History Trivia / SonicAdventure

11th Dec '17 8:39:04 AM Prinzenick
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* CreatorBacklash[=/=]OldShame: Creator/JonStJon, Big the Cat's original voice, has so much regret and hatred for voicing [[TheScrappy Big]] that he purposefully forgot how to do the voice.

to:

* CreatorBacklash[=/=]OldShame: Creator/JonStJon, Creator/JonStJohn, Big the Cat's original voice, has so much regret and hatred for voicing [[TheScrappy Big]] that he purposefully forgot how to do the voice.
11th Dec '17 8:36:55 AM Prinzenick
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* ActingInTheDark: Ryan Drummond said this along with poor voice direction was a big factor in why the dub for the game was so poor. The actors all recorded their lines seperately, and their scripts only had their respective characters lines, and absolutely zero story context was written in or given to them, even if they were talking to another character. Not helping was that voice director Lani Minella's direction only ammounted to "sound excited" or "sound angry".

to:

* ActingInTheDark: Ryan Drummond said this along with poor voice direction was a big factor in why the dub for the game was so poor. cheesy. The actors all recorded their lines seperately, separately, and their scripts only had their respective characters lines, and absolutely zero story context was written in or given to them, even if they were talking to another character. Not helping was that voice director Lani Minella's direction only ammounted to "sound excited" or "sound angry".



* CreatorBacklash[=/=]OldShame: Jon St. Jon, Big the Cat's original voice, has so much regret and hatred for voicing [[TheScrappy Big]] that he purposefully forgot how to do the voice.

to:

* CreatorBacklash[=/=]OldShame: Jon St. Jon, Creator/JonStJon, Big the Cat's original voice, has so much regret and hatred for voicing [[TheScrappy Big]] that he purposefully forgot how to do the voice.
4th Dec '17 4:00:49 PM awesomia
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Added DiffLines:

** [[NightmareFuel Disturbingly]], in one demo of the game, using a cheating device to access the chao garden reveals a different chao releasing mechanism. Simply put, it's a button that, when pressed while a chao is placed in front of it, a grate opens up, it falls into it, and ''grinding and shredding sounds are heard.''
28th Nov '17 4:24:46 PM QuirkyKirk
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** Knuckles' voice in the E3 1999 demo was [[https://www.youtube.com/watch?v=7FPEtz-rC5s different from the version in the final product]]. He had the same voice actor, however the voice direction was very different. The lines were also slightly different. One of his lines ("Oh no!") was used in the final product, however in a separate cutscene.

to:

** Knuckles' voice in the E3 1999 demo was [[https://www.youtube.com/watch?v=7FPEtz-rC5s different from the version in the final product]]. He had the same voice actor, however the voice direction was very different. The lines were also slightly different. One of his lines ("Oh no!") was used in the final product, however in a separate cutscene. Oddly enough, some of these voices actually ended up used in [[UpdatedRerelease Sonic Adventure]] [[PortingDisaster DX]], but only the ones that played outside of cutscenes.
22nd Nov '17 8:41:05 AM Prinzenick
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Added DiffLines:

* ActingInTheDark: Ryan Drummond said this along with poor voice direction was a big factor in why the dub for the game was so poor. The actors all recorded their lines seperately, and their scripts only had their respective characters lines, and absolutely zero story context was written in or given to them, even if they were talking to another character. Not helping was that voice director Lani Minella's direction only ammounted to "sound excited" or "sound angry".
30th Oct '17 1:37:20 PM Pichu-kun
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** A very early Dreamcast prototype, called the "[=AutoDemo=]", has been unearthed and searched through. 3 test maps and many early maps were found, but the biggest find was the map geometry of the early Windy Hill, as seen in the game's earliest promotional materials. The map, along with structures in the test maps, suggested that the game would have been more dependent on Sonic's momentum, rather than his raw speed, and may have featured physics similar to the Genesis games.

to:

** A very early Dreamcast prototype, called the "[=AutoDemo=]", has been unearthed and searched through. 3 test maps and many early maps were found, but the biggest find was the map geometry of the early Windy Hill, as seen in the game's earliest promotional materials.materials and in the intro cutscene. The map, along with structures in the test maps, suggested that the game would have been more dependent on Sonic's momentum, rather than his raw speed, and may have featured physics similar to the Genesis games.



** E-102 Gamma was originally going to [[DrivenToSuicide shoot himself in the head]] following his battle with E-101 [=MkII=], but this was taken out due to Sega believing that the scene was too dark for a children's game.

to:

** E-102 Gamma was originally going to [[DrivenToSuicide shoot himself in the head]] following his battle with E-101 [=MkII=], but this was taken out due to Sega believing that the scene was too dark for a children's game.game.
** Knuckles' voice in the E3 1999 demo was [[https://www.youtube.com/watch?v=7FPEtz-rC5s different from the version in the final product]]. He had the same voice actor, however the voice direction was very different. The lines were also slightly different. One of his lines ("Oh no!") was used in the final product, however in a separate cutscene.
13th Sep '17 5:54:47 PM Dere
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* CreatorBacklash[=/=]OldShame: Jon St. Jon, Big the Cat's original voice, has so much regret and hatred for voicing Big that he purposefully forgot how to do the voice.

to:

* CreatorBacklash[=/=]OldShame: Jon St. Jon, Big the Cat's original voice, has so much regret and hatred for voicing Big [[TheScrappy Big]] that he purposefully forgot how to do the voice.
9th Sep '17 10:52:07 PM Prinzenick
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* PlayingAgainstType: Jon St. Jon, most known for playing the sociopathic machoman Franchise/DukeNukem, plays the role of the kindhearted simpleton Big the Cat in the english dub.
11th Jul '17 11:55:53 AM SolidSonicTH
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* KillerApp: This was meant to be the showcase game for the Sega Dreamcast, along with ''VideoGame/{{Shenmue}}''. Unfortunately a relatively sloppy launch version in Japan tanked some of its release hype.

to:

* KillerApp: This was meant to be the showcase game for the Sega Dreamcast, along with ''VideoGame/{{Shenmue}}''. Unfortunately a relatively sloppy launch version in Japan tanked some of its release hype. This was patched up for the western release the following year but gaming media outlets had gotten word of the Japanese version, which may have soured some people on the game before they knew the western release was going to be smoothed out. The cleaned up version also ended up being released as ''Sonic Adventure International'' in Japan.
11th Jul '17 11:53:05 AM SolidSonicTH
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* KillerApp: This was meant to be the showcase game for the Sega Dreamcast, along with ''VideoGame/{{Shenmue}}''. Unfortunately a relatively sloppy launch version in Japan tanked some of its release hype.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.SonicAdventure