History Trivia / Spore

5th Nov '16 11:43:23 PM BNSF1995
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* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.

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* WhatCouldHaveBeen: Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the game would have ended up if the other side won.won.
** Quite a few things were cut during development, among them:
*** The Molecular Stage, which would have been the first stage and involved joining together various proteins to create a cell. This stage would have played like ''VideoGame/Tetris'', and was scrapped because the developers feared players would find it boring.
*** The Aquatic Stage, which would have occurred between the Cell and Creature Stages, would see the player's cell becoming a fish. This is the best-known of the cut content, as it was shown at the 2005 GDC demo. It was cut for various reasons, among them physics and pathfinding.
*** The City Stage, which would have occurred between the Tribal and Civilization Stages. This stage would be akin to the Industrial Revolution, and involve such elements agriculture, arts and crafts, crime, pollution, and sports and games. This stage was likely cut to streamline the game.
*** The Terraforming Stage, which would have come between the Civilization and Space Stages. Not much is known about this stage, other than it would have been short and involved the player terraforming and depolluting their planet. Like the City Stage, it was likely cut to streamline the game.
*** The Hut Creator, which would have allowed the player to create their own tribal hut.
*** An advanced Cell Creator, which had upgraded parts. This can still be accessed through adding lines to the .exe.
*** The Flora Editor, which would allow players to create plantlife. This can also be accessed by adding lines to the .exe.
*** The Wanderer Philosophy in Space Stage was to have its own Consequence Ability: Species Shuffle, which would have changed all of the fauna on the planet to a different species.
*** Blood effects were to appear outside of the Cell Stage, but were removed for censorship reasons.
*** A Galactic Editor, which would allow players to manipulate the galaxy to their liking, including a gravity tool.
12th Jul '15 2:08:57 PM Mitchz95
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* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game, including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.

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* WhatCouldHaveBeen: A buttload Spore was originally designed as a game with more science basing. Somewhere along the line, the "Scientifically Accurate" team and the "Cute and Fun" team got into a stand off, with the Cute and Fun team winning the argument in the end. Considering the fuzzy feel of awesome stuff [[NeverTrustATrailer the game is one of the key issues (and [[WordofGod Will Wright taking the bullet for that side]]), one wonders how the previews and trailers]] showed, and was cut from game would have ended up if the final game, including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.other side won.
29th Jan '15 3:08:58 PM morenohijazo
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* ContestWinnerCameo: Winners of official contests held on the Spore forums will have their creations featured on the website. Also, contests have been held that will also decide the designs of built-in creatures for ''VideoGame/{{Darkspore}}''.
12th Sep '14 7:44:11 PM AnotherDuck
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* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game (with various [[HandWave handwavey]] excuses from the devs), including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.

to:

* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game (with various [[HandWave handwavey]] excuses from the devs), game, including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.
17th Mar '14 6:23:32 AM treehugger0369
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* DevelopmentHell: The game was awarded Vaporware Awards from Wired, with three year long delays.
** The movie, supposed to be made by Creator/BlueSkyStudios is entering this as well.
* {{Vaporware}}: The "Creature Keeper" expansion.
* WhatCouldHaveBeen: A buttload of awesome stuff [[NeverTrustATrailer that the previews and trailers]] showed, and was cut from the final game (with various [[HandWave handwavey]] excuses from the devs), including continuing to live underwater after the cell stage, and underwater civilization. It was promised in an expansion pack that never happened.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.Spore