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* ExecutiveMeddling: The game was originally due out April 23 on PC, but demands from Microsoft that the UsefulNotes/Xbox360 version be given top priority in terms of release pushed the PC version to the 26th.

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* ExecutiveMeddling: The game was originally due out April 23 on PC, but demands from Microsoft that the UsefulNotes/Xbox360 Platform/Xbox360 version be given top priority in terms of release pushed the PC version to the 26th.
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** Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era ''VideoGame/SamAndMaxFreelancePolice'' games as well as Telltale's The Walking Dead.

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** Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, ''VideoGame/TalesOfMonkeyIsland'', and the composer for the Telltale-era ''VideoGame/SamAndMaxFreelancePolice'' games as well as Telltale's The Walking Dead.



-->'''Claptrap:''' Am I eating crazy chips, or did you use to have a different voice?\\

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-->'''Claptrap:''' Am --->'''Claptrap:''' Am I eating crazy chips, or did you use to have a different voice?\\
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** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber of ''Film/{{Birdemic}}'' fame, much to Campbell's confusion, although to Danny's credit, he does such a spot-on impersonation of Bruce that a lot of fans wondered if Bruce was just using Danny Webber as a psuedonym

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** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber of ''Film/{{Birdemic}}'' fame, much to Campbell's confusion, although to Danny's credit, he does such a spot-on impersonation of Bruce that a lot of fans wondered if Bruce was just using Danny Webber as a psuedonympsuedonym.
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** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber of ''Film/{{Birdemic}}'' fame, much to Campbell's confusion.

to:

** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber of ''Film/{{Birdemic}}'' fame, much to Campbell's confusion. confusion, although to Danny's credit, he does such a spot-on impersonation of Bruce that a lot of fans wondered if Bruce was just using Danny Webber as a psuedonym
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-->'''Claptrap:''' Am I eating crazy chips, or did you use to have a different voice?\\
'''Sam:''' You mean more like this? "Hell-loo!"\\
'''Claptrap:''' That's it! What happened to it?\\
'''Sam:''' Criminals used to laugh at me. They said my voice was too [[Creator/BillFarmer goofy]], so I got a voice coach. And now, when I say "Freeze, dirtbags!", the dirtbags really freeze!
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** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber of ''Film/{{Birdemic}}'' fame.

to:

** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber of ''Film/{{Birdemic}}'' fame.fame, much to Campbell's confusion.
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* DummiedOut: There are [[https://www.youtube.com/watch?v=Wd80TQMPtBs several]] [[https://www.youtube.com/watch?v=t53-vDECwY0 conversations]] present in the game files that are unused in the game itself.
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** At one point in development, there was a ''Walking Dead'' themed Inventory that would be available for purchase. It'd be similar to the Everett family drugstore, boarded up from the inside, but the area would be filled with zombies. Unfortunately, no ''Walking Dead'' main characters or bounty items were planned; only the Walking Dead inventory for the sake of referencing Telltale's more popular series at the time. Judging from cut dialogue, the "first eliminated" punishment would've thrown the unfortunate loser to the walkers (of course, all of our competitors are prepared for such a thing...well, except Claptrap, but who cares about him?). This got cut for time, and the only real evidence that remains of it are the rarely-played-but-still-existent jazz remixes of Clementine's Theme and the theme inside the school from Episode 4. These tracks are found in the game's files, as well as dialogue and sound effects that most likely would've been used for this layout.

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** At one point in development, there was a ''Walking Dead'' ''Franchise/TheWalkingDead'' themed Inventory that would be available for purchase. It'd be similar to the Everett family drugstore, boarded up from the inside, but the area would be filled with zombies. Unfortunately, no ''Walking Dead'' main characters or bounty items were planned; only the Walking Dead inventory for the sake of referencing Telltale's more popular series at the time. Judging from cut dialogue, the "first eliminated" punishment would've thrown the unfortunate loser to the walkers (of course, all of our competitors are prepared for such a thing...well, except Claptrap, but who cares about him?). This got cut for time, and the only real evidence that remains of it are the rarely-played-but-still-existent jazz remixes of Clementine's Theme and the theme inside the school from Episode 4. These tracks are found in the game's files, as well as dialogue and sound effects that most likely would've been used for this layout.
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* KeepCirculatingTheTapes: Was pulled from sale on September 2018 after licenses to the respective properties have expired, shortly before Telltale itself disbanded. Those who purchased the game beforehand can still access it.
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** Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era VideoGame/SamAndMaxFreelancePolice games as well as Telltale's The Walking Dead.

to:

** Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era VideoGame/SamAndMaxFreelancePolice ''VideoGame/SamAndMaxFreelancePolice'' games as well as Telltale's The Walking Dead.



** A cut conversation implies that [[SamAndMax Girl Stinky]] was originally supposed to be the bartender instead of Moxxi, perhaps to round out Skun-ka'pe as the chauffeur.

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** A cut conversation implies that [[SamAndMax [[Franchise/SamAndMax Girl Stinky]] was originally supposed to be the bartender instead of Moxxi, perhaps to round out Skun-ka'pe as the chauffeur.
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** Danny Webber, the comnposer for ''Series/{{Workaholics}}'', does Ash Williams. He also played Steve in ''Film/BirdemicShockAndTerror''. Really.

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** Danny Webber, the comnposer composer for ''Series/{{Workaholics}}'', does Ash Williams. He also played Steve in ''Film/BirdemicShockAndTerror''. Really.
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* ExecutiveMeddling: The game was originally due out April 23 on PC, but demands from Microsoft that the {{Xbox 360}} version be given top priority in terms of release pushed the PC version to the 26th.

to:

* ExecutiveMeddling: The game was originally due out April 23 on PC, but demands from Microsoft that the {{Xbox 360}} UsefulNotes/Xbox360 version be given top priority in terms of release pushed the PC version to the 26th.
Is there an issue? Send a MessageReason:
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** Danny Webber, the comnposer for ''Series/{{Workaholics}}'', also played Steve in ''Film/BirdemicShockAndTerror''. Really.

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** Danny Webber, the comnposer for ''Series/{{Workaholics}}'', does Ash Williams. He also played Steve in ''Film/BirdemicShockAndTerror''. Really.

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* HeAlsoDid: Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era VideoGame/SamAndMaxFreelancePolice games as well as Telltale's The Walking Dead.

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* HeAlsoDid: HeAlsoDid:
**
Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era VideoGame/SamAndMaxFreelancePolice games as well as Telltale's The Walking Dead.Dead.
** Danny Webber, the comnposer for ''Series/{{Workaholics}}'', also played Steve in ''Film/BirdemicShockAndTerror''. Really.
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** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber.

to:

** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber.Webber of ''Film/{{Birdemic}}'' fame.
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Hey Its That Guy cut by TRS decision. Ditto for Hey Its That Voice.


* HeyItsThatGuy: Thanks to Ash's voice change, he now he thinks [[Film/{{Birdemic}} a day without sex is a day wasted.]] Which could be an ActorAllusion: From one cult B-movie, to another.
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* HeyItsThatGuy: Thanks to Ash's voice change, he now he thinks [[{{Birdemic}} a day without sex is a day wasted.]] Which could be an ActorAllusion: From one cult B-movie, to another.

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* HeyItsThatGuy: Thanks to Ash's voice change, he now he thinks [[{{Birdemic}} [[Film/{{Birdemic}} a day without sex is a day wasted.]] Which could be an ActorAllusion: From one cult B-movie, to another.
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Added DiffLines:

** A cut conversation implies that [[SamAndMax Girl Stinky]] was originally supposed to be the bartender instead of Moxxi, perhaps to round out Skun-ka'pe as the chauffeur.
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** [[Film/BackToTheFuture Marty and Doc Brown]] were also considered at one point, but since there's a lot more mature characters in the game (Brock, Claptrap), the cursing would sort of affect the family-friendly value of ''Back To The Future''.

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** [[Film/BackToTheFuture [[Franchise/BackToTheFuture Marty and Doc Brown]] were also considered at one point, but since there's a lot more mature characters in the game (Brock, Claptrap), the cursing would sort of affect the family-friendly value of ''Back To The Future''.
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None


* HeAlsoDid: Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era VideoGame/SamAndMaxFreelancePolice games.

to:

* HeAlsoDid: Jared Emerson-Johnson, the composer, is also the voice actor for the Marquis De Singe in VideoGame/TalesOfMonkeyIsland, and the composer for the Telltale-era VideoGame/SamAndMaxFreelancePolice games.games as well as Telltale's The Walking Dead.
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None

Added DiffLines:

** Reportedly, Bruce Campbell was asked why he didn't voice Ash's lines in the game. His reply was simply that he didn't even know about the game. For whatever reason, Telltale either didn't ask, or were unable to get in touch with him.
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** Another ''Team Fortress 2'' character was considered, but [=GLaDOS=] was chosen because another ''Team Fortress 2'' character would be repetitive--plus, she has much more personality than the original dealer/host, Reginald Van Winslow.

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** Another [[http://forums.steampowered.com/forums/showthread.php?t=3242546 The Medic]] of ''Team Fortress 2'' character was considered, but [=GLaDOS=] was chosen because another ''Team Fortress 2'' character would be repetitive--plus, she has much more personality than the original dealer/host, Reginald Van Winslow.

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* TheOtherDarrin[=/=]HeyItsThatGuy: Ash is not Creator/BruceCampbell here; now he thinks [[{{Birdemic}} a day without sex is a day wasted.]] Which could be an ActorAllusion: From one cult B-movie, to another.

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* TheOtherDarrin[=/=]HeyItsThatGuy: Ash is not Creator/BruceCampbell here; HeyItsThatGuy: Thanks to Ash's voice change, he now he thinks [[{{Birdemic}} a day without sex is a day wasted.]] Which could be an ActorAllusion: From one cult B-movie, to another.another.
* TheOtherDarrin:
** Lampshaded by Claptrap who asks Sam and Max what happened to their voices since ''Hit the Road'' and ''WesternAnimation/SamAndMaxFreelancePolice'' (directly referencing the former's tone). Sam claims he started seeing a speech coach and Max just never stopped using a Jason Alexander impression and his voice slowly changed as a result.
** Ash is not Creator/BruceCampbell here for unknown reasons, and voiced by Danny Webber.



* WhatCouldHaveBeen: At one point in development, there was a ''Walking Dead'' themed Inventory that would be available for purchase. It'd be similar to the Everett family drugstore, boarded up from the inside, but the area would be filled with zombies. Unfortunately, no ''Walking Dead'' main characters or bounty items were planned; only the Walking Dead inventory for the sake of referencing Telltale's more popular series at the time. Judging from cut dialogue, the "first eliminated" punishment would've thrown the unfortunate loser to the walkers (of course, all of our competitors are prepared for such a thing...well, except Claptrap, but who cares about him?). This got cut for time, and the only real evidence that remains of it are the rarely-played-but-still-existent jazz remixes of Clementine's Theme and the theme inside the school from Episode 4. These tracks are found in the game's files, as well as dialogue and sound effects that most likely would've been used for this layout.

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
At one point in development, there was a ''Walking Dead'' themed Inventory that would be available for purchase. It'd be similar to the Everett family drugstore, boarded up from the inside, but the area would be filled with zombies. Unfortunately, no ''Walking Dead'' main characters or bounty items were planned; only the Walking Dead inventory for the sake of referencing Telltale's more popular series at the time. Judging from cut dialogue, the "first eliminated" punishment would've thrown the unfortunate loser to the walkers (of course, all of our competitors are prepared for such a thing...well, except Claptrap, but who cares about him?). This got cut for time, and the only real evidence that remains of it are the rarely-played-but-still-existent jazz remixes of Clementine's Theme and the theme inside the school from Episode 4. These tracks are found in the game's files, as well as dialogue and sound effects that most likely would've been used for this layout.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: At one point in development, there was a ''Walking Dead'' themed Inventory that would be available for purchase. It'd be similar to the Everett family drugstore, boarded up from the inside, but the area would be filled with zombies. Unfortunately, no ''Walking Dead'' main characters or bounty items were planned; only the Walking Dead Inventory for the sake of looking nice. This got cut for time, and the only real evidence that remains of it are the rarely-played-but-still-existent jazz remixes of Clementine's Theme and the theme inside the school from Episode 4. These tracks are found in the game's files, as well as dialogue and sound effects that most likely would've been used for this layout.

to:

* WhatCouldHaveBeen: At one point in development, there was a ''Walking Dead'' themed Inventory that would be available for purchase. It'd be similar to the Everett family drugstore, boarded up from the inside, but the area would be filled with zombies. Unfortunately, no ''Walking Dead'' main characters or bounty items were planned; only the Walking Dead Inventory inventory for the sake of looking nice.referencing Telltale's more popular series at the time. Judging from cut dialogue, the "first eliminated" punishment would've thrown the unfortunate loser to the walkers (of course, all of our competitors are prepared for such a thing...well, except Claptrap, but who cares about him?). This got cut for time, and the only real evidence that remains of it are the rarely-played-but-still-existent jazz remixes of Clementine's Theme and the theme inside the school from Episode 4. These tracks are found in the game's files, as well as dialogue and sound effects that most likely would've been used for this layout.

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