History Trivia / ModernWarfare

4th Oct '17 3:10:33 PM Kadorhal
Is there an issue? Send a Message


*** The game also had several cut weapons and perks. Some of the weapons were just models for weapons from ''Call of Duty 4'' that didn't make the cut (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100). Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand); some were also revisited in later games in some form ("Spy Game" removed the red name or crosshair when an enemy player was close-by or targeting you, returned as Assassin in ''[=MW3=]''; "Freefall" removed falling damage except for falling into pits or other clearly-inescapable areas, worked into the effects of Lightweight in the ''Black Ops'' games; "Mozambique" [[PunnyName would let you fire all guns in three-round bursts]], combined with the eventual return of Select Fire as an attachment in ''Black Ops II'').
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]]. The game also has cut lines for Price yelling out to Frost, the player character of the Delta Force missions, which alongside the fact that they actually made a model for him (used for Delta players in multiplayer and Spec Ops) indicates he was meant to take part in [[spoiler:rescuing the Russian President]], rather than being absent for no particular reason as he is in the released game.

to:

*** The game also had several cut weapons and perks. Some Most of the weapons were just models for weapons ones from ''Call of Duty 4'' that didn't make the cut but [[DummiedOut had their files left in the game]] (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage), footage, and there are still textures left over for others like the AK-74u, STG-44 and M14), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100). 100) Another new weapon that was simply cut rather than being reworked was the Remington 870 shotgun. Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand); some Stand; "Amplify" made enemy footstep sounds louder, worked into the Pro version of [=SitRep=]). Some were also revisited in later games in some form ("Spy form, such as "Spy Game" (which removed the red name or crosshair when an enemy player was close-by or targeting you, returned you) returning in ''[=MW3=]'' as Assassin in ''[=MW3=]''; Assassin, "Freefall" (which removed falling damage except for falling into pits or other clearly-inescapable areas, areas) being worked into the effects of Lightweight in the ''Black Ops'' games; games, and "Mozambique" (which [[PunnyName would let you fire all guns in three-round bursts]], bursts]]) being combined with the eventual return of Select Fire select-fire as an attachment in ''Black Ops II'').
II''.
*** The game had its own selection of cut maps as well, though not as many as the previous game. The cut maps include "Vertigo" (set on top of a building, likely cut for being too similar to Highrise), "Riverwalk", "Gulag" (a multiplayer conversion of "The Gulag" from singleplayer), and "Oil Rig" (a multiplayer conversion of "The Only Easy Day... was Yesterday"). One, however, "Fuel", ended up being released later on as part of the Resurgence Pack
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]]. The game also has cut lines for Price yelling out to Frost, the player character of the Delta Force missions, which alongside the fact that they actually made a model for him (used for Delta players in multiplayer and Spec Ops) indicates he was meant to take part in [[spoiler:rescuing the Russian President]], rather than being absent for no particular reason as he is in the released game.game.
*** Like ''Modern Warfare 2'', it had a lot of cut content in the multiplayer as well. Several weapons from ''[=MW2=]'' still have some remnant of themselves left in the game files, like the M240 (enough of it left over that the Wii version still has it), Vector (was even seen in some pre-release footage), TAR-21, M9 (again, still exists in a complete enough form that the player can see AI teammates use it and even pick it up from them if they die while using it), and several WWII-era weapons reusing files from ''World at War''. Several of the same cut perks from ''[=MW2=]'' are still referenced in the third game as well, including "Blackbox" (would have let the player use killstreak rewards longer), "Siege" (player couldn't move, but accuracy and recoil control would be boosted), as well as several unique ones such as using launchers as a perk as in ''[=CoD4=]'' rather than a separate weapon as they ended up being, an "Anytwo" perk that took up the first slot, but allowed you to use any two perks from any slots in the other two, an "Endgame" perk that gave the player four times their normal health [[TimedMission but made them drop dead after ten seconds]], and perk versions of some attachments, like Extended Mags and Akimbo. The game also had cut, early versions of some multiplayer maps, such as "Plaza" (reworked into Arkaden) and "Meteora" (later reworked into the DLC map Sanctuary). Spec Ops also had one cut mission that would have let the player(s) play through the defense of the Ferris wheel in Chernobyl from "One Shot, One Kill" in ''[=CoD4=]'', echoing the Spec Ops map from ''[=MW2=]'' that took the players backwards through "All Ghillied Up".
4th Oct '17 1:27:00 AM Kadorhal
Is there an issue? Send a Message

Added DiffLines:

*** The game also had several cut weapons and perks. Some of the weapons were just models for weapons from ''Call of Duty 4'' that didn't make the cut (the G36 [minus its sights, for some reason], R700, [=M40A5=], and M60 from ''[=CoD4=]'' can all be used in some singleplayer levels through hacking; the G3 was also used as a placeholder in some early pre-release footage), though one weapon in particular was an entirely new addition, the L85 assault rifle - which ended up reworked into the L86 support weapon (indicated by the fact that its pickup icon is still an L85, and its maximum ammo is divisible by 30 rather than 100). Several perks also had weird and unique effects, like "Rearview" (replaced your minimap with a rear-view camera), "Dive" (let you dodge bullets by jumping), and "Challenger" (easier to kill in return for an experience multiplier); several ended up being worked into the game as an inherent ability ("Shellshock" would put a riot shield on the player's back; in the released game, putting away the riot shield always puts it on your back), as an attachment ("Thermal Vision" made enemies appear white-hot, presumably replaced by the thermal scope), or worked into another perk that made the cut ("Freerunner" would have let you mantle objects faster, which eventually became the Pro effect of Marathon; "Primary Stand" would have let the player use either weapon as an improved version of Last Stand, which instead became the deathstreak Final Stand); some were also revisited in later games in some form ("Spy Game" removed the red name or crosshair when an enemy player was close-by or targeting you, returned as Assassin in ''[=MW3=]''; "Freefall" removed falling damage except for falling into pits or other clearly-inescapable areas, worked into the effects of Lightweight in the ''Black Ops'' games; "Mozambique" [[PunnyName would let you fire all guns in three-round bursts]], combined with the eventual return of Select Fire as an attachment in ''Black Ops II'').
4th Oct '17 1:03:02 AM Kadorhal
Is there an issue? Send a Message


*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. It eventually got restored in the ''Remastered'' version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer - it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being a Marine sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler: controlling Jackson as he scavenges for anti-radiation equipment]].

to:

*** The British campaign's training mission was originally longer, calling back to the very first game's training mission with an obstacle course and areas an area dedicated to using C4, which can be restored via [=PC=] modding. It eventually got restored in the ''Remastered'' version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer - dealer; it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being a Marine sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler: controlling [[spoiler:controlling Jackson as he scavenges for anti-radiation equipment]].



*** The Variety Map Pack had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''.
** ''Modern Warfare 2'' originally had a level set on the International Space Station as it was invaded, but it was cut as it was felt to be too unrealistic and the assets ended up being recycled for the EMP cutscene.[[note]]The idea of combat on a space station would later be realized in VideoGame/CallOfDutyGhosts.[[/note]] A level set in Los Angeles and another simply called "Roadkill" were also planned, but cut.
*** Special Ops was born after the developers wanted to have regular campaign co-op like ''World at War'' had, but they found themselves unable to make the singleplayer levels both compatible with more than one player character and fun to play in the form they were supposed to be.
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]].

to:

*** There were several maps that were intended for the multiplayer but ended up being cut, including "Hill", which looked to be a more direct interpretation of the singleplayer mission "Heat", and night-based versions of Ambush, Strike, District and Overgrown. The Variety Map Pack also had a pair of maps that were cut maps, from it, "Favela" and "Invasion", that both eventually made it which later ended up being put into ''Modern Warfare 2''.
** ''Modern Warfare 2'' originally had a level set on the International Space Station as it was invaded, but it was cut as it was felt to be too unrealistic and the assets ended up being recycled for the EMP cutscene.[[note]]The idea of combat on a space station would later be realized in the prologue to VideoGame/CallOfDutyGhosts.[[/note]] A level set in Los Angeles and another simply called "Roadkill" were also planned, but cut.
cut; the LA level was supposedly supposed to have the player riding a motorcycle, similar to the snowmobile from "Cliffhanger", which means that some of the code was probably salvaged for a similar sequence early in the following ''VideoGame/CallOfDutyBlackOps''.
*** Special Ops was born after the developers wanted to have regular campaign co-op like ''World at War'' had, but they found themselves unable to make the singleplayer levels both compatible with more than one player character and fun to play in the form they were supposed to be.
appear. Special Ops as such mostly does with taking the existing maps for singleplayer and [[RemixedLevel remixing them]] for more challenge with less story that a second player can circumvent.
** In spring of 2011, a lot of info about ''Modern Warfare 3'' was leaked, including concept art and the game's plot (you can read it [[http://kotaku.com/5801345/where-youll-go-how-youll-kill-and-who-will-die-in-modern-warfare-3 here]]). While most of the plot is similar to what made it into the final product, there are several interesting differences such as a mission set in the Kremlin, a mission as a U.S tank gunner in Germany, and [[spoiler:Sandman participating in the final mission to kill Makarov]]. The game also has cut lines for Price yelling out to Frost, the player character of the Delta Force missions, which alongside the fact that they actually made a model for him (used for Delta players in multiplayer and Spec Ops) indicates he was meant to take part in [[spoiler:rescuing the Russian President]], rather than being absent for no particular reason as he is in the released game.
2nd Oct '17 6:54:36 PM Kadorhal
Is there an issue? Send a Message


* UrbanLegendOfZelda - "Sniper Frog" is a running meme within the [=MW2=] community, after an unsourced Website/GameFAQs post claimed that spfg.exe was a program running in the background which essentially doled out luck to players who weren't doing well and handicapped those who were.

to:

* UrbanLegendOfZelda - UrbanLegendOfZelda: "Sniper Frog" is a running meme within the [=MW2=] community, after an unsourced Website/GameFAQs post claimed that spfg.exe was a program running in the background which essentially doled out luck to players who weren't doing well and handicapped those who were.



** ''Modern Warfare'' had an unusually large number of changes to its single-player campaign:
*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. (It eventually got restored in the ''Remastered'' version.) There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.

to:

** ''Modern Warfare'' had an unusually large number of changes to its single-player campaign:
campaign, possibly thanks in part to it having been in development in some form for a still-unprecedented-in-the-series four years:
*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. (It It eventually got restored in the ''Remastered'' version.) version. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] SAS to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.dealer - it was moved to the end of the game as a bonus level, because it was far too difficult for what would have been the first or second real mission.


Added DiffLines:

*** Special Ops was born after the developers wanted to have regular campaign co-op like ''World at War'' had, but they found themselves unable to make the singleplayer levels both compatible with more than one player character and fun to play in the form they were supposed to be.
6th Sep '17 8:37:24 PM rmctagg09
Is there an issue? Send a Message


*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.

to:

*** The British campaign's training mission was originally longer, with an obstacle course and areas dedicated to using C4, which can be restored via [=PC=] modding. (It eventually got restored in the ''Remastered'' version.) There would have been a mission mimicking the Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.
27th Jun '17 8:26:18 AM Wuz
Is there an issue? Send a Message


** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third. It was really the Modern Military Shooter genre that took off with the Middle Eastern Muslim bad guys idea, and ''Modern Warfare'' was unfortunately associated with this idea due to popularizing the genre.
24th Jun '17 12:41:00 AM Wuz
Is there an issue? Send a Message


** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third.

to:

** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third. It was really the Modern Military Shooter genre that took off with the Middle Eastern Muslim bad guys idea, and ''Modern Warfare'' was unfortunately associated with this idea due to popularizing the genre.
24th Jun '17 12:38:44 AM Wuz
Is there an issue? Send a Message

Added DiffLines:

** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third.
20th Jun '17 4:57:22 PM WarriorsGate
Is there an issue? Send a Message


** ''Modern Warfare'' had a number of changes to its single-player campaign. The training mission was originally longer with areas dedicated to using C4 and an obstacle course, which can be restored via PC modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission would have had the player playing a Marine sniper, hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting it was originally meant to be part of the campaign. The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''. Furthermore, Paul Jackson [[spoiler:originally survived the events of "Aftermath", and had to scavenge for anti-radiation equipment]].

to:

** ''Modern Warfare'' had a an unusually large number of changes to its single-player campaign. campaign:
***
The British campaign's training mission was originally longer longer, with an obstacle course and areas dedicated to using C4 and an obstacle course, C4, which can be restored via PC [=PC=] modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission There would have had been a mission mimicking the player playing Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being
a Marine sniper, hence sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler: controlling Jackson as he scavenges for anti-radiation equipment]].
*** A Russian campaign, completing the traditional [=CoD=] trifecta, was teased in very early screenshots, but almost nothing is known about it, implying
it was cut very early.
*** The bad guys were
originally meant supposed to be part of Chechen rebels fighting against the campaign. Russian state (Zakhaev is straight-up named for a prominent Chechen politician/guerilla), paralleling them with the al-Assad regime as two minority Muslims groups fighting much larger, more traditionally "westernized" superpowers, hence their mutual desire to use nuclear weapons to "even the odds". But when relations between Russia and its breakaway states worsened in real life, the baddies were reworked into "ultranationalists" with a hard-on for Soviet iconography, severing the connective tissue.
***
The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''. Furthermore, Paul Jackson [[spoiler:originally survived the events of "Aftermath", and had to scavenge for anti-radiation equipment]].2''.
2nd Apr '17 10:39:02 AM astrixzero
Is there an issue? Send a Message


** ''Modern Warfare'' had a number of changes to its single-player campaign. The training mission was originally longer with areas dedicated to using C4 and an obstacle course, which can be restored via PC modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission would have had the player playing a Marine sniper, hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting it was originally meant to be part of the campaign. The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''.

to:

** ''Modern Warfare'' had a number of changes to its single-player campaign. The training mission was originally longer with areas dedicated to using C4 and an obstacle course, which can be restored via PC modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission would have had the player playing a Marine sniper, hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting it was originally meant to be part of the campaign. The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''. Furthermore, Paul Jackson [[spoiler:originally survived the events of "Aftermath", and had to scavenge for anti-radiation equipment]].
This list shows the last 10 events of 102. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Trivia.ModernWarfare