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* {{Vaporware}}: ''The Dark Prophecy'', a straight sequel in the style of ''Defiance'', which was in development for the UsefulNotes/PlayStation2 and would have presumably tied up all the loose ends in the franchise... but was never finished, most likely because of Amy Hennig, the head writer of the series after ''Blood Omen'', leaving Crystal Dynamics for Naughty Dog, as well as the death of Tony Jay, the voice of the Elder God. Not to mention the fact that ''Defiance'' didn't sell too well.

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* {{Vaporware}}: ''The Dark Prophecy'', a straight sequel in the style of ''Defiance'', which was in development for the UsefulNotes/PlayStation2 Platform/PlayStation2 and would have presumably tied up all the loose ends in the franchise... but was never finished, most likely because of Amy Hennig, the head writer of the series after ''Blood Omen'', leaving Crystal Dynamics for Naughty Dog, as well as the death of Tony Jay, the voice of the Elder God. Not to mention the fact that ''Defiance'' didn't sell too well.
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** ''Blood Omen'' might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Creator/SimonTempleman. Except for Moebius (Richard Doyle) and Vorador (Paul Lukather)"

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** ''Blood Omen'' might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Creator/SimonTempleman.either Creator/SimonTempleman or Creator/NeilRoss. Except for Moebius (Richard Doyle) and Vorador (Paul Lukather)"
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** Michael Bell, Raziel's voice actor, also played Melchiah and various antagonists. This also happens when [[spoiler:Raziel confronts his past self]].
** ''Blood Omen'' might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Simon Templeman. Except for Moebius (Richard Doyle) and Vorador (Paul Lukather)"

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** Michael Bell, Creator/MichaelBell, Raziel's voice actor, also played Melchiah and various antagonists. This also happens when [[spoiler:Raziel confronts his past self]].
** ''Blood Omen'' might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Simon Templeman.Creator/SimonTempleman. Except for Moebius (Richard Doyle) and Vorador (Paul Lukather)"

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* ActingForTwo:
** Michael Bell, Raziel's voice actor, also played Melchiah and various antagonists. This also happens when [[spoiler:Raziel confronts his past self]].
** ''Blood Omen'' might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Simon Templeman. Except for Moebius (Richard Doyle) and Vorador (Paul Lukather)"



* TalkingToHimself: Michael Bell, Raziel's voice actor, also played Melchiah and various antagonists. Taken to its logical extreme when [[spoiler: Raziel confronts his past self.]]
** Blood Omen might as well be called, "Everyone is voiced by Tony Jay, everyone who isn't is voiced by Simon Templeman. Except for Moebius (Richard Doyle) and Vorador (Paul Lukather)"
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* ChannelHop: Sorta... Creator/CrystalDynamics published the first game, but after they fell out with developer Creator/SiliconKnights, they took over development for the rest of the series, with Creator/EidosInteractive (and later Creator/SquareEnix) taking over publishing duties.

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* ChannelHop: Sorta... Creator/CrystalDynamics published the first game, but after they fell out with developer Creator/SiliconKnights, they took over development for the rest of the series, with Creator/EidosInteractive (and later Creator/SquareEnix) taking over publishing duties. Sadly, as detailed under ScrewedByTheLawyers, this created problems down the line with re-releases for the first ''Blood Omen.''

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* FollowTheLeader: Based on the leaked gameplay footage shown, the cancelled ''Legacy of Kain: Dead Sun'' took more inspiration from games like ''Franchise/AssassinsCreed'' and the ''Franchise/BatmanArkhamSeries'', especially in regards to the combat, which was faster and more streamlined, similar to the ''Arkham'' games' "freeflow combat". This is cited as a reason as to why the game was cancelled, as Creator/{{Ubisoft}} and Rocksteady had hundreds of employees working on their games each time, while Climax Studios, the developer helming ''Dead Sun'' was much smaller in comparison.
* FollowTheLeader: ''Defiance'''s combat system is obviously inspired from ''VideoGame/DevilMayCry1'', which had come out 2 years prior. When you think about it, it was actually one of its first followers, before ''VideoGame/GodOfWarI'' and ''VideoGame/NinjaGaiden'' made everyone forget about it.

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* FollowTheLeader: FollowTheLeader:
** ''Defiance'''s combat system is obviously inspired from ''VideoGame/DevilMayCry1'', which had come out 2 years prior. When you think about it, it was actually one of its first followers, before ''VideoGame/GodOfWarI'' and ''VideoGame/NinjaGaiden'' made everyone forget about it.
**
Based on the leaked gameplay footage shown, the cancelled ''Legacy of Kain: Dead Sun'' took more inspiration from games like ''Franchise/AssassinsCreed'' and the ''Franchise/BatmanArkhamSeries'', especially in regards to the combat, which was faster and more streamlined, similar to the ''Arkham'' games' "freeflow combat". This is cited as a reason as to why the game was cancelled, as Creator/{{Ubisoft}} and Rocksteady had hundreds of employees working on their games each time, while Climax Studios, the developer helming ''Dead Sun'' was much smaller in comparison.
* FollowTheLeader: ''Defiance'''s combat system is obviously inspired from ''VideoGame/DevilMayCry1'', which had come out 2 years prior. When you think about it, it was actually one of its first followers, before ''VideoGame/GodOfWarI'' and ''VideoGame/NinjaGaiden'' made everyone forget about it.
comparison.
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* ReferencedBy: ''Videogame/TombRaiderLegend'', also developed by Crystal Dynamics, has Kain in a painting on Croft Manor, his emblem in the unlockable Goth costume, and the Soul Reaver itself is an unlockable weapon.

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