History Trivia / Nintendo

2nd Sep '16 10:04:21 PM SpinAttaxx
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* FanworkBan: As of 2016, Nintendo is not happy with {{Game Mod}}s and fan games, having sent DMCA takedowns to [[https://fireside.gamejolt.com/post/dmca-notices-for-fangames-bzc9h583 over five hundred fan games on Game Jolt]], and doing the same for ''VideoGame/AnotherMetroid2Remake'' almost as soon as it was released after eight years in development.
28th Aug '16 10:07:55 AM Troper64
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** One StrawFan in the audience complains about the abundance of Mario games, and the lack of ''VideoGame/{{Mother 3}}'' and ''VideoGame/StarFox''. The latter series actually got [[VideoGame/StarFoxZero a new game]] in 2016 and [[VideoGame/EarthBoundBeginningsthe first game]] in [[Franchise/{{MOTHER}} the former's series]] was released internationally in 2015, though ''Mother 3'' itself stayed Japan-only even when the game's tenth anniversary rolled around.

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** One StrawFan in the audience complains about the abundance of Mario games, and the lack of ''VideoGame/{{Mother 3}}'' and ''VideoGame/StarFox''. The latter series actually got [[VideoGame/StarFoxZero a new game]] in 2016 and [[VideoGame/EarthBoundBeginningsthe [[VideoGame/EarthBoundBeginnings the first game]] in [[Franchise/{{MOTHER}} the former's series]] was released internationally in 2015, though ''Mother 3'' itself stayed Japan-only even when the game's tenth anniversary rolled around.
9th Aug '16 1:04:25 PM dragonfire5000
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* TheyJustDidntCare: Arguably the case with some of their games from around Late 2015-2016, due to either products being ChristmasRushed or having lazy localizations.
** ''[[VideoGame/MarioTennis Mario Tennis: Ultra Smash]]''. After Nintendo delayed two of their most anticipated 2015 Wii U releases, ''The Legend of Zelda Wii U'' and ''VideoGame/StarFoxZero'', to 2016, they were left with only a small amount of Wii U games for the holiday 2015 season (like ''VideoGame/YoshisWoollyWorld'' and ''VideoGame/XenobladeChroniclesX''). As such they pushed to get ''Ultra Smash'' out before Black Friday 2015, which resulted in a game many consider SoOkayItsAverage on the basis that, while a functional game and fun in short bursts, it is severely lacking in content (the fact the eShop download isn't even one whole gigabyte, which is smaller than a Gamecube game, raised some flags about this early on).
** While ''VideoGame/FireEmblemFates'' is still a playable game with excellent strategy, many fans accuse the voice acting of the localized version to be very hit and miss, especially in comparison to the previous title, ''[[VideoGame/FireEmblemAwakening Awakening]]'', with a good number of voice actors being not so well-received in their roles.
*** Perhaps the biggest offender is Male Kana's voice. In the Japanese version, Male Kana was played by a male voice actor, Creator/NobunagaShimazaki (who also voices the Male Avatar). However, the localization team apparently didn't listen to the Japanese voice and rather than getting a male voice actor like Creator/SpikeSpencer or Creator/ToddHaberkorn (who played Male Morgan in ''Awakening''), they had Kana played by a woman, Laura Faye Smith, who apparently has no experience playing a little boy, doing a rather obnoxious high pitched obviously-played-by-a-woman voice for Kana. Needless to say, this became one of the contributing factors leading Male Kana having a status as TheScrappy in the Western fanbase.
** This is also arguably the case with ''VideoGame/TokyoMirageSessionsFE''[='s=] localization. Despite being similar in vein to the ''Persona'' series (which had English dubs for their American releases), the game was left sub only for NO REAL REASON other than the lame excuse of being set in Japan, even though a good number of games, including the ''Persona'' franchise, despite being set in Japan, had English dubs. Some people blame the lack of care for localization on the game's unsuccessful run in Japan, which lead to Nintendo being apathetic about the localization. Even if they were not able to localize the songs, they could've just dubbed the game's dialogue sequences and left the songs in the original Japanese (like how ''Franchise/LoveLive'' and ''Anime/AKB0048'' were handled in their English dubs), but chose not to. If they had dubbed it, it would've been able to reach a bigger market.
4th Aug '16 8:17:06 AM TheNohrianDarkKnight
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** This is also arguably the case with ''VideoGame/TokyoMirageSessionsFE''[='s=] localization. Despite being similar in vein to the ''Persona'' series (which had English dubs for their American releases), the game was left sub only for NO REAL REASON other than the lame excuse of being set in Japan, even though a good number of games, including the ''Persona'' franchise, despite being set in Japan, had English dubs. Some people blame the lack of care for localization on the game's unsuccessful run in Japan, which lead to Nintendo being apathetic about the localization.

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** This is also arguably the case with ''VideoGame/TokyoMirageSessionsFE''[='s=] localization. Despite being similar in vein to the ''Persona'' series (which had English dubs for their American releases), the game was left sub only for NO REAL REASON other than the lame excuse of being set in Japan, even though a good number of games, including the ''Persona'' franchise, despite being set in Japan, had English dubs. Some people blame the lack of care for localization on the game's unsuccessful run in Japan, which lead to Nintendo being apathetic about the localization. Even if they were not able to localize the songs, they could've just dubbed the game's dialogue sequences and left the songs in the original Japanese (like how ''Franchise/LoveLive'' and ''Anime/AKB0048'' were handled in their English dubs), but chose not to. If they had dubbed it, it would've been able to reach a bigger market.
1st Aug '16 7:29:55 PM TheNohrianDarkKnight
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* TheyJustDidntCare: Arguably the case with some of their games from around Late 2015-2016, due to either products being ChristmasRushed or having lazy localizations.
** ''[[VideoGame/MarioTennis Mario Tennis: Ultra Smash]]''. After Nintendo delayed two of their most anticipated 2015 Wii U releases, ''The Legend of Zelda Wii U'' and ''VideoGame/StarFoxZero'', to 2016, they were left with only a small amount of Wii U games for the holiday 2015 season (like ''VideoGame/YoshisWoollyWorld'' and ''VideoGame/XenobladeChroniclesX''). As such they pushed to get ''Ultra Smash'' out before Black Friday 2015, which resulted in a game many consider SoOkayItsAverage on the basis that, while a functional game and fun in short bursts, it is severely lacking in content (the fact the eShop download isn't even one whole gigabyte, which is smaller than a Gamecube game, raised some flags about this early on).
** While ''VideoGame/FireEmblemFates'' is still a playable game with excellent strategy, many fans accuse the voice acting of the localized version to be very hit and miss, especially in comparison to the previous title, ''[[VideoGame/FireEmblemAwakening Awakening]]'', with a good number of voice actors being not so well-received in their roles.
*** Perhaps the biggest offender is Male Kana's voice. In the Japanese version, Male Kana was played by a male voice actor, Creator/NobunagaShimazaki (who also voices the Male Avatar). However, the localization team apparently didn't listen to the Japanese voice and rather than getting a male voice actor like Creator/SpikeSpencer or Creator/ToddHaberkorn (who played Male Morgan in ''Awakening''), they had Kana played by a woman, Laura Faye Smith, who apparently has no experience playing a little boy, doing a rather obnoxious high pitched obviously-played-by-a-woman voice for Kana. Needless to say, this became one of the contributing factors leading Male Kana having a status as TheScrappy in the Western fanbase.
** This is also arguably the case with ''VideoGame/TokyoMirageSessionsFE''[='s=] localization. Despite being similar in vein to the ''Persona'' series (which had English dubs for their American releases), the game was left sub only for NO REAL REASON other than the lame excuse of being set in Japan, even though a good number of games, including the ''Persona'' franchise, despite being set in Japan, had English dubs. Some people blame the lack of care for localization on the game's unsuccessful run in Japan, which lead to Nintendo being apathetic about the localization.
17th May '16 7:13:23 AM speedyboris
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** And then there's the ''VideoGame/{{Mother}}'' series. While the series' second game (known in the west as ''{{VideoGame/Earthbound}}'') was exported soon after its release, [[VideoGame/EarthboundBeginnings the original]] didn't land in North America and Europe until its appearance on the Wii U's Virtual Console in 2015, over '''25 years''' after its Japanese debut. [[{{VideoGame/Mother3}} The third installment]] remains Japan-exclusive to this day, save for a FanTranslation.
** Speaking of Wii U Virtual Console, that's been a source of contention for the fanbase, thanks to ''three'' different Nintendo branches: Japan's, North America's, and the PAL region's, with clearly different priorities between each branch over what titles get released. It's commonplace for certain games to be released in certain regions ''months'' before they see the light of day elsewhere, leading to much grumbling that some parts of the world got preferential treatment. Just one example: ''VideoGame/SuperMarioBros3'' got released in Europe in December 2013, and didn't hit the North American eShop until ''four months later''.
4th May '16 7:38:36 PM GastonRabbit
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* NoExportForYou: Many, many examples in North America and Europe. The ''Franchise/FireEmblem'' series is probably the largest example of this trope, but it seems to be on its way to aversion. A good deal of titles, starting with ''[[VideoGame/FireEmblemElibe Blazing Sword]]'' [[note]](ironically, one game after the one that features [[MarthDebutedInSmashBros Roy]], one of the characters whose appearance in ''VideoGame/SuperSmashBrosMelee'' sparked enough interest for localization, although it was a prequel to that game and featured his father)[[/note]] have come across the border.
** ''VideoGame/{{Xenoblade}}'' was also going to be subject to this, but fan interest actually pulled off its North American release, where it went on to sell more than it did in Europe and Japan.
4th May '16 6:28:40 PM GastonRabbit
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* ExecutiveMeddling:
** Nintendo has had a up and down history with executive meddling. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure their own 1st and 2nd party games remain high in quality even if it meant 1st/2nd party software droughts at times (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many 3rd parties, leading to many 3rd party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system.
** It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects.
** Sometimes Nintendo themselves cause a lack of support for their platforms. In the case of the UsefulNotes/VirtualConsole, Nintendo themselves handle the majority of the service which sometimes leads them to pass over games other players would love because [[http://www.gonintendo.com/?mode=viewstory&id=251660 Nintendo themselves would rather focus on other classics from other platforms]]. This is why games like the SNES ''[[VideoGame/KikiKaiKai Pocky & Rocky]]'' games are unlikely to come to the Virtual Console service.

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* ExecutiveMeddling:
**
ExecutiveMeddling: Nintendo has had a up and down an up-and-down history with executive meddling. this. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor quality poor-quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure their own 1st and 2nd party the games it publishes itself remain high in quality quality, even if it meant 1st/2nd party software droughts at times for said games (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many 3rd third parties, leading to many 3rd party third-party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system.
**
system. It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects.
**
aspects. Sometimes Nintendo themselves cause itself causes a lack of support for their its platforms. In the case of the UsefulNotes/VirtualConsole, Nintendo themselves handle handles the majority of the service itself, which sometimes leads them it to pass over games other players would love because [[http://www.gonintendo.com/?mode=viewstory&id=251660 Nintendo themselves would rather focus on other classics from other platforms]]. This is why games like the SNES ''[[VideoGame/KikiKaiKai Pocky & Rocky]]'' games are unlikely to come to the Virtual Console service.



** One StrawFan in the audience complains about the abundance of Mario games, and the lack of ''VideoGame/{{Mother 3}}'' and ''VideoGame/StarFox'', the latter of which [[VideoGame/StarFoxZero is actually getting a new game]].
** The segment where Link complains about [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]] being there is a reference to some fans having knee jerk reactions whenever Toon Link appears.

to:

** One StrawFan in the audience complains about the abundance of Mario games, and the lack of ''VideoGame/{{Mother 3}}'' and ''VideoGame/StarFox'', the ''VideoGame/StarFox''. The latter of which series actually got [[VideoGame/StarFoxZero is actually getting a new game]].
game]] in 2016 and [[VideoGame/EarthBoundBeginningsthe first game]] in [[Franchise/{{MOTHER}} the former's series]] was released internationally in 2015, though ''Mother 3'' itself stayed Japan-only even when the game's tenth anniversary rolled around.
** The segment where Link complains about [[VideoGame/TheLegendOfZeldaTheWindWaker Toon Link]] being there is a reference to some fans having knee jerk knee-jerk reactions whenever Toon Link appears.



* ViralMarketing: Nintendo's approach to marketing in hopes fans will be the ones to spread the word about the latest and upcoming products for Nintendo's systems. Unfortunately many see this as NetworkDecay since Nintendo no longer markets heavily to the mainstream unlike back in the NES and SNES eras. This lack of mainstream advertising often leads to the result of new [=IPs=] [[ScrewedByTheNetwork commercially failing]] even if they are [[AcclaimedFlop critically acclaimed]].
* WhatCouldHaveBeen: Nintendo was approached by Atari to bring the Famicom to the United States and were in the early stages of negotiation for the rights but TheGreatVideoGameCrashOf1983 put a end to those plans. It also came to light that Atari didn't really have the money to buy the Famicom rights, and had just hoped to tie up Nintendo with some red tape for a while. The presidents of Nintendo in America and Japan were devastated, thinking potential millions had vanished because of the crash. Fortunately, Nintendo decided to bring it over themselves in a few years anyway, and the rest is history.

to:

* ViralMarketing: Nintendo's approach to marketing in hopes fans will be the ones to spread the word about the latest and upcoming products for Nintendo's systems. Unfortunately many see this as NetworkDecay since Nintendo no longer markets heavily to the mainstream mainstream, unlike back in the NES and SNES eras. This lack of mainstream advertising often leads to the result of new [=IPs=] franchises [[ScrewedByTheNetwork commercially failing]] even if they are [[AcclaimedFlop critically acclaimed]].
* WhatCouldHaveBeen: Nintendo was approached by Atari Creator/{{Atari}} to bring the Famicom to the United States and were in the early stages of negotiation for the rights but TheGreatVideoGameCrashOf1983 put a end to those plans. It also came to light that Atari didn't really have the money to buy the Famicom rights, and had just hoped to tie up Nintendo with some red tape for a while. The presidents of Nintendo in America and Japan were devastated, thinking potential millions had vanished because of the crash. Fortunately, Nintendo decided to bring it over themselves in a few years anyway, and the rest is history.
8th Jan '16 3:55:31 PM nombretomado
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** Nintendo has had a up and down history with executive meddling. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure their own 1st and 2nd party games remain high in quality even if it meant 1st/2nd party software droughts at times (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many 3rd parties, leading to many 3rd party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system.

to:

** Nintendo has had a up and down history with executive meddling. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure their own 1st and 2nd party games remain high in quality even if it meant 1st/2nd party software droughts at times (which Nintendo still does to this day). Unfortunately, Nintendo has been hit hard by executive meddling by many 3rd parties, leading to many 3rd party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[{{Shovelware}} [[UsefulNotes/{{Shovelware}} of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system.
29th Nov '15 9:40:35 PM Dark
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** Nintendo has had a up and down history with executive meddling. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure their own 1st and 2nd party games remain high in quality even if it meant 1st/2nd party software droughts at times (which Nintendo still does to this day). Unfortunately Nintendo has been hit hard by executive meddling by many 3rd parties, leading to many 3rd party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[{{Shovelware}} in poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system.

to:

** Nintendo has had a up and down history with executive meddling. Originally Nintendo did this in the early days of the NES/Famicom to avoid having poor quality games flood its first home console (Nintendo had to later drop this for legal reasons) and to make sure their own 1st and 2nd party games remain high in quality even if it meant 1st/2nd party software droughts at times (which Nintendo still does to this day). Unfortunately Unfortunately, Nintendo has been hit hard by executive meddling by many 3rd parties, leading to many 3rd party games either being [[DummiedOut gimped]] / [[PortingDisaster badly ported]], [[{{Shovelware}} in of poor quality]], or [[ScrewedByTheNetwork not coming out]] on Nintendo's systems even when Nintendo makes a high-quality and capable system.system.
** It doesn't always help that Nintendo has made consoles that were vastly different from their main competitors in many respects, but especially in technological capability. This makes straight ports difficult, if not impossible, and their focus on unique control systems and gameplay features means that even ports that can be made relatively simply have their own challenges if they want to mesh well with the unique aspects.



* WhatCouldHaveBeen: Nintendo was approached by Atari to bring the Famicom to the states and were in the early stages of negotiation for the rights but TheGreatVideoGameCrashOf1983 put a end to those plans and Nintendo decided to personally do so 2 years later with no middle man as the NES and the rest was history

to:

* WhatCouldHaveBeen: Nintendo was approached by Atari to bring the Famicom to the states United States and were in the early stages of negotiation for the rights but TheGreatVideoGameCrashOf1983 put a end to those plans plans. It also came to light that Atari didn't really have the money to buy the Famicom rights, and had just hoped to tie up Nintendo with some red tape for a while. The presidents of Nintendo in America and Japan were devastated, thinking potential millions had vanished because of the crash. Fortunately, Nintendo decided to personally do so 2 bring it over themselves in a few years later with no middle man as the NES anyway, and the rest was historyis history.
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.Nintendo