History Trivia / SonicAdventure

25th Nov '15 7:47:28 AM KoopaKid17
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* CreatorBacklash: Jon St. Jon, Big the Cat's original voice, hates the character so much that he purposefully forgot how to do the voice.
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* CreatorBacklash: CreatorBacklash[=/=]OldShame: Jon St. Jon, Big the Cat's original voice, hates the character has so much regret and hatred for voicing Big that he purposefully forgot how to do the voice.

* OldShame: Jon St. John has so much regret for voicing Big in this game that he went as far as intentionally forgetting how to do his voice.
1st Nov '15 11:46:43 AM KoopaKid17
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** Believe it or not, Jon St. Jon, the voice of VideoGame/DukeNukem, is Big the Cat.
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** Believe it or not, Jon St. Jon, John, the voice of VideoGame/DukeNukem, is Big the Cat.

* OldShame: Jon St. Jon has so much regret for voicing Big that he went as far as intentionally forgetting how to do his voice.
to:
* OldShame: Jon St. Jon John has so much regret for voicing Big in this game that he went as far as intentionally forgetting how to do his voice.
1st Nov '15 11:40:30 AM KoopaKid17
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Added DiffLines:
* OldShame: Jon St. Jon has so much regret for voicing Big that he went as far as intentionally forgetting how to do his voice.
23rd Oct '15 6:07:21 PM rjd1922
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** According to some DummiedOut voice clips from Tikal, Super Sonic was going to be playable in the same manner as the Genesis games (collecting 50 ring will let you transform during a level).
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** According to some DummiedOut voice clips from Tikal, Super Sonic was going to be playable in the same manner as the Genesis games (collecting 50 ring rings will let you transform during a level).
12th Sep '15 10:28:03 PM Karxrida
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** A very early prototype of the game, called the "AutoDemo", has been unearthed and searched through. 3 test maps and many early maps were found, but the biggest find was the map geometry of the early Windy Hill, as seen in the game's earliest promotional materials. The map, along with structures in the test maps, suggested that the game would have been more dependent on Sonic's momentum, rather than his raw speed, and may have featured physics similar to the Genesis games.
to:
** A very early prototype of the game, called the "AutoDemo", "[=AutoDemo=]", has been unearthed and searched through. 3 test maps and many early maps were found, but the biggest find was the map geometry of the early Windy Hill, as seen in the game's earliest promotional materials. The map, along with structures in the test maps, suggested that the game would have been more dependent on Sonic's momentum, rather than his raw speed, and may have featured physics similar to the Genesis games.
12th Sep '15 10:27:46 PM Karxrida
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Call Back is not Trivia. Too many commas. Natter.
* CallBack: The theme songs for the last third of Windy Valley and the first half of Twinkle Park are arrangements of the themes to Green Grove and Panic Puppet from the Genesis version of ''Sonic3DBlast'', which Jun Senoue did the music for.
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* CallBack: The theme songs for CreatorBacklash: Jon St. Jon, Big the last third of Windy Valley and Cat's original voice, hates the first half of Twinkle Park are arrangements of character so much that he purposefully forgot how to do the themes to Green Grove and Panic Puppet from the Genesis version of ''Sonic3DBlast'', which Jun Senoue did the music for.voice.

* HeyItsThatVoice: Believe it or not, Jon St. Jon, the voice of VideoGame/DukeNukem, is everyone's [[SarcasmMode favorite slow-witted cat.]]
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* HeyItsThatVoice: HeyItsThatVoice: ** Believe it or not, Jon St. Jon, the voice of VideoGame/DukeNukem, is everyone's [[SarcasmMode favorite slow-witted cat.]] Big the Cat.

* OldShame: Unsurprisingly, Jon St. Jon, Big the Cat's original voice, hates the character as much as many fans do, to the point where after he was dropped from the role, he deliberately forgot how to do the voice!

** Tikal mentions the ability to play Super Sonic in some DummiedOut sound files, complete with the original conditions. ** Perfect Chaos looking the way he is in gameplay (an intangible light-blue dragon) is a result of graphical limitations at the time; He was originally supposed to look like the version from the intro (much darker, with more spines and scales, and opaque skin). Perfect Chaos would finally look like his appearance in the intro [[VideoGame/SonicGenerations in the twentieth anniversary remake of the fight]]. ** It would appear that early on in development, the characters (or at least Sonic) would've been in their pre-Adventure designs. If one looks closely in Sky Chase Act 2, Sonic's model resembles his classic design (though during the cutscene that plays halfway through it it switches to the model used everywhere else). Then there's [[http://25.media.tumblr.com/37d262d21b7e85fe4228fdae2d8af264/tumblr_msrc888IiD1rfz5e1o4_250.gif this scrapped tutorial image from the Dreamcast version]]. *** Turns out, said cutscene simply uses a low-poly model of Sonic/Tails, that is heavily based on their ''Sonic Jam'' models, but still includes the telling green eyes. Classic models from ''Sonic Jam'' are only seen in pre-release trailers.
to:
** Tikal mentions the ability According to play Super Sonic in some DummiedOut sound files, complete with voice clips from Tikal, Super Sonic was going to be playable in the original conditions. same manner as the Genesis games (collecting 50 ring will let you transform during a level). ** The in-game engine appearance of Perfect Chaos looking was supposed to match how he looked in the way he is game's FMV intro and the mural found in gameplay (an intangible light-blue dragon) is a result of the Lost World level, but graphical limitations at the time; He was originally supposed to look like the version prevented this from happening. When the intro (much darker, with more spines and scales, and opaque skin). Perfect Chaos would finally look like his appearance in fight was remade for the intro [[VideoGame/SonicGenerations in the twentieth 20th anniversary remake of game ''VideoGame/SonicGenerations'', he was given the fight]]. intended design since technology had improved enough to allow for it. ** It would appear that early on in development, the characters (or at least Sonic) would've been retained the designs they had in their pre-Adventure designs.the Genesis games. If one looks closely in Sky Chase Act 2, Sonic's model resembles his classic design (though during the cutscene that plays halfway through it it switches to the model used everywhere else). Then there's [[http://25.media.tumblr.com/37d262d21b7e85fe4228fdae2d8af264/tumblr_msrc888IiD1rfz5e1o4_250.gif this scrapped tutorial image from the Dreamcast version]]. *** Turns out, said cutscene simply uses a low-poly model of Sonic/Tails, that is heavily based on their ''Sonic Jam'' models, but still includes the telling green eyes. Classic models from ''Sonic Jam'' are only seen in pre-release trailers.version]].

** There was a promotional image of Sky Chase with a fire-breathing mechanical dragon boss, but for some reason, he was DummiedOut. He actually still exists in some versions of the game, but all he does is follow the player, having no attacks or animations other than his idle animation, and nothing happens if you shoot at him.
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** There was a promotional image of Sky Chase with a fire-breathing mechanical dragon boss, but for some reason, he was DummiedOut. He it's not present in the final product. [[DummiedOut It actually still exists in within some versions of the game, game]], but when hacked in all he it does is follow the player, having no attacks or animations other than his idle animation, player without attacking, lacks proper animations, and nothing happens if you shoot at him.it.
23rd Aug '15 5:40:56 PM JPO398
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Added DiffLines:
** In the Japanese version of the game, Big's voice actor also voiced a certain [[VideoGame/{{TheLegendofZeldaOcarinaofTime}} King of Evil]].
25th Jul '15 1:41:51 AM Polokun
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Added DiffLines:
* AudienceParticipation: The crowds cheering for Sonic before his Super transformation was actually a recording of fans during a promotion for the game's release.
2nd Jul '15 3:08:34 PM Ferot_Dreadnaught
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Not Trivia
* AmericansHateTingle: Big the Cat is surprisingly well liked in Japan, elsewhere, not so much. *** Except if your name is Svend Joscelyne. ** Granted it's went so far it's started to flip around, [[BaseBreaker with many English fans defending Big.]]
21st Jun '15 2:14:33 PM vexusdylandasecond
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** Data inside the final game refers to unused levels such as a desert, jungle and mushroom stage.
to:
** Data inside the final game refers to unused levels such as a desert, jungle and mushroom stage.stage. ** There was a promotional image of Sky Chase with a fire-breathing mechanical dragon boss, but for some reason, he was DummiedOut. He actually still exists in some versions of the game, but all he does is follow the player, having no attacks or animations other than his idle animation, and nothing happens if you shoot at him.
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