History Trivia / Sonic3AndKnuckles

9th Oct '17 12:59:30 PM MetaFour
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*** As an extra bit of irony, there actually is [[TheMissingno a glitchy green palette-swap of Knuckles]], looking an awful lot like the magazine's illustration of "Rankles"... But he's in the ''Sonic 3'' cartridge, not in ''Sonic & Knuckles''.

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*** ::: As an extra bit of irony, there actually is [[TheMissingno a glitchy green palette-swap of Knuckles]], looking who looks an awful lot like the magazine's illustration of "Rankles"... But he's in the ''Sonic 3'' cartridge, not in ''Sonic & Knuckles''.
9th Oct '17 12:57:34 PM MetaFour
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** ''Sega Magazine'' (UK) claimed in its [[http://info.sonicretro.org/Sonic_%26_Knuckles_magazine_articles issue 11 (page 70)]] that there was a secret character hidden in ''Sonic & Knuckles'': "Rankles, the green otter with outsize sparkly ankles and Knuckles' sidekick." They offered a million pounds to the first person to send them a photo of Rankles. At the end of the paragraph, they outright admitted that they just made him up, but some kids at the time missed the addendum and thought it was all real.
-->Anyone who sees Rankles should call Alcoholics Anonymous because Tom Guise just made him up. And we're afraid we couldn't give you the million pounds anyway.
*** As an extra bit of irony, there actually is [[TheMissingno a glitchy green palette-swap of Knuckles]], looking an awful lot like the magazine's illustration of "Rankles"... But he's in the ''Sonic 3'' cartridge, not in ''Sonic & Knuckles''.



** A theoretical "Knuckles the Echidna in Sonic the Hedgehog" was going to be accessible by locking the game to ''VideoGame/SonicTheHedgehog1''. However, this idea was scrapped, mostly due to palette issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone (though there's been many ROM hacks since then that fix both of these issues).

to:

** A theoretical "Knuckles the Echidna in Sonic the Hedgehog" was going to be accessible by locking the game to ''VideoGame/SonicTheHedgehog1''. However, this idea was scrapped, mostly due to palette issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone (though there's there have been many ROM hacks since then that fix both of these issues).
14th Sep '17 11:30:03 AM WaxingName
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* ShrugOfGod: The Super Emeralds only existed in this game and they simply [[http://www.gameinformer.com/b/features/archive/2017/06/10/more-burning-questions-about-the-sonic-the-hedgehog-franchise-answered.aspx vanished]] after the events of the game:[[note]]In ''VideoGame/SonicMania'', [[spoiler:the Super Emeralds appear, but are gray and broken, indicating that they somehow lost their powers after this game.]][[/note]]

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* ShrugOfGod: The Super Emeralds only existed in this game and they simply [[http://www.gameinformer.com/b/features/archive/2017/06/10/more-burning-questions-about-the-sonic-the-hedgehog-franchise-answered.aspx vanished]] after the events of the game:[[note]]In ''VideoGame/SonicMania'', [[spoiler:the [[spoiler:stone relics carved in the likeness of the Super Emeralds appear, but are gray and broken, indicating that they somehow lost appear in their powers after this game.place at the Hidden Palace.]][[/note]]
25th Aug '17 5:09:11 AM PF
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* GodNeverSaidThat: Takashi Iizuka only said that Super Emeralds were a late addition to ''Sonic 3 & Knuckles'' due to wanting a bonus lock-on incentive, which causes certain fans to interpret as "[[CanonDiscontinuity non-canon]]".

to:

* GodNeverSaidThat: Takashi Iizuka only said that Super Emeralds were a late addition to ''Sonic 3 & Knuckles'' due to wanting a bonus lock-on incentive, which causes certain fans to interpret them as being "[[CanonDiscontinuity non-canon]]".



* ShrugOfGod: The Super Emeralds only existed in this game and they simply [[http://www.gameinformer.com/b/features/archive/2017/06/10/more-burning-questions-about-the-sonic-the-hedgehog-franchise-answered.aspx vanished]] after the events of the game:

to:

* ShrugOfGod: The Super Emeralds only existed in this game and they simply [[http://www.gameinformer.com/b/features/archive/2017/06/10/more-burning-questions-about-the-sonic-the-hedgehog-franchise-answered.aspx vanished]] after the events of the game: game:[[note]]In ''VideoGame/SonicMania'', [[spoiler:the Super Emeralds appear, but are gray and broken, indicating that they somehow lost their powers after this game.]][[/note]]



** In ''VideoGame/SonicMania'', [[spoiler:the Super Emeralds appear, but are gray and broken, indicating that they somehow lost their powers after this game.]]



** Despite what your third grade friends (and basic logic) told you, it's not possible to beat Fire Breath the first time you see it and stop it from burning Angel Island. No matter how fast you hit it, it'll successfully set off the firebombs and escape with its robotic life.

to:

** Despite what your third grade friends (and basic logic) told you, it's not possible to beat Fire Breath the first time you see it and stop it from burning Angel Island. No matter how fast you hit it, it'll successfully set off the firebombs and escape with its robotic life.
24th Aug '17 6:01:35 PM jameygamer
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* GodNeverSaidThat: Takashi Iizuka only said that Super Emeralds were a late addition to Sonic 3 & Knuckles due to wanting a bonus lock-on incentive, which causes certain fans to interpret as "[[CanonDiscontinuity non-canon]]".

to:

* GodNeverSaidThat: Takashi Iizuka only said that Super Emeralds were a late addition to Sonic ''Sonic 3 & Knuckles Knuckles'' due to wanting a bonus lock-on incentive, which causes certain fans to interpret as "[[CanonDiscontinuity non-canon]]".
23rd Aug '17 12:54:50 AM bowserbros
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** A theoretical "Knuckles the Echidna in Sonic the Hedgehog" was going to be accessible by locking the game to ''VideoGame/SonicTheHedgehog1''. However, this idea was scrapped, mostly due to palette issues, and bugs involving the gliding mechanic in Scrap Brain Zone (though there's been many ROM hacks since then that fix both of these issues).

to:

** A theoretical "Knuckles the Echidna in Sonic the Hedgehog" was going to be accessible by locking the game to ''VideoGame/SonicTheHedgehog1''. However, this idea was scrapped, mostly due to palette issues, issues (as all the in-game graphics used Sonic's palette as a base) and bugs involving the gliding mechanic in Scrap Brain Zone (though there's been many ROM hacks since then that fix both of these issues).
22nd Aug '17 6:05:08 PM WaxingName
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* ScrewedByTheLawyers: According to Cirocco Jones (mistakenly credited as Scirocco in the ''Sonic 3'' credits), there's a ''huge'' legal mess concerning the music used in the games, likely due to unpaid royalties, improperly crediting the musicians, or (as was the case with Dreams Come True), licensing issues. Considering that two of the music composers (Music/MichaelJackson and Brad Buxer) directly sampled songs from their respective discographies, the latter is the most likely. It's generally believed this is the reason why a Taxman[=/=]Stealth remaster like the first two ''Genesis'' games is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary), as Sega has only been able to release direct emulations of the original game or recoded versions with different music (as seen in the PC version).

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* ScrewedByTheLawyers: ScrewedByTheLawyers:
**
According to Cirocco Jones (mistakenly credited as Scirocco in the ''Sonic 3'' credits), there's a ''huge'' legal mess concerning the music used in the games, likely due to unpaid royalties, improperly crediting the musicians, or (as was the case with Dreams Come True), licensing issues. Considering that two of the music composers (Music/MichaelJackson and Brad Buxer) directly sampled songs from their respective discographies, the latter is the most likely. It's generally believed this is the reason why a Taxman[=/=]Stealth remaster like the first two ''Genesis'' games is unlikely (though Taxman made a [[https://www.youtube.com/watch?v=Ct1cErthI6s proof of concept]] video in honor of the game's [=20th=] anniversary), as Sega has only been able to release direct emulations of the original game or recoded versions with different music (as seen in the PC version).version).
** The music issues are likely the reason why the incredibly popular Ice Cap Zone hasn't appeared in ''[[VideoGame/SonicGenerations Generations]]'' nor ''[[VideoGame/SonicMania Mania]]'', despite both games being dedicated to re-imagining popular levels from previous games. Its background music was an originally unreleased song called "Hard Times" by The Jetzons, a band that composer Brad Buxer was once a part of. Because of this, Sega likely does not hold the rights to the song, preventing its appearance in said games.
19th Aug '17 9:11:24 PM Kayube
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Added DiffLines:

** In ''VideoGame/SonicMania'', [[spoiler:the Super Emeralds appear, but are gray and broken, indicating that they somehow lost their powers after this game.]]
16th Aug '17 3:02:10 PM barberbarberjoe
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** Flying Battery Zone was originally planned to be in the ''Sonic 3'' half, between Carnival Night and [=IceCap=].[[note]]Sonic would have improvised the broken door as a snowboard.[[/note]] Time constraints intervened, and it (along with at least "Mushroom Valley" and Sandopolis) had to be cut and moved to the ''Sonic & Knuckles'' half. In the end, this was probably a good call, as it helps to balance the emerald collection in the combined game.[[note]]However, the snowboarding off a sheet of metal from Flying Battery Zone at the beginning of [=IceCap=] did inspire the opening to the Hero side story as well as the first part of the City Escape level in ''VideoGame/SonicAdventure2'' a few years later with something similar to the original snowboarding planned transition between Flying Battery and Ice Cap from this game happening in it.[[/note]]

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** Flying Battery Zone was originally planned to be in the ''Sonic 3'' half, between Carnival Night and [=IceCap=].[[note]]Sonic would have improvised the broken door as a snowboard.snowboard, as demonstrated in ''[[GameMod Sonic 3 Complete]]''.[[/note]] Time constraints intervened, and it (along with at least "Mushroom Valley" and Sandopolis) had to be cut and moved to the ''Sonic & Knuckles'' half. In the end, this was probably a good call, as it helps to balance the emerald collection in the combined game.[[note]]However, the snowboarding off a sheet of metal from Flying Battery Zone at the beginning of [=IceCap=] did inspire the opening to the Hero side story as well as the first part of the City Escape level in ''VideoGame/SonicAdventure2'' a few years later with something similar to the original snowboarding planned transition between Flying Battery and Ice Cap from this game happening in it.[[/note]]
16th Aug '17 1:55:56 PM Folamh3
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Added DiffLines:

* UncreditedRole: Music/MichaelJackson contributed to the soundtrack, but he was dissatisfied with the sound capabilities of the UsefulNotes/SegaGenesis and decided to go uncredited.
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