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** At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the Congress hearings [[HilariousInHindsight this can come off as amusing.]]

to:

** At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the Congress hearings [[HilariousInHindsight this can come off as amusing.]]]]
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It seems like Virgin made an alt Japanese dub was used for the 3DO port instead of the one used by SEGA.


* AllStarCast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkemiOkamura (Megan), Creator/AkioOtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.

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* AllStarCast: The Sega's Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkemiOkamura (Megan), Creator/AkioOtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.



* DuelingDubs: The game has two Japanese dubs, one done by Glovision for Sega and one done by Intersound for Virgin Games.



* NoDubForYou: A curious aversion happened in Japan, as this game had a Japanese dub, and also the only Creator/DigitalPictures game dubbed into a foreign language, other than ''Supreme Warrior'', who was dubbed to Chinese. Also, this game was one of the first, if not the very first, Western-developed games dubbed to that language, and with a AllStarCast to boot, even for its time. The trope is still played straight in the newer editions.

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* NoDubForYou: A curious aversion happened in Japan, as this game had a two Japanese dub, dubs (one produced by Sega and one produced by Virgin), and also the only Creator/DigitalPictures game dubbed into a foreign language, other than ''Supreme Warrior'', who was dubbed to Chinese. Also, this game was one of the first, if not the very first, Western-developed games dubbed to that language, and with a AllStarCast to boot, even for its time. The trope is still played straight in the newer editions.

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Replacing in-universe only trope


* CreatorBacklash: Downplayed. Tom Zito, the CEO at Digital Pictures, disapproved of the grainy graphics on the Sega CD version of the game. ''Night Trap'' was intended for the Control-Vision and the cancelled SNES add-on, both of which had 256 colors compared to the Mega Drive's 32.

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* CreatorBacklash: Downplayed. CreatorBacklash:
**
Tom Zito, the CEO at Digital Pictures, disapproved of the grainy graphics on the Sega CD version of the game. ''Night Trap'' was intended for the Control-Vision and the cancelled SNES add-on, both of which had 256 colors compared to the Mega Drive's 32.32.
** Dana Plato reportedly made little effort to hide the fact that doing this project was a huge step down in her career.



* OldShame: Dana Plato reportedly made little effort to hide the fact that doing this project was a huge step down in her career.
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Examples shouldn't reference examples from other pages, especially from YMMV


* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the game's original producers, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players to do the same]]. Thus, the writers had the augers extract blood with a mechnical device rather than do it themselves, which many would argue actually made the game even more disturbing. Of course, this ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.

to:

* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the game's original producers, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players to do the same]]. Thus, the writers had the augers extract blood with a mechnical device rather than do it themselves, which many would argue actually made the game even more disturbing. Of course, this ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.
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* AllStarCast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkemiOkamura (Megan), Creator/AkioOhtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.

to:

* AllStarCast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkemiOkamura (Megan), Creator/AkioOhtsuka Creator/AkioOtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.
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* DawsonCasting: Dana Plato in particular was 22/23. Justified in that she's not supposed to be a teenager even in-game; she's a police officer posing as a teenage girl for a sting operation. Less justified with the other party-goers, who ARE supposed to be teenagers, despite mostly being about the same age as Plato.

to:

* DawsonCasting: Dana Plato Creator/DanaPlato in particular was 22/23. Justified in that she's not supposed to be a teenager even in-game; she's a police officer posing as a teenage girl for a sting operation. Less justified with the other party-goers, who ARE supposed to be teenagers, despite mostly being about the same age as Plato.
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*** At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the Congress hearings [[HilariousInHindsight this can come off as amusing.]]

to:

*** ** At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the Congress hearings [[HilariousInHindsight this can come off as amusing.]]
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the game's original producers, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players to do the same]]. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue actually made the game even more disturbing. Of course, this all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.

to:

* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the game's original producers, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players to do the same]]. Thus, the writers had the augers extract blood with a fictional mechnical device rather than do it themselves, which many would argue actually made the game even more disturbing. Of course, this all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.

Changed: 4

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* DawsonCasting: Dana Plato in particular was 22/23. Justified in that she's not supposed to be a teenager even in game, she's a police officer posing as a teenage girl for a sting operation. Less justified with the other party-goers, who ARE supposed to be teenagers, despite mostly being about the same age as Plato.

to:

* DawsonCasting: Dana Plato in particular was 22/23. Justified in that she's not supposed to be a teenager even in game, in-game; she's a police officer posing as a teenage girl for a sting operation. Less justified with the other party-goers, who ARE supposed to be teenagers, despite mostly being about the same age as Plato.



* UnintentionalPeriodPiece: A consequence of having the footage shot in 1987-- it shows. The game was fortunate enough to be released in October 1992 when the cultural hangovers from the previous decade were still mostly present, but within the next few years it ended up aging like damp bread.
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* CowboyBebopAtHisComputer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the ''opening cutscene'' explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were MoralGuardians who resorted to [[AppealToFear fear mongering]] to draw in support, they refused to do so.

to:

* CowboyBebopAtHisComputer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the ''opening cutscene'' explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were MoralGuardians who resorted to [[AppealToFear [[UsefulNotes/LogicalFallacies fear mongering]] to draw in support, they refused to do so.
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Dummied Out is now trivia. Moving examples accordingly.

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* DummiedOut: One of the Game Over scenes ([[spoiler:in which you accidentally trap Lt. Simms while he's fighting off Sheila]]), which could only be viewed using a Sega CD Movie viewer on a Windows computer. The 2017 edition adds that scene back into the game along with two other Game Over scenes [[DeletedScene that never made the final cut]].
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* AllStarCast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkioOhtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.

to:

* AllStarCast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkemiOkamura (Megan), Creator/AkioOhtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.
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* SavedFromDevelopmentHell: ''Night Trap'' was created for a cancelled 1989 Hasbro console. In 1990, it was then moved to the also cancelled Sony add-on for the Super Nintendo. The game was finally released on the Sega CD in 1992.

to:

* SavedFromDevelopmentHell: ''Night Trap'' (along with its sister game ''VideoGame/SewerShark'') was created for the Nemo, a cancelled 1989 Hasbro console. In 1990, it was then moved to the also cancelled Sony add-on for the Super Nintendo. The game was finally released on the Sega CD in 1992.
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None

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* ColbertBump: The game's notoriety rests almost entirely on it having been Exhibit A in the [[https://en.wikipedia.org/wiki/1993_congressional_hearings_on_video_games 1993-4 US Senate hearings]] on video game violence, which led to the creation of the ESRB.
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None


* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the original producers of the game, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players of the game to do the same]]. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue actually made the game even more disturbing. Of course, this all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.

to:

* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the game's original producers of the game, producers, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players of the game to do the same]]. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue actually made the game even more disturbing. Of course, this all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.
Is there an issue? Send a MessageReason:
None


* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the original producers of the game, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players of the game to do the same]]. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue just made the game even more disturbing. Of course, then all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.

to:

* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the original producers of the game, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players of the game to do the same]]. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue just actually made the game even more disturbing. Of course, then this all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the ''opening cutscene'' explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were conservative MoralGuardians who resorted to [[AppealToFear fear mongering]] to draw in support, they refused to do so.

to:

* CowboyBebopAtHisComputer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the ''opening cutscene'' explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were conservative MoralGuardians who resorted to [[AppealToFear fear mongering]] to draw in support, they refused to do so.
Is there an issue? Send a MessageReason:
None


* CreatorBacklash: Downplayed. Tom Zito, the CEO at Digital Pictures, disapproved of the grainy graphics on the Sega CD version of the game. ''Night Trap'' was intended for the Control-Vision and the a cancelled SNES add-on, both of which had 256 colors compared to the Mega Drive's 32.

to:

* CreatorBacklash: Downplayed. Tom Zito, the CEO at Digital Pictures, disapproved of the grainy graphics on the Sega CD version of the game. ''Night Trap'' was intended for the Control-Vision and the a cancelled SNES add-on, both of which had 256 colors compared to the Mega Drive's 32.

Added: 1052

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Is there an issue? Send a MessageReason:
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* CreatorBacklash: Downplayed. Tom Zito, the CEO at Digital Pictures, disapproved of the grainy graphics on the Sega CD version of the game. ''Night Trap'' was intended for the Control-Vision and the a cancelled SNES add-on, both of which had 256 colors compared to the Mega Drive's 32.



* SavedFromDevelopmentHell: ''Night Trap'' was created for a cancelled 1989 Hasbro console. In 1990, it was then moved to the also cancelled Sony add-on for the Super Nintendo. The game was finally released on the Sega CD in 1992.



* WhatCouldHaveBeen: The game started out as a prototype called ''Scene of the Crime'', a game about a player who follows suspicious characters around a house to find out who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations (all the characters have a plot to steal the money). At the end of the game, the player must guess who stole the money. [[https://www.youtube.com/watch?v=hFDPToA4rto Footage of the prototype was released on the game's 25th-anniversary re-release in 2017.]]

to:

* WhatCouldHaveBeen: WhatCouldHaveBeen:
**
The game started out as a prototype called ''Scene of the Crime'', a game about a player who follows suspicious characters around a house to find out who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations (all the characters have a plot to steal the money). At the end of the game, the player must guess who stole the money. [[https://www.youtube.com/watch?v=hFDPToA4rto Footage of the prototype was released on the game's 25th-anniversary re-release in 2017.]]
Is there an issue? Send a MessageReason:
None


* CowboyBebopAtHisComputer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the ''opening cutscene'' explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were conservative MoralGuardians who resorted to fear mongering to draw in support, they refused to do so.

to:

* CowboyBebopAtHisComputer: One of the more infamous examples. During the Senate hearings, they claimed the game's objective was to "trap and kill young women", while in reality, it was the opposite. Digital Pictures execs actually called them out on this, saying that if they at least saw the ''opening cutscene'' explaining the player's mission, they'd realize their mistake. However, since those who brought this case to the Senate were conservative MoralGuardians who resorted to [[AppealToFear fear mongering mongering]] to draw in support, they refused to do so.



*** At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the congress hearings [[HilariousInHindsight this can come off as amusing.]]

to:

*** At one point the game was planned to be released on the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the congress Congress hearings [[HilariousInHindsight this can come off as amusing.]]

Added: 308

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** The original planned console debut for ''Night Trap'' and ''Sewer Shark''? Not the Sega CD, but the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the congress hearings [[HilariousInHindsight this can come off as amusing.]]

to:

** The original game was originally planned for the Control-Vision in 1989 but due to the console debut cancelation, the game and its footage was shelved for ''Night Trap'' and ''Sewer Shark''? Not 3 years until the Sega CD, but CD was released.
*** At one point the game was planned to be released on
the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the congress hearings [[HilariousInHindsight this can come off as amusing.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllStarCast: The Japanese dub of the game sported a quite notable cast even for its time, considering the game was one of the first non-Japanese multimedia games dubbed to that language, featuring Creator/KikukoInoue (Kelly), Creator/AtsukoTanaka (Lisa), Creator/MitsuakiMadono (Jeff), Creator/AkiraIshida (Danny), Creator/AkioOhtsuka (Lt. Simms), Creator/RokuroNaya (Victor Martin) and many others.


Added DiffLines:

* NoDubForYou: A curious aversion happened in Japan, as this game had a Japanese dub, and also the only Creator/DigitalPictures game dubbed into a foreign language, other than ''Supreme Warrior'', who was dubbed to Chinese. Also, this game was one of the first, if not the very first, Western-developed games dubbed to that language, and with a AllStarCast to boot, even for its time. The trope is still played straight in the newer editions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: The reason that the game features primarily "augers" instead of normal vampires (see TheyWastedAPerfectlyGoodPlot on the YMMV page) is that Hasbro, the original producers of the game, were concerned about "imitable violence", and thought that showing vampires biting people would [[ViewersAreMorons inspire players of the game to do the same]]. Thus, the writers had the augers extract blood with a fictional device rather than do it themselves, which many would argue just made the game even more disturbing. Of course, then all ended being AllForNothing considering the controversy the game managed to kick up anyways when it was eventually released.
Is there an issue? Send a MessageReason:
None


** At one point the game was a film license for ''Franchise/ANightmareOnElmStreet'', but the deal fell through.

to:

** At one point the game was a film license for ''Franchise/ANightmareOnElmStreet'', but the deal fell through.through.
** The original planned console debut for ''Night Trap'' and ''Sewer Shark''? Not the Sega CD, but the ill-fated SNES CD-ROM. As production was stalled on that hardware however, the publishers decided to switch it over to Sega. Considering how Nintendo lambasted the game at the congress hearings [[HilariousInHindsight this can come off as amusing.]]
Is there an issue? Send a MessageReason:
None


** In an early draft with elements from the prototype, a billionaire has left an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system. In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money. Through much deliberation, the game evolved into the final vampire concept seen in the final game.

to:

** In an early draft with elements from the prototype, a billionaire has left an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system. In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money. Through much deliberation, the game evolved into the final vampire concept seen in the final version of the game.
Is there an issue? Send a MessageReason:
None


** An early draft with elements from the prototype, A billionaire leaving an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system. In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money. Through much deliberation, the game evolved into the final vampire concept seen in the final game.

to:

** An In an early draft with elements from the prototype, A a billionaire leaving has left an extremely large sum of money alone in a large house, guarded by a state-of-the-art security system. In this concept, the billionaire's daughter is staying at the house with her teenage friends when the house is attacked by ninja burglars who are attempting to steal the money. Through much deliberation, the game evolved into the final vampire concept seen in the final game.
Is there an issue? Send a MessageReason:
None


* WhatCouldHaveBeen: The game started out as a prototype called Scene of the Crime, a game about a player who follows suspicious characters around a house to find out who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations (all the characters have a plot to steal the money). At the end of the game, the player must guess who stole the money. [[https://www.youtube.com/watch?v=hFDPToA4rto Footage of the prototype was released on the game's 25th-anniversary re-release in 2017.]]

to:

* WhatCouldHaveBeen: The game started out as a prototype called Scene ''Scene of the Crime, Crime'', a game about a player who follows suspicious characters around a house to find out who stole a stash of money. The player switches between cameras to observe the characters and eavesdrop on their conversations (all the characters have a plot to steal the money). At the end of the game, the player must guess who stole the money. [[https://www.youtube.com/watch?v=hFDPToA4rto Footage of the prototype was released on the game's 25th-anniversary re-release in 2017.]]
Is there an issue? Send a MessageReason:
None


** At one point the game was a film license for Franchise/ANightmareOnElmStreet but the deal fell through.

to:

** At one point the game was a film license for Franchise/ANightmareOnElmStreet ''Franchise/ANightmareOnElmStreet'', but the deal fell through.

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