and Rare had no rights to any of the characters. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.

to:

* ExecutiveMeddling:
** Nintendo was accused by gamers and critics alike of shoehorning ''Star Fox'' into what many gamers saw as an interesting original concept.
ExecutiveMeddling: At face value they probably desired a more recognisable franchise, rather than gamble on a new intellectual property.
** However, at
the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, the game was still a ''Franchise/StarFox'' instalment and Rare had no rights to any of the characters. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.
18th Dec '15 10:38:49 PM Nuxx
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** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, this game was now a ''Franchise/StarFox'' instalment and Rare had no rights to any of the characters. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.

to:

** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, this the game was now still a ''Franchise/StarFox'' instalment and Rare had no rights to any of the characters. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.
18th Dec '15 10:37:34 PM Nuxx
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** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, this game and its characters were part of the ''Star Fox'' franchise and Rare had no rights to them. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.

to:

** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, this game and its characters were part of the ''Star Fox'' franchise was now a ''Franchise/StarFox'' instalment and Rare had no rights to them.any of the characters. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.
18th Dec '15 10:33:10 PM Nuxx
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** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, this game and its characters were part of the ''Star Fox'' franchise and thus belonged to Nintendo. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.

to:

** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, this game and its characters were part of the ''Star Fox'' franchise and thus belonged Rare had no rights to Nintendo.them. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.
18th Dec '15 10:30:20 PM Nuxx
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** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, the game and its characters were part of the ''Star Fox'' franchise. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.

to:

** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, the this game and its characters were part of the ''Star Fox'' franchise.franchise and thus belonged to Nintendo. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.
18th Dec '15 4:45:15 PM Nuxx
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** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late, 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, the game and its characters were part of the ''Star Fox'' franchise. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.

to:

** However, at the time of its development, Rare's owners had begun openly trying to find a new buyer for their company. In late, late 2000 they had held meetings with both Activision and Microsoft. The move to include Nintendo owned characters into ''Dinosaur Planet'' meant that once Microsoft acquired Rare in 2002, the game and its characters were part of the ''Star Fox'' franchise. One could perceive this as a rather shrewd business move to prevent Rare taking a potentially successful new IP elsewhere.
1st Aug '15 4:56:13 AM rjd1922
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** The game was originally going to be on the UsefulNotes/Nintendo64 and, based on the cartridge size (512 Megabits), would've probably been the most ambitious game yet on the system. Eventually, it was decided that the game was a little ''too'' demanding for the system's limited hardware, so it was released on the [=GameCube=] instead.

to:

** The game was originally going to be on the UsefulNotes/Nintendo64 UsefulNotes/{{Nintendo 64}} and, based on the cartridge size (512 Megabits), would've probably been the most ambitious game yet on the system. Eventually, it was decided that the game was a little ''too'' demanding for the system's limited hardware, so it was released on the [=GameCube=] instead.
28th Jul '15 8:33:15 PM MyFinalEdits
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** The game was originally going to be on the Nintendo 64 and, based on the cartridge size (512 Megabits), would've probably been the most ambitious game yet on the system. Eventually, it was decided that the game was a little ''too'' demanding for the system's limited hardware, so it was released on the [=GameCube=] instead.

to:

** The game was originally going to be on the Nintendo 64 UsefulNotes/Nintendo64 and, based on the cartridge size (512 Megabits), would've probably been the most ambitious game yet on the system. Eventually, it was decided that the game was a little ''too'' demanding for the system's limited hardware, so it was released on the [=GameCube=] instead.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.StarFoxAdventures