Follow TV Tropes

Following

History Trivia / MechWarrior

Go To

OR

Is there an issue? Send a MessageReason:
None


** Due to the number of Unseen Battlemech in their games, Mechwarrior and Mechwarrior 2 are very unlikely to get any re-release in the future.
Is there an issue? Send a MessageReason:
None


** FASA Studio began some pre-production work on Mechwarrior 5 soon after completing Mercenaries. However Microsoft canceled the game in favor of focusing on ''VideoGame/MechAssault''. Based on the hint at the end of Mercenaries, the story was going to focus on fighting the Word of Blake.

to:

** FASA Studio began some pre-production work on Mechwarrior 5 ''Mechwarrior 5'' soon after completing Mercenaries. However Microsoft canceled the game in favor of focusing on ''VideoGame/MechAssault''. Based on the hint at the end of Mercenaries, the story was going to focus on fighting the Word of Blake.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** FASA Studio began some pre-production work on Mechwarrior 5 soon after completing Mercenaries. However Microsoft canceled the game in favor of focusing on ''VideoGame/MechAssault''. Based on the hint at the end of Mercenaries, the story was going to focus on fighting the Word of Blake.
Is there an issue? Send a MessageReason:
now definition-only


** ''Living Legends'' 1.0.0 (the "final" product rather than the "[[PerpetualBeta beta]]" everyone was playing) and post-"release" content updates were planned to finally feature the [[DesignItYourselfEquipment Mechlab]], [[BaseOnWheels Mobile Point Bases]], more [[PoweredArmor battlearmor]] types, three new gamemodes (including Capture The Flag), internal damage, a unique HUD for aerospace fighters, the battlearmor claw, unique ambient sounds for each mech, and a dozen new tank/mech/aerospace assets such as the Kodiak, Annihilator, Alacorn, and Men Shen. [[http://www.mechlivinglegends.net/2013-01/mechwarrior-living-legends-final-release-0-7-0/ Details]] [[http://forum.mechlivinglegends.net/index.php/topic,18950.0.html more details]]. Unfortunately, a [[AllegedlyFreeGame certain other mech game]] and [[ArmyOfLawyers legal issues]] caused by said game [[ExecutiveMeddling forced development to come to a stop at 0.7.1]].
* TheWikiRule: [[https://mwo.gamepedia.com/MechWarrior_Online_Wiki The MechWarrior Online Wiki]].

to:

** ''Living Legends'' 1.0.0 (the "final" product rather than the "[[PerpetualBeta beta]]" everyone was playing) and post-"release" content updates were planned to finally feature the [[DesignItYourselfEquipment Mechlab]], [[BaseOnWheels Mobile Point Bases]], more [[PoweredArmor battlearmor]] types, three new gamemodes (including Capture The Flag), internal damage, a unique HUD for aerospace fighters, the battlearmor claw, unique ambient sounds for each mech, and a dozen new tank/mech/aerospace assets such as the Kodiak, Annihilator, Alacorn, and Men Shen. [[http://www.mechlivinglegends.net/2013-01/mechwarrior-living-legends-final-release-0-7-0/ Details]] [[http://forum.mechlivinglegends.net/index.php/topic,18950.0.html more details]]. Unfortunately, a [[AllegedlyFreeGame certain other mech game]] and [[ArmyOfLawyers legal issues]] caused by said game [[ExecutiveMeddling forced development to come to a stop at 0.7.1]].
* TheWikiRule: [[https://mwo.gamepedia.com/MechWarrior_Online_Wiki The MechWarrior Online Wiki]].
1]].
Is there an issue? Send a MessageReason:
None


* ScrewedByTheLawyers: ''Mechwarrior Living Legends'' essentially had their ''[=MechWarrior=]'' licensed yanked with the release of ''[=MechWarrior=] Online'' as PGI didn't want to "double up their efforts" to compete with ''Living Legends''. The ''Mechwarrior 4: Mercenaries'' freeware re-release by [=MekTek=] suffered a similar fate when Smith & Tinker, its sponsor owner of the IP went bust (transferring the IP back to Microsoft), but ended up far worse as it was based on a pre-existing commercial game, so they had to [[UnPerson cease distribution of the game and kill its master servers]]. [=MekTek=] completely divested itself from the franchise and now works on a ''Tabletopgame/HeavyGear'' title.

to:

* ScrewedByTheLawyers: ''Mechwarrior Living Legends'' essentially had their ''[=MechWarrior=]'' licensed yanked with the release of ''[=MechWarrior=] Online'' as PGI didn't want to "double up their efforts" to compete with ''Living Legends''. The ''Mechwarrior 4: Mercenaries'' freeware re-release by [=MekTek=] suffered a similar fate when Smith & Tinker, its sponsor owner of the IP went bust (transferring the IP back to Microsoft), but ended up far worse as it was based on a pre-existing commercial game, so they had to [[UnPerson cease distribution of the game and kill its master servers]]. [=MekTek=] completely divested itself from the franchise and now works moved to working on a ''Tabletopgame/HeavyGear'' title.title - but ''that'' turned into VaporWare under some extremely shady circumstances.
Tabs MOD

Removed: 2016

Is there an issue? Send a MessageReason:
YMMV


* FanNickname
** There's ''developer'' nicknames for some asset variants. There's the ''[[VideoGame/BioShock1 Mr. Bubbles]]'' Atlas, ''Noisy Cricket'' Sparrowhawk, ''Warthog'' Bushwacker, ''Beatstick'' Mad Cat MKII, and the ''Toast And Go'' Harasser.
** The Shiva E in ''Living Legends'' is nicknamed the BeatStick Shiva or Flying Beatstick, since it's basically a flying version of the Mad Cat MKII ''Beatstick''.
** The Harasser D (which carries 6 flamethrowers): Flamasser
** Vehicles with long, unpronounceable names tend to get renamed. The Huitzilopotchli is usually just called a "Huit", "Huey", or pronounced on voice chat as "Who-it". The Hephaestus is typically just "Heph" or "Hepatitis"
** In ''Online, the map Terra Therma is often called "[[Literature/TheLordOfTheRings Mordor or Mt.Doom]]" due to being a barren, volcanic waste land with a large volcano with walk ways inside of it in the middle. Occasionally there are jokes claiming a Light mech is carrying The One Ring, and players insisting it (as in the "Ring Bearer" Light mech entirely) be cast into the fires of Mt. Doom
** Mechwise, for ''Online'' for easy ID, players often call certain popular meta builds by various nicknames depending on loadout. Mechs mounting dual [=AC/20s=] are called "Boommechs" (I.E. on a Jaegermech, it get's called [=BoomJaegers=]). Dual Gauss Rifle mechs simarly replace the first half the mech's name with "Gauss" (I.E. a K-2 Catapult mounting dual Gauss becomes a Gausspult.)
** LRM boats get called "[=LuRMers=]".
** Mounting three or more Ultra Auto Cannons gets the nickname of a [[MoreDakka DakkaMech]].
** Thanks to the "Wub Wub Wub Wub Wub" sound Pulse lasers make, and the addition of the Sonic Boom Warhorn's[[note]]A cockpit item that plays a sound upon earning a Enemy Destroyed with your mech[[/note]] short {{Dubstep}} sound, a popular setup for some [=BattleMaster=] chassis variants, is to mount as many Pulse Lasers as reasonably possible with said warhorn equipped. They've been dubbed [=WubMasters=]
Is there an issue? Send a MessageReason:
None


* CreatorKiller: Infinite Games Publishing first two games, was both Piranha Games Inc (PGI) ''Online'' and the now defunct or dead in development ''Tactics'', through a licensing agreement with PGI. As PGI began making several big changes as soon as they broke off from Infinite Games and regained complete control of ''Online'', including communicating with the player base of ''Online'' more and coming out with several major in game deals and updates, as well as Infinite Games completely Fracking Up Beyond All Repair trust with consumers over their disastrous handling of Tactics (see DevelopmentHell and VaporWare below), it's become quite popular to blame them for PGI's disastrous early run. The problems with ''Tactics'' has led to IGP closing it's doors quietly in November 2014.

to:

* CreatorKiller: Infinite Games Publishing first two games, was both Piranha Games Inc (PGI) ''Online'' and the now defunct or dead in development ''Tactics'', through a licensing agreement with PGI. As PGI began making several big changes as soon as they broke off from Infinite Games and regained complete control of ''Online'', including communicating with the player base of ''Online'' more and coming out with several major in game deals and updates, as well as Infinite Games completely Fracking Up Beyond All Repair trust with consumers over their disastrous handling of Tactics (see DevelopmentHell and VaporWare below), it's become quite popular to blame them for PGI's disastrous early run. The problems with ''Tactics'' has led to IGP closing it's its doors quietly in November 2014.



* WhatCouldHaveBeen: Before Mechwarrior 2 saw the release it's early alpha and beta stages were more like the original Mechwarrior game in visuals and also had a couple of clan mechs that didn't see use in the final Mechwarrior 2 release.

to:

* WhatCouldHaveBeen: Before the release of Mechwarrior 2 saw the release it's 2, its early alpha and beta stages were more like the original Mechwarrior game in visuals and also had a couple of clan mechs that didn't see use in the final Mechwarrior 2 release.
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.

Added DiffLines:

* DummiedOut: The two transport [=VTOLs=] -- [[https://www.youtube.com/watch?v=gNlfRLq6EBQ the Karnov and Anhur]] -- exist in-game but cannot be bought normally, due to their massive size and unfinished (and very buggy) state. They have independently controlled turrets for battlearmor players, [[GunshipRescue allowing it to function like a gunship]], multiple battlearmor can ride in the back, and it was originally intended to be able to airlift vehicles in the back. The only way to get the Karnov or Anhur is to load up a map with either of the transports pre-placed.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Due to the number of Unseen Battlemech in their games, Mechwarrior and Mechwarrior 2 are very unlikely to get any re-release in the future.
Is there an issue? Send a MessageReason:
None


* TroubledProduction: ''Mechwarrior 2'' [[http://www.localditch.com/mechwarrior/mech2/clans.html had a troubling development]] stemming from trying to do a bit too much on a tight schedule and budget, along with behind-the-scenes disagreements about release dates and IP licensing (that may or may have not led to Activision going with ''TabletopGame/HeavyGear'' instead in the future) that led to it missing its original '93 target and getting the entire dev team replaced and release it in '95.

to:

* TroubledProduction: ''Mechwarrior 2'' [[http://www.localditch.com/mechwarrior/mech2/clans.html had a troubling development]] stemming from trying to do a bit too much on a tight schedule and budget, along with behind-the-scenes disagreements about release dates and IP licensing (that may or may have not led to Activision going with ''TabletopGame/HeavyGear'' instead in the future) that led to it missing its original '93 target and getting the entire dev team replaced replaced, and release it finally being released in '95.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TroubledProduction: ''Mechwarrior 2'' [[http://www.localditch.com/mechwarrior/mech2/clans.html had a troubling development]] stemming from trying to do a bit too much on a tight schedule and budget, along with behind-the-scenes disagreements about release dates and IP licensing (that may or may have not led to Activision going with ''TabletopGame/HeavyGear'' instead in the future) that led to it missing its original '93 target and getting the entire dev team replaced and release it in '95.
Is there an issue? Send a MessageReason:
None


** What eventually became Mechwarrior Online was supposed to have a single-player campaign, and it [[https://www.youtube.com/watch?v=orhOvbfyyJw looked freakin' awesome]]. The single player campaign will finally be released as ''Mechwarrior 5: Mercenaries'', currently scheduled for September 2019.

to:

** What eventually became Mechwarrior Online was supposed to have a single-player campaign, and it [[https://www.youtube.com/watch?v=orhOvbfyyJw looked freakin' awesome]]. The single player campaign will finally be released as ''Mechwarrior 5: Mercenaries'', currently scheduled for September December 2019.
Is there an issue? Send a MessageReason:
None


* KeepCirculatingThoseTapes: Due to legal issues with Harmony Gold and the "Unseen", it's unlikely that the first two [=MechWarrior=] games will ever seen a rerelease.

to:

* KeepCirculatingThoseTapes: KeepCirculatingTheTapes: Due to legal issues with Harmony Gold and the "Unseen", it's unlikely that the first two [=MechWarrior=] games will ever seen a rerelease.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KeepCirculatingThoseTapes: Due to legal issues with Harmony Gold and the "Unseen", it's unlikely that the first two [=MechWarrior=] games will ever seen a rerelease.
Is there an issue? Send a MessageReason:
None


** What eventually became Mechwarrior Online was supposed to have a single-player campaign, and it [[https://www.youtube.com/watch?v=orhOvbfyyJw looked freakin' awesome]]. The single player campaign will finally be released in December 2018 as ''Mechwarrior 5: Mercenaries''.

to:

** What eventually became Mechwarrior Online was supposed to have a single-player campaign, and it [[https://www.youtube.com/watch?v=orhOvbfyyJw looked freakin' awesome]]. The single player campaign will finally be released in December 2018 as ''Mechwarrior 5: Mercenaries''.Mercenaries'', currently scheduled for September 2019.
Is there an issue? Send a MessageReason:
None


** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch with their in-house game engine. FASA's game would ultimately become ''Mechwarrior 4''. This is why ''Mechwarrior 3'' has an unusually large number of companies created in its intro.

to:

** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch with their in-house game engine. FASA's game would ultimately become ''Mechwarrior 4''. This is why ''Mechwarrior 3'' has an unusually large number of companies created credited in its intro.
Is there an issue? Send a MessageReason:
None


** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch with their in-house game engine. FASA's game would ultimately become ''Mechwarrior 4". This is why ''Mechwarrior 3'' has an unusually large number of companies created in its intro.

to:

** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch with their in-house game engine. FASA's game would ultimately become ''Mechwarrior 4".4''. This is why ''Mechwarrior 3'' has an unusually large number of companies created in its intro.
Is there an issue? Send a MessageReason:
None


** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch. FASA's game would ultimately become ''Mechwarrior 4". This is why ''Mechwarrior 3'' has an unusually large number of companies created in its intro.

to:

** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch.scratch with their in-house game engine. FASA's game would ultimately become ''Mechwarrior 4". This is why ''Mechwarrior 3'' has an unusually large number of companies created in its intro.

Added: 589

Changed: 105

Is there an issue? Send a MessageReason:
None


** How ''Mechwarrior 3'' was created. FASA Interactive, the developers of the two ''Mechcommander'' games, began work on ''Mechwarrior 3'' but development on the game engine had badly delayed the game. When Microprose, the original publishers, got bought up by Hasbro Interactive (and FASA Interactive ended up purchased by Microsoft), Hasbro handed the project off to Zipper Interactive which essentially created the game from scratch. FASA's game would ultimately become ''Mechwarrior 4". This is why ''Mechwarrior 3'' has an unusually large number of companies created in its intro.



** What eventually became Mechwarrior Online was supposed to have a single-player campaign, and it [[http://www.youtube.com/watch?v=orhOvbfyyJw looked freakin' awesome]].

to:

** What eventually became Mechwarrior Online was supposed to have a single-player campaign, and it [[http://www.youtube.com/watch?v=orhOvbfyyJw looked freakin' awesome]]. The single player campaign will finally be released in December 2018 as ''Mechwarrior 5: Mercenaries''.

Top