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* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
to:
* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
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* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was so heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
to:
* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was so heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
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* GenreKiller: Although several other factors were involved, its overall poor performance, alongside with the failure of ''VideoGame/MedalOfHonor Warfighter'', was a major contributor to the death of the pulp-cinematic modern military shooter genre pioneered by ''VideoGame/CallOfDuty4''. While ''Franchise/CallOfDuty'' continues to thrive to the present-day, it's by and large due to GrandfatherClause. Any serious attempt at such a game has usually ended in it flopping.
to:
* GenreKiller: Although several other factors were involved, its overall poor performance, alongside with the failure of ''VideoGame/MedalOfHonor Warfighter'', was a major contributor to the death of the pulp-cinematic modern military shooter genre pioneered by ''VideoGame/CallOfDuty4''. ''VideoGame/CallOfDuty4ModernWarfare''. While ''Franchise/CallOfDuty'' ''VideoGame/CallOfDuty'' continues to thrive to the present-day, it's by and large due to GrandfatherClause. Any serious attempt at such a game has usually ended in it flopping.
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Changed line(s) 8 (click to see context) from:
* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was so heavily criticized for leaning onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
to:
* TrendKiller: In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was so heavily criticized for leaning so hard onto this trope (among numerous other things) that it actually made the game feel ''boring''. Since then, almost every FirstPersonShooter has tried to add more options to explore the level.
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Changed line(s) 8 (click to see context) from:
* TrendKiller: The game served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]]. The game was so heavily criticized for leaning onto this trope (among numerous other things) that it actually made the game feel boring. Since then, lmost every FirstPersonShooter has tried to add more options to explore the level.
to:
* TrendKiller: The In addition to serving as a GenreKiller for the pulp-cinematic modern military shooter, the game also served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]]. shooters]] had been moving towards in the [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames seventh]] generation of console games. The game was so heavily criticized for leaning onto this trope (among numerous other things) that it actually made the game feel boring. ''boring''. Since then, lmost almost every FirstPersonShooter has tried to add more options to explore the level.
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* GenreKiller: Although several other factors were involved, its overall poor performance, alongside with the failure of ''VideoGame/MedalOfHonor Warfighter'', ultimately led to the death of the modern military shooter genre.
to:
* GenreKiller: Although several other factors were involved, its overall poor performance, alongside with the failure of ''VideoGame/MedalOfHonor Warfighter'', ultimately led was a major contributor to the death of the pulp-cinematic modern military shooter genre.genre pioneered by ''VideoGame/CallOfDuty4''. While ''Franchise/CallOfDuty'' continues to thrive to the present-day, it's by and large due to GrandfatherClause. Any serious attempt at such a game has usually ended in it flopping.
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* StillbornFranchise: The game ended with a major SequelHook, and a sequel was under development. However, after THQ went under said sequel was retooled as its own installment with no connection to the original: ''VideoGame/HomefrontTheRevolution''. Considering that title's even worse performance than this one's, it's extremely unlikely that Deep Silver will ever revisit the series in any capacity.
to:
* StillbornFranchise: The game ended with a major SequelHook, and a sequel was under development. However, after THQ went under said sequel was retooled as its own installment with no connection to the original: ''VideoGame/HomefrontTheRevolution''. Considering that title's even worse performance than this one's, one's and Dambuster Studios's focus on the ''VideoGame/DeadIsland'' franchise, it's extremely unlikely that Deep Silver will ever revisit the series in any capacity.capacity.
* TrendKiller: The game served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]]. The game was so heavily criticized for leaning onto this trope (among numerous other things) that it actually made the game feel boring. Since then, lmost every FirstPersonShooter has tried to add more options to explore the level.
* TrendKiller: The game served as the nail in the coffin for the NoSidepathsNoExplorationNoFreedom trope that [[FirstPersonShooter first-person shooters]]. The game was so heavily criticized for leaning onto this trope (among numerous other things) that it actually made the game feel boring. Since then, lmost every FirstPersonShooter has tried to add more options to explore the level.
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* [[BannedInChina Banned In Korea]]: Both North and South. In South Korea's case, it's because THQ never submitted ''Homefront'' to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.
to:
* [[BannedInChina Banned In in Korea]]: Both North and South. In South Korea's case, it's because THQ never submitted ''Homefront'' to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.
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* CreatorKiller: Although Homefront's [[http://www.industrygamers.com/news/homefront-is-profitable-thq-expects-lifetime-sales-of-3-million/ sold over two million copies]], [[http://www.industrygamers.com/news/homefront-developer-gets-axed-by-thq/ THQ has shut down Kaos Studios]] anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.
to:
* CreatorKiller: Although Homefront's ''Homefront''[='s=] [[http://www.industrygamers.com/news/homefront-is-profitable-thq-expects-lifetime-sales-of-3-million/ sold over two million copies]], copies,]] [[http://www.industrygamers.com/news/homefront-developer-gets-axed-by-thq/ THQ has shut down Kaos Studios]] anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.
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* FollowTheLeader: One of the biggest criticisms is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.
to:
* FollowTheLeader: One of the biggest criticisms is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.''VideoGame/CallOfDuty''.
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* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains According to this article]], the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.
to:
* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains [[https://kotaku.com/china-is-both-too-scary-and-not-scary-enough-to-be-vide-5732623 According to this article]], article,]] the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.
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Natter/irrelevant to this
Changed line(s) 9,11 (click to see context) from:
* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains According to this article]], the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, for fairly obvious reasons.
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, for fairly obvious reasons.
to:
* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains According to this article]], the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, for fairly obvious reasons.instead.
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, for fairly obvious reasons.
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UI is now Flame Bait
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* AccidentallyAccurate: Almost. In the Homefront universe, Kim Jong-il died on January 2nd, 2012, only ''two weeks'' ahead of his actual date of death.
to:
* AccidentallyAccurate: Almost. AccidentallyCorrectWriting: In the Homefront universe, Kim Jong-il died on January 2nd, 2012, only ''two weeks'' ahead of his actual date of death.
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* ChannelHop: Now that [[CreatorKiller Kaos has closed]], the sequel is being developed by [[VideoGame/{{Crysis}} Crytek]].
** Who then sold it to Deep Silver.
** Who then sold it to Deep Silver.
to:
* ChannelHop: Now that [[CreatorKiller Kaos has closed]], the sequel is being developed by [[VideoGame/{{Crysis}} Crytek]].
** WhoCrytek]], who then sold it to Deep Silver.
** Who
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* FollowTheLeader: One of the biggest criticisms (aside from the [[invoked]]UnfortunateImplications or perhaps in relation to it) is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.
to:
* FollowTheLeader: One of the biggest criticisms (aside from the [[invoked]]UnfortunateImplications or perhaps in relation to it) is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.
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** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, [[UnfortunateImplications for fairly obvious reasons]].
to:
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, [[UnfortunateImplications for fairly obvious reasons]].reasons.
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Changed line(s) 7 (click to see context) from:
* FollowTheLeader: One of the biggest criticisms (aside from the [invoked]UnfortunateImplications or perhaps in relation to it) is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.
to:
* FollowTheLeader: One of the biggest criticisms (aside from the [invoked]UnfortunateImplications [[invoked]]UnfortunateImplications or perhaps in relation to it) is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.
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Added DiffLines:
* FollowTheLeader: One of the biggest criticisms (aside from the [invoked]UnfortunateImplications or perhaps in relation to it) is how it is extremely derivative of other modern military FPS games like ''Call of Duty''.
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* GenreKiller: Although several other factors were involved, its overall poor performance, alongside with the failure of ''VideoGame/MedalOfHonor Warfighter'', ultimately led to the death of the modern military shooter genre.
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** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, for fairly obvious reasons.
to:
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too, [[UnfortunateImplications for fairly obvious reasons.reasons]].
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None
Added line(s) 9 (click to see context) :
* StillbornFranchise: The game ended with a major SequelHook, and a sequel was under development. However, after THQ went under said sequel was retooled as its own installment with no connection to the original: ''VideoGame/HomefrontTheRevolution''. Considering that title's even worse performance than this one's, it's extremely unlikely that Deep Silver will ever revisit the series in any capacity.
Changed line(s) 9 (click to see context) from:
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
to:
** Giant Interactive, joint owner of Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too.too, for fairly obvious reasons.
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None
Deleted line(s) 5 (click to see context) :
* CreatorBacklash: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.
Added DiffLines:
* TroubledProduction: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.
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Added DiffLines:
* AccidentallyAccurate: Almost. In the Homefront universe, Kim Jong-il died on January 2nd, 2012, only ''two weeks'' ahead of his actual date of death.
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Not YMMV
* CreatorBacklash: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.
Deleted line(s) 5,6 (click to see context) :
** CreatorBacklash: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.
* HilariousInHindsight: The game is partially made by [[Creator/EpicGames Epic Shanghai]], which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.
* HilariousInHindsight: The game is partially made by [[Creator/EpicGames Epic Shanghai]], which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.
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Deleted line(s) 6 (click to see context) :
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[VideoGame/SoulSeries Setsuka]], and Boone is frigging [[VisualNovel/HigurashiWhenTheyCry Teppei Hojo]]!
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Changed line(s) 7 (click to see context) from:
* HilariousInHindsight: The game is partially made by [[Creator/EpicGames]] Shanghai, which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.
to:
* HilariousInHindsight: The game is partially made by [[Creator/EpicGames]] Shanghai, [[Creator/EpicGames Epic Shanghai]], which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.
Changed line(s) 10 (click to see context) from:
** Giant Interactive, joint owner of [[Creator/EpicGames]] Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
to:
** Giant Interactive, joint owner of [[Creator/EpicGames]] Epic Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
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None
Changed line(s) 6 (click to see context) from:
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[VideoGame/SoulSeries Setsuka]], and Boone is frigging [[VisualNovel/HigurashiWhenTheyCry Teppei Tojo]]!
to:
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[VideoGame/SoulSeries Setsuka]], and Boone is frigging [[VisualNovel/HigurashiWhenTheyCry Teppei Tojo]]!Hojo]]!
* HilariousInHindsight: The game is partially made by [[Creator/EpicGames]] Shanghai, which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.
* HilariousInHindsight: The game is partially made by [[Creator/EpicGames]] Shanghai, which also made Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme. And then Epic Shanghai also took part in VideoGame/SpecOpsTheLine, making the [[ItWasHisSled Willy Pete]] scene an eery echo.
Changed line(s) 9 (click to see context) from:
** Giant Interactive, joint owner of [[Creator/Epic]] Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
to:
** Giant Interactive, joint owner of [[Creator/Epic]] [[Creator/EpicGames]] Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
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None
Changed line(s) 8 (click to see context) from:
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
to:
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.period.
** Giant Interactive, joint owner of [[Creator/Epic]] Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
** Giant Interactive, joint owner of [[Creator/Epic]] Shanghai, still did not release the game in China. It did piss poor in Taiwan too.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[{{SoulSeries}} Setsuka]], and Boone is frigging [[{{Higurashi}} Teppei Tojo]]!
to:
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[{{SoulSeries}} [[VideoGame/SoulSeries Setsuka]], and Boone is frigging [[{{Higurashi}} [[VisualNovel/HigurashiWhenTheyCry Teppei Tojo]]!
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[{{SoulSeries}} Setsuka]], and Boone is frigging [[{{Higurashi}} Teppei Tojo]]!
to:
* HeyItsThatVoice!: In the Japanese dub, Rianna is [[{{SoulSeries}} Setsuka]], and Boone is frigging [[{{Higurashi}} Teppei Tojo]]!Tojo]]!
* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains According to this article]], the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
* WhatCouldHaveBeen: [[http://kotaku.com/#!5732623/china-is-both-too-scary-and-not-scary-enough-to-be--game-villains According to this article]], the developer team were originally going to have the Chinese as the bad guys. However, due to America's FriendlyEnemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's CulturePolice, the team scrapped that idea and had North Koreans as the bad guys instead.
** As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* [[BannedInChina Banned In Korea]]: Both North and South. In South Korea's case, it's because THQ never submitted ''Homefront'' to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.
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None
Added DiffLines:
* ChannelHop: Now that [[CreatorKiller Kaos has closed]], the sequel is being developed by [[VideoGame/{{Crysis}} Crytek]].
* CreatorKiller: Although Homefront's [[http://www.industrygamers.com/news/homefront-is-profitable-thq-expects-lifetime-sales-of-3-million/ sold over two million copies]], [[http://www.industrygamers.com/news/homefront-developer-gets-axed-by-thq/ THQ has shut down Kaos Studios]] anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.
** CreatorBacklash: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.
* CreatorKiller: Although Homefront's [[http://www.industrygamers.com/news/homefront-is-profitable-thq-expects-lifetime-sales-of-3-million/ sold over two million copies]], [[http://www.industrygamers.com/news/homefront-developer-gets-axed-by-thq/ THQ has shut down Kaos Studios]] anyway. One of the factors was the studio's position in Manhattan radically driving up the cost to keep it open.
** CreatorBacklash: Former Kaos employees have [[http://www.polygon.com/2012/11/1/3560318/homefront-kaos-studios-thq very few good things to say]] about the direction the game ultimately went in and the mismanagement that caused it.