History Trivia / ModernWarfare

27th Jun '17 8:26:18 AM Wuz
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** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third. It was really the Modern Military Shooter genre that took off with the Middle Eastern Muslim bad guys idea, and ''Modern Warfare'' was unfortunately associated with this idea due to popularizing the genre.
24th Jun '17 12:41:00 AM Wuz
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** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third.

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** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third. It was really the Modern Military Shooter genre that took off with the Middle Eastern Muslim bad guys idea, and ''Modern Warfare'' was unfortunately associated with this idea due to popularizing the genre.
24th Jun '17 12:38:44 AM Wuz
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Added DiffLines:

** There seems to be a popular mindset to assume that the entire trilogy of games involves the player fighting with Middle Eastern Muslim bad guys, when discussing politics surrounding the game. In fact, the games primarily have you fighting Russians, and Middle Eastern bad guys are only really present in the first game, having greatly reduced roles in the second game and being practically absent in the third.
20th Jun '17 4:57:22 PM WarriorsGate
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** ''Modern Warfare'' had a number of changes to its single-player campaign. The training mission was originally longer with areas dedicated to using C4 and an obstacle course, which can be restored via PC modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission would have had the player playing a Marine sniper, hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting it was originally meant to be part of the campaign. The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''. Furthermore, Paul Jackson [[spoiler:originally survived the events of "Aftermath", and had to scavenge for anti-radiation equipment]].

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** ''Modern Warfare'' had a an unusually large number of changes to its single-player campaign. campaign:
***
The British campaign's training mission was originally longer longer, with an obstacle course and areas dedicated to using C4 and an obstacle course, C4, which can be restored via PC [=PC=] modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission There would have had been a mission mimicking the player playing Iranian embassy siege of 1981, which brought the [=SAS=] to the public's attention for the first time. Unused sound files suggest the "Mile High Club" bonus mission was part of the main game and involved tracking down a nuclear arms dealer.
*** The American campaign was supposed to last for the whole game. Cut missions included piloting a Cobra gunship, being
a Marine sniper, hence sniper (hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting singleplayer), using parabolic microphones to listen in on enemy chatter, checking dead bodies to identify al-Assad, and [[spoiler: controlling Jackson as he scavenges for anti-radiation equipment]].
*** A Russian campaign, completing the traditional [=CoD=] trifecta, was teased in very early screenshots, but almost nothing is known about it, implying
it was cut very early.
*** The bad guys were
originally meant supposed to be part of Chechen rebels fighting against the campaign. Russian state (Zakhaev is straight-up named for a prominent Chechen politician/guerilla), paralleling them with the al-Assad regime as two minority Muslims groups fighting much larger, more traditionally "westernized" superpowers, hence their mutual desire to use nuclear weapons to "even the odds". But when relations between Russia and its breakaway states worsened in real life, the baddies were reworked into "ultranationalists" with a hard-on for Soviet iconography, severing the connective tissue.
***
The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''. Furthermore, Paul Jackson [[spoiler:originally survived the events of "Aftermath", and had to scavenge for anti-radiation equipment]].2''.
2nd Apr '17 10:39:02 AM astrixzero
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** ''Modern Warfare'' had a number of changes to its single-player campaign. The training mission was originally longer with areas dedicated to using C4 and an obstacle course, which can be restored via PC modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission would have had the player playing a Marine sniper, hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting it was originally meant to be part of the campaign. The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''.

to:

** ''Modern Warfare'' had a number of changes to its single-player campaign. The training mission was originally longer with areas dedicated to using C4 and an obstacle course, which can be restored via PC modding. A USMC mission where the player would be in the role of a Cobra pilot stayed in late enough to be mentioned in previews, but was cut from the final game; another USMC mission would have had the player playing a Marine sniper, hence the [=M40A3=] being everyone's favorite sniper rifle in multiplayer but a complete no-show in singleplayer. The "Mile High Club" bonus level has unused sound files suggesting it was originally meant to be part of the campaign. The Variety Map Pack also had a pair of cut maps, "Favela" and "Invasion", that both eventually made it into ''Modern Warfare 2''. Furthermore, Paul Jackson [[spoiler:originally survived the events of "Aftermath", and had to scavenge for anti-radiation equipment]].
22nd Mar '17 2:48:33 PM Kadorhal
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* CowboyBebopAtHisComputer:
** Zakhaev is often stated to have a [[BlingBlingBang gold-plated]] [[HandCannon Desert Eagle]]. The golden weapons are all multiplayer-only, but apparently some people conflate the existence of the golden Deagle (being the only one unlocked just by ranking up, rather than accomplishing every challenge for every weapon in a class) with the fact that Zakhaev is the only named character in the campaign to make use of a Deagle; that or they assume "bright and shiny", which the regular Deagle in-game is, to automatically mean "gold-plated".
** A lot of people also seem to believe that the smallest weapon on the AC-130 used in "Death from Above" is a pair of 20mm Vulcan cannons. Nevermind that if they'd actually paid attention when playing the game, they would see that the information in the loading screen says it's a ''single'' 25mm cannon [[note]]although the wireframe model of the plane [[JustPlaneWrong does show two cannons, but that's another can of worms]][[/note]], and in the actual gameplay there is only the one cannon, which is explicitly labeled on the HUD and referred to in dialogue as the 25mm Equalizer.



** Activision CEO Bobby Kotick broke up the Infinity Ward development team after development of the second game due to drama over royalty payments, and gave co-development of ''[=MW3=]'' to series newcomer Sledgehammer Games. Many of the former IW staff members would take the aforementioned sci-fi concept with them, as the next game they would make was ''VideoGame/TitanFall''

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** Activision CEO Bobby Kotick broke up the Infinity Ward development team after development of the second game due to drama over royalty payments, and gave co-development of ''[=MW3=]'' to series newcomer Sledgehammer Games. Many of the former IW staff members would take the aforementioned sci-fi concept with them, as the next game they would make was ''VideoGame/TitanFall''''VideoGame/TitanFall''.
15th Feb '17 2:41:59 PM Josef5678
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* PreOrderBonus: ''Modern Warfare 2'' has two special versions, the Hardened Edition and Prestige. Hardened contains an art book, steel case and other bonus content, while the Prestige edition contains an IW-branded [=EyeClops=] Night Vision toy. Note that the word "toy" is not a baseless insult - the manufacturer really does advertise it as being for children. To be fair, real night vision goggles would simply cost too much to include with the game. That being said they ''do'' work as advertised: they're effective up to 30 feet or so.

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* PreOrderBonus: PreOrderBonus:
**
''Modern Warfare 2'' has two special versions, the Hardened Edition and Prestige. Hardened contains an art book, steel case and other bonus content, while the Prestige edition contains an IW-branded [=EyeClops=] Night Vision toy. Note that the word "toy" is not a baseless insult - the manufacturer really does advertise it as being for children. To be fair, real night vision goggles would simply cost too much to include with the game. That being said they ''do'' work as advertised: they're effective up to 30 feet or so.
7th Dec '16 7:23:03 PM DustSnitch
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* StarMakingRole: Unless he's still remembered for his roles in ''Film/{{Cliffhanger}}'' and ''Series/PrimeSuspect'' earlier before the games, Craig Fairbrass really found recognition for himself through his voice-acting talents in this trilogy, however Fairbrass' fandom and fame really peaked when he dons the mask of Ghost in ''Modern Warfare 2''. It also helped Fairbrass' previous gig, the aforementioned ''Cliffhanger'', to find a new recent gaggle of fans (due to ''Modern Warfare 2'' referencing the film through a name of level and Fairbrass' presence in both projects) with the same can be said for Fairbrass' film debut ''For Queen and Country'' and ''Prime Suspect'' as well as any other project featuring the actor for any gamer who is curious of {{Badass}} Brit Fairbrass' resume outside and before his COD roles.

to:

* StarMakingRole: Unless he's still remembered for his roles in ''Film/{{Cliffhanger}}'' and ''Series/PrimeSuspect'' earlier before the games, Craig Fairbrass really found recognition for himself through his voice-acting talents in this trilogy, however Fairbrass' fandom and fame really peaked when he dons the mask of Ghost in ''Modern Warfare 2''. It also helped Fairbrass' previous gig, the aforementioned ''Cliffhanger'', to find a new recent gaggle of fans (due to ''Modern Warfare 2'' referencing the film through a name of level and Fairbrass' presence in both projects) with the same can be said for Fairbrass' film debut ''For Queen and Country'' and ''Prime Suspect'' as well as any other project featuring the actor for any gamer who is curious of {{Badass}} badass Brit Fairbrass' resume outside and before his COD roles.
29th Nov '16 10:19:55 AM BaronVonFistcrunch
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** Infinity Ward wanted to take Call of Duty into the modern day as early as the second game in the series, but Activision was strongly against it and insisted the series stay in World War II. Even during development of Modern Warfare, Activision was quick to remind Infinity Ward that it didn't expect the game to succeed. When the game turned into a hit in defiance of their expectations, they demanded that Infinity Ward start on a sequel, when Infinity Ward did not initially plan to follow up the series at all.
** Activision CEO Bobby Kotick broke up the Infinity Ward development team after development of the second game due to drama over royalty payments, and gave co-development of ''[=MW3=]'' to series newcomer Sledgehammer Games.

to:

** Infinity Ward wanted to take Call of Duty into the modern day as early as the second game in the series, but Activision was strongly against it and insisted the series stay in World War II. Even during development of Modern Warfare, Activision was quick to remind Infinity Ward that it didn't expect the game to succeed. When the first game turned into a hit in defiance of their Activision's expectations, they demanded that Infinity Ward start on a sequel, sequel ''immediately'', when Infinity Ward did not initially plan to follow up the series at all.all. Rumors were abound at the time that Infinity Ward was interested in making a sci-fi game instead.
** Activision CEO Bobby Kotick broke up the Infinity Ward development team after development of the second game due to drama over royalty payments, and gave co-development of ''[=MW3=]'' to series newcomer Sledgehammer Games. Many of the former IW staff members would take the aforementioned sci-fi concept with them, as the next game they would make was ''VideoGame/TitanFall''


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* ItWillNeverCatchOn: Infinity Ward wanted to take Call of Duty into the modern day as early as the second game in the series, but Activision was strongly against it and insisted the series stay in World War II. Even during development of Modern Warfare, Activision was quick to remind Infinity Ward that it didn't expect the game to succeed.
2nd Nov '16 4:31:20 PM SolidSonicTH
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* RelationshipVoiceActor: [[Creator/KeithDavid Sgt. Foley]] and [[Creator/LanceHenriksen General Shepherd]] are [[Franchise/MassEffect Admirals David Anderson and Steven Hackett.]] They're even from the same series as a protagonist with the same name as 'Modern Warfare 2'''s antagonist, albeit spelt differently ("Shepard" against "Shepherd".)

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* RelationshipVoiceActor: [[Creator/KeithDavid Sgt. Foley]] and [[Creator/LanceHenriksen General Shepherd]] are [[Franchise/MassEffect Admirals David Anderson and Steven Hackett.]] They're even from the same series as a protagonist with the same name as 'Modern ''Modern Warfare 2'''s 2''[='s=] antagonist, albeit spelt differently ("Shepard" against "Shepherd".)
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http://tvtropes.org/pmwiki/article_history.php?article=Trivia.ModernWarfare