History Trivia / Rosenkreuzstilette

21st Jun '16 11:07:26 AM darkabomination
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HeAlsoDid: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of Pamela Arwig from ''Rosenkreuzstilette Freudenstachel'', who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/{{DynaMarisa 3D}}''.

to:

* HeAlsoDid: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of Pamela Arwig from ''Rosenkreuzstilette Freudenstachel'', who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/{{DynaMarisa 3D}}''.
21st Jun '16 11:06:05 AM darkabomination
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* DevelopmentHell, {{Vaporware}}: ''Rosenkreuzstilette Freudenstachel'' had been delayed several times ever since its inception (whether for personal or technical reasons), a fact made worse since [erka:es] would only release it at Comiket.
** SavedFromDevelopmentHell: Despite Isemiya, the circle's main programmer and half of the duo that makes up [erka:es] going AWOL for reasons unknown at one point of the game's development, WOMI, the {{h|entai}}-{{doujinshi}} artist of the duo, was able to continue working on the game alone all the way through, eventually being able to get the game released in Fall of 2012 outside of Comiket.
* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] with consent from [erka:es]. An English patch was released for the first game, at the time for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.
* NoExportForYou: Typically doujin games such as ''Rosenkreuzstilette'' don't get released elsewhere, but the first game later became available on [=DLsite=]'s English webpage (as well as its Japanese side) due to the limited copies of the game and lack of availability anywhere. The sequel later followed suit shortly after the game was released at the Japanese side of [=DLsite=].

to:

* DevelopmentHell, {{Vaporware}}: DevelopmentHell: ''Rosenkreuzstilette Freudenstachel'' had been delayed several times ever since its inception in 2009 (whether for personal or technical reasons), a fact made worse since [erka:es] would only release it at Comiket.
** SavedFromDevelopmentHell: Despite Isemiya, the circle's main programmer and half of the duo that makes up [erka:es] going AWOL for reasons unknown at one point of the game's development, WOMI, the {{h|entai}}-{{doujinshi}} artist of the duo, was able to continue working on the game alone all the way through, eventually being able to get the game released in Fall of 2012 outside of Comiket.
* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] with consent from [erka:es]. An English patch was released for the first game, at the time for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.
time. Frustratingly, ''Freudenstachel'' remains untranslated, leaving story details sketchy among English players.
HeAlsoDid: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of Pamela Arwig from ''Rosenkreuzstilette Freudenstachel'', who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/{{DynaMarisa 3D}}''.
* NoExportForYou: NoExportForYou:
**
Typically doujin games such as ''Rosenkreuzstilette'' don't get released elsewhere, but the first game later became available on [=DLsite=]'s English webpage (as well as its Japanese side) due to the limited copies of the game and lack of availability anywhere. The sequel later followed suit shortly after the game was released at the Japanese side of [=DLsite=].[=DLsite=].
** Darkside Translations is working to officially localize the series, including a retranslation of the first game with the possibility of an English dub track. Similar to much of the games' developments, that's also [[DevelopmentHell facing some delays]]. The project manager has kept up with updates on his blog, assuring fans that production on the first game at least is almost to completion.
* SavedFromDevelopmentHell: Despite Isemiya, the circle's main programmer and half of the duo that makes up [erka:es] going AWOL for reasons unknown at one point of the game's development, WOMI, the {{h|entai}}-{{doujinshi}} artist of the duo, was able to continue working on the game alone all the way through, eventually being able to get the game released in Fall of 2012 outside of Comiket.



** In the C75 trial, Sichte's stage was originally going to be Liebea's, while featuring some assets re-used from the first game The stage itself also demonstrated she had much powerful weather-controlling abilities has become; her stage also had you struggling through the harsh windstorm as you ascend the tower. Liebea's repertoire of attacks are vastly different in the C75 trail, one of which where she creates a strong tornado to push you off the ledge, and another where leaps high into the air as she performs Liebessturm and the only to avoid getting hit was to stand under her while she's in mid-air.
*** Freudenzwinger, the weapon you get from Liebea was also a potential GameBreaker; unlike in the final product, Freudia can stay in any of the five places where her doppelgängers would appear. This could have been exploited as players can use it bypass walls and safely avoid enemy attacks. WOMI probably saw this and {{nerf}}ed in the finished version so it's more balanced.
** Sichte's boss battle in the demo also had interesting mechanic involving the clock tower in the background. Whenever she used [[TimeStandsStill Die Geplante Zunkunft]], the hands on the clock tower would move, and depending on where the hour hand stops, determines how many knives she'd rain down on you when time resumes. It may seem crazy at first should the hand land on a V (five) or XII (twelve), but if you breakdown the open spaces of odd or even numbers, it becomes easier to predict and avoid damage.
* TheWikiRule: [[http://rks.wikia.com Yep.]]

to:

** In the C75 trial, Sichte's stage was originally going to be Liebea's, while featuring some assets re-used from the first game The stage itself also demonstrated she had much more powerful weather-controlling abilities has become; abilities; her stage also had you struggling through the harsh windstorm as you ascend the tower. Liebea's repertoire of attacks are vastly different in the C75 trail, trial version, one of which where she creates features her creating a strong tornado to push you off the ledge, and another where she leaps high into the air as she performs Liebessturm and Liebessturm, the only way to avoid getting hit was to stand under her while she's in mid-air.
*** Freudenzwinger, the weapon you get from Liebea was also a potential GameBreaker; unlike in the final product, Freudia can stay in any of the five places where her doppelgängers Doppelganger would appear. This could have been exploited as players can use it to bypass walls and safely avoid enemy attacks. WOMI probably saw this and {{nerf}}ed it in the finished version so it's more balanced.
** Sichte's boss battle in the demo also had an interesting mechanic involving the clock tower in the background. Whenever she used [[TimeStandsStill Die Geplante Zunkunft]], the hands on the clock tower would move, and depending on where the hour hand stops, determines would determine how many knives she'd rain down on you when time resumes. It may seem crazy at first should the hand land on a V (five) or XII (twelve), but if you breakdown the open spaces of odd or even numbers, it becomes easier to predict and avoid damage.
* TheWikiRule: [[http://rks.wikia.com Yep.]]Yep]], and a rather thorough one at that.
27th Apr '16 11:49:30 AM TheOneWhoTropes
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* HeyItsThatGuy: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of Pamela Arwig from ''Rosenkreuzstilette Freudenstachel'', who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/{{DynaMarisa 3D}}''.
* HeyItsThatVoice: Junca Amaoto, the voice actress of Grolla Seyfarth, is also a doujin singer who was featured to sing for the opening songs for anime adapted novel series such as ''LightNovel/KokoroConnect'' and ''VisualNovel/YosugaNoSora''. Her other doujin game voice acting roles also includes voicing a very {{Stripperific}} [[RobotGirl robotic demoness]] named [[VideoGame/{{DYSNOMIA}} Gloriana]], and a [[TokenMiniMoe cute little]] [[GreenThumb plant]]-[[CuteWitch witch]] named [[VideoGame/TroubleWitches Meil Mail]].
1st Dec '14 5:41:07 PM MissConception
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* DevelopmentHell, {{Vaporware}}: ''[=RosenkreuzStilette=] Freudenstachel'' had been delayed several times ever since its inception (whether for personal or technical reasons), a fact made worse since [erka:es] would only release it at Comiket.

to:

* DevelopmentHell, {{Vaporware}}: ''[=RosenkreuzStilette=] ''Rosenkreuzstilette Freudenstachel'' had been delayed several times ever since its inception (whether for personal or technical reasons), a fact made worse since [erka:es] would only release it at Comiket.



* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] with consent from [erka:es]. An English patch was releasef for the first game, at the time for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.
* HeyItsThatGuy: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of ''[=RosenkreuzStilette=] Freudenstachel''[='=]s Pamela Arwig, who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/{{DynaMarisa 3D}}''.

to:

* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] with consent from [erka:es]. An English patch was releasef released for the first game, at the time for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.
* HeyItsThatGuy: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of ''[=RosenkreuzStilette=] Freudenstachel''[='=]s Pamela Arwig, Arwig from ''Rosenkreuzstilette Freudenstachel'', who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/{{DynaMarisa 3D}}''.



* NoExportForYou: Typically doujin games such as ''[=RosenkreuzStilette=]'' doesn't get released elsewhere, but the first game later became available on [=DLsite=]'s English webpage (as well as its Japanese side) due to the limited copies of the game and lack of availability anywhere. The sequel later followed suit shortly after the game was released at the Japanese side of [=DLsite=].
* WhatCouldHaveBeen: Over the course of ''Freudenstachel''[='=]s development, there were some design choices and level changes in the final product from what the earlier betas featured. Some of these include:

to:

* NoExportForYou: Typically doujin games such as ''[=RosenkreuzStilette=]'' doesn't ''Rosenkreuzstilette'' don't get released elsewhere, but the first game later became available on [=DLsite=]'s English webpage (as well as its Japanese side) due to the limited copies of the game and lack of availability anywhere. The sequel later followed suit shortly after the game was released at the Japanese side of [=DLsite=].
* WhatCouldHaveBeen: Over the course of ''Freudenstachel''[='=]s development, there were some design choices and level changes in the final product from what the earlier betas early pre-releases featured. Some of these include:



*** Freudenzwinger, the weapon you get from Liebea was also a potential GameBreaker; unlike in the final product, Freudia can stay in any of the five places where her doppelgangers would appear. This could have been exploited as players can use it bypass walls and safely avoid enemy attacks. WOMI probably saw this and {{nerf}}ed in the finished version so its more balanced.
** Sichte's boss battle in the demo also had interesting mechanic involving the clock tower in the background. Whenever she used [[TimeStandsStill Die Geplante Zunkunft]], the hands on the clock tower would move, and depending on where the hour hand stops, determines how many knives she'd rain down on you when time resumes. It may seem crazy at first should the hand land on a V (five) or XII (twelve), but it if you breakdown the open spaces of odd or even numbers, it becomes easier to predict and avoid damage.

to:

*** Freudenzwinger, the weapon you get from Liebea was also a potential GameBreaker; unlike in the final product, Freudia can stay in any of the five places where her doppelgangers doppelgängers would appear. This could have been exploited as players can use it bypass walls and safely avoid enemy attacks. WOMI probably saw this and {{nerf}}ed in the finished version so its it's more balanced.
** Sichte's boss battle in the demo also had interesting mechanic involving the clock tower in the background. Whenever she used [[TimeStandsStill Die Geplante Zunkunft]], the hands on the clock tower would move, and depending on where the hour hand stops, determines how many knives she'd rain down on you when time resumes. It may seem crazy at first should the hand land on a V (five) or XII (twelve), but it if you breakdown the open spaces of odd or even numbers, it becomes easier to predict and avoid damage.
9th May '14 6:30:08 AM ViperAcidZX
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** SavedFromDevelopmentHell: Despite Isemiya, the circle's main programmer and half of the duo that makes up [erka:es] going AWOL for reasons unknown at one point of the game's development, WOMI, the {{H-Game}} artist of the duo, was able to continue working on the game alone all the way through, eventually being able to get the game released in Fall of 2012 outside of Comiket.
* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] for the first game, at the for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.

to:

** SavedFromDevelopmentHell: Despite Isemiya, the circle's main programmer and half of the duo that makes up [erka:es] going AWOL for reasons unknown at one point of the game's development, WOMI, the {{H-Game}} {{h|entai}}-{{doujinshi}} artist of the duo, was able to continue working on the game alone all the way through, eventually being able to get the game released in Fall of 2012 outside of Comiket.
* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] with consent from [erka:es]. An English patch was releasef for the first game, at the time for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.


Added DiffLines:

* NoExportForYou: Typically doujin games such as ''[=RosenkreuzStilette=]'' doesn't get released elsewhere, but the first game later became available on [=DLsite=]'s English webpage (as well as its Japanese side) due to the limited copies of the game and lack of availability anywhere. The sequel later followed suit shortly after the game was released at the Japanese side of [=DLsite=].
1st Jan '14 8:45:55 PM ViperAcidZX
Is there an issue? Send a Message

Added DiffLines:

** Sichte's boss battle in the demo also had interesting mechanic involving the clock tower in the background. Whenever she used [[TimeStandsStill Die Geplante Zunkunft]], the hands on the clock tower would move, and depending on where the hour hand stops, determines how many knives she'd rain down on you when time resumes. It may seem crazy at first should the hand land on a V (five) or XII (twelve), but it if you breakdown the open spaces of odd or even numbers, it becomes easier to predict and avoid damage.
11th Dec '13 3:12:29 PM ViperAcidZX
Is there an issue? Send a Message

Added DiffLines:

* WhatCouldHaveBeen: Over the course of ''Freudenstachel''[='=]s development, there were some design choices and level changes in the final product from what the earlier betas featured. Some of these include:
** In the C75 trial, Sichte's stage was originally going to be Liebea's, while featuring some assets re-used from the first game The stage itself also demonstrated she had much powerful weather-controlling abilities has become; her stage also had you struggling through the harsh windstorm as you ascend the tower. Liebea's repertoire of attacks are vastly different in the C75 trail, one of which where she creates a strong tornado to push you off the ledge, and another where leaps high into the air as she performs Liebessturm and the only to avoid getting hit was to stand under her while she's in mid-air.
*** Freudenzwinger, the weapon you get from Liebea was also a potential GameBreaker; unlike in the final product, Freudia can stay in any of the five places where her doppelgangers would appear. This could have been exploited as players can use it bypass walls and safely avoid enemy attacks. WOMI probably saw this and {{nerf}}ed in the finished version so its more balanced.
15th Jul '13 3:09:39 AM ViperAcidZX
Is there an issue? Send a Message


* DevelopmentHell, {{Vaporware}}: ''Rosenkreuzstilette Freudenstachel'' had been delayed several times ever since its inception (whether for personal or technical reasons), a fact made worse since [erka:es] would only release it at Comiket.

to:

* DevelopmentHell, {{Vaporware}}: ''Rosenkreuzstilette ''[=RosenkreuzStilette=] Freudenstachel'' had been delayed several times ever since its inception (whether for personal or technical reasons), a fact made worse since [erka:es] would only release it at Comiket.



* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] for the first game. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.

to:

* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] for the first game.game, at the for v1.05c. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.
15th Jul '13 3:00:39 AM ViperAcidZX
Is there an issue? Send a Message


* HeyItsThatGuy: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of ''[=RosenkreuzStilette=] Freudenstachel''[='=]s Pamela Arwig, as the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/DynaMarisa3D''.
* HeyItsThatVoice: Junca Amaoto, the voice actress of Grolla Seyfarth, is also a doujin singer who was featured to sing for the opening songs for anime adapted novel series such as ''LightNovel/KokoroConnect'' and ''VisualNovel/YosugaNoSora''. Her other doujin game voice acting roles also includes voicing a very {{Stripperific}} [[RobotGirl robotic demoness]] named [[{{DYSNOMIA}} Gloriana]], and a [[TokenMiniMoe cute little]] [[GreenThumb plant]]-[[CuteWitch witch]] named [[TroubleWitches Meil Mail]].

to:

* FanTranslation: By [[http://www.darksidetranslations.com/ Darkside Translations]] for the first game. They plan on updating the English patch for the first game's current version (v1.06b), but so far the project has been under [[{{Vaporware}} hiatus]] for quite some time.
* HeyItsThatGuy: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of ''[=RosenkreuzStilette=] Freudenstachel''[='=]s Pamela Arwig, as who was also the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/DynaMarisa3D''.
''VideoGame/{{DynaMarisa 3D}}''.
* HeyItsThatVoice: Junca Amaoto, the voice actress of Grolla Seyfarth, is also a doujin singer who was featured to sing for the opening songs for anime adapted novel series such as ''LightNovel/KokoroConnect'' and ''VisualNovel/YosugaNoSora''. Her other doujin game voice acting roles also includes voicing a very {{Stripperific}} [[RobotGirl robotic demoness]] named [[{{DYSNOMIA}} [[VideoGame/{{DYSNOMIA}} Gloriana]], and a [[TokenMiniMoe cute little]] [[GreenThumb plant]]-[[CuteWitch witch]] named [[TroubleWitches [[VideoGame/TroubleWitches Meil Mail]].
21st Jan '13 2:21:36 PM ViperAcidZX
Is there an issue? Send a Message

Added DiffLines:

* HeyItsThatGuy: Fans familiar with Creator/TwilightFrontier's ''VideoGame/{{Touhou}}'' {{fighting game}}s and their various [[FanWorks/{{Touhou}} fan games]] might recognize alphes, the character designer of ''[=RosenkreuzStilette=] Freudenstachel''[='=]s Pamela Arwig, as the illustrator of ''VideoGame/SuperMarisaLand'', ''VideoGame/MegaMari'', and ''VideoGame/DynaMarisa3D''.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.Rosenkreuzstilette