History Trivia / Nintendo

31st Jul '17 6:38:43 AM KrspaceT
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** The UsefulNotes/PlayStation was originally a Nintendo project with Sony, but Nintendo botched up a part of the original signed contract and decided to screw Sony over on it. Sony decided to take their toys and go home, releasing the [=PlayStation=] on their own.

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** The UsefulNotes/PlayStation was originally a Nintendo project co-project with Sony, but tension rose up over how the platform would be controlled by whom and the money distribution and so Nintendo botched up a part backed out of the original signed contract and decided to screw Sony over on it.deal at the last minute. Sony decided to take their toys and go home, releasing the [=PlayStation=] on their own.
31st Jul '17 6:35:46 AM Dark
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* WhatCouldHaveBeen: Nintendo was approached by Creator/{{Atari}} to bring the Famicom to the United States, and were in the early stages of negotiation for the rights, but UsefulNotes/TheGreatVideoGameCrashOf1983 put a end to those plans. It also came to light that Atari didn't really have the money to buy the Famicom rights, and had just hoped to tie up Nintendo with some red tape for a while. The presidents of Nintendo in America and Japan were devastated, thinking potential millions had vanished because of the crash. Fortunately, Nintendo decided to bring it over themselves in a few years anyway, and the rest is history.

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* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
Nintendo was approached by Creator/{{Atari}} to bring the Famicom to the United States, and were in the early stages of negotiation for the rights, but UsefulNotes/TheGreatVideoGameCrashOf1983 put a end to those plans. It also came to light that Atari didn't really have the money to buy the Famicom rights, and had just hoped to tie up Nintendo with some red tape for a while. The presidents of Nintendo in America and Japan were devastated, thinking potential millions had vanished because of the crash. Fortunately, Nintendo decided to bring it over themselves in a few years anyway, and the rest is history.history.
** The UsefulNotes/PlayStation was originally a Nintendo project with Sony, but Nintendo botched up a part of the original signed contract and decided to screw Sony over on it. Sony decided to take their toys and go home, releasing the [=PlayStation=] on their own.
14th Jun '17 8:38:45 AM Gamingboy1
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** "The Big Three" is used to refer to Nintendo's main {{Cash Cow Franchise}}s, ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Pokemon}}''.

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** "The Big Three" is used to refer to Nintendo's main {{Cash Cow Franchise}}s, ''Franchise/SuperMarioBros'', ''Franchise/TheLegendOfZelda'' and ''Franchise/{{Pokemon}}''. Although far less common, there are sometimes reference to a "Big Four", but whether the fourth is ''Franchise/{{Kirby}}'', ''Franchise/{{Metroid}}'' or 'VideoGame/SuperSmashBros'' depends on where you live, when you first got into Nintendo, and whether you consider SSB a franchise or it's own or just a extension of Nintendo itself.
3rd Apr '17 5:57:28 AM bowserbros
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* ViralMarketing: Nintendo's approach to marketing in hopes fans will be the ones to spread the word about the latest and upcoming products for Nintendo's systems. Unfortunately many see this as NetworkDecay since Nintendo no longer markets heavily to the mainstream, unlike back in the NES and SNES eras. This lack of mainstream advertising often leads to the result of new franchises [[ScrewedByTheNetwork commercially failing]] even if they are [[AcclaimedFlop critically acclaimed]].

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* ViralMarketing: Nintendo's approach to marketing in hopes fans will be the ones to spread the word about the latest and upcoming products for Nintendo's systems. Unfortunately many see this as NetworkDecay since Nintendo no longer markets heavily to the mainstream, unlike back in the NES and SNES eras. This lack of mainstream advertising often leads to the result of new franchises [[ScrewedByTheNetwork commercially failing]] even if they are [[AcclaimedFlop critically acclaimed]]. This does seem to be changing with the release of the UsefulNotes/NintendoSwitch, however, with TV adverts appearing often and targeting a broader amount of the mainstream gaming market.
11th Mar '17 6:55:44 PM SecretStrategist
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* ExecutiveMeddling: Nintendo has had an up-and-down history with this. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor-quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure the games it publishes itself remain high in quality, even if it meant droughts at times for said games (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many third parties, leading to many third-party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system. It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects. Sometimes Nintendo itself causes a lack of support for its platforms. In the case of the UsefulNotes/VirtualConsole, Nintendo handles the majority of the service itself, which sometimes leads it to pass over games other players would love because [[http://www.gonintendo.com/?mode=viewstory&id=251660 Nintendo would rather focus on other classics from other platforms]]. This is why games like the SNES ''VideoGame/PockyAndRocky'' games are unlikely to come to the Virtual Console service.

to:

* ExecutiveMeddling: Nintendo has had an up-and-down history with this. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor-quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure the games it publishes itself remain high in quality, even if it meant droughts at times for said games (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many third parties, leading to many third-party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system. It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects. Sometimes Nintendo itself causes a lack of support for its platforms. In the case of the UsefulNotes/VirtualConsole, Nintendo handles the majority of the service itself, which sometimes leads it to pass over games other players would love because [[http://www.gonintendo.com/?mode=viewstory&id=251660 Nintendo would rather focus on other classics from other platforms]]. This is why games like the SNES ''VideoGame/PockyAndRocky'' ''[[VideoGame/KikiKaiKai Pocky & Rocky]]'' games are unlikely to come to the Virtual Console service.
10th Mar '17 3:54:14 PM lalalei2001
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* ExecutiveMeddling: Nintendo has had an up-and-down history with this. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor-quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure the games it publishes itself remain high in quality, even if it meant droughts at times for said games (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many third parties, leading to many third-party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system. It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects. Sometimes Nintendo itself causes a lack of support for its platforms. In the case of the UsefulNotes/VirtualConsole, Nintendo handles the majority of the service itself, which sometimes leads it to pass over games other players would love because [[http://www.gonintendo.com/?mode=viewstory&id=251660 Nintendo would rather focus on other classics from other platforms]]. This is why games like the SNES ''[[VideoGame/KikiKaiKai Pocky & Rocky]]'' games are unlikely to come to the Virtual Console service.

to:

* ExecutiveMeddling: Nintendo has had an up-and-down history with this. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor-quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure the games it publishes itself remain high in quality, even if it meant droughts at times for said games (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many third parties, leading to many third-party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system. It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects. Sometimes Nintendo itself causes a lack of support for its platforms. In the case of the UsefulNotes/VirtualConsole, Nintendo handles the majority of the service itself, which sometimes leads it to pass over games other players would love because [[http://www.gonintendo.com/?mode=viewstory&id=251660 Nintendo would rather focus on other classics from other platforms]]. This is why games like the SNES ''[[VideoGame/KikiKaiKai Pocky & Rocky]]'' ''VideoGame/PockyAndRocky'' games are unlikely to come to the Virtual Console service.
29th Nov '16 6:48:14 PM RAMChYLD
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** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking [=eShop=] exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media. This is largely thought to be due to the way the branches are set up and the criss-crossing of device regions (for example, Asia is supposedly under the jurisdiction of Nintendo Japan. However many Asians want English devices due not understanding of the Japanese language. While the local distributors have Nintendo of Japan's blessing to bring in US devices, the compromise means that Asia can't get the [=eShop=]).

to:

** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking [=eShop=] exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media. This is largely thought to be due to the way the branches are set up and the criss-crossing of device regions (for example, Asia is supposedly under the jurisdiction of Nintendo Japan. However many Asians want English devices due not having little to no understanding of the Japanese language. While the local distributors have Nintendo of Japan's blessing to bring in US devices, the compromise means that Asia can't get the [=eShop=]).
29th Nov '16 6:43:00 PM RAMChYLD
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** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking [=eShop=] exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media. This is largely thought to be due to the way the branches are set up and the criss-crossing of device regions (for example, Asia is supposedly under the jurisdiction of Nintendo Japan. However many Asians want English devices due to lack of understanding of the Japanese language. While the local distributors have NoJ's blessing to bring in US devices, the compromise means that Asia can't get the [=eShop=])

to:

** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking [=eShop=] exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media. This is largely thought to be due to the way the branches are set up and the criss-crossing of device regions (for example, Asia is supposedly under the jurisdiction of Nintendo Japan. However many Asians want English devices due to lack of not understanding of the Japanese language. While the local distributors have NoJ's Nintendo of Japan's blessing to bring in US devices, the compromise means that Asia can't get the [=eShop=])[=eShop=]).
29th Nov '16 6:41:23 PM RAMChYLD
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** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking eShop exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media.

to:

** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking eShop [=eShop=] exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media. This is largely thought to be due to the way the branches are set up and the criss-crossing of device regions (for example, Asia is supposedly under the jurisdiction of Nintendo Japan. However many Asians want English devices due to lack of understanding of the Japanese language. While the local distributors have NoJ's blessing to bring in US devices, the compromise means that Asia can't get the [=eShop=])
29th Nov '16 6:37:51 PM RAMChYLD
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Added DiffLines:

** Speaking of which, the eShop isn't available in a large part of Asia, severely blocking eShop exclusives from reaching most parts of the region as well as limiting access of games in the region to physical media.
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